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[SHIV] Amorphage Lysis


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Continuous Trap

You can only use the (2) effect of “Amorphage Lysis” once per turn.

(1) All monsters except “Amorphage” monsters lose 100 ATK and DEF for each “Amorphage” card on the field.

(2) If a card(s) in your Pendulum Zone(s) is destroyed: You can place 1 “Amorphage” Pendulum Monster from your Deck in your Pendulum Zone.

 

They just got a whole lot more consistent.

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You can only use the (2) effect of “Amorphage Lysis” once per turn.

(1) All monsters except “Amorphage” monsters lose 100 ATK and DEF for each “Amorphage” card on the field.

(2) If a card(s) in your Pendulum Zone(s) is destroyed: You can place 1 “Amorphage” Pendulum Monster from your Deck in your Pendulum Zone.

 

 

Luster Pendulum and Wavering Eyes just went balls deep

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Jesus this card is disgusting. Even when they self destruct by their own effects you can get another one..

Which would just blow up unless you have an additional scale

 

This trap, like most of the high level Amorphage seem worse than any other level 4 amorphage and its only powerful if you have Infection which is already a winning position, this being a trap makes it worse option to trigger Infection in that regard.

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You can only use the (2) effect of “Amorphage Lysis” once per turn.

(1) All monsters except “Amorphage” monsters lose 100 ATK and DEF for each “Amorphage” card on the field.

(2) If a card(s) in your Pendulum Zone(s) is destroyed: You can place 1 “Amorphage” Pendulum Monster from your Deck in your Pendulum Zone.

 

 

Luster Pendulum and Wavering Eyes just went balls deep

It will only give you 1 for wavering eyes so i'd say luster is better.

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Which would just blow up unless you have an additional scale

 

This trap, like most of the high level Amorphage seem worse than any other level 4 amorphage and its only powerful if you have Infection which is already a winning position, this being a trap makes it worse option to trigger Infection in that regard.

It doesn't matter that you have to pay the cost for that scale. The point is that it's free filtering and it has an additional effect that makes your guys harder to run over and finds your better floodgates. That's good at any point in the game.

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It's not free because its a trap.

 

Infection is already any scale you want, and the stat down can be seen as negligible in the context of combatting the deck.

Uh... They explode in your Standby Phase, anyway. Being a trap just means you can't luster the turn it's set, and it's pushing you forward after that... in a deck that has trouble pushing forward.

 

Arguing that an unsearchable 3-of is all you need in a deck with no other search power doesn't make sense.

 

And the stat down isn't negligible when you're summoning back 1950/2050 walls that lock out the opponent's ED.  Hyper and Olga, too, but those aren't as consistently difficult to get over.

 

The only deck that has no issue with that is Kozmo... which has issues against basically everything else.

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Uh... They explode in your Standby Phase, anyway. Being a trap just means you can't luster the turn it's set, and it's pushing you forward after that... in a deck that has trouble pushing forward.

 

Arguing that an unsearchable 3-of is all you need in a deck with no other search power doesn't make sense.

 

And the stat down isn't negligible when you're summoning back 1950/2050 walls that lock out the opponent's ED.  Hyper and Olga, too, but those aren't as consistently difficult to get over.

 

The only deck that has no issue with that is Kozmo... which has issues against basically everything else.

So your opponent has a turn to deal with your board, assuming you go first in an ideal situation. Being a trap means it's awful going second, and the folowing point you make is why you wouldn't play this card before Infection.

 

Yes, because Infection is the win condition of the deck which puts any form of pressure on the opponent on top of the lockdown (ie discouraging you from removing the lock or paying for the removal of the lock). This card is a worse version of Infection, meaning the deck's overall win percentage doesn't increase as high as boards with Infection. 

 

Even if it was vague, I'm talking about post-board where removal takes priority over attacking through battle.

(Post-board again, thats unlikely and g1 Amorphage have to win the die roll which presents more issues for this deck than others (ofc I'm talking about late 2015 decks and 206 decks having less issues and lets throw in Deskbot for fun)

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