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shadowsapex

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17 hours ago, Blue Arcana said:

Changshi, the Spiridao

DARK / Level 6 / Zombie / Effect

ATK 2000 / DEF 0

During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is sent from the hand or Deck to the GY, or is banished: You can Special Summon this card, but place it to the bottom of the Deck when it leaves the field.

Next:

Darklord Zerato (or any other Zera card)

Alghoul Mazera
Attribute: Earth
Level: 8
Zombie/Effect
ATK: 2800 DEF: 2300

If a Zombie Monster(s) You control would be destroyed by battle or card effect, you can banish this card from your Hand or Graveyard instead. If this card is banished: You can Special Summon this card in Defense Position, then you can increase or decrease its Level by 1. You can only use each effect of Alghoul Mazera once per turn.

Next

Red-Eyes Zombie Dragon Lord (Or any other Zombie Counterpart Card)

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  • 3 weeks later...
On 12/25/2022 at 1:35 AM, Card Game Necromancer said:

Next

Red-Eyes Zombie Dragon Lord (Or any other Zombie Counterpart Card)

Malevolent Mech - Goku En

LIGHT/Level 6/Zombie/Effect

ATK 2400 / DEF 1400

You can Normal Summon this card without Tributing. Once per turn, if Summoned this way, during the End Phase: Send it to the GY, then take damage equal to this card's original ATK in the GY. If this Tributed Summoned card is sent to the GY: Inflict 400 damage to your opponent for each Zombie monster on the field in the GYs.

Next:

Mermail Abyssnose

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3 hours ago, Blue Arcana said:

Malevolent Mech - Goku En

LIGHT/Level 6/Zombie/Effect

ATK 2400 / DEF 1400

You can Normal Summon this card without Tributing. Once per turn, if Summoned this way, during the End Phase: Send it to the GY, then take damage equal to this card's original ATK in the GY. If this Tributed Summoned card is sent to the GY: Inflict 400 damage to your opponent for each Zombie monster on the field in the GYs.

Next:

Mermail Abyssnose

Honestly this felt kinda lazy. But it honestly makes this more like a Mermail card with its heavy swarm playstyle rather then a weird beatdown idea this thing had going for it. The card itself didn't feel super bad, just underwhelming.

Name: Mermail Abyssnose

WATER/Level 4/Fish/Effect

ATK 1500/DEF 1500

Effect: "When this card is Normal or Special Summoned: You can  discard 1 WATER monster to the GY; Special Summon 1 "Mermail" monster from your deck in face-up Defense Position, except "Mermail Abyssnose". You can only use this effect of "Mermail Abyssnose" once per turn."

  

c14455469a2f.jpg

Also question, does anyone else think Abyssnose's helmet looks like the Mandalorian's from... The Mandalorian? Just me?

Next:

Ally of Justice Field Marshal 

Edited by Baron-777
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Ally of Justice Field Marshal

Dark/Level 9

Machine/Synchro/Effect

1 tuner + 2 non-tuners

1. When this card is synchro summoned, flip all light monsters on the field to face-down defense position. Monster effects cannot be activated in response to this effect and it cannot be negated.

2. This monster can attack all face-down defense position monsters once each.

3. This card inflicts piercing battle damage.

4. When this card destroys a face-down defense position monster by battle, draw 1 card.

ATK/2900 DEF/2000

Next: Castle of Dark Illusions

Edited by KH911
Made it anti-dark instead of anti-light by accident.
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or%20LIGHT%20monster%20on%20the%20field%

(Art source: Duel Terminal)

(Machine/Synchro/Effect/DARK/Level 8/ATK 2900/DEF 2600)

 

Effect:

(This card's name is always treated as "Ally of Justice Field Marshal".)
1 Tuner + 1+ non-Tuner monsters
Must first be Synchro Summoned. If an "Ally of Justice" monster you control destroys a face-down and/or LIGHT monster by battle, or if you destroy a face-down and/or LIGHT monster on the field with an "Ally of Justice" monster's effect you control: You can draw 1 card.

Lore:

Since the existing technology of the "Allies of Justice" was not enough to create a control system for their large weapon, "Genex Spare" was captured and used as its Central Control Core. On the battlefield, the warriors see Field Marshal as a valiant figure towering over the battlefield, shining in their hopeful eyes.

Next: N/A (above post posted whilst posting this)

Edited by Arcadia warlic
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  • 2 weeks later...
On 1/11/2023 at 3:53 AM, KH911 said:

Ally of Justice Field Marshal

Dark/Level 9

Machine/Synchro/Effect

1 tuner + 2 non-tuners

1. When this card is synchro summoned, flip all light monsters on the field to face-down defense position. Monster effects cannot be activated in response to this effect and it cannot be negated.

2. This monster can attack all face-down defense position monsters once each.

3. This card inflicts piercing battle damage.

4. When this card destroys a face-down defense position monster by battle, draw 1 card.

ATK/2900 DEF/2000

Next: Castle of Dark Illusions

Castle of Dark Illusions

Attribute: Dark

Level: 8

Fiend/Flip/Effect

ATK: 1300 DEF: 2900

FLIP: Special Summon 1 Dark Monster from your Deck. Increase the ATK/DEF of all Dark Attribute Monsters you control by 500. If you control 1 or more other Dark Monsters, this card cannot be targeted for an Attack or Destroyed by your Opponent's Card Effects.

Next: 

Plaguespreader Zombie

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  • 3 weeks later...

Plaguespreader Zombie 

DARK

☆☆

Zombie/Tuner/Effect

If this card is in your GY: Draw one card; Special Summon this card to the field in DEF pos, but banish it when it leaves the field.

ATK: 400           DEF: 200

 

Next: D-Boyz

On 1/20/2023 at 3:41 PM, Card Game Necromancer said:

Castle of Dark Illusions

Attribute: Dark

Level: 8

Fiend/Flip/Effect

ATK: 1300 DEF: 2900

FLIP: Special Summon 1 Dark Monster from your Deck. Increase the ATK/DEF of all Dark Attribute Monsters you control by 500. If you control 1 or more other Dark Monsters, this card cannot be targeted for an Attack or Destroyed by your Opponent's Card Effects.

Next: 

Plaguespreader Zombie

Look above

Edited by Problamatico
Forgot quote
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D-Boyz

Attribute: Dark

Level: 1

Fiend/Tuner/Flip/Effect

ATK: 100 DEF: 1000

FLIP: You can Special Summon Any number of D-Boyz from your Hand, Deck, or Graveyard in Face-Up or Face-Down Defense Position, then your Opponent takes 500 Damage for each Monster Special Summoned by this effect.

Powered this one up a bit.

Next: Labrynth Archfiend

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4 hours ago, Card Game Necromancer said:

D-Boyz

Attribute: Dark

Level: 1

Fiend/Tuner/Flip/Effect

ATK: 100 DEF: 1000

FLIP: You can Special Summon Any number of D-Boyz from your Hand, Deck, or Graveyard in Face-Up or Face-Down Defense Position, then your Opponent takes 500 Damage for each Monster Special Summoned by this effect.

Powered this one up a bit.

Next: Labrynth Archfiend

Labrynth Archfiend

DARK

☆☆☆☆☆☆☆

Fiend/Effect

Gains 400 ATK for each Trap Card in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Trap Card from your Deck. Trap Cards set by this effect cannot be negated. 

ATK: 2000                DEF: 2800

 

Next: Ten Thousand Dragon

Edited by Problamatico
Forgot details
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19 minutes ago, Problamatico said:

Labrynth Archfiend

DARK

☆☆☆☆☆☆☆

Fiend/Effect

Gains 400 ATK for each Trap Card in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Trap Card from your Deck. Trap Cards set by this effect cannot be negated. 

ATK: 2000                DEF: 2800

 

Next: Ten Thousand Dragon

Ten Thousand Dragon
Level 10 DARK Dragon Effect Monster

Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK/DEF is 10,000 or more. You can only control 1 "Ten Thousand Dragon". Unaffected by other cards' effects and cannot leave the field by your opponent, except by battle. If Summoned this way, the original ATK/DEF of this card becomes 10,000, also your LP becomes 10,000. This card that was Summoned this way gains each of the following effects:
● Once per turn, during the Main Phase (Quick Effect): You can negate the effects of all face-up monsters your opponent controls, and if you do, change their ATK/DEF to 0, also for the rest of the turn those monsters cannot leave the field.
● Once per turn, during the End Phase: You can target 1 monsters that is banished or in either GY; Special Summon it to your field, but it cannot attack directly.

Man I had to fix this garbage card way up but at least the next card I talk about shouldn't be too hard to fix its power and make it better.

Next: Orphebull the Harmonious Bullfighter Bard

If you don't know what I'm talking about or how to find the card I'm just gonna leave you a link to show you how horrible this card is look over here https://yugipedia.com/wiki/Orphebull_the_Harmonious_Bullfighter_Bard

Edited by Zamazenta the OS-Tan Fan
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Orphebull the Harmonious Bullfighter Bard

Attribute: Light

Level: 8

Beast-Warrior/Effect

ATK: 3000 DEF: 2400

You can Special Summoned (from your hand) by banishing up to 2 each of LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Special Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster and then you can add 1 of your Banished Monsters to your Hand.

 

Next: Ultra Polymerization

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  • 1 month later...

Ultra Polmerization
Normal Spell

Fusion Summon 1 Fusion Monster from your Extra Deck using Monsters from your Hand or Field as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your Graveyard and target 1 Fusion Monster you control that lists a specific number of Fusion Material: Add Monsters from your Banished Zone and/or Graveyard who would be viable Fusion Materials to your Hand. You can only use this effect of Ultra Polymerization once per turn.

 

Next: Mystical Beast of Serket

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16 hours ago, Card Game Necromancer said:

Next: Mystical Beast of Serket

Mystical Beast of Serket

EARTH/Level 6/Fairy/Effect

ATK 2500 / DEF 2000

If you control a face-up "Temple of the Kings": You can Special Summon this card from your hand, and if you do, you can add 1 Trap from your Deck to your hand. If you do not control "Temple of the Kings", destroy this card. Banish any monster destroyed by battle with this card. If this card destroys a monster by battle: It gains 500 ATK.

Next:

Darkblaze Dragon

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  • 2 weeks later...

Darkblaze Dragon

Attribute: Fire

Level: 7

Dragon/Effect

ATK: 1400 DEF: 1200

You can special summon this card from your hand or graveyard by tributing 1 Dragon Monster you control. You can only special summon Darkblaze Dragon once per turn this way. If this card is Special Summoned: this Monster's ATK and DEF become double its original ATK and DEF and it cannot be destroyed by card effects. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK.

Next:

Red-Eyes Zombie Dragon Lord or Red-Eyes Zombie Necro Dragon

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12 minutes ago, Card Game Necromancer said:

Darkblaze Dragon

Attribute: Fire

Level: 7

Dragon/Effect

ATK: 1400 DEF: 1200

You can special summon this card from your hand or graveyard by tributing 1 Dragon Monster you control. You can only special summon Darkblaze Dragon once per turn this way. If this card is Special Summoned: this Monster's ATK and DEF become double its original ATK and DEF and it cannot be destroyed by card effects. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK.

Next:

Red-Eyes Zombie Dragon Lord or Red-Eyes Zombie Necro Dragon

Red Eyes Zombie Dragon Lord

Dark

☆☆☆☆☆☆☆☆☆☆

Zombie/Synchro/Effect

1 Zombie Tuner + 1+ non-Tuner monsters

During your opponent's turn ( Quick Effect): You can target 1 Zombie monster in your GY; Special Summon it. If this card is in your GY, send 1 Zombie monster you control to the GY; Special Summon this card. If "Red Eyes Black Dragon" was used as a Synchro Material for this card, send the top 3 cards from your deck to the GY; Special Summon it. You can only activate each effect of "Red Eyes Zombie Dragon Lord" once per turn.

 

Next: Mucus Yolk or Boar Soldier 

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Mucus Yolk

Level 3, 0/100, DARK, Aqua

You can only use the 2) effect of "Mucus Yolk" once per turn.

1) This card can attack directly.

2) If this card declares a direct attack: You can Special Summon any number of "Mucus Yolks" from your Deck or GY in Attack Position, also all other Aqua monsters you control gain 1000 ATK.

 

Dinomic Powerload

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Dinomist Powerload

Field Spell

All Dinomist Monsters gain 500 ATK and DEF. If a Dinomist monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, during your Main Phase: you can add 1 Dinomist Monster from your Extra Deck Face-Up to your Hand.

Next:
Libromancer Fireburst

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Libromancer Fireburst

Level 7 FIRE Cyberse Ritual/Effect

You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 "Libromancer" Monster from your GY; this card gains ATK equal to the banished monster’s ATK until the end of the turn.

ATK/2800 DEF/2800

 

Notes:

Allows for any Libromancer monster to be used as fuel to gain ATK

ATK Gain is now depending on banished monster’s ATK instead of a meager 200 ATK boost

 

Next:

Fairy of the Spring

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Name: Weather Report.

Card-Type: Monster.

Attribute: WATER.

Types: Aqua /  Effect.

Level: 4.

ATK/DEF: 950 / 1500.

Effect(s): You can reveal this card in your hand and keep it revealed. All face-up and face-down Field Spell, Continuous Spell, and Continuous Trap Cards your opponent has in their hand or currently controls are shuffled back into the Deck. This effect cannot be negated by card effects from cards on the field or in the hand. If this card remains revealed in your hand: Whenever your opponent draws or adds a Field Spell, Continuous Spell, or Continuous Trap Card from their Deck to their hand, they must reveal it to you. You can then add 1 Spell/Trap Card from your Deck to your hand. If you add a Spell/Trap Card to your hand by this effect, you can either discard it or shuffle it back into your Deck, then banish 1 revealed card your opponent controls or 1 other random card from their hand.

Next: Red-Eyes Black Metal Dragon.

Edited by Terms of Service
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Red-Eyes Black Metal Dragon

Dark

☆☆☆☆☆☆☆☆

Machine/Effect

This card is unaffected by Spell Card Effects. When this monster battles (Quick Effect): This monster gains ATK equal to the ATK of the monster it's battling until the end of the Battle Phase. Inflict piercing battle damage to your opponent.

ATK: 2800               DEF: 2400

Next: Griggle

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Name: Griggle.

Card-Type: Monster.

Attribute: EARTH.

Types: Plant / Effect.

Level: 3.

ATK/DEF: 300 / 300.

Effect(s): You can Special Summon this card from your hand by discarding 1 Level 3 or lower Plant monster, except "Griggle". Once per turn, if control of this face-up card on the field shifts to your opponent: You can gain LP equal to the total number of cards you have discarded by the effect of "Griggle" x 1000. Once per turn, if another Plant monster is Normal or Special Summoned while this card is on the field, move this card to your opponent's side of the field. If this card is destroyed by battle: You can Special Summon this card from the GY, and if you do, Special Summon 1 other Level 3 or lower Plant monster from the GY.

Next: Boar Soldier.

Edited by Terms of Service
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5 hours ago, Terms of Service said:

Name: Griggle.

Card-Type: Monster.

Attribute: EARTH.

Types: Plant / Effect.

Level: 3.

ATK/DEF: 300 / 300.

Effect(s): You can Special Summon this card from your hand by discarding 1 Level 3 or lower Plant monster, except "Griggle". Once per turn, if control of this face-up card on the field shifts to your opponent: You can gain LP equal to the total number of cards you have discarded by the effect of "Griggle" x 1000. Once per turn, if another Plant monster is Normal or Special Summoned while this card is on the field, move this card to your opponent's side of the field. If this card is destroyed by battle: You can Special Summon this card from the GY, and if you do, Special Summon 1 other Level 3 or lower Plant monster from the GY.

Next: Boar Soldier.

Make it a normal monster.

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Since the last dude didn't give a prompt for the next one, Imma be an opportunist and make what I want.

Hungry Burger
Attribute: Dark

Level: 7

Warrior/Ritual/Effect

ATK: 2600 DEF: 1850

(This monster is treated as a Nouvellez Monster)

You can Ritual Summon this card with any Recipe card. If this Monster is Special Summoned: You can Special Summon any number of Nouvellez Ritual Monsters from your Graveyard in Attack Position (This is treated as a Ritual Summon) then, if this Monster was Ritual Summoned, they all gain 1000 ATK. You can only use this effect of Hungry Burger once per turn. If a Ritual Monster is sent from your Hand or Field to the Graveyard, draw 1 card.

 

Next:

Any of the Transcendrake Extra Deck Monsters. Bonus points if you do all three

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Name: Transcendrake Gigantozowler.

Card-Type: Monster.

Attribute: EARTH.

Types: Dinosaur / Fusion / Effect.

Level: 12.

ATK/DEF: 3800 / 2000.

Materials: 1 Dinosaur monster + 1 Normal Monster 

If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy both 1 card you control or in your hand and 1 card your opponent controls or in their hand. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendrake Gigantozowler" once per turn.

Next: Time Wizard of Tomorrow.

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