Draconus297 Posted January 23, 2017 Report Share Posted January 23, 2017 Pumpking, the King of GhostsDARK - Level 6 - Zombie/Effect - 1800/2000If you control a face-up "Castle of Dark Illusions", you can Special Summon this monster from your hand. Once per turn, during either player's turn, you can increase the ATK of all DARK monsters you control by 100. Once per turn, you can Special Summon 1 Zombie-Type monster from your Graveyard with less ATK than this monster. Kept its Castle of Dark Illusions flavor, but made it less useless in general. On that note, Castle of Dark Illusions Quote Link to comment Share on other sites More sharing options...
Chaosix Posted January 23, 2017 Report Share Posted January 23, 2017 Castle of Dark IllusionsDARKLevel 4FiendWhen this card is Summoned from your hand, you can add 1 "Pumpking" from your deck to your hand. Once per turn, you can have all DARK monsters you control gain 200 ATK and DEF. When this card is destroyed and sent to the graveyard, you can Special Summon 1 Zombie monster from your graveyard.920/1930 Pumprincess the Princess of Ghosts Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 23, 2017 Report Share Posted January 23, 2017 Pumprincess the Princess of GhostsLevel 3DARKZombie/Effect900/1000If this card is destroyed while in a monster card zone, you can place it face-up in your spell/trap card zone as a continuous spell card, instead of sending it to the graveyard. While this card is treated as continuous spell card by this effect, during each player's standby phase: place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card. You may remove any number of Pumpkin Counters from this card: Special Summon one Zombie type monster from your graveyard whose level is equal to the number of counters removed. no longer has to be face-up to go to the s/t zone, and gave it a little rez effect Next: Super Vehicroid Stealth Union Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 23, 2017 Report Share Posted January 23, 2017 Super Vehicroid Stealth UnionEARTH - Level 9 - Machine/Fusion/Effect - 3600/3000"Truckroid" + "Expressroid" + "Stealthroid" + "Drillroid"This monster inflicts piercing Battle Damage. Once per turn, you can target 1 face-up monster on the field and equip it to this card. While equipped with a monster by this effect, this monster can attack all monsters your opponent controls, once each. If this monster would be destroyed, you can destroy 1 card equipped to this card instead, and if you do, the ATK and DEF of all monsters your opponent controls becomes 0. If this monster leaves the field and its Fusion Materials are in your Graveyard, you can Special Summon as many of those monsters from your Graveyard as possible, and if you do, those monsters each gain 1500 ATK. Took away its asinine limitations and gave it a really sweet bonus protective effect. It can now also steal your opponent's stuff, always a plus. Also, if your opponent does kill it, it floats into its mats. I took it from gutter trash and made it okay-ish. Trident Dragion 1 Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 23, 2017 Report Share Posted January 23, 2017 It has always been able to steal your opponent's stuff Trident DragionLevel 10FIREDragon/Synchro/Effect1 Dragon-Type tuner + 1 or more non-tuner monstersWhen this card is Synchro Summoned: You can target a number of cards on the field, up to the number of Dragon-Type monsters used in this card's synchro summon; Destroy those targets. For each of those targets that you controlled, this card gains 1 additional attack during each battle phase. Made it more generic, but based its effect on number of dragons used. also made it so you don't have to go -2 to get a little bit of extra damage. Options! Next: VWXYZ-Dragon Catapult Cannon Quote Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted January 23, 2017 Report Share Posted January 23, 2017 VWXYZ-Dragon Catapult Cannon✪✪✪✪✪✪✪✪✪✪ (10)LIGHTMachine / Fusion / Effect"VW-Tiger Catapult" + "XYZ-Dragon Cannon"Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can reveal this card from your Extra Deck: Send 1 LIGHT Machine-type Normal monster from your Deck to the Graveyard. You can send 1 LIGHT Machine-type Union monster or 1 LIGHT Machine-type Normal monster from your Deck to the Graveyard: Banish 1 card on the field. During either player's turn: You can banish this card, then target 1 each of your banished "VW-Tiger Catapult", and "XYZ-Dragon Cannon"; Special Summon them. You can only use each effect of "VWXYZ-Dragon Catapult Cannon" once per turn.3500 / 3000 I'm not quite sure if this is viable enough to see play, mainly because a deck that would run VW-Tiger Catrapult, XYZ-Dragon Cannon probably wouldn't be the best due to the monster in the actual deck, while tossing ABC into the mix (and A-to-Z) brings the question "why not just use ABC?", but this is the best I could think of. It might do too much as it is, and might seem OP, but keep in mind this thing is very difficult to summon. Next: Lycanthrope Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 23, 2017 Report Share Posted January 23, 2017 Lycanthrope EARTH - Level 6 - Beast-Warrior/Ritual/Effect - 2400/1800You can Ritual Summon this monster using the Ritual Spell Card, "Synthesis Spell". If this monster battles, increase its ATK and DEF by 100 for every Normal monster in your Graveyard. If this monster inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each non-Effect monster in your Graveyard. You can banish 1 monster from your Graveyard, and if you do, this monster gains an additional attack this turn. You can only activate this effect of "Lycanthrope" once per turn. Boosted its stats so it's more likely to land damage, can now be rezzed, can swing a second time in a turn to inflict even more damage . . . enjoy. The Winged Dragon of Ra Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 23, 2017 Report Share Posted January 23, 2017 The Winged Dragon of RaLevel 10DIVINEDivine-Beast/Effect0/0Requires 3 tributes to tribute summon. This card's Normal Summon cannot be negated. When this card is Normal Summoned, its original ATK becomes the combined original ATK of its tributes, and its original DEF becomes the combined original DEF of its tributes. When this card is Normal Summoned, you can activate this effect: Your opponent cannot activate cards or effects this turn, also, your opponent takes no battle damage this turn. When Normal Summoned, other cards and effects cannot be activated. Once per turn, you can pay any amount of LP, in multiples of 100; this card's original ATK is increased by the LP spent. You can pay 1000 LP; destroy one card on the field. You cannot conduct your battle phase the turn you activate this effect. Once per turn, during either player's turn, you can discard one card and reduce this card's original ATK by any amount, in multiples of 100; gain LP equal to the amount this card's original ATK was reduced. During the end phase, destroy this Special Summoned card Tried to make it a bit closer to the anime, and also more usable. In order:It can now be special summoned, albeit without any ATKIt now gains ATK and DEF based on the monsters used to summon it.You can now null all your opponent's effects for the turn you summon it as a bit of protection (though you can't hurt them if you do)LP payment for ATK boost is now repeatable and scalableCan destroy cards that aren't monsters, also doesn't target, but you can't battle the turn you do so to prevent OTKsYou can 'defuse' yourself from it at the cost of a cardAnd finally, it dies if you SS'd it, to encourage the NS more Next: Slifer the Sky Dragon Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 26, 2017 Report Share Posted January 26, 2017 Slider the Sky DragonLevel 12DIVINEDivine Beast/EffectATK: ? DEF? Cannot be Special Summoned. Requires 3 tributes to Normal Summon. This card's ATK and DEF is equal to the number of cards in your Hand +1000. Unaffected by card effects. If this card destroys a monster by battle: You can discard 1 card; Special Summon 1 monster from your Graveyard. Next-Gorgon's Eye Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 27, 2017 Report Share Posted January 27, 2017 Did you mean to say +1000, or should that have been x1000? Gorgon's EyeTrapNormalUntil the end of this turn, negate the effects of all defense mode monsters, and all monsters destroyed while in defense position. If this card was activated during a main phase, change all attack position monsters your opponent controls to defense position. Gave it a bit of lockdown (didn't want it to null battles, so only works in the main phase), and made it stop floating. Next: The Wicked Avatar Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 27, 2017 Report Share Posted January 27, 2017 The Wicked AvatarDARK - Level 10 - Fiend/Effect - 100/100Cannot be Special Summoned. You must Tribute 3 total monsters, including at least 1 face-up monster you control, to Normal Summon/Set this card. Your opponent cannot activate Spell/Trap Cards, or the effects of Spell/Trap Cards, until their 2nd End Phase after this monster was successfully Normal or Flip Summoned. Increase this monster's ATK and DEF by the ATK of the monster on the field with the highest ATK, except "The Wicked Avatar". Major changes made, including one specifically designed to fix the fact that your opponent Summoning another Avatar kills yours to prevent a boost loop. Turbo Warrior Quote Link to comment Share on other sites More sharing options...
Chaosix Posted January 27, 2017 Report Share Posted January 27, 2017 Turbo Warrior WINDLevel 62500/1500"Turbo Synchron" + 1 or more non-Tuner monstersWhen this card declares an attack on a Level 6 or lower Monster: Banish that card, if you do, this card can attack again this turn. This card is unaffected by card effects, except by those of a level 7 or higher monster. drill warrior Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 27, 2017 Report Share Posted January 27, 2017 Drill WarriorLevel 6EARTHWarrior/Synchro/Effect2400/2000"Drill Synchron" + 1 or more non-tuner monstersOnce per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. When this card inflicts battle damage to your opponent, you can destroy one card on the field. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 card from your Graveyard to your hand. gave it a bit of versatility and some non-targeting (but still destruction) removal Next: Savior Star Dragon Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 27, 2017 Report Share Posted January 27, 2017 Savior Star DragonLevel 10 | WIND | Dragon | Synchro | Effect3800/3000"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monsterDuring either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, then you can activate 1 of its effects as this card's effect once this turn. During the End Phase: You can target 1 "Stardust" Dragon-Type Synchro Monster in your Graveyard; return this card from the field or Graveyard to the Extra Deck, then Special Summon that target, ignoring summoning conditions. Materials are being kept as-is, but changes are basically modifying the forced return to be optional and giving you a choice in what to revive (well, basically it does revive Chronicle/Sifr; no SSD and stuff), but basically to give it value over Shooting Star in terms of play. ====Next one: Life Stream Dragon(Make Rua's Signer Dragon actually good) Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 27, 2017 Report Share Posted January 27, 2017 Life Stream DragonLevel 8EARTHDragon/Synchro/Tuner/Effect2900/24001 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, you can make your LP become 8000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead. If this card is used for a Synchro Summon, you can treat the other materials as level 1 monsters. If this card was Synchro Summoned using "Power Tool Dragon" as a non-Tuner monster, you can Special Summon 1 Synchro Monster, except "Power Tool Dragon" from your Graveyard. Right, made it generic (but as usual when I do so, gave a benefit to using the original materials), and made it level modulate anything you synch it with so it can actually tune. Next: CXyz Barian Hope Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 27, 2017 Report Share Posted January 27, 2017 CXyz Barian HopeLIGHT - Rank 7 - Warrior/Xyz/Effect - 0/03 Level 7 monsters You can also Xyz Summon this monster using a "Number" or "Number C" Xyz monster you control with a Number between 101-107 as Material (Xyz Materials attached to that monster also become Xyz Materials on this card). This card gains 1000 ATK and DEF for each Xyz Material attached to it. During either player's turn, you can target 1 "Number" Xyz monster in the Graveyard: Replace this effect with that monster's effects, until the end of the turn (This is a Quick Effect). If this monster leaves the field while it has duplicated the effect of a "Number C10" monster this way, you can place 1 "Rank-Up-Magic" card from your Deck or Graveyard on top of your Deck. Made it more viable in general. Also, LORE! The Bistro Butcher Quote Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted January 27, 2017 Report Share Posted January 27, 2017 The Bistro Butcher✪✪✪✪ (4)DARKFiend / EffectIf this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: Both players draw a card. 1800 / 1000 A very slight change, changing it from a card that gives your opponent free card advantage into a card that gives a symmetric card draw. It also does piercing damage, making it easier for it to inflict damage. Ferret Flames Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 27, 2017 Report Share Posted January 27, 2017 Ferret FlamesTrapNormalIf the combined ATK of all face-up monsters your opponent controls is higher than your LP: Your opponent shuffles all monsters they control into their deck. actually passable protection now! Next: Number 17: Leviathan Dragon Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 27, 2017 Report Share Posted January 27, 2017 Number 17: Leviathan DragonWATER - Rank 3 - Dragon/Xyz/Effect - 2000/02 Level 3 monstersOnce per turn: You can detach 1 Xyz Material from this card, and if you do, increase this monster's ATK by 500. If this card with no Xyz Materials is sent from the field to the Graveyard, you can target 1 Level/Rank 4 or lower WATER monster in either player's Graveyard, except "Number 17: Leviathan Dragon": Special Summon that target. Removed direct attack restriction and gave a decent floating effect. X-Head Cannon Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 27, 2017 Report Share Posted January 27, 2017 X-Head CannonLevel 4LIGHTMachine/Union/Effect1800/1500Once per turn, you can either: Target 1 "Y-Dragon Head" or "Z-Metal Tank" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card equipped to a monster is destroyed, you may target 1 "V", "W", "Y", or "Z" Machine-type monster in your graveyard: Special Summon it. Made it a union, gave it an effect. Next: Cyber Laser Dragon Quote Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted January 28, 2017 Report Share Posted January 28, 2017 Cyber Laser Dragon✪✪✪✪✪ (5)LIGHTMachine / EffectIf this card was Special Summoned with "Photon Generator Unit": Destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. Once per turn, you can banish 1 "Photon Generator Unit" from your Graveyard: Destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. This card cannot declare an attack this turn.1600 / 2100 Basically it doesn't completely rely on Photon Generator Unit since its pretty bad; instead, you get a bonus for doing so. It's also now a level 5 for more rank 5 shenanigans. Next: Lord of D. Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 28, 2017 Report Share Posted January 28, 2017 Lord of D. DARK - Level 4 - Spellcaster/Effect - 1400/1200While you control this face-up monster, Dragon-Type monsters you control cannot be destroyed or targeted by your opponent's card effects. Once per turn: You can discard 1 card, and if you do, add 1 "Flute of Summoning Dragon" from your Deck or Graveyard to your hand, and if you do, you can add 1 Dragon-Type monster from your Graveyard to your hand. Kabuki Dragon 1 Quote Link to comment Share on other sites More sharing options...
GarlandChaos Posted January 28, 2017 Report Share Posted January 28, 2017 Kabuki DragonLIGHT ******ATK: 2300/DEF: 2100Dragon/EffectLore: If the battle position of a face-up monster on the field is changed: You can Special Summon this card from your hand. If a monster you control attacks a defense position monster, inflict double piercing battle damage to your opponent. If you control a defense position monster other than this card, this card cannot be destroyed by card effects, also you take no damage from battles involving monsters you control. During the Battle Phase: You can target one monster on the field; change its battle position. You can only use this effect of "Kabuki Dragon" once per turn. Gave it a pretty big overhaul, but kept the Battle Position focus in tact. Next Card: Abaki Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 28, 2017 Report Share Posted January 28, 2017 AbakiLevel 4FIREFiend/Effect1700/1000When this card leaves the field, your opponent takes 500 damage for each card that has left the field this turn. No longer needs to be destroyed, no longer hurts you, and now gets to do a lot more damage. Next: Black-Winged Dragon Quote Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted January 28, 2017 Report Share Posted January 28, 2017 Black-Winged Dragon✪✪✪✪✪✪✪✪ (8)DARKDragon / Effect1 Tuner + 1 or more non-Tuner monstersIf a monster you control would be destroyed, you can place 1 Black Feather Counter on this card instead (Max 5). Once per turn, during either player's turn, you can move a Black Feather Counter from this card to another face-up monster. Monsters lose 500 ATK for each Black Feather Counter on them. If a monster with a Black Feather Counter has 0 ATK: Destroy it.2800 / 3000 Kept the idea of spreading Black Feather Counters around but I overall changed it to something that's a bit more useful. Next: Blue Rose Dragon Quote Link to comment Share on other sites More sharing options...
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