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shadowsapex

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Ally of Justice Searcher

DARK
Level 3

Machine/Effect

1400/100

Once per turn, you can select 1 face-down Defense position monster your opponent controls and look at it. Then you may change it to either face-up Attack position or face-up Defense position. Flip Effects are not activated at this time. If the selected monster was a LIGHT monster, you may search your deck for an "Ally of Justice" monster and add it to your hand. If you do, you may treat this monster as a Tuner until the end of this turn.

 

More synchro spam assistance! And versatility, and no cost. can't drop the LIGHT hate though

 

Next: Ally Mind (because vanilla lvl 5 tuner is weird)

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Ally Mind

DARK *****

ATK: 1800/DEF: 1500 (think i got the original stats right)

Machine/Tuner/Effect

Lore: If you control a face-up "Ally of Justice" monster: You can equip this card from your hand to 1 face-up "Ally of Justice" monster you control. The equipped monster gains ATK and DEF equal to half this card's ATK and DEF, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Main Phase 1, if this card is equipped to an "Ally of Justice" monster: You can Special Summon it. You can only use 1 "Ally Mind" effect per turn, and only once that turn.

 

Next Card: Mutant Mindmaster.

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Mutant Mindmaster

DARK
Level 6

Spellcaster/Effect

0/2500

When this card declares an attack, you can take control of 1 face-up Attack position monster your opponent controls, and attack with it instead of this monster. Return it to your opponent at the end of the Battle Phase. Once per turn, when this monster is attacked, you can take control of 1 face-up monster your opponent controls, except the attacking monster, and change the attack target to that monster. Return it to your opponent at the end of the Battle Phase. Once per turn, you can tribute a monster you control that is owned by your opponent to special summon this card (from your hand or graveyard).

 

Back to allies, shall we?

Next: Ally of Justice Thousand Arms

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Ally of Justice Thousand Arms

DARK - Level 4 - Machine/Effect - 1700/0

This monster can attack all LIGHT monsters your opponent controls, once each. If this monster battles, increase its ATK by the number of LIGHT monsters on the field x400. An "Ally of Justice" Synchro monster Summoned using this monster as Material can attack twice per Battle Phase.

 

Ally of Justice Unlimiter

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Ally of Justice Unlimiter
DARK
Level 2

Machine/Effect

During either player's turn, you can discard this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase. An "Ally of Justice" Synchro monster summoned using this monster as a Material gains 1000 ATK.

 

Next: Ally of Justice Omni-Weapon

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Ally of Justice Omni-Weapon

DARK - Level 5 - Machine/Effect - 2450/800

If this monster destroys your opponent's LIGHT monster by battle, you can draw 1 card: If that card is a Level 4 or lower DARK monster, you can Special Summon that monster from your hand. Once per turn, if you Special Summon an "Ally of Justice" monster with this card's effect, you can draw 1 card: If this card an "Ally of Justice" monster, you can Special Summon 1 "Ally of Justice" monster from your hand or Graveyard.

 

Ally of Justice Rudra

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Ally of Justice Rudra

DARK
Level 5

Machine/Effect

1900/1200

If this card battles a LIGHT monster, all "Ally of Justice" monsters you control gain 700 ATK. During either player's turn, you can discard this card. If you do, all monsters your opponent controls are treated as LIGHT monsters until the end of this turn.

 

Next: Ally of Justice Reverse Break

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Ally of Justice Reverse Break

DARK - Level 4 - Machine/Effect - 1200/1200

If this card is destroyed, destroy all LIGHT monsters your opponent controls. If this monster attacks your opponent's face-down Defense Position monster, you can destroy that monster without applying damage calculation. If you destroy a card with this monster's effect, you can target 1 face-up "Ally of Justice" monster you control, except a Synchro monster: That target is treated as a Tuner.

 

Ally of Justice Light Gazer

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Ally of Justice Light Gazer

DARK
Level 8

Machine/Synchro/Effect

2400/1600

1 Tuner + 1 or more non-Tuner monsters.

All "Ally of Justice" monsters you control gain 200 ATK for each LIGHT monster in your opponent's Graveyard. All monsters your opponent controls are treated as LIGHT. Once per turn, during either player's turn, you may discard a card to have all monsters in your opponent's Graveyard treated as LIGHT until the end of the turn.

 

This way, you can actually trigger AoJ effects. Also lets give the Allies a second Honest after Unlimiter.

 

Next: Ally of Justice Field Marshall

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Ally of Justice Field Marshal

DARK - Level 9 - Machine/Synchro/Effect - 2900/2600

1 Tuner + 1 or more non-Tuner monsters

If this monster destroys your opponent's face-down Defense Position monster by battle, draw 1 card. If this monster destroys your opponent's LIGHT monster by battle, increase the ATK of all "Ally of Justice" monsters you control by the ATK of the destroyed monster. If all Synchro Materials used to Summon this monster were "Ally of Justice" monsters, your opponent cannot activate cards or effects during the Battle Phase if they control a face-up LIGHT monster.

 

Well, we've improved every AoJ that wasn't already good . . . let's find another archetype to fix. Ah.

 

Guardian Baou

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Guardian Boau

DARK Level 4 [Fiend/Effect] 800/400

If "Wicked Breaking Flamberge - Boau" is equipped to a monster with a different name than this card's: You can Special Summon this card from your hand/Graveyard, and if you do, you can equip an equip card on the field to it. Negate the effect of monsters that battle this card. When this card battles, at the start of the Damage Step: You can have this card gain 800 ATK and DEF. Once per turn, if this card would be destroyed, you can have it not be destroyed. Then if you do, you can return this card to the hand OR return 1 "Wicked Breaking Flamberge - Boau" you control to the hand.

 

 

Next Card:

(EDITED to fit current theme): Guardian Grarl

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Guardian Grarl
Attribute: EARTH
Type: Dinosaur/Effect
Level: 5
ATK: 2500
DEF: 1000
If "Gravity Axe - Grarl" is equipped to a monster, except to "Guardian Grarl": You can Special Summon this card from your hand or Graveyard, and if you do, you can equip 1 appropriate Equip Card on the field to it. If this is the only card in your hand, you can Special Summon it (from your hand). If Summoned this way: Equip 1 "Gravity Axe - Grarl" from your Deck to it. Once per turn: You can target 1 face-up card your opponent controls; Set it. Once per turn, if this card would be destroyed, it is not destroyed. If this effect is used: You can return this card OR 1 "Gravity Axe - Grarl" you control to the hand.

 

 

Next:

Guardian Kay'est

Follow the current theme

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Guardian Kay'est

WATER
Level 4

Sea Serpent/Effect

1000/1800

If "Rod of Silence - Kay'est" is equipped to a monster, other than "Guardian Kay'est": you can special summon this card (From your hand or Graveyard). If you do, you can equip 1 equip card on the field to it. "Guardian" monsters you control are unaffected by the effects of your opponent's spell cards. While you control another "Guardian" monster, this card cannot be selected as an attack target. Once per turn, during either player's turn, when your opponent activates a spell card: you can negate the activation, and if you do, destroy it. Once per turn, if this card would be destroyed, it is not destroyed. If this effect is used: You can return this card OR 1 "Rod of Silence - Kay'est" you control to the hand.

 

Next: Guardian Elma (and probably her dagger to get the sucker unbanned)

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Guardian Elma

Level 3, 1300/1200, WIND, Fairy

If "Butterfly Dagger - Elma" is equipped to a monster, except "Guardian Elma": You can Special Summon this card from your hand or Graveyard, and if you do, you can equip 1 appropriate Equip Card on the field to it. During either player's turn: You can destroy 1 card equipped to this card; you take no damage from battles involving this card, and this card gains 1000 ATK and cannot be targeted by card effects. These changes last until the End Phase. If this card equipped with "Butterfly Dagger - Elma" attacks: You can return 1 face-up card your opponent controls to the hand, and if you do, your opponent cannot activate cards or effects during this Battle Phase. Once per turn, this card cannot be destroyed. If you used this effect: You can return this card or 1 "Butterfly Dagger - Elma" you control to your hand.

 

In the interests of only making 1 card at a time, Butterfly Dagger gets off the banlist with a Hard OPT errata.

 

Guardian Ceal

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Guardian Ceal

FIRE

Level 3

Pyro/Effect

1700/1400

If "Shooting Star Bow - Ceal" is equipped to a monster, except "Guardian Ceal": You can Special Summon this card from your hand or Graveyard, and if you do, you can equip 1 appropriate Equip Card on the field to it. You can send 1 card equipped to this card to the Graveyard to destroy one monster your opponent controls. This card does not lose attack from the effect of "Shooting Star Bow - Ceal". Once per turn, this card cannot be destroyed. If you use this effect: You can return this card or 1 "Shooting Star Bow - Ceal" you control to your hand.

 

Next: Guardian Tryce

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Guardian Tryce

LIGHT - Level 5 - Warrior/Effect - 1900/1700

If "Twin Swords of Flashing Light - Tryce" is equipped to a monster, except "Guardian Tryce": you can Special Summon this monster from your hand or Graveyard, and if you do, you can equip 1 appropriate Equip Card on the field to this monster. If this monster is destroyed, you can Special Summon "Guardian" monster from your Graveyard, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", or "Guardian of the Labyrinth", and if you do, the monster Summoned by this effect can attack twice per Battle Phase. If this monster is equipped with "Twin Swords of Flashing Light - Tryce", this monster gains 1000 ATK.

 

Celestial Sword - Eatos (that "when" bothers me more than it should)

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Celestial Sword - Eatos

Spell/Equip

(This card is always treated as a "Nobel Arms" card)

The equipped monster gains 500 ATK. If this card is sent from the field to the Graveyard, you can target 1 "Guardian Eatos" you control. It gains 500 ATK for each banished monster. When you activate this card, you may search your deck for a "Guardian" monster, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", or "Guardian of the Labyrinth", and add it to your hand.

 

Next: Guardian Dreadscythe (so close to being good, and yet, so far)

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Guardian Dreadscythe

DARK - Level 8 - Fiend/Effect - 2500/2000

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If a face-up "Guardian Eatos" you control is destroyed, you can Special Summon this monster from your hand or Graveyard. If this monster is Special Summoned, you can equip this monster with 1 "Reaper Scythe - Dreadscythe" from your Deck or Graveyard. If this card is sent from the field to the Graveyard, you can discard 1 card from your hand: Special Summon this monster from your Graveyard.

 

Reaper Scythe - Dreadscythe

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Reaper Scythe - Dreadscythe

Spell/Equip

The equipped monster gains 500 ATK for each monster in the Graveyards. If the equipped monster is "Guardian Dreadscythe", when the equipped monster would be destroyed, it is not destroyed. Activate this effect of "Reaper Scythe - Dreadscythe" only once each turn.

 

Removed the restriction, but it still incentivizes use with Guardian Dreadscythe. This way it's not dead in hand if you don't have Dreadscythe.

 

Next: Gravity Axe - Grarl

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Gravity Axe - Grarl

Equip Spell

The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions. If the equipped monster attacks a Defense-Position monster, inflict piercing Battle Damage to your opponent. When the equipped monster is destroyed and sent to the graveyard, change all face-up monsters on the field to face-down Defense Postion, then return the destroyed monster to your hand.

 

 

Shooting Star Bow - Ceal

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Shooting Star Bow - Ceal

Spell/Equip

The equipped monster loses 500 ATK, but can attack your opponent directly. During either player's turn, you may destroy one spell/trap card your opponent controls. Activate this effect only if the equipped monster inflicted battle damage to your opponent during your previous turn. You can only use this effect of "Shooting Star Bow - Ceal" once per turn.

 

Next: Twin Swords of Flashing Light - Tryce

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Twin Swords of Flashing Light - Tryce

Equip Spell

Discard 1 card to equip this card to a monster. The equipped monster loses 500 ATK, but it gains an additional attack during the Battle Phase. If this card is destroyed, you can add 1 card from your Graveyard to your hand, except "Twin Swords of Flashing Light - Tryce".

 

Evil HERO Infernal Prodigy (does nothing for its own archetype except draw power. Search Dark Fusion, change your name, treat yourself as Level 6 for a Fusion Summon, SOMETHING!)

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Evil HERO Infernal Prodigy

DARK

Level 2

Fiend/Effect

If you control no monsters, you can Special Summon this card (From your hand) in face-up Attack Position. If you do, you may search your deck for a "Dark Fusion" and add it to your hand. During the End Phase, if you Tributed this card to Tribute Summon a "HERO" monster: draw 1 card.

 

Next: Evil HERO Inferno Wing

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Evil HERO Inferno Wing

FIRE - Level 6 - Fiend/Fusion/Effect - 2100/1200

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"

Must first be Fusion Summoned using "Dark Fusion". This monster inflicts piercing Battle Damage. If this monster destroys your opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK or DEF (whichever is higher). If this monster leaves the field, you can add 1 "HERO" monster and 1 "Dark Fusion" or "Dark Calling" from your Deck or Graveyard to your hand.

 

Evil HERO Infernal Gainer (MORE Fusion capacity!)

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  • 2 weeks later...

Evil HERO Infernal Gainer

Level 4

EARTH

Fiend/Effect

1600/0

When this monster is Summoned, you can add 1 "Evil HERO" monster, "Dark Fusion", or "Dark Calling" from your Deck to your hand. If this card is used as Fusion Material for the Fusion Summon of a "HERO" monster, the summoned monster gains 500 ATK and the following effect:

  • This card can attack twice during the Battle Phase.

 

I ended up completely redoing the thing, because honestly, its current incarnation wasn't great. I do love me some double attacking though, so that stayed.

 

Next: Evil HERO Infernal Sniper

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