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[SHVI] Amorphage Nortest, True Draco-Awakening, and Amorphous Persona


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d600a593-s.jpgAmorphous Persona

Field Spell Card

(1) “Amorphage” monstesr on the field gain 300 ATK and DEF.

(2) As long as this card remains face-up in the Field Zone, each time “Amorphage” monsters you control are tributed you can draw a card. This effect can be applied up to twice per turn.

(3) You can banish this card from your Graveyard; tribute Pendulum Monsters in your hand or on your field whose Levels equal 8, then Ritual Summon “Amorphactor Psycho, the Vanitas Dracoverlord”.

 

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Amorphage Nortes

Level 6 EARTH Dragon-Type Pendulum Effect Monster

ATK 2250

DEF 0

Scale: 3

Pendulum Effect:

The controller of this card must tribute 1 monster they control during each of their Standby Phases (this is not optional). Otherwise, this card is destroyed.

(1) If you control an “Amorphage” monster, neither player can add cards from the Deck to the hand, except by drawing them.

Monster Effect:

(1) Neither player can Special Summon monsters from the Extra Deck, except “Amorphage” monsters.

 

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Shinryuu no Mezame / True Draco-Awakening

Normal Spell Card

(1) If there is a face-up “Dracoverlord” monster and a non-Pendulum “Dracoslayer” monster on the field: Shuffle as many cards on the field into the Deck as possible, then, you can Special Summon 1 “Dracoslayer” or “Dracoverlord” monster from your Deck, ignoring its Summoning conditions.

 

the draco spell is literally chrom versus grima

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okay, I'll give my opinions on each card. 

 

Amorphous Persona: nice card for Amorphage, turning their upkeep cost into a gain and giving the obligatory 300 atk/def boost. The issue is that it essentially turned Amorphactor into a pack filler. Having it not be a ritual spell ruined all chances of Pre-Preparation of Rites support and having it only be a ritual spell from the grave turned Amorphactor into even more of a dead draw than it already was going to be. 

 

Amorphage Nortes: It's a Mistake. Not bad, although it turns off Amorphage Infection. Amorphous Persona, however, makes up for the loss of searching while you have Nortes on board. Easily the most powerful, if not, second most powerful losing only to Irritum, pendulum effect of the Amorphages. However, it cannot be pendulum summoned under the archetype's scales. Its attack is kinda low for a level 6 as well, so tribute summoning might not feel worth it.

 

True Draco-Awakening: Somewhat situational, but basically is one of the most powerful field wipes in the game. You also get a Dracoruler or Dracoslayer from your deck, ignoring summoning conditions. This might make Amorphactor more playable, but I'd still avoid it. Since it special summons, you can use Solemn Warning against this much like Macro Cosmos, just a note.

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As expected, the Ritual Spell is actually a Field to go along with the other Draco- awakenings. However, as it is fair Amorphage support, it needs to be in the Graveyard to trigger, while the other spell requires 2 different kind of Draco- cards to activate and resolve. Given it is a powerful effect to make way for Psycho, it can't trigger the turn 1 skip, nor I think it's even worth running this card in the first place. If you have either the field or ritual in hand and not the counterpart, they are pretty much dead, and Pre-Preparation of Rites will do nothing to support this. 

 

So indeed the Spells balanced it out, but I never expected we had 2 different spells. The artwork and depiction are amazing.

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We do happen to have non-Pendulum Dracoslayers. They're called Ignister Prominence, the Blasting Dracoslayer. Majester Paladin, the Ascending Dracoslayer. And Dinoster Powerful, the Mighty Dracoslayer.

 

This is why Master P has the rainbow effect, to symbolize the power he has gained from the Igknights, Majespecters, and Dinomists. I don't really think we'll get another Slayer since those 3 are Amorphactor's counterparts.

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okay, I'll give my opinions on each card. 

 

Amorphous Persona: nice card for Amorphage, turning their upkeep cost into a gain and giving the obligatory 300 atk/def boost. The issue is that it essentially turned Amorphactor into a pack filler. Having it not be a ritual spell ruined all chances of Pre-Preparation of Rites support and having it only be a ritual spell from the grave turned Amorphactor into even more of a dead draw than it already was going to be.

Well, at least being a Field means Terraforming effectively becomes half a Pre-Prep.

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