Βyakuya Posted January 5, 2016 Report Share Posted January 5, 2016 x2 Odd-Eyes Pendulum Dragonx3 Zefraniux1 Taotiex1 Zefraxcitonx2 Suannix1 Bi'anx2 Zefraxix3 Archfiend Eccentrickx2 Bixix3 Jiaotux1 Pulaox2 Chiwen x2 Yang Zing Pathx3 Upstart Goblinx3 Terraformingx2 Sky Irisx2 Oracle of the Zefrax2 Chicken Game x2 Yang Zing Creationx1 Zefra Divine Strike Using Devpro and Imgur, since DN is being dumb and I've had better results on Devpro. This deck is pretty much undefeated thus far after facing a multitude of decks, including various Magicians. Zefraniu is the star of the Deck, with its Level 6 body being able to search a variety of Zefra and Yang Zing cards, while being able to instantly fuel high level Synchros. It gets better with Baxia, who goes complete nuts after multiple combos. In the end you can get out 3 Baxias, and wipe out your opponent's board, then go for an OTK. If not, then setting up thing like Leo, Chaofeng, and/or Felgrand and defend you for quite a bit. The basic premise is: -Summon Jiaotu; Use eff to Summon Zefraniu and any other Yang Zing (preferrably Chiwen)-Synch Jiaotu and Zefraniu into Baxia, bounce sheet if you need too-Activate Baxia on other Yang Zing and target Jiaotu in your Graveyard-The destroyed Yang Zing trigger and SSes another Zefraniu-Synch into a second Baxia It's a high card combo but worth it in the end for massive removal. If you have Creation face-up, you can extend the combo further into a 3rd Baxia by destroying an Extra Yang Zing for an extra Zefraniu. Sky Iris and Odd-Eyes play great parts in this deck. You can't ever Pendulum Odd-Eyes in this Deck, but he can search Eccentrick, Zefraniu, and Zefraxi. He can also be summoned by Meteorburst as well. The main importance is that he is a low enough scale to PS a Zefraniu used a Synch material to extend your combos, while using Iris to trigger your Yang Zings. For Pendulums, Odd-Eyes/Zefraxi + Zefraniu/Zefraxciton/Eccentrick i a suitable scale that will summon Zefranius at will, extending combos and primarily adding your stuff to your hand. Adding Path this way refuels you with a good +1. The Extra Deck contains choice cards for the format, including Arc Light to loop with Baxia and to ward off your opponent for a turn, Void Ogre to neg S/Ts and Pendulum Scales (since Jiaotu dumps the hand easy), Ancient Fairy to swap between fields, and Felgrand to overlay Baxias during MP2. This deck hasn't been tested against Kozmo and post BOSH, so I am still looking to find techs against those as well as being able to test against them in the first place. For misc notes, Bi'an is tested at 1 for now. I prefer 2, but I wanted to test between Creation, since I need 1 Creation anyway. Soul Charge is unnecessary because the OTK/swarm is consistent enough and a lategame thing is not needed, is it needed to set up a board. x3 Baxia solves everything usually. And the Side Deck can swap out cards to make it more of a standard Yang Zing if needed. Link to comment Share on other sites More sharing options...
Progenitor Posted January 5, 2016 Report Share Posted January 5, 2016 Since you're playing 2 sky iris I really don't see the harm in adding in 1 Odd-Eyes Fusion and 1 Vortex Dragon.Also is seems like this deck can make Crystal Wing Synchro Dragon pretty easily, so might wanna put that in.Other than that the numbers seem fairly regular, so I don't really have much else to say. Link to comment Share on other sites More sharing options...
Βyakuya Posted January 5, 2016 Author Report Share Posted January 5, 2016 Since you're playing 2 sky iris I really don't see the harm in adding in 1 Odd-Eyes Fusion and 1 Vortex Dragon.Also is seems like this deck can make Crystal Wing Synchro Dragon pretty easily, so might wanna put that in.Other than that the numbers seem fairly regular, so I don't really have much else to say. It doesn't seem too bad, but my Extra is tight enough as it is. Trolling with Vortex might be a thing but Arclight can work with Baxia better. I might as well try it and see if it yields enough consistency. Also Crystal Wing is not in TCG yet so I cannot consider him. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 5, 2016 Report Share Posted January 5, 2016 *Notices Windows 10-esque Window Bar* - 0/10 ---- Consider swapping out a Yang Zing Creation for a Vanity's Emptiness? Emptiness is still an absurdly strong card. Link to comment Share on other sites More sharing options...
Progenitor Posted January 5, 2016 Report Share Posted January 5, 2016 *Notices Windows 10-esque Window Bar* - 0/10 ---- Consider swapping out a Yang Zing Creation for a Vanity's Emptiness? Emptiness is still an absurdly strong card. That not only makes the deck completely dead if the only remaining Creation gets stomped on, but it makes this "turbo" deck considerably less turbo. If anything the only floodgate this deck should really consider is Mistake and/or Skill Drain if it wants to remain decently fast, since it only really has 2 searchers, and they aren't particularly vital for the deck's operation. Honestly instead of Upstart I would recommend Supply Squad. It's excellent bait for MST to protect your Creation(s), and continually nets advantage compared to Upstart's one time use. And if you get multiples? After a few turns your opponent might as well scoop. To this I also suggest 1 Archfiend Eater. It may be a bit difficult to actually get in the grave, but doing so allows you to trigger Squad(s) on your opponent's turn as well as your own, essentially ensuring you get the double draw instance. I think it would be a better option than that one Satellar you are running. Finally, with how freakin fast this deck can move once you get the engines turning, it may not be too bad of an idea to throw in a tech copy of Exodius, just for that scenario when you've burned all your Yang Zings from your deck, but you still have plays to make. Link to comment Share on other sites More sharing options...
Βyakuya Posted January 6, 2016 Author Report Share Posted January 6, 2016 That not only makes the deck completely dead if the only remaining Creation gets stomped on, but it makes this "turbo" deck considerably less turbo. If anything the only floodgate this deck should really consider is Mistake and/or Skill Drain if it wants to remain decently fast, since it only really has 2 searchers, and they aren't particularly vital for the deck's operation. Honestly instead of Upstart I would recommend Supply Squad. It's excellent bait for MST to protect your Creation(s), and continually nets advantage compared to Upstart's one time use. And if you get multiples? After a few turns your opponent might as well scoop. To this I also suggest 1 Archfiend Eater. It may be a bit difficult to actually get in the grave, but doing so allows you to trigger Squad(s) on your opponent's turn as well as your own, essentially ensuring you get the double draw instance. I think it would be a better option than that one Satellar you are running. Finally, with how freakin fast this deck can move once you get the engines turning, it may not be too bad of an idea to throw in a tech copy of Exodius, just for that scenario when you've burned all your Yang Zings from your deck, but you still have plays to make. I have to disagree with Supply Squad. A lot of people who run general Yang Zing do not run Supply Squad in the first place. For me, this deck can win within Turn 3 after a Turn 1 setup, so I don't really care about continually netting advantage. A lot of my opponents so far get baited by the Field Spells, and Creation is only viable as a Turn 1 thing since extending the game isn't something I can plan on for this Deck. When Twin Twister comes, it S/T popping bait won't be as good now they can kill 2 of my cards. Upstart on the other hand can't be "negated" by an MST, and gives me an instant way to draw into the necessary cards I need and filters out better. Zefraxciton actually does very well at what it does. It's a replacement scale for Zefraniu if I don't have Eccentrick, and I can Pendulum him and pop a backrow if needed with his ability. Because he's searchable by Oracle means he's more versatile at getting my Pendulum plays, so I cannot void him. Archfiend Eater is a pain to get rid of early game. It has some neat implications lategame, but this deck is not suited for him and can do without. I would rather waste an NS setting another Yang Zing instead of Eater. I don't really like Exodius either. The issue with burning out my Yang Zings is never an issue because I search Paths easy. And I have no other way to convert Exodius into anything else. He just seems like he'll be taking away a monster zone to reduce potential of Synchro combos. Link to comment Share on other sites More sharing options...
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