TF2_The_Scout Posted January 3, 2016 Report Share Posted January 3, 2016 Remember Remake a Card? Well, this is the same concept, but instead, make the card as OP as you possibly can. Yes, you can also use already banned cards. First card: Negate AttackCounter Trap When an opponent's monster declares an attack: Negate the attack. Link to comment Share on other sites More sharing options...
ENMaker Posted January 3, 2016 Report Share Posted January 3, 2016 Negate AttackCounter TrapWhen an opponent's monster declares an attack: You win the Duel. Kuriboh. Link to comment Share on other sites More sharing options...
shadowsapex Posted January 3, 2016 Report Share Posted January 3, 2016 Kuriboh- When an opponent's monster declares an attack: You can special summon this card from your hand, and if you do, special summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible onto both sides of the field. If your opponent insults you for using Kuriboh, you can special summon this card from your deck, graveyard, hand, or banished zone, and if you do, it gains 99999 ATK. Tellarknight Ptolemaeus I don't think we should make these too op, otherwise everything will just win the duel/match or gain infinite attack or something. Link to comment Share on other sites More sharing options...
Krein Posted January 3, 2016 Report Share Posted January 3, 2016 > Tellearknight Ptolemaeus Immediately after this card is Summoned, you can Special Summon 1 "Cyber Dragon Infinity" from your Extra Deck (this Special Summon is treated as an Xyz Summon), or treat this card's name and effects as "Cyber Dragon Infinity" if you do not have one in your Extra Deck. Uh... Man-Eater Bug Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted January 3, 2016 Report Share Posted January 3, 2016 Man-Eater BugInsect-type/EARTH/Level 2/450 ATK/600 DEF When this card is Normal Summoned: Destroy all monsters your opponent controls, and if you do, inflict damage to your opponent equal to the sum of the destroyed monsters' ATK and DEF. Wulf, Lightsworn Beast Link to comment Share on other sites More sharing options...
ENMaker Posted January 3, 2016 Report Share Posted January 3, 2016 Wulf, Lightsworn BeastLIGHT - Level 4[beast-Warrior/Effect]2100/800Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. If this card is Special Summoned: You gain LP until you have 10000, also your opponent takes damage equal to the amount of LP gained. Number 54: Lion Heart. Link to comment Share on other sites More sharing options...
~~~~ Posted January 3, 2016 Report Share Posted January 3, 2016 Number 54: Lion HeartRank 42 Level 4 monstersWhile this card is in Attack Position, your opponent takes all damage you would take, also monsters you control cannot be destroyed. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 3, 2016 Report Share Posted January 3, 2016 I need a card o_o Link to comment Share on other sites More sharing options...
shadowsapex Posted January 3, 2016 Report Share Posted January 3, 2016 Earthbound Immortal Wiraqocha Rasca Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 3, 2016 Report Share Posted January 3, 2016 Earthbound Immortal Wiraqocha Rasca100/100----There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card, and if you do, your opponent discards their entire hand. Your opponent cannot target this card for attacks or card effects. This card can attack your opponent directly. If this card is Summoned: Shuffle all other cards on the field into the deck, except field spells, also this card's original ATK becomes 10000. Steel Scorpion Link to comment Share on other sites More sharing options...
Snatch Steal Posted January 4, 2016 Report Share Posted January 4, 2016 Steel ScorpionLevel 2 EARTHInsect/EffectWhen this card attacks a non-Machine-Type monster: You win the match. ATK 250000/DEF 30000 Moja Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 4, 2016 Report Share Posted January 4, 2016 ... O_O Damn that is OP ---- Moja (same stats)----When this card is Summoned: You can destroy this card; Special Summon as many Beast-type monsters as possible from your Deck, and if you do, they gain 1000 ATK for every card your opponent controls. Great Shogun Shien Link to comment Share on other sites More sharing options...
Snatch Steal Posted January 4, 2016 Report Share Posted January 4, 2016 Great Shogun ShienLevel 7 FIREWarrior/EffectYou can reveal 1 "Six Samurai" card in your main or extra deck; Special Summon this card from your hand or graveyard. Your opponent cannot activate Spell/Trap cards' effects. If this card would be destroyed, you can reveal 1 "Six Samurai" card in your main or extra deck instead.ATK 25000 / DEF 24000 Link to comment Share on other sites More sharing options...
GarlandChaos Posted January 4, 2016 Report Share Posted January 4, 2016 You didn't post a card. Deep-Space Cruiser IX. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted January 4, 2016 Report Share Posted January 4, 2016 Deep Space Cruiser XIMachine-type/LIGHT/Level 9/900 ATK/900 DEF You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard. Once per turn: You can target 1 other Machine-type monster you control; that target's Level becomes 9. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect:* This card's original ATK and DEF become 9000, and it is unaffected by card effectsAbyss Dweller Link to comment Share on other sites More sharing options...
Snatch Steal Posted January 4, 2016 Report Share Posted January 4, 2016 Abyss DwellerRank 4 WATERSea Serpent / Xyz / Effect1 or more level 4 monstersIf this card was Xyz Summoned using an Xyz Material that was WATER, all monsters you control gain 50000 ATK. During either player's turn, if your opponent activates a card effect in the graveyard: you win the duel.ATK 17000 / DEF 14000 Pot of Generosity Link to comment Share on other sites More sharing options...
ENMaker Posted January 4, 2016 Report Share Posted January 4, 2016 Pot of GenerosityNormal SpellShuffle 2 cards from your hand into the Deck, then draw 10 cards. Jar Robber. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted January 4, 2016 Report Share Posted January 4, 2016 Jar RobberQuick-Play Spell Card Add all cards with "Jar" in their name from your opponent's field, hand, Deck, Graveyard and Banished Zone to your hand. U.A. Penalty Box Link to comment Share on other sites More sharing options...
Hawk Bishop Posted January 4, 2016 Report Share Posted January 4, 2016 U.A. Penalty BoxContinuous Trap CardAt the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish all monsters in your opponent's field, hand, Main Deck, Extra Deck, and Graveyard. You can only use this effect of "U.A. Penalty Box" up to thrice per turn. You can banish this card from your Graveyard; add as many "U.A." Spell Cards from your Deck to your hand as possible. Rodenut. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 4, 2016 Author Report Share Posted January 4, 2016 Rodenut When your opponent Summons a monster, place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card; Banish 3 cards from your opponent's hand. This effect cannot be negated. Next card-Ancient Gear Golem Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted January 6, 2016 Report Share Posted January 6, 2016 Ancient Gear Golem[Earth/Machine/8/3000/2500]You can Special summon this card (from your Hand) if you control a "Geartown", if you do: Special Summon as many "Ancient Gear" Monsters from your Hand, Deck, Graveyard, or Extra Deck, ignoring the Summoning conditions. When a monster you control declares an attack: Banish all Spell/Trap cards your opponent controls, and if you do, Inflict 3000 damage to your opponent for each card banished this way, Cards or effects cannot be chained to this effect's activation. Pot of Greed Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 6, 2016 Report Share Posted January 6, 2016 Pot of GreedNormal Spell CardDraw 2 cards for each monster your opponent controls. Next: Link to comment Share on other sites More sharing options...
Krein Posted January 6, 2016 Report Share Posted January 6, 2016 Ancient Gear Golem[Earth/Machine/8/3000/2500]You can Special summon this card (from your Hand) if you control a "Geartown", if you do: Special Summon as many "Ancient Gear" Monsters from your Hand, Deck, Graveyard, or Extra Deck, ignoring the Summoning conditions. When a monster you control declares an attack: Banish all Spell/Trap cards your opponent controls, and if you do, Inflict 3000 damage to your opponent for each card banished this way, Cards or effects cannot be chained to this effect's activation. Pot of Greed >Pot of GreedContinuous SpellWhen this card is activated, draw 2 cards. You can draw 2 additional cards each time you would draw a card. Mystic TomatoPot of GreedNormal Spell CardDraw 2 cards for each monster your opponent controls. Next: gdi Nyx >The Fabled UnicoreEach time your opponent would activate a card effect, if they have any card in their hands, you can negate the activation and destroy that card. Mystic Tomato Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 6, 2016 Report Share Posted January 6, 2016 When this card is destroyed and sent to the Graveyard: You can Special Summon 1 DARK monster from your Deck, in face-up Attack Position, ignoring its Summoning conditions. next: Link to comment Share on other sites More sharing options...
Krein Posted January 6, 2016 Report Share Posted January 6, 2016 When this card is destroyed and sent to the Graveyard: You can Special Summon 1 DARK monster from your Deck, in face-up Attack Position, ignoring its Summoning conditions. next: You can activate Spell Cards from your Deck. All Spell Cards in your hand and Deck are treated as Quick-Play Spell Cards and can be activated during your opponent's turn. Inmato Link to comment Share on other sites More sharing options...
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