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Remake a Card


shadowsapex

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Rose Tentacles
Level 6
Earth
Plant / Effect
This card gains 300 ATK for every Plant-Type monster on the field, excluding "Rose Tentacles". At the start of your Battle Phase, for each Plant-Type monster your opponent currently controls, this card gains 1 additional attack during each Battle Phase this turn.
2200/1200

 

Removed the condition that it cannot be Special Summoned, and swapped the 300 damage effect with an ATK boost.

 

Next: Fusionist

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Fusionist

Level 3

EARTH

Beast/Fusion/Effect

900/700

2 monsters in or summoned from the extra deck.

Cannot be destroyed by battle. Once per turn, you may Fusion Summon a monster using monster in your hand as materials. When this card is destroyed by your opponent's card or effect, add one spell that has "fusion" in its card text and one monster, except "Fusionist" from your Graveyard to your Hand.

 

Made it a bit of fusion support. Now fuses for you once per turn, can't be destroyed in battle, and when it does die, does a bit of recursion.

 

Next: Great White

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Great White

WATER ****

ATK: 1600/ DEF: 800

Fish/Tuner/Effect

Lore: This card gains 200 ATK for each WATER monster in your graveyard. If this card destroys a monster by battle and sends it to the graveyard: You can target 1 Level 4 or lower WATER monster in your graveyard; Special Summon that target. You can only use this effect of "Great White" once per turn.

 

Next Card: The Hunter with 7 Weapons

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The Hunter With 7 Weapons

Level 3

EARTH
Warrior/Effect

1500/0

Once per turn, during either player's turn: Declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculations. If this card destroys a monster of the declared Type by battle: Target 1 monster of that Type, other than this card; Destroy it.

Decent stats, isn't locked in, and gets a neat little destruction effect tagged on for good measure.

 

Next: Ancient Gear Soldier

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Arcana Force VII - The Chariot

LIGHT - Level 4 - Fairy/Effect - 1700/1700

If you toss a coin for the effect of an "Arcana Force" monster, you can reveal this monster in your hand to Special Summon 1 "Arcana Force" monster from your hand, except a monster with the same name as the monster whose effect was activated. You can only activate this effect of "Arcana Force VII - The Chariot" once per turn. When this monster is Summoned, you can toss a coin, and this monster gains one of the following effects based upon the result:

●Heads: If this monster attacks your opponent's monster with lower ATK, you can destroy that monster, and if you do, Special Summon that monster from the Graveyard to your side of the field.

●Tails: Switch control of this monster and one monster your opponent controls.

 

There. Went to an impressive degree of work to make it not suck.

 

Arcana Force I - The Magician

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Arcana Force I - The Magician

Level 4

LIGHT

-Fairy/Effect

1100/1100

If you toss a coin for the effect of an "Arcana Force" monster, you can reveal this monster in your hand to add 1 Spell Card that includes "Arcana Force" in its card text from your deck to your hand. You can only activate this effect of "Arcana Force I - The Magician" once per turn. When this monster is Summoned, you can toss a coin, and this monster gains one of the following effects based upon the result:

  • Heads: When a Spell Card is activated, this card gains ATK equal to its ATK until the end phase of this turn.
  • Tails: When a Spell Card is activated, each player gains 500 LP

 

Went with a similar theme as Draconus's rework.

 

Next: Arcana Force III - The Empress

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Arcana Force III - The Empress

LIGHT - Level 4 - Fairy/Effect - 1300/1300

If you toss a coin for the effect of an "Arcana Force" monster, you can reveal this card in your hand: Add 1 "Arcana Force" monster from your Deck to your hand. You can only activate this effect of "Arcana Force III - The Empress" once per turn. When this monster is Summoned, you can toss a coin, and this monster gains one of the following effects depending on the result:

●Heads: If your opponent Normal or Special Summons a monster(s), you can Special Summon 1 "Arcana Force" monster from your hand.

●Tails: If your opponent Normal Summons or Sets a monster, discard 1 card and if you do, you can add 1 "Arcana Force" monster, or a Spell/Trap Card with "Arcana Force" in its card text, from your Graveyard to your hand.

 

Arcana Force IV - The Emperor

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Arcana Force IV - THe Emperor

LIGHT

Level 3

Fairy/Effect

1400/1400

If you toss a coin for the effect of an "Arcana Force" monster, you can reveal this card in your hand: Target 1 "Arcana Force" monster you control. It gains 500 ATK until your opponent's next end phase. You can only activate this effect of "Arcana Force IV - The Emperor" once per turn. When this monster is Summoned, you can toss a coin, and this monster gains one of the following effects depending on the result:

  • Heads: "Arcana Force" monsters you control gain 1000 ATK and inflict piercing battle damage.
  • Tails: "Arcana Force" monsters you control lose 500 ATK, and when an "Arcana Force" monster you control destroys a monster in battle, draw a card.

Next: Arcana Force 0 - The Fool

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Arcana Force 0 - The Fool

LIGHT - Level 1 - Fairy/Effect - 0/0

Cannot be destroyed by battle. Once per turn, you can toss a coin, and this monster gains the following effect depending upon the result, until the next time this effect is activated:

●Heads: Cannot be targeted by your opponent's card effects.

●Tails: Cannot be destroyed by your opponent's card effects.

 

Changed it to be able to repeatedly proc the effects of the Neo New Arcana Force stuff, plus rotating protection.

 

Arcana Force VI - The Lovers

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Arcana Force VI - The Lovers 

LIGHT

Level 4

Fairy/Effect

1600/1600

Once per turn, toss a coin:

● Heads: You can tribute this card: Special Summon 1 "Arcana Force" monster card from your hand, deck or graveyard.
● Tails: Your opponent Special Summons 1 random level 4 or lower monster from their hand.

 

 

Arcana Force XXI - The World

 

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Arcana Force XXI - The World

Level 8

LIGHT
Fairy/Effect

3100/3100

If you toss a coin for the effect of an "Arcana Force" monster, you can reveal this card in your hand: Target 1 "Arcana Force" monster you control: It gains the following effect until your opponent's next end phase: "Once per turn, during either player's turn, you can banish this card. If you do, return it to the field during the end phase." You can only activate this effect of "Arcana Force XXI - The World" once per turn. When this monster is Summoned, you can toss a coin, and this monster gains one of the following effects, depending on the result:

  • Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn.
  • Tails: During each player's Draw Phase, that player adds the top card of their Graveyard to their hand

 

The Heads effect is good enough that I left it as is

Next: Arcana Force XVIII - The Moon

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I DIBS THE MOON! Give me a sec.

EDIT:

Arcana Force XVIII - The Moon

Stats left unchanged.

When this card is Summoned: Toss a coin; Apply the following effect based on the result.

Heads: During each Standby Phase; Special Summon one "Moon Token"(Fairy-Type/LIGHT/Tuner/Level 1/ATK 0/DEF 0)

Tails: During each of your End Phases, if you did not activate the Heads effect of another "Arcana Force" Monster; Target one Monster you control and give control of it to your opponent.

This way the Token actually DOES something and made the Tails effect be avoidable.

Not to be rude, by all means continue down Arcana Force as well, but I want better HERO stuff, so Over Destiny.

Edited by MUDKIPISAWESOME!!!
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Over Destiny

Spell

Normal

Target 1 "Destiny HERO" monster in your graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose level is less than or equal to the level of that monster minus 2, but return it to your hand during the End Phase. When you Special Summon a "Destiny HERO" monster, except with the effect of "Over Destiny", you can add this card from your Graveyard to your hand.

 

Level -2 is worse than half level for level 3 and less monsters, but it means you can grab 4s off of Malicious. Also, you get to re-use the monster and recur the spell.

 

And back to Arcana Force (Preferably sticking with the theme established by Draconus): Arcana Force EX - The Light Ruler

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Arcana force EX - The Light Ruler

LIGHT

Fairy/Effect

4000/4000

You can Special Summon this card (from your hand) by banishing 2 "Arcana Force" you control. Once per turn, You can toss a coin and gain the appropriate effect:

●Heads: Once per turn, add 1 card from your graveyard to your hand.

●Tails: Your opponent must pay 1000 life points to activate spell/trap cards.

 

 

Arcana Force XIV - Temperance

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Arcana Force XIV - Temperance

Level 6

LIGHT
Fairy/Effect

2400/2400

If you toss a coin for the effect of an "Arcana Force" monster, you can reveal this card in your hand: Target 1 "Arcana Force" monster you control: You take no battle damage from battles involving that monster until your opponent's next end phase. You can only activate this effect of "Arcana Force XIV - Temperance" once per turn. When this monster is Summoned, you can toss a coin, and this monster gains one of the following effects, based on the result:

  • Heads: You take no battle damage.
  • Tails: Monsters cannot be destroyed by battle.

 

Next: Arcana Force EX - The Dark Ruler

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Arcana Force EX - The Dark Ruler

LIGHT - Level 10 - Fairy/Effect - 4000/4000

Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by sending 3 monsters you control to the Graveyard. If you control 3 "Arcana Force" monsters with the same coin toss result for their effect, you can Special Summon this monster from your Graveyard. Once per turn, you can reveal this card in your hand to toss a coin, and change the effect of an "Arcana Force" monster you control based on the result. When this monster is Summoned, you can toss a coin, and this monster gains one of the following effects depending on the result:

●Heads: This monster can declare an additional attack during each Battle Phase, but if it does, it is changed to Defense Position at the end of the Battle Phase.

●Tails: If this card is destroyed, destroy all cards on the field, except "Arcana Force" monsters.

 

Wheel of Fortune

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Fixed the SS.

 

Cup of Ace

Normal Spell

Toss a coin, and activate one of the following effects depending on the result.

●Heads: Draw 2 cards

●Tails: Your opponent draws 2 cards.

If you control a face-up "Arcana Force" monster when this card is activated, draw 1 card during the End Phase for every coin tossed this turn.

 

Realm of Light

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Realm of Light

Spell

Field

Each time a card(s) is sent from the deck to the Graveyard, place 1 Shine Counter on this card for each card sent. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead. Remove any number of Shine Counters from this card: Special Summon a "Lightsworn" monster from your graveyard with level equal to the number of counters removed. If this card is sent from the deck to the Graveyard while you control a "Lightsworn" monster, you can activate this card from your Graveyard.

 

Next: Mecha Phantom Beast Kalgriffin

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Mecha Phantom Beast Kalgriffin

Level 7

WIND

Machine/Effect

2500/1000

You can Tribute 1 "Mecha Phantom BeastmonsterSpecial Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). Once per turn, if you control a Tuner monster, you can increase or reduce this card's Level by up to 2.

 

Swapped its stats around, made the Token-spawning effect a bit more generic, and gave it a neat little Level manipulation effect to help out with Synchro and Xyz summoning.

 

Next: Monk Fighter

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Monk Fighter

Level 3

EARTH

Rock/Effect

0/1000

This card cannot be destroyed by battle. Battle Damage you take from battles involving this card is halved, and your opponent also takes the battle damage you would have taken.

 

changed it up a bit to actually be somewhat useful (though not the greatest)

 

Next: Mecha Phantom Beast Blackfalcon

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Mecha Phantom Beast Blackfalcon

Level 4, 1200/1700, WIND, Machine

Once per turn, if you Special Summon a non-Token "Mecha Phantom Beast" monster: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card gains the Levels of all "Mecha Phantom Beast Tokens" you control. While you control a "Mecha Phantom Beast Token", this card cannot be destroyed by battle or by card effects. If a "Mecha Phantom Beast" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can Tribute 1 "Mecha Phantom Beast Token"; change 1 monster your opponent controls to Defense Position, and its battle position cannot be changed this turn.

 

Number 1: Numeron Gate Ekam

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Number 1: Numeron Gate Ekam

Rank 1
LIGHT
Machine/Xyz/Effect

2000/2000

3 Level 1 Monsters

Cannot be destroyed by battle. If this card attacks, you can detach 1 Xyz Material from this card; Shuffle 1 monster your opponent controls into the deck, and if you do, this card gains 800 ATK.

 

I dunno, made it not reliant on the other gates, I guess.

 

Next: Number C88: Gimmick Puppet Disaster Leo

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