Airride Posted January 6, 2016 Report Share Posted January 6, 2016 (Proxy is Pre-Preperation of Rites) Djinns are there to layer on more protection for Northwemko. Demolisher and Disserere are the most important ones, and Prognosticator is there as a last Level 3 to make it so you can use both of the others (Northwemko is Level 7), cause his effect isn't that good nowadays.Manju, Preperation, and Pre-Preperation get Nothwemko and her ritual to your hand. Simple.Math, Tour Guide, Foolish, and Fiend's Greifing help either accelerate or quickly dump your Djinns into the Grave or Field for easy use.Citadel is the main target for Northwemko - It itself is nigh indestructible, so it makes for a good target.Memory Loss, and Trap stun are to help Protect Northwemko further. Trap Stun on the Turn she's summoned to stop warning and the like, and Memory to stop monsters.Rest is generally good stuff. Link to comment Share on other sites More sharing options...
goodfusion Posted January 6, 2016 Report Share Posted January 6, 2016 3 Magical Citadel and 2 Terraforming looks cloggy supposing you aren't actually running a Spell Counter deck - the only use you have for it is as a target for Northwemko. Would probably be a good idea to reduce that, or maybe even remove it entirely in favour of something that serves an additional purpose in your deck aside from being a hard to remove object, although I don't see any harm with it as a small tech. I also recommend on cutting down the amount of Djinns you use. They can easily be dead-draws, and you are able to get 2 uses out of each of them as they can banish from the Grave as well. I would replace the Spellbooks of Wisdom with Forbidden Lances, as Lance is able to be used offensively by reducing the ATK of an opponent's monster or preventing it benefiting off an Equip Spell or something, and it can also be used defensively like Spellbook of Wisdom, and also has the bonus of being able to protect a Manju or Tour Guide from an incoming Breakthrough Skill or something. Hopefully that will reduce your deck down to 40/41 cards. :-) Link to comment Share on other sites More sharing options...
Airride Posted January 6, 2016 Author Report Share Posted January 6, 2016 The problem is - What else would I put instead of Endymion? It's one of the most resilient things in the game with no cost, and there really doesn't seem to be many other Spells or Traps that aren't super susceptible to MST, Twin Twister, etc. I'll probably drop at least 1 Terraforming, though. Maybe even do 2-2 or 2-1 since once it's there it's hard to make it leave. Djinns, I suppose I can drop to 2 each. You have to consider that you're milling them for use, rarely summoning them unless you happen to draw them. I considered Lance, but I'd prefer that if I have a way to protect her from battle more. 2700 isn't huge, and dropping to 1900 leaves her very susceptible. I might put in Safe Zone to help mitigate this, but then that means it's harder to deal damage. I dunno. Does help if you want to get out 2 Nothwemko, since then you can target your other Northwemko + The Safe Zone + Endmion. EDIT: Dropped Djinns to 2 each, dropped 1 Endymion, Dropped the Spellbooks, and added 1 Twin Twister to hopefully take care of problem cards. Still need to test this properly, but hopefully it's more streamlined.Added side as some cards I'm considering adding. Link to comment Share on other sites More sharing options...
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