Zamazenta the OS-Tan Fan Posted September 18, 2023 Report Share Posted September 18, 2023 7 hours ago, Darj said: Scrap ArchfiendEARTH/Fiend/Synchro Level 72900/1900 1+ or more Tuners + 1 or more non-Tuner monsters It already fills a niche as the only generic non-Effect Synchro 7 monster so IMO it better keeps filling that niche so I just boosts its stats and generic-ness. Next: Venom Boa Dude you suck! This is called remake a card not repeat a card as a Fucking vanilla the card never had an effect this thread is called remake a card not repeat a card so when making it you should not keep it a fucking non-Effect Monster you should have given it an effect! Quote Link to comment Share on other sites More sharing options...
Darj Posted September 18, 2023 Report Share Posted September 18, 2023 (edited) 4 hours ago, Zamazenta the OS-Tan Fan said: Dude you suck! This is called remake a card not repeat a card as a Fucking vanilla the card never had an effect this thread is called remake a card not repeat a card so when making it you should not keep it a fucking non-Effect Monster you should have given it an effect! Ew no, that would be terrible. The game is "Remake a card", not "completely butcher a card and remove its identity". As the only non-Effect generic Synchro 7 this card has a role that no other card has and it's what distinguishes it (e.g. Immune to stuff like Fiendish Chain and Heat Wave, revivable by the other effect of Daigusto Emeral, other non-Effect monster support and Effect monster counters). Giving it an effect would take that role away. I doesn't need an effect to be good, so I remade it with better stats and more flexible requirements, that should be enough. Edit: I'm actually thinking I should have bumped the ATK to 3000 so it can clash with monsters that both beat and negate like Barone de Fleur. Edited September 18, 2023 by Darj Quote Link to comment Share on other sites More sharing options...
Darj Posted September 18, 2023 Report Share Posted September 18, 2023 Lavalval Ignis FIRE/Warrior/Xyz/effect Rank 3 1800/1400 2 Level 3 monsters (Quick Effect): You can detach 1 Xyz Material from this card; send 1 Level 4 or lower monster from your Deck to the GY, then, if that was a Normal Monster, you can send 1 more monster, from the same category, from your Deck to the GY. This card gains ATK equal to 500 + the combined Levels of the sent monsters x 100, until the end of this turn. You can only use this effect of "Lavalval Ignis" once per turn. Next: Chronomaly Mud Golem Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted September 18, 2023 Report Share Posted September 18, 2023 55 minutes ago, Darj said: Next: Chronomaly Mud Golem Chronomaly Mud Golem Level 4/EARTH/Rock/Effect ATK/1700 DEF/1000 If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflict battle damage, you can add 1 "Chronomaly" monster from your GY to the Hand. Next: Prediction Princess Astromorrigan Quote Link to comment Share on other sites More sharing options...
TheHostSmile77 Posted September 18, 2023 Report Share Posted September 18, 2023 Meet the new creator goddess and how to summon her. Quote Link to comment Share on other sites More sharing options...
Problamatico Posted September 18, 2023 Report Share Posted September 18, 2023 1 hour ago, TheHostSmile77 said: Meet the new creator goddess and how to summon her. Sir I believe you missed the idea of what's going on here. Quote Link to comment Share on other sites More sharing options...
eseer Posted October 10, 2023 Report Share Posted October 10, 2023 (edited) On 9/18/2023 at 5:05 AM, Yuma Kaiba said: Next: Prediction Princess Astromorrigan Prediction Princess Astromorrigan Level 3/DARK/Fairy/Effect ATK/500 DEF/1300 FLIP: During the end phase of this turn, destroy a number of cards on the field equal to the number of face-up Prediction Princess monsters you control, then, if you destroyed less than 3 cards by this effect, you can add Ritual Monsters and/or Ritual Spells from your deck equal to or less than the number of cards destroyed by this effect. If you do not add at least one "Prediction" card by this effect, pay 2700 lifepoints during the end phase of this turn. Next: Spirit Converter Edited October 10, 2023 by eseer Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted October 10, 2023 Report Share Posted October 10, 2023 11 hours ago, eseer said: Next: Spirit Converter "Spirit Converter" is already good, but okay... Spirit Converter [Continuous Spell Card] Once per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that target as an Material. When this card is sent from the field to the GY: Target 2 Level 4 LIGHT monsters in your GY; add those targets to your hand. Next: D.3.S. Frog Quote Link to comment Share on other sites More sharing options...
Problamatico Posted October 10, 2023 Report Share Posted October 10, 2023 (edited) 5 hours ago, Yuma Kaiba said: "Spirit Converter" is already good, but okay... Spirit Converter [Continuous Spell Card] Once per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that target as an Material. When this card is sent from the field to the GY: Target 2 Level 4 LIGHT monsters in your GY; add those targets to your hand. Next: D.3.S. Frog D.3.S. Frog WATER ☆☆☆☆☆☆☆☆ Aqua/Fusion/Effect "Des Frog" + "Des Frog" + "Des Frog" This card gains 500 ATK and DEF for every "Frog" monster in your GY except "Frog the Jam". Each time your opponent activates a card effect: You can banish one "Frog" monster from your GY to negate it. ATK: 2500 DEF: 2000 Next: Woodland Sprite Edited October 10, 2023 by Problamatico Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted October 11, 2023 Report Share Posted October 11, 2023 5 hours ago, Problamatico said: Next: Woodland Sprite Woodland Sprite LV 3/EARTH/Plant/Effect (900/400) Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. This card gains 900 ATK for each Equip Card equipped to this card. Equip Card you control cannot be targeted by your opponent card effects. Next: Woodland Archer Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted October 12, 2023 Report Share Posted October 12, 2023 Woodland Archer Attribute: Earth Level: 4 Beast-Warrior/Effect ATK: 1700 DEF: 1300 If you control a Gemini Monster, You can Special Summon this card from your Hand. You can only Special Summon Woodland Archer this way once per turn. You can tribute this card (Quick Effect): Add 1 Gemini Monster from your Deck or Graveyard to your Hand, then immediately after this effect resolves, Normal Summon 1 Gemini Monster. You can only use this effect of Woodland Archer once per turn. Next: Seven Cities of the Golden Land Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted October 12, 2023 Report Share Posted October 12, 2023 2 hours ago, Card Game Necromancer said: Next: Seven Cities of the Golden Land Seven Cities of the Golden Land [Continuous Spell Card] During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; banish that target face-down (Your opponent cannot activate card or effect in response to this effect activation). You can only use each effect of "Seven Cities of the Golden Land" once per turn. Next: Array of Revealing Light Quote Link to comment Share on other sites More sharing options...
Problamatico Posted October 12, 2023 Report Share Posted October 12, 2023 7 hours ago, Yuma Kaiba said: Seven Cities of the Golden Land [Continuous Spell Card] During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; banish that target face-down (Your opponent cannot activate card or effect in response to this effect activation). You can only use each effect of "Seven Cities of the Golden Land" once per turn. Next: Array of Revealing Light Array of Revealing Light Field Spell Declare one Monster Card Type (Normal, Effect, Fusion, Synchro, Xyz, Link). Any card of that type cannot declare an attack, activate its effect or change its battle position. During each of your End Phases: Either pay 500LP or destroy this card. Next: Chaos Command Magician Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted October 13, 2023 Report Share Posted October 13, 2023 On 10/12/2023 at 9:42 PM, Problamatico said: Next: Chaos Command Magician Chaos Command Magician LV 6/LIGHT/Spellcaster/Effect (2400/1900) Once per turn, if other Monster Effect is activated (Quick Effect): Discard 1 Card from your Hand; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Monster Effects with that name for the rest of this Duel. Next: Gaia Dragon, the Thunder Charger Quote Link to comment Share on other sites More sharing options...
Lystern Posted November 13, 2023 Report Share Posted November 13, 2023 Gaia Dragon, the Thunder Charger WIND Dragon/Xyz/Effect Rank 7 - 2600/2100 3 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Xyz Monster you control as material. (Transfer its materials to this card.) While this card has Xyz material, if this card attacks a Defense Position monster, inflict piercing battle damage. (Changes done is in bold text) Number 5: Doom Chimera Dragon Quote Link to comment Share on other sites More sharing options...
Rongaulius Posted November 13, 2023 Report Share Posted November 13, 2023 Number 5: Doom Chimera Dragon Dragon/Xyz/Effect, DARK, Rank 5, ATK 700, DEF 700 2+ Level 5 monsters Gains 1000 ATK for each material attached to it. Cannot be destroyed by battle. This card can attack all monsters your opponent controls, once each. At the end of the Battle Phase, if this card battled: You can activate 1 of these effects: Target 1 card in either GY; attach it to this card as material Target 1 card in either GY; place it on top of the Deck. You can only use this effect of "Number 5: Doom Chimera Dragon" once per turn. While this card has Xyz material that is originally owned by your opponent, it cannot be targeted by card effects. Doom Chimera Dragon is really bad in a modern setting. It'll probably hit the field with less ATK than the materials used to make it, and for a card expected to gain effects after fighting, that's a tall order. It's also a Rank 5, so it'll require some sort of shenanigans to make in most cases. The original idea was to use 3 or more monsters to summon it so it would have 3k ATK, but that's just too much to ask for a monster that is basically just a big beater. Each change is intended to help it do better what it originally was supposed to do. First of all it gains 700 ATK DEF right off the bat, so at minimum it'll hit the field with 2700 ATK/DEF. A much more reasonable stat line for a Rank 5. Next, it can't be destroyed by battle because Battle is literally this card's entire purpose. It also loses the clause that specifies it can attack all monsters if it has Xyz Material - this card without Xyz Material is too weak to attack in any case, even with an actual ATK stat that isn't 0, so there's no reason for that restriction. Next, it gains MUCH better effects than what it originally had. Yes, placing a card from the GY on top of your opponent's deck isn't necessarily a bad effect...but for the effort that went into making this thing, it's too little. And that would be the only good effect this card had. Hence the upgraded ability to attach a card from either GY - which is potentially VERY strong - or else to place a card from either GY on top of the Deck. That lets it either steal a combo piece from your opponent, place a Garnet on top of their deck, or recover your own combo piece from the GY. It ALSO gains targeting protection while it has one of your opponent's cards as material since it's still very fragile. Now it's at least an annoying card that can potentially be quite a thorn in the side if not dealt with promptly. Next: Metaphys Armed Dragon. Good luck with that. Quote Link to comment Share on other sites More sharing options...
Problamatico Posted November 13, 2023 Report Share Posted November 13, 2023 6 hours ago, Rongaulius said: Number 5: Doom Chimera Dragon Dragon/Xyz/Effect, DARK, Rank 5, ATK 700, DEF 700 2+ Level 5 monsters Gains 1000 ATK for each material attached to it. Cannot be destroyed by battle. This card can attack all monsters your opponent controls, once each. At the end of the Battle Phase, if this card battled: You can activate 1 of these effects: Target 1 card in either GY; attach it to this card as material Target 1 card in either GY; place it on top of the Deck. You can only use this effect of "Number 5: Doom Chimera Dragon" once per turn. While this card has Xyz material that is originally owned by your opponent, it cannot be targeted by card effects. Doom Chimera Dragon is really bad in a modern setting. It'll probably hit the field with less ATK than the materials used to make it, and for a card expected to gain effects after fighting, that's a tall order. It's also a Rank 5, so it'll require some sort of shenanigans to make in most cases. The original idea was to use 3 or more monsters to summon it so it would have 3k ATK, but that's just too much to ask for a monster that is basically just a big beater. Each change is intended to help it do better what it originally was supposed to do. First of all it gains 700 ATK DEF right off the bat, so at minimum it'll hit the field with 2700 ATK/DEF. A much more reasonable stat line for a Rank 5. Next, it can't be destroyed by battle because Battle is literally this card's entire purpose. It also loses the clause that specifies it can attack all monsters if it has Xyz Material - this card without Xyz Material is too weak to attack in any case, even with an actual ATK stat that isn't 0, so there's no reason for that restriction. Next, it gains MUCH better effects than what it originally had. Yes, placing a card from the GY on top of your opponent's deck isn't necessarily a bad effect...but for the effort that went into making this thing, it's too little. And that would be the only good effect this card had. Hence the upgraded ability to attach a card from either GY - which is potentially VERY strong - or else to place a card from either GY on top of the Deck. That lets it either steal a combo piece from your opponent, place a Garnet on top of their deck, or recover your own combo piece from the GY. It ALSO gains targeting protection while it has one of your opponent's cards as material since it's still very fragile. Now it's at least an annoying card that can potentially be quite a thorn in the side if not dealt with promptly. Next: Metaphys Armed Dragon. Good luck with that. Metaphys Armed Dragon LIGHT ☆☆☆☆☆☆☆ Wyrm/Effect This card can attack your opponent directly. Once per turn: You can negate and banish a card that targets this card. During your opponent's Battle Phase, if this monster is targeted for an attack: Negate the attack, then take damage equal to half of the attacking monster's ATK. ATK: 2800 DEF: 1000 Next: Maha Vailo Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted November 23, 2023 Report Share Posted November 23, 2023 Maha Vailo Attribute: Light Level: 4 Spellcaster/Effect ATK: 1550 DEF: 1400 This card gains 500 ATK for each Equip Card on the Field. (Quick Effect): You can target 1 card either player controls that is equipped with a Monster: Special Summon this card from your Hand and equip the target to this card. If this card is sent from the field to the graveyard while equipped with 1 or more cards: You can draw 1 Card for each card that was equipped to this card while it was on the field. You can only use each effect of Maha Vailo once per turn Next: Insect Queen or Metamorphosed Insect Queen, ideally both Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted November 24, 2023 Report Share Posted November 24, 2023 2 hours ago, Card Game Necromancer said: Next: Insect Queen or Metamorphosed Insect Queen, ideally both Insect Queen Lv 7/EARTH/Insect/Effect (2600/2400) Gains 200 ATK for each insect monster on the field. If your opponent activate card or effect (Quick Effect): You can tribute 1 Insect monster you control; negate the activation, and if you do, destroy it. During the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon up to 2 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. You can only used each effect of "Insect Queen" once per turn. Next: Elemental HERO Bubbleman Quote Link to comment Share on other sites More sharing options...
Rongaulius Posted November 25, 2023 Report Share Posted November 25, 2023 Elemental HERO Bubbleman - Warrior/Effect, 4*, WATER, ATK 1200, DEF 1200. "If this card is the only card in your hand, you can Special Summon this card. If this card is Normal or Special Summoned and you control at least 1 other "HERO" monster(s) and no monsters that are not "HERO" monsters: You can draw 2 cards, then discard 1 card, also you can only Special Summon "HERO" monsters from your Extra Deck this turn. You can discard 1 card; Equip 1 "Bubble Blaster" card from your Deck or GY to this card. You can only use each effect of "Elemental HERO Bubbleman" once per turn. Since we're already here, Bubble Blaster is getting a remake as well: Bubble Blaster - Equip Spell. Equip only to a Warrior monster. It gains 800 ATK, also, if it would be destroyed by battle or card effect, you can destroy this card instead. If this card is equipped to "Elemental HERO Bubbleman", that card cannot be destroyed by battle, also destroy any monster that battles it at the end of the Damage Step. Next: Sacred Phoenix of Nephthys. Quote Link to comment Share on other sites More sharing options...
Problamatico Posted November 27, 2023 Report Share Posted November 27, 2023 On 11/25/2023 at 9:58 AM, Rongaulius said: Elemental HERO Bubbleman - Warrior/Effect, 4*, WATER, ATK 1200, DEF 1200. "If this card is the only card in your hand, you can Special Summon this card. If this card is Normal or Special Summoned and you control at least 1 other "HERO" monster(s) and no monsters that are not "HERO" monsters: You can draw 2 cards, then discard 1 card, also you can only Special Summon "HERO" monsters from your Extra Deck this turn. You can discard 1 card; Equip 1 "Bubble Blaster" card from your Deck or GY to this card. You can only use each effect of "Elemental HERO Bubbleman" once per turn. Since we're already here, Bubble Blaster is getting a remake as well: Bubble Blaster - Equip Spell. Equip only to a Warrior monster. It gains 800 ATK, also, if it would be destroyed by battle or card effect, you can destroy this card instead. If this card is equipped to "Elemental HERO Bubbleman", that card cannot be destroyed by battle, also destroy any monster that battles it at the end of the Damage Step. Next: Sacred Phoenix of Nephthys. Sacred Phoenix of Nephthys FIRE ☆☆☆☆☆☆☆☆ Winged-Beast/Effect Once per turn, during the Standby Phase after this card was destroyed by your opponent: Special Summon this card. If you do this: Destroy all other cards on the fieldl. Each player takes damage equal to the number of their cards destroyed by this effect x 500. Your opponent cannot respond to this card's effect. ATK: 2400 DEF: 1600 Next: Roll of Fate Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted November 27, 2023 Report Share Posted November 27, 2023 14 hours ago, Problamatico said: Next: Roll of Fate Roll of Fate [Normal Spell Card] Roll a six-sided die. Draw cards equal to the result, then banish an equal number of cards from the top of your Deck. If the result is 6, you can also target 1 monster in your GY: Special Summon that target. You can only activate 1 "Roll of Fate" per turn. Next: "Reaper on the Nightmare" Quote Link to comment Share on other sites More sharing options...
Problamatico Posted November 28, 2023 Report Share Posted November 28, 2023 22 hours ago, Yuma Kaiba said: Roll of Fate [Normal Spell Card] Roll a six-sided die. Draw cards equal to the result, then banish an equal number of cards from the top of your Deck. If the result is 6, you can also target 1 monster in your GY: Special Summon that target. You can only activate 1 "Roll of Fate" per turn. Next: "Reaper on the Nightmare" Reaper on the Nightmare DARK ☆☆☆☆☆ Zombie/Fusion/Effect "Spirit Reaper" + "Nightmare Horse" This card cannot be destroyed by Battle, Spell or Monster Effect. Destroy this card if it is targeted by a Trap Effect. This card can attack your opponent directly. If it successfully deal direct damage to your opponent: Randomly send one card from your opponent's hand to the GY, then your opponent banishes one card from their hand. ATK: 1200 DEF: 800 Next: Self-Mummification Quote Link to comment Share on other sites More sharing options...
eseer Posted November 28, 2023 Report Share Posted November 28, 2023 8 hours ago, Problamatico said: Next: Self-Mummification Quick-Play Spell You can only activate "Self-Mummification" twice per turn. Target 1 monster on the field and apply one of the following effects. ● That monster becomes a Zombie-Type monster. When that monster leaves the field, special summon it to your side of the field. (You cannot activate this effect if you targeted an opponent's monster.) ● That monster becomes a Zombie-Type monster. Every turn, it loses 500 Attack and Defense, and when it is destroyed, your opponent takes damage equal the combined attack and defense it had on the field. ● That monster becomes a Zombie-Type monster. While that card is one the field, you can draw a card during your end phase. (You cannot activate this effect if you targeted your own monster.) ● That monster cannot be destroyed or banished, except as a result of battle, while it is face-up on the field. While that card is face-up on the field, your opponent cannot target other cards. (You cannot activate this effect if you targetted a non-Zombie monster.) Next: Allvain the Essence of Vanity. Quote Link to comment Share on other sites More sharing options...
Problamatico Posted November 28, 2023 Report Share Posted November 28, 2023 32 minutes ago, eseer said: Quick-Play Spell You can only activate "Self-Mummification" twice per turn. Target 1 monster on the field and apply one of the following effects. ● That monster becomes a Zombie-Type monster. When that monster leaves the field, special summon it to your side of the field. (You cannot activate this effect if you targeted an opponent's monster.) ● That monster becomes a Zombie-Type monster. Every turn, it loses 500 Attack and Defense, and when it is destroyed, your opponent takes damage equal the combined attack and defense it had on the field. ● That monster becomes a Zombie-Type monster. While that card is one the field, you can draw a card during your end phase. (You cannot activate this effect if you targeted your own monster.) ● That monster cannot be destroyed or banished, except as a result of battle, while it is face-up on the field. While that card is face-up on the field, your opponent cannot target other cards. (You cannot activate this effect if you targetted a non-Zombie monster.) Next: Allvain the Essence of Vanity. Dude the first effect would've been enough to make this card playable. Now you want to add a draw effect? You'd break the market with this. Quote Link to comment Share on other sites More sharing options...
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