Atypical-Abbie Posted January 6, 2016 Report Share Posted January 6, 2016 Counter Trap CardWhen a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card. This card is pretty darn cool, especially for Counter Fairy since it means you don't have to play specific negation cards as much anymore, which can be risky and situational, where this can work against everything, so it's likely you will always have something to discard to actually use it, and of course, Ariadne is pretty neat too. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 6, 2016 Report Share Posted January 6, 2016 Blonde is Kawaii AF Link to comment Share on other sites More sharing options...
Trebuchet MS Posted January 6, 2016 Report Share Posted January 6, 2016 Ooh, not bad for a generic negation card. The picky discard cost makes it pretty fair for what it can do. To clarify: Pendulum Monsters are still monsters while in the hand (or pretty much anywhere that isn't the Pendulum Zone), right? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 6, 2016 Author Report Share Posted January 6, 2016 Ooh, not bad for a generic negation card. The picky discard cost makes it pretty fair for what it can do. To clarify: Pendulum Monsters are still monsters while in the hand (or pretty much anywhere that isn't the Pendulum Zone), right?You mean when you put them in the Pendulum Zone? In that case, they're Spell Cards as you activate them, so you would need to discard a Spell Card. In the hand, they're monsters only, so if they have an effect that activates in the hand, it's a monster effect. Link to comment Share on other sites More sharing options...
Azuh Posted January 6, 2016 Report Share Posted January 6, 2016 Ooh, not bad for a generic negation card. The picky discard cost makes it pretty fair for what it can do. To clarify: Pendulum Monsters are still monsters while in the hand (or pretty much anywhere that isn't the Pendulum Zone), right?Correct Btw does this actually work with Ariandne? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 6, 2016 Author Report Share Posted January 6, 2016 Correct Btw does this actually work with Ariandne?Yup, Konami even suggested it themselves. https://yugiohblog.konami.com/articles/?p=7545 Link to comment Share on other sites More sharing options...
Toffee. Posted January 6, 2016 Report Share Posted January 6, 2016 * Leo is the tree guard* Leo hold the tree up to block the attack* The attacked Tamers are seemingly already dead/Zefras* I need better context Link to comment Share on other sites More sharing options...
Blake Posted January 6, 2016 Report Share Posted January 6, 2016 Optimally, Ariadne doesn't remain on your scale. 3 is not an amazing low scale, and you generally pop scales for Sorc to get more backrow. It's just meh. Link to comment Share on other sites More sharing options...
Progenitor Posted January 6, 2016 Report Share Posted January 6, 2016 I'm more interested in the art itself than the card. like what the actual hell is happening? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 6, 2016 Report Share Posted January 6, 2016 Optimally, Ariadne doesn't remain on your scale. 3 is not an amazing low scale, and you generally pop scales for Sorc to get more backrow. It's just meh.This is assuming Sorc resolves, which should be the primary priority to prevent right black? Link to comment Share on other sites More sharing options...
Blake Posted January 6, 2016 Report Share Posted January 6, 2016 This is assuming Sorc resolves, which should be the primary priority to prevent right black?that would be making sure sorc never even hits the field, because a 1-4-1 on sorc isn't good enough, the other advantage will kil lyou all the same I'm more interested in the art itself than the card. like what the actual hell is happening?Tierra's orbs are attacking Gaiapelio and the ritual beast tamers (Pictured: Lara holding Pilica). Those orbs are the remains of Onuncu/Nehemot and Devyaty/Lilith. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 6, 2016 Report Share Posted January 6, 2016 that would be making sure sorc never even hits the field, because a 1-4-1 on sorc isn't good enough, the other advantage will kil lyou all the sameErr, I meant, Ariadne not being in scale form is entirely dependent on Sorc being summoned and resolving. Bar that this is essentially a free barrier. Seeing Sorc is what makes pepe got +4's at a time, wouldn't it be the opponent's priority to stop that from resolving, ei. Ariadne might be in scale form a fair bit Link to comment Share on other sites More sharing options...
goodfusion Posted January 7, 2016 Report Share Posted January 7, 2016 I really like this card, the ability to negate any monster effect, any Spell Card and any Trap Card on a single card is really good. Although it's definitely not the best choice for some decks due to it being unable to discard any card for what you want to negate, I feel that its versatility makes up for it in a lot of cases. Link to comment Share on other sites More sharing options...
vla1ne Posted January 7, 2016 Report Share Posted January 7, 2016 the card is interesting but the lore behind it's image, and what happens next are the things i'm most interested in. we haven't gotten DT based lore for a while, and i want to know it tierra ends the DT storyline like trish did. on another note, if used in in spellbooks, this card can potentially shut down pendulum plays all day. (adriane does it better, but food for thought) Link to comment Share on other sites More sharing options...
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