Card Game Necromancer Posted April 18, 2023 Report Share Posted April 18, 2023 Time Wizard of Tomorrow Attribute: Light Level: 4 Spellcaster/Fusion/Effect ATK: 2000 DEF: 1900 Time Wizard + 1 Effect Monster If this Monster is Fusion Summoned: you can flip a coin and call it: Shuffle All Monsters on the Field into the Deck, then apply the following effects depending on if you called it Right or Wrong: Right: Inflict Damage to your Opponent equal to the Combined ATK of the Shuffled Monsters. Wrong: You take Damage equal to the Combined ATK of the Shuffled Monsters. Next: Volcanic Doomfire or Tri-Blaze Accelerator Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted May 2, 2023 Report Share Posted May 2, 2023 Volcanic Doomfire Attribute: Fire Level: 8 Pyro/Effect ATK: 3000 DEF: 1800 Cannot be normal summoned/set. Must be Special Summoned by a card effect. You can Special summon this Monster (from your Hand or Graveyard) while you control a Blaze Accelerator Continuous Spell/Trap Card by tributing a Pyro Monster you control. During your opponent's Battle Phase, Attack Position monsters your opponent controls must attack this card, if able. When this card destroys a monster by battle: you can inflict damage to your opponent equal to the original ATK of that destroyed monster or the number of Pyro Monsters in your graveyard times 500 (whichever is higher). Next: Sauropod Brachion Quote Link to comment Share on other sites More sharing options...
Baron-777 Posted May 3, 2023 Report Share Posted May 3, 2023 The Dinosaur type's ultimate shield! Name: Sauropod Brachion EARTH/Level 8/Dinosaur/Effect ATK 1500/DEF 3000 Effect: You can Tribute Summon this card face-up by Tributing 1 Dinosaur-Type monster. Once per turn: You can change this card to Defense Position. While you control another level 8, or higher, Dinosaur-Type monster, except "Sauropod Brachion", your opponent cannot target Dinosaur monsters for attacks, except this one and if you control a level 8 or higher, "Tyranno" monster, all monsters your opponent controls must attack each turn, if able. If this card is attacked, any battle damage your opponent takes from that battle is doubled. Next: Number 28 Titanic Moth Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted May 4, 2023 Report Share Posted May 4, 2023 Number 28: Titanic Moth Attribute: Fire Rank: 7 Insect/XYZ/Effect ATK: 2400 DEF: 2200 2 Level 7 Monsters You can also XYZ Summon this monster using a Rank 6 or lower Insect XYZ Monster (Transfer it's Material to this card). This card can attack directly, but the Battle Damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 Damage to your opponent for each card on the field. If this card has no XYZ Material (Quick Effect): You can tribute this card; Negate the effects of all other face-up cards currently on the field. You can only use each effect of Number 28: Titanic Moth once per turn Next: Number 77: The Seven Sins Quote Link to comment Share on other sites More sharing options...
Terms of Service Posted July 12, 2023 Report Share Posted July 12, 2023 Name: Number 77: The Seven Sins. Card-Type: Monster. Attribute: DARK. Types: Fiend / Xyz / Effect. Rank: 12. ATK/DEF: 4000 / 3000. Materials: 2 Level 12 monsters. You can also Xyz Summon this card by using a Rank 10, 11, or 12 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card. This is treated as Xyz Summon.) Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this card would be removed from the field by your opponent, you can detach 1 Xyz Material from this card instead. Next: Ritual Raven. Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted July 13, 2023 Report Share Posted July 13, 2023 Ritual Raven Attribute: Dark Level: 1 Fiend/Effect ATK: 300 DEF: 300 If you Ritual Summon exactly a Dark Ritual Monster with a card effect that requires use of monsters, You can banish this card from your field or graveyard as the entire requirement. Next: Colorless, Chaos King of Dark World Quote Link to comment Share on other sites More sharing options...
Arcadia warlic Posted July 14, 2023 Report Share Posted July 14, 2023 (edited) Colorless, Chaos King of Dark World (Fiend/Fusion/Effect/DARK/Level 12/ATK 3500/DEF 3500) "Reign-Beaux, Overlord of Dark World" + 1 DARK monster If this card is Fusion Summoned: You can destroy all cards your opponent controls. "Dark World" monsters that are discarded by your card effects are treated as being discarded by your opponent's card effects. Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects this turn. (This card was actually originally made before Colorless was printed, though this was updated to be slightly closer to it:) Next: Mixeroid Edited April 17 by Arcadia warlic Quote Link to comment Share on other sites More sharing options...
Problamatico Posted July 15, 2023 Report Share Posted July 15, 2023 22 hours ago, Arcadia warlic said: Colorless, Chaos King of Dark World (Fiend/Fusion/Effect/DARK/Level 12/ATK 3500/DEF 3500) "Reign-Beaux, Overlord of Dark World" + 1 DARK monster If this card is Fusion Summoned: You can destroy all cards your opponent controls. "Dark World" monsters that are discarded by your card effects are treated as being discarded by your opponent's card effects. Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects this turn. (This card was actually originally made before Colorless was printed, though this was updated to be slightly closer to it:) Next: Mixeroid Mixeroid WIND ☆☆☆☆ Machine/Effect You can tribute one Machine-type monster; Special Summon one "roid" monster from your Main Deck or GY. Once per turn you can pay half your LP and select one Machine-type monster from your Extra Deck; banish the materials listed on the card from your hand, deck or GY and Special Summon the selected monster. While this card is face-up on your side of the field, your opponent cannot target Machine-type monsters you control for an attack or card effect except this card. If this card is destroyed and sent to the GY, the controller of this card takes 800 damage. ATK: 0 DEF: 2200 Next: Dark Flare Knight Quote Link to comment Share on other sites More sharing options...
Yuki999 Posted July 15, 2023 Report Share Posted July 15, 2023 On 7/13/2023 at 9:48 PM, Arcadia warlic said: Colorless, Chaos King of Dark World (Fiend/Fusion/Effect/DARK/Level 12/ATK 3500/DEF 3500) "Reign-Beaux, Overlord of Dark World" + 1 DARK monster If this card is Fusion Summoned: You can destroy all cards your opponent controls. "Dark World" monsters that are discarded by your card effects are treated as being discarded by your opponent's card effects. Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects this turn. (This card was actually originally made before Colorless was printed, though this was updated to be slightly closer to it:) Next: Mixeroid That card seems a bit too OP and is borderline broken. Quote Link to comment Share on other sites More sharing options...
Arcadia warlic Posted July 15, 2023 Report Share Posted July 15, 2023 It is just the base Colorless without the ? ATK, a less demanding summoning condition, and a new effect which I feel should have been present from the onset. Quote Link to comment Share on other sites More sharing options...
Darj Posted September 12, 2023 Report Share Posted September 12, 2023 Dark Flare KnightDARK/Warrior/Fusion/Level 9 2800/2600 "Dark Magician" + "Flame Swordsman" Must first be Fusion Summoned or Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".). You take no Battle Damage from battles involving this card. If this card is on the field or in your GY and it was Special Summoned (Quick Effect): You can banish it; Special Summon 1 "Mirage Knight" from your hand, Deck, GY or among your banished cards. Next: Nettles Quote Link to comment Share on other sites More sharing options...
Problamatico Posted September 13, 2023 Report Share Posted September 13, 2023 8 hours ago, Darj said: Dark Flare KnightDARK/Warrior/Fusion/Level 9 2800/2600 "Dark Magician" + "Flame Swordsman" Must first be Fusion Summoned or Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".). You take no Battle Damage from battles involving this card. If this card is on the field or in your GY and it was Special Summoned (Quick Effect): You can banish it; Special Summon 1 "Mirage Knight" from your hand, Deck, GY or among your banished cards. Next: Nettles Nettles EARTH ☆☆ Plant/Tuner/Effect If this card would be destroyed by card effect: negate and destroy that card instead. Once per turn, if this card would be destroyed by battle; place one Prickle counter on the attacking monster instead: the attacking monster loses 500 ATK for each Prickle counter. ATK: 1200 DEF: 400 Next: Humpty Grumpty Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted September 14, 2023 Report Share Posted September 14, 2023 On 9/13/2023 at 9:37 AM, Problamatico said: Next: Humpty Grumpty Humpty Grumpty [DARK] LV 3/Zombie/Flip/Effect ATK/1400 DEF/0 FLIP: You can send up to 3 DARK monsters from your Deck into the GY. When this face-up card on the field destroyed and sent to your GY: You can Special Summon 1 monster from your hand in face-down Defense Position. You can only activate this effect once per turn. Next: Dark Artist Quote Link to comment Share on other sites More sharing options...
Darj Posted September 14, 2023 Report Share Posted September 14, 2023 Dark ArtistDARK/Fiend/Effect/Level 3 600/1400 If this card battles a DARK monster, it gains ATK equal to that monster's ATK during damage calculation only. If this card attacks an EARTH, FIRE, WATER or WIND monster, it gains ATK equal to that monster's DEF during damage calculation only. If this card is attacked by a LIGHT monster, its DEF is halved during damage calculation only. If this card is sent to the GY: During the End Phase of this turn, you can add, from your Deck to your hand, 1 DARK monster with an effect that changes its ATK or DEF, except "Dark Artist". You can only use this effect of "Dark Artist" once per turn. Next: Wall of Ivy Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted September 14, 2023 Report Share Posted September 14, 2023 2 hours ago, Darj said: Next: Wall of Ivy Wall of Ivy [EARTH] LV 2/Plant/Flip/Effect ATK/300 DEF/1200 FLIP: Destroy 1 card on the field. While this card in your GY, each time monster declare an attacks: Inflict 500 Damage to your opponent LP. Next: Penguin Knight Quote Link to comment Share on other sites More sharing options...
Problamatico Posted September 14, 2023 Report Share Posted September 14, 2023 5 hours ago, Yuma Kaiba said: Wall of Ivy [EARTH] LV 2/Plant/Flip/Effect ATK/300 DEF/1200 FLIP: Destroy 1 card on the field. While this card in your GY, each time monster declare an attacks: Inflict 500 Damage to your opponent LP. Next: Penguin Knight Penguin Knight WATER ☆☆☆ Aqua/Effect If this card is sent from your deck to the GY, unite the cards in your GY to your deck and shuffle it: Draw 3 cards. ATK: 900 DEF: 800 Next: The Stern Mystic Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted September 15, 2023 Report Share Posted September 15, 2023 6 hours ago, Problamatico said: Next: The Stern Mystic Oh My Evil.. OP Penguin Knight The Stern Mystic [LIGHT] LV 4/Spellcaster/Flip/Effect ATK/1500 DEF/1200 FLIP: Change all other face-up monsters on the field to face-down Defense Position. Once per turn, you can target 1 face-down Defense Position monster on the field: Change that target to face-up Defense Position, then you can Special Summon this card from your GY in face-down Defense Position. Next: Return Zombie Quote Link to comment Share on other sites More sharing options...
Darj Posted September 15, 2023 Report Share Posted September 15, 2023 Return Zombie DARK/Zombie/Effect Level 4 1000/1600 If you Normal Summon a Zombie monster with 1000 ATK and 1600 DEF: You can Special Summon any number of Zombie monsters from your hand, including this card. During your Standby Phase: You can pay 500 Life Points; add this card from your GY to your hand, then, you can add 1 Trap from your GY that includes an effect that Special Summons a Zombie monster(s) from the GY. You must have no cards in your hand to activate and to resolve this effect. Next: Dice Try! Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted September 15, 2023 Report Share Posted September 15, 2023 46 minutes ago, Darj said: Next: Dice Try! Dice Try! (Counter Trap Card) When your opponent activates a Spell/Trap Card, or monster effect, roll a six-sided die. And apply the appropriate effect based on the result. 1, 3, or 5: Negate the activation, if you do, banish it face-down. 2, 4 or 6: Discard 1 card from your hand. Next: Jar Robber Quote Link to comment Share on other sites More sharing options...
Darj Posted September 15, 2023 Report Share Posted September 15, 2023 An kind reminder to everyone to keep in mind the objective of this card game. According to the opening post, the idea is to preserve the original theme and purpose of the card and work with or over what it already has. Instead, I have noticed some entries give them almost entirely new effects, effectively becoming different cards whose only connection to the prompted cards is the name. Besides, what would be the point of this game if one could just throw the original effects and theme of the given card out of the window and come up with something completely different? However, if the effect is beyond hope, or a non-Effect monster was given as a prompt, then sure, by all means go all out with the creativity. Anyway:Jar RobberQuick-Play Spell When your opponent activates a "Jar of" or "Pot of" Spell/Trap: Negate the effect of that card, and if you do, draw 2 cards. During the Main Phase: You can banish this card and 2 "Jar of" and/or "Pot of" Spell/Traps with different names from your GY, then target 1 "Jar of" or "Pot of" Spell/Trap in your opponent's GY; add it to your hand, You can only use this effect of "Jar Robber" once per turn. Next: Sinister Sprocket Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted September 15, 2023 Report Share Posted September 15, 2023 19 minutes ago, Darj said: what would be the point of this game Be honestly idk about the rules. I just think this is a game about to "Upgrade" the card or "remake" a card that already exist (as creative as you can). Quote Link to comment Share on other sites More sharing options...
Darj Posted September 17, 2023 Report Share Posted September 17, 2023 (edited) On 9/15/2023 at 4:21 PM, Yuma Kaiba said: Be honestly idk about the rules. I just think this is a game about to "Upgrade" the card or "remake" a card that already exist (as creative as you can). The rules are on the first post: "One person posts a (Yugioh) card they want remade (either it's too weak, it's broken, it's an interesting normal monster, whatever) and the next person writes a different effect for it which still follows the original theme and purpose of the card, but is more balanced, appropriate, or useable. You can also change the stats, attribute, etc. if you think it would be better. Please make significant changes to the card - changes that you can see impacting the way the card is played in some way. If your edits change nothing, you're missing the point of this game." But this is not my game so I do not care too much about how the players play. I do want to admit that personally I find more appealing and entertaining when I see cardmakers playing or working with the effects and theme of the given cards, rather than straight up going with new effects and discarding the original effects entirely. Edited September 17, 2023 by Darj Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted September 17, 2023 Report Share Posted September 17, 2023 On 9/15/2023 at 8:57 PM, Darj said: Next: Sinister Sprocket Sinister Sprocket LV 1/DARK/Fiend/Effect ATK/400 DEF/0 If this card is sent to the GY as a material for Synchro Summon of a DARK Synchro Monster: You can target 1 card on the field; destroy that target. Once per turn, while you control a DARK Tuner monster, you can Special Summon this card from your GY, but banish it when leaves the field. Oh yeah Next: Scrap Archfiend 1 Quote Link to comment Share on other sites More sharing options...
Darj Posted September 17, 2023 Report Share Posted September 17, 2023 Scrap ArchfiendEARTH/Fiend/Synchro Level 72900/1900 1+ or more Tuners + 1 or more non-Tuner monsters It already fills a niche as the only generic non-Effect Synchro 7 monster so IMO it better keeps filling that niche so I just boosts its stats and generic-ness. Next: Venom Boa 1 Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted September 18, 2023 Report Share Posted September 18, 2023 7 hours ago, Darj said: It already fills a niche as the only generic non-Effect Synchro 7 monster so IMO it better keeps filling that niche so I just boosts its stats and generic-ness. Next: Venom Boa Naanni...hehe Venom Boa LV 5/EARTH/Reptile/Effect ATK/1600 DEF/1200 Once per turn you can place 2 Venom Counters on 1 monster your opponent controls. This card gains 200 ATK and DEF for each Venom Counter on the field. If a monster is destroyed by the effect of "Venom Swamp", you can add 1 Reptile monster from your Deck to the Hand. You can only activate this effect once per turn. Next: Lavalval Ignis Quote Link to comment Share on other sites More sharing options...
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