Premier Alexander Romanov Posted September 13, 2022 Report Share Posted September 13, 2022 (edited) Evil Eye Defeat Trap/Normal If you control an "Evil Eye" monster: You can pay 1000 LP; shuffle 1 card your opponent controls into their Deck, or, if you have "Evil Eye of Selene" on the field, shuffle up to 2 cards your opponent controls into their Deck instead. You can only activate 1 "Evil Eye Defeat" per turn.Next: Thunder Dragon Thunderstormech Edited September 13, 2022 by Premier Alexander Romanov Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted October 22, 2022 Report Share Posted October 22, 2022 Thunder Dragon Thunderstormech Attribute: Light Link Rating: 4 [Thunder/Link/Effect] ATK: 2800, Link Arrows: Middle Left, Middle Right, Bottom-Center, Top-Center 2+ Effect Monsters, including a Thunder Monster if you control this Link Summoned card (Quick Effect): You can target 1 of your “Thunder Dragon” monsters that is banished or in your GY; apply that monster's effect that discards itself to activate or that activates upon being banished or sent from the field to the graveyard, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 2 cards from your GY instead. Next Card: Crimson Knight Vampire Bram Quote Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted October 23, 2022 Report Share Posted October 23, 2022 (edited) Crimson Knight Vampire Bram DARK/Zombie/Xyz/Effect/Rank 5/2500 ATK/2500 DEF2+ Level 5 monsters, including a "Vampire" monsterIf you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 5. You can only use each of the following effects of "Crimson Knight Vampire Bram" once per turn. You can detach 1 material from this card, then target 1 monster in either GY; Special Summon that target to your field, but only that monster can attack or activate its effects for the rest of this turn. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Vampire" monster from your GY during the Standby Phase of the next turn.Next: Let's keep with the spooky theme and give some more love to the children of the night: Vampire Baby. Edited October 23, 2022 by Premier Alexander Romanov Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted October 25, 2022 Report Share Posted October 25, 2022 (edited) Vampire Baby Attribute: Dark Level: 2 Zombie/Effect ATK: 1000 DEF: 700 If you pay LP to activate the effect of a Vampire Card: You can Special Summon this monster from your Hand or Graveyard. You can only use this effect of Vampire Baby once per turn. You can treat this Monster as 2 Tributes for the Tribute Summon of a Vampire Monster. Next: This is one I've wanted to see get a new version for a long time, Zombie World Edited October 25, 2022 by Card Game Necromancer 1 Quote Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted October 25, 2022 Report Share Posted October 25, 2022 Zombie World Spell/Field All monsters in each player's hand, on the field, and in the GYs become Zombie monsters. During their Main Phase, the turn player can Normal Summon 1 Zombie-Type monster in addition to their Normal Summon or Set. (They can only gain this effect once per turn.)Next: Let's go with a spooky blast from the past. Giant Axe Mummy. 1 1 Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted October 25, 2022 Report Share Posted October 25, 2022 (edited) Giant Axe Mummy Attribute Earth Level: 4 Zombie/Flip/Effect ATK: 1700 DEF: 2000 Flip: Destroy 1 Monster your Opponent controls with ATK lower then this card’s DEF. You can flip this card into face-down Defense Position once per turn during your Main Phase. Next: How about we go more general with this one: Any of the Plaguespreader Synchro Monsters. Even Plaguespreader themself if you like. Edited October 25, 2022 by Card Game Necromancer Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted October 27, 2022 Report Share Posted October 27, 2022 On 10/25/2022 at 5:05 PM, Card Game Necromancer said: Giant Axe Mummy Attribute Earth Level: 4 Zombie/Flip/Effect ATK: 1700 DEF: 2000 Flip: Destroy 1 Monster your Opponent controls with ATK lower then this card’s DEF. You can flip this card into face-down Defense Position once per turn during your Main Phase. Next: How about we go more general with this one: Any of the Plaguespreader Synchro Monsters. Even Plaguespreader themself if you like. Archfiend Zombie Skull DARK / Level 6 / Zombie / Synchro / Effect ATK 2500 / DEF 1200 "Plaguespreader Zombie" + 2+ non-Tuner monsters Gains 200 ATK for each Zombie monster in the GYs. Zombie monsters you control cannot be destroyed by card effects. If this Synchro Summoned card is destroyed by your opponent's card: You can target 1 Zombie monster in either GY, except "Archfiend Zombie Skull"; Special Summon it to your field. Next The Omni Heroes (Nova Master, Great Tornado, Terra Firma, etc.) Quote Link to comment Share on other sites More sharing options...
Chu The Shooting star Posted October 27, 2022 Report Share Posted October 27, 2022 elementel hero burnsinitrix (its a boy now) attribute:fire type:warrior level:3 1200/900 this broiling, hot-headed, maraurder from down below in the volcanos here to stop crime with his feisty firey finisher, magma takedown eruption! look out baddies, here he comes!!!! Quote Link to comment Share on other sites More sharing options...
Baron-777 Posted October 28, 2022 Report Share Posted October 28, 2022 Given that Beau didn't really address the prompt, I'm gonna submit mine ok. Name: Elemental HERO Terra Firma EARTH/Level 8/ Warrior/Fusion/Effect ATK 2500/ DEF 2000 Materials: Elemental HERO Ocean + Elemental HERO Woodsman Effect: "Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able, and can only attack a face-up "Elemental HERO Terra Firma" you control. You can Tribute 1 face-up "Elemental HERO" (Quick Effect); this card gains ATK equal to the Tributed monster's ATK. until the End Phase. You can only use this effect of "Elemental HERO Terra Firma" once per turn." I didn't change too much. Just more updated for a slightly more modern age. Was a bit sad having to nerf the ATK absorption by making it once per turn. But given I made it a Quick Effect, I say it's an ok compromise. Next: Diabound Kernel Quote Link to comment Share on other sites More sharing options...
Xkira1994 Posted October 29, 2022 Report Share Posted October 29, 2022 Maxx c If your oponent special summons a monster or normal summons for second time During a turn, You can discard that card : Draw 1 card. During this turn if your oponent special summons a monster from the extra deck Draw 1 card more. During the end of a turn that this effect resolve if your oponent controls a special summoned monster or more than one normal summoned monster(s) that summoned During that turn, Draw 1 card more. You can activate this effect of maxx c once per turn only. Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted October 31, 2022 Report Share Posted October 31, 2022 On 10/27/2022 at 9:17 PM, Baron-777 said: Given that Beau didn't really address the prompt, I'm gonna submit mine ok. Name: Elemental HERO Terra Firma EARTH/Level 8/ Warrior/Fusion/Effect ATK 2500/ DEF 2000 Materials: Elemental HERO Ocean + Elemental HERO Woodsman Effect: "Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able, and can only attack a face-up "Elemental HERO Terra Firma" you control. You can Tribute 1 face-up "Elemental HERO" (Quick Effect); this card gains ATK equal to the Tributed monster's ATK. until the End Phase. You can only use this effect of "Elemental HERO Terra Firma" once per turn." I didn't change too much. Just more updated for a slightly more modern age. Was a bit sad having to nerf the ATK absorption by making it once per turn. But given I made it a Quick Effect, I say it's an ok compromise. Next: Diabound Kernel Diabound Kernel Level: 5 Fiend/Effect ATK: 2400 DEF: 1200 If an Attack is declared involving this card, it gains 600 ATK/DEF. (Quick Effect): You can target 1 Face-Up Monster your Opponent Controls; Until the end of this turn, that Monster cannot Attack or Activate it's Effects and it's ATK/DEF are reduced by this Card's Current ATK. You can only use this Effect of Diabound Kernel once per turn Next: The oft forgot Fusion portion of the Golden Lord's Arsenal, Seven Cities of the Golden Land and Eldlich the Mad Golden Lord. These cards deserve some attention as well as real improvement to make them more worth using. 1 Quote Link to comment Share on other sites More sharing options...
hello Broadway Posted November 2, 2022 Report Share Posted November 2, 2022 ok so the fusion remake is a bit of MTG inspired meme card, but the fusion spell is what you asked Eldlich the madder golden lord Lvl 10 Light/Fusion/Effect 1 "eldlich the golden lord" + 1 level 6 or higher zombie monster This cards name "eldlich the golden lord" on the field. This card can not be destroyed by battle or card effects. When you would activate a set trap card instead shuffle it into your deck and then reveal cards until you reveal a trap card; then activate it's effect ignoring any activation requirements. ATK: 3900 DEF: 3600 OK and the actual card Curse of the golden land continuous trap special summon this card as a normal monster (level 6 / light / 800 ATK / 2000 DEF) if you control a face up "Eldlich the golden lord" then immediately after this effect resolves you may fusion summon an "eldilch" monster using this card and one other face up card you control. The fusion summoned monster gains 1000 ATK and DEF. During the end phase you can banish this card from your graveyard; set 1 "eldlixer" spell or trap directly from your deck. you can only activate this effect of "curse of the golden land" once per turn. next: let's redesign human wave tactics, lets see if we can bring back this kind of unplayble jank to the modern era Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted November 4, 2022 Report Share Posted November 4, 2022 Human-Wave Tactics Continuous Trap Once per turn, during the End Phase, if 1 or more Level 3 or Lower Normal Monsters were destroyed by battle or card effect this turn: You can Special Summon a number of Level 3 or Lower Normal Monster from your Deck up to the number of ones that were destroyed. Changelog Mostly just changed some of the wording to make it easier to understand Increased the Level from 2 to 3. Next: an old but well-loved Zombie support card, Zombie Master! Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted November 5, 2022 Report Share Posted November 5, 2022 On 11/3/2022 at 9:19 PM, Card Game Necromancer said: Human-Wave Tactics Continuous Trap Once per turn, during the End Phase, if 1 or more Level 3 or Lower Normal Monsters were destroyed by battle or card effect this turn: You can Special Summon a number of Level 3 or Lower Normal Monster from your Deck up to the number of ones that were destroyed. Changelog Mostly just changed some of the wording to make it easier to understand Increased the Level from 2 to 3. Next: an old but well-loved Zombie support card, Zombie Master! Zombie Master DARK / Level 4 / Zombie / Effect ATK 1800 / DEF 0 If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Zombie Master" once per turn this way. Once per turn: You can send 1 monster from your hand or field to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon it to your field. Next: Pain Painter Quote Link to comment Share on other sites More sharing options...
hello Broadway Posted November 6, 2022 Report Share Posted November 6, 2022 ok so I got a wild idea for this Plaguespreader zombie level 2 Zombie tuner ok real card Agony painter LVL 3 Dark Zombie/Tuner you can banish 2 zombie monster from any GY if you do special summon this card (from your hand). This cards name on the field becomes "Plaguespreader Zombie". If you control, another face up zombie (quick effect) Target one other zombie monster you control, it becomes a level 3 and counts as 2 materials for the synchro summon of a zombie monster; if you do synchro summon a zombie monster using this card. If this card and a card with a level different then it's original level were used to summon a synchro monster that mentions "Plaguespreader Zombie" send a card an opponent controls to the graveyard or send the top 3 cards of the opponents deck tp the graveyard. If you control a card your opponent owns you can banish this card from your graveyard; when you do send 1 "Plaguespreader Zombie" from your deck to your GY. You can only activate this effect of "Agony Painter" once per turn. ATK 600 DEF 400 Does it work, maybe Next Card a bit of an issue of nerfing a card now Trap Dustshoot Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted November 9, 2022 Report Share Posted November 9, 2022 Trap Dust-Chute Normal Trap If your Opponent has 4 or more Cards in their hand: You can look at your opponent's Hand and if you do, you can target 1 Monster card in your Opponent's hand and add it to your Hand. You can only activate 1 Trap Dust-Chute per turn Next: How about we go for the Zombie World Searcher, Necroworld Banshee Quote Link to comment Share on other sites More sharing options...
hello Broadway Posted November 14, 2022 Report Share Posted November 14, 2022 Necroworld Banishee level 4 dark zombie 1800 ATK 200 DEF Once per turn if this card is your hand or graveyard (quick effect) you can banish this card and activate one "zombie world" from your deck or GY; if you do it gains the effect "you can (quick effect), you can target 2 zombie monsters in your opponents GY and shuffle them into their deck, the effects of any monster with the same name as the targeted cards can't be activated until the end of the turn. you can only activate this cards effect once per duel" You can only activate this effect of necroworld Banishee once per duel. it is quite powerful, but we also need some good ishizu tear counter cards Next card: revival jam Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted November 15, 2022 Report Share Posted November 15, 2022 While I agree we need Ishizu Tear Counters, probably best not to include that on a remake of a card and instead put that on an original card Revival Jam Attribute: Water Level: 4 Aqua/Effect ATK: 1500 DEF: 500 When this Monster is destroyed by battle or card effect and sent to the Graveyard: You can discard 1 Card from your Hand; Special Summon this Monster in Defense Position. Your Opponent cannot target Monsters you control for Attacks except Revival Jam. Changelog: Made it so it can be revived when destroyed by a Card Effect to reflect how it could revive even from Slifer's Effect. Altered its cost to both be more in line with the deck it was used in and be more costly Quickened when it comes back to make up for the higher cost of a discard rather than LP Worked in the Attack blocking effect into the card rather than making it a separate card Next: How about we go for Immortal Ruler and/or Jack-O-Bolan Quote Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted November 25, 2022 Report Share Posted November 25, 2022 Immortal Ruler/DARK/Zombie-Type Effect Monster/Level 4/1800 ATK/200 DEF Lore: Cannot be Special Summoned. You can reveal this card in your hand, then discard 1 Zombie monster; Special Summon 1 monster from your hand or Deck that mentions "Plaguespreader Zombie" or "Zombie World", then, you can increase its Level by 1. You can only use this effect of "Immortal Ruler" once per turn. You can Tribute this card, then target 1 "Zombie World" in your GY; add it to your hand. Changelog: Made its Attribute DARK to better fit with its previous life; as the Dark Ruler Ha Des. Now it can discard to get you Zombie World/Plaguespreader Zombie mentioning monsters. Because who doesn't like that? Ash. Ash doesn't that's who. Which is why it's balanced. ____________ Next Up: How bout we fix a Zombie in dire need of a glow-up, and I don't mean the Bloom: the titanic Daidara-Bocchi! Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted November 26, 2022 Report Share Posted November 26, 2022 Daidara-Bocchi Attribute: Earth Level: 10 Zombie/Effect ATK: 2900 DEF: 2500 You can tribute summon this Monster using only 1 Zombie Type monster on either side of the Field. This card gains 200 ATK for every other Zombie Monster you control. At the Start of either Player's Main Phase 1: If this Card is in your Graveyard; You can discard 1 Card; Special Summon this Monster from your Graveyard Changelog: Removed the Special Summoning Prevention Made it a Pseudo Kaiju but without giving your Opponent a Monster. Made its grave effect trigger on either turn and finally made its Grave Effect summon itself Next: How about the big, slow mess of a summoning condition for so little pay off that is Spirit of the Pharaoh Quote Link to comment Share on other sites More sharing options...
Baron-777 Posted November 28, 2022 Report Share Posted November 28, 2022 Tried to keep this lumbering oaf in the spirit (ha!) of its original card. Name: Spirit of the Pharaoh Level 6/LIGHT/Zombie/Effect ATK: 2500/ DEF 2000 Effect: Cannot be Normal Summon/Set. Must first be Special Summon by the effect of "The First Sarcophagus" or by discarding 2 or more "Sarcophagus" Spell or Trap cards. When Special Summoned this way; Special Summon 1, Level 3 or lower, Zombie monster from either player's GY for each "Sarcophagus" Spell or Trap discarded to Special Summon it, or if this card was Special Summoned by the effect of "The First Sarcophagus"; instead Special Summon up to 4, Level 3 or lower, Zombie monsters from your hand, Deck, or either player's GY. Next: Slot Machine, but you have to make it an effect monster. Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted November 29, 2022 Report Share Posted November 29, 2022 Slot Machine Attribute: Dark Level: 7 Machine/Effect ATK: 2300 DEF: 2000 If you activate the Coin Tossing Effect of a Machine Monster (Quick Effect): you can Special Summon this Monster from your Hand. If a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo any of them of your choice.) If this Monster is destroyed and sent to the Graveyard; You can add 1 Spell/Trap Card from your Deck to your Hand that has a Coin Tossing Effect. You can only use each effect of Slot Machine once per turn. Changelog: Switched its ATK and DEF to give it slightly better ATK Gave it a Summoning Effect related to some of Keith's cards Built in Second Coin Toss, meaning you can stack the effects for 3 shots at it. (Third Coin Toss?) Adding a Coin Toss card to hand if it's blown up or run over, even by your own effect. Next: How about Vampire Sucker, the first Zombie Link Monster in the game Quote Link to comment Share on other sites More sharing options...
John49WS1 Posted December 11, 2022 Report Share Posted December 11, 2022 Quote How about Vampire Sucker, the first Zombie Link Monster in the game "Vampire Sucker" Card Type: Link/Effect Monster Attribute: DARK ATK: 1600 Effect: 2 Zombie-Type Monsters (You can use Zombie-Type Monsters your opponent controls in the Extra Monster Zone) You can tribute Zombie-Type monsters your opponent controls for a Tribute Summon or for a card effect. You can only activate each of the following effects of "Vampire Sucker" once per turn: -Target 1 monster in either player's GY; Special Summon it to its owner field and if you do, if it wasn't a Zombie-Type monster, it becomes a Zombie-Type Monster. -Your opponent excavates cards from the top of their deck until they excavate a Monster Card and then, if that monster was on the top 3 cards of their deck, send all excavated cards from their deck to the GY and if you do, each player Special Summons monster from their GYs to the field equal to the number of cards excavated by this card's effect as Zombie-Type Monsters. If the Monster Card excavated by this card's effect wasn't at the top 3 cards of the Deck or no Monster Card was excavated, shuffle the excavated cards into their deck and they draw 1 card and you take damage equal to the number of cards excavated x200. Each time a Zombie-Type is Special Summoned from your opponent's GY, draw 1 card. Next: "Dotscaper" Quote Link to comment Share on other sites More sharing options...
Card Game Necromancer Posted December 16, 2022 Report Share Posted December 16, 2022 Not what I expected and not exactly formatted the best but thanks nonetheless Dotscaper Attribute: Earth Level: 1 Cyberse/Effect ATK: 100 DEF: 2100 If this card is sent from the field to the Graveyard as Link Material: You can Special Summon this card from your Graveyard. If this card is banished: you can Special Summon this Monster but place it on the bottom of the deck when it leaves the field. You can only use one effect of Dotscaper per turn and only once per turn. Changelog: Gave it 100 ATK. No real reason just felt like it. Made it's self-summon effects more conditional so they didn't need to be once per duel effects. they're no longer once per duel effects Next: Changshi, the Spiridao. Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted December 24, 2022 Report Share Posted December 24, 2022 On 12/15/2022 at 8:15 PM, Card Game Necromancer said: Next: Changshi, the Spiridao. Changshi, the Spiridao DARK / Level 6 / Zombie / Effect ATK 2000 / DEF 0 During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is sent from the hand or Deck to the GY, or is banished: You can Special Summon this card, but place it to the bottom of the Deck when it leaves the field. Next: Darklord Zerato (or any other Zera card) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.