Loleo Posted April 21, 2022 Report Share Posted April 21, 2022 Meklord Emperor Skiel level 1 WIND Machine/Effect 1100/2000 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Monster in an extra monster zone your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the GY; this card can attack your opponent directly this turn. Next: my boy Marshmallon Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted April 21, 2022 Report Share Posted April 21, 2022 (edited) 2 hours ago, Loleo said: Meklord Emperor Skiel level 1 WIND Machine/Effect 1100/2000 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Monster in an extra monster zone your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the GY; this card can attack your opponent directly this turn. Next: my boy Marshmallon Marshmallon LIGHT / Level 3 / Fairy / Effect ATK 300 / DEF 500 Cannot be destroyed by battle. At the start of the Battle Phase, you can target 1 monster your opponent controls; it must attack this card (if able). If this Defense Position card is targeted for an attack; inflict 1000 damage to your opponent. Next: Endymion, the Master Magician Edited April 21, 2022 by Blue Arcana Quote Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted July 15, 2022 Report Share Posted July 15, 2022 Endymion the Master Magician/DARK/Spellcaster-Type Effect Monster/Level 7/2700 ATK/1700 DEF Lore: You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from your field. If Summoned this way: Target 1 Spell in your GY; add that target to your hand, but unless you removed 6 or more Spell Counters from "Magical Citadel of Endymion" this turn, each player can only activate 1 card that was originally a Spell Card for the rest of the turn. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target. This is a Quick Effect, if you control "Magicial Citadel of Endymion" in your Field Zone. _________ Welp, Endymion's easier to summon, has a Gigantic Splight-level Spell lock it can initiate, and can even challenge the board at a faster clip. Hope it's worth running alongside that War-and-Peace-length wordnaught its Mighty Master evolution is at current. My pick for this next prompt is considered the worst card of its odd-but-easy-to-abuse-archetype, lets see if we can fix that now that it has a new chapter of its tale dropping in Darkwing Blast. Next Up: Soul-Devouring Bamboo Sword Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 15, 2022 Report Share Posted July 15, 2022 (edited) 3 hours ago, Black D'Sceptyr said: Next Up: Soul-Devouring Bamboo Sword (I have no idea what I'm doing with this one) Soul-Devouring Bamboo Sword Equip Spell Equip only to a monster equipped with a "Bamboo Sword" Equip Card with a different name. If the equipped monster inflicts battle damage to your opponent: Skip your opponent's next Draw Phase. If this card, or the equipped monster is destroyed: Skip your next Draw Phase. Made it an actual equip and a drawback effect, thats about it Next: Angel of Zera Edited July 15, 2022 by Blue Arcana Quote Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted July 19, 2022 Report Share Posted July 19, 2022 Angel of Zera (LIGHT) Level 8 [ Fairy / Synchro / Pendulum / Effect ] 1 Fairy Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for each of your opponent's banished cards. If this card is Synchro Summoned or Special Summoned (while banished) and you control "The Sanctuary in the Sky"; banish 1 card on the field. If this card is currently banished and you control "The Sanctuary in the Sky": You can banish all monsters you control (min.2); Special Summon this card, but banish it during the End Phase. You can use each effect of "Angel of Zera" only once per turn. ATK/2800 DEF/2300 Next: Treasure Map Quote Link to comment Share on other sites More sharing options...
KH911 Posted July 19, 2022 Report Share Posted July 19, 2022 Treasure Map Normal Trap Activate only in response to an effect that would remove this card from the field, negate it, draw 2 cards then discard 1, then set this card again. Next: Impenetrable Formation Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 19, 2022 Report Share Posted July 19, 2022 4 hours ago, KH911 said: Next: Impenetrable Formation Impenetrable Formation Continuous Spell The first time a Defense Position monster you control would be destroyed by battle, it is not destroyed. If all monsters you control are in face-up Defense Position, they cannot be destroyed by monster effects. Next Damage Condenser Quote Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted July 19, 2022 Report Share Posted July 19, 2022 Damage Condenser (TRAP) Normal Trap When you take damage from battle or your opponent's card effect: Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took. If the monster Summoned has 0 ATK; take damage to your LP equal to the damage you took when activating this card. If the ATK of the monster Summoned is equal to the amount of damage you took when activating this card; gain LP equal to that amount. Next: Monster Recovery 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 19, 2022 Report Share Posted July 19, 2022 (edited) 1 hour ago, Dramatic Crossroad said: Next: Monster Recovery Monster Recovery Quick-Play Spell Target 1 monster with a Level you control; shuffle any number of other cards from your hand or field into the Deck, also, after that, draw cards equal to the number of cards you shuffled into the Deck by this effect, then if any were monsters with the same or lower Level than that target, you can Special Summon all of them, but their effects are negated. (Might be slighty OP imo) Next: Monster Reincarnation Edited July 19, 2022 by Blue Arcana 1 Quote Link to comment Share on other sites More sharing options...
KH911 Posted July 20, 2022 Report Share Posted July 20, 2022 Monster Reincarnation Quick play spell Discard 1 card; special summon 1 monster from either GY. (Made it a quick play monster reborn for a cost, probably OP) Next: Skyscraper (elemental hero field spell) 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 20, 2022 Report Share Posted July 20, 2022 (edited) 7 hours ago, KH911 said: Next: Skyscraper (elemental hero field spell) Skyscraper Field Spell When this card is activated: You can add 1 "Elemental HERO" monster from your Deck to your hand. When a "HERO" monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your End Phase, you can target 1 "Polymerization" and 1 "HERO" monster in your GY; add them to your hand. Next: Exhausting Spell Edited July 20, 2022 by Blue Arcana 1 Quote Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted July 21, 2022 Report Share Posted July 21, 2022 Exhausting Spell (TRAP) Normal Trap Card Remove all Spell Counters from the field, then apply the following effects (in the order listed): Negate the effect(s) of a card if any Spell Counters were removed from it, until the End Phase (even if it leaves the field). Send a card to the GY if 3 or more Spell Counters were removed from it. If 10 or more Spell Counters were removed; draw 1 card for every 10 Spell Counters. NEXT: Blue-Eyes Shining Dragon needs help and lots of it (aside from the cool artwork) 1 Quote Link to comment Share on other sites More sharing options...
Loleo Posted July 21, 2022 Report Share Posted July 21, 2022 Blue-Eyes Shining Dragon LIGHT level 10 Dragon/Effect Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 "Eyes of Blue" monsters while you control "Blue-Eyes Ultimate Dragon". "Blue-Eyes" monsters you control Gain 200 ATK for each Dragon monster in your GY. Normal Dragon monsters you control cannot be destroyed by card effects. Next: Flamvell Baby Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 22, 2022 Report Share Posted July 22, 2022 On 7/21/2022 at 3:30 PM, Loleo said: Next: Flamvell Baby Flamvell Baby FIRE / Level 1 / Pyro / Tuner / Effect ATK 800 / DEF 200 If you control a FIRE monster with 200 DEF, except "Flamvell Baby", you can Special Summon this card (from your hand). If this card is sent from the field to the GY: You can target 1 "Flamvell" monster in your GY, except "Flamvell Baby"; add it to your hand. Next: Scarred Warrior 1 Quote Link to comment Share on other sites More sharing options...
Loleo Posted July 25, 2022 Report Share Posted July 25, 2022 Scarred Warrior Level 5 EARTH Warrior/Synchro/Effect Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, If this card would be destroyed by battle or card effects, it is not destroyed. If this card leaves the field by your opponent's card: You can Special Summon 2 "Scarred Warrior" from your Extra deck, but their original ATK becomes 1100 and they cannot activate their effects. Next: Rocket warrior 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 25, 2022 Report Share Posted July 25, 2022 15 hours ago, Loleo said: Next: Rocket warrior Rocket Warrior LIGHT / Level 4 / Warrior / Effect ATK 1500 / DEF 1300 Cannot be destroyed by battle, also you take no battle damage involving this card. If this card battles a monster: You can activate this effect; change that monster's ATK/DEF to 0 until the end of this turn. Next: Gearfried the Swordmaster 1 Quote Link to comment Share on other sites More sharing options...
KH911 Posted July 25, 2022 Report Share Posted July 25, 2022 Gearfried the Swordmaster Level 7 / Light / Warrior / Effect This card cannot be normal summoned/set. This card can only be special summoned by the effect of "Release Restraint". This attacking card is unaffected by your opponent's card effects. While this card is equipped with an equip card(s), it can attack a number of times up to the number of cards equipped to it, and inflicts piercing and double battle damage. ATK 2600 DEF 2200 Next, to make sure his restrained version is also viable: Gearfried the Iron Knight 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 26, 2022 Report Share Posted July 26, 2022 3 hours ago, KH911 said: Next, to make sure his restrained version is also viable: Gearfried the Iron Knight Gearfried the Iron Knight EARTH / Level 4 / Warrior / Effect ATK 1800 / DEF 1600 If this card is Normal or Special Summoned: You can target 1 Equip Spell in your GY; equip it to this card, but destroy it during the End Phase. During your Main Phase: You can activate this effect; you cannot attack with monsters for the rest of this turn, except Warrior monsters, also add 1 "Release Restraint" from your Deck or GY to your hand. Next: Release Restraint Quote Link to comment Share on other sites More sharing options...
Baron-777 Posted July 26, 2022 Report Share Posted July 26, 2022 Easy one here: Name: Release Restraint Normal Spell Effect: "Tribute 1 "Gearfried" monster; Special Summon 1, Level 7 or higher, "Gearfried" monster from your hand, Deck, or GY, then add 1 Equip Spell from your Deck to your hand and equip it to the monster Special Summoned by this effect. You can only activate 1 "Release Restraint" per turn." Next: Not sure if it's been done yet, but how about fixing Flame Swordsman (yes I know Blue Flame Swordsman fixed a lot of issues, but how about some love for the OG) 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 26, 2022 Report Share Posted July 26, 2022 16 hours ago, Baron-777 said: Next: Not sure if it's been done yet, but how about fixing Flame Swordsman (yes I know Blue Flame Swordsman fixed a lot of issues, but how about some love for the OG) Flame Swordsman FIRE / Level 5 / Warrior / Fusion / Effect 2 Warrior monsters ATK 1800 / DEF 1600 Gains ATK equal to the Levels of all monsters on the field x200. If this card destroys a monster by battle, or is destroyed by battle or card effect: You can add 1 FIRE Warrior monster from your Deck to your hand. Next Elemental Mistress Doriado Quote Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted July 27, 2022 Report Share Posted July 27, 2022 Elemental Mistress Doriado (LIGHT) [Spellcaster / Ritual / Effect ] Level:3 ATK/1200 DEF/1400 You can Ritual Summon this card with "Doriado's Blessing". This card's Attribute is also treated as WIND, WATER, FIRE, and EARTH while face-up on the field and in the GY. Once per turn (Quick Effect): You can send 4 cards from the top of your Deck to the GY; Increase this card's ATK by 700 and DEF by 650 for each different Attribute among any monsters sent, until the End Phase. If this Ritual Summoned card in its owner's control is destroyed by an opponent's card; You can add 1 "Doriado" card from your Deck to your hand (except "Elemental Mistress Doriado"). Next: Spiritual Light Art - Hijiri Quote Link to comment Share on other sites More sharing options...
Loleo Posted July 28, 2022 Report Share Posted July 28, 2022 (edited) Continuous Trap Unaffected by card effects except its own while you control a "Lyna" monster, or a LIGHT monster owned by your opponent. Once per turn, you can target 1 Banished monster: Your opponent can discard a Trap card to negate this effect, otherwise you can tribute a LIGHT or "Spirit Charmer" monster and Special Summon the targeted monster. During each End Phase: return 3 banished cards to their owners' deck or destroy this card. Next: Happy Lover Edited July 28, 2022 by Loleo Quote Link to comment Share on other sites More sharing options...
Arcadia warlic Posted July 28, 2022 Report Share Posted July 28, 2022 Mokey Mokey Lover (Fairy/Effect/LIGHT/Level 1/ATK 800/DEF 500) Effect: (This card is always treated as "Happy Lover", but it is still treated as a "Mokey Mokey" card) While this card is face-up on the field or in the GY, it is treated as a Normal Monster. During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can can Special Summon this card, but if you do, take 500 damage. Next: Mokey Mokey King 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 28, 2022 Report Share Posted July 28, 2022 5 hours ago, Arcadia warlic said: Next: Mokey Mokey King Mokey Mokey King LIGHT / Level 6 / Fairy / Fusion / Effect 3 x "Mokey Mokey" ATK 300 / DEF 100 If this card is Fusion Summoned: You can Special Summon as many "Mokey Mokey" monsters from your hand, Deck or GY. Gains 1000 ATK/DEF for each "Mokey Mokey" on the field and in the GYs. Once per turn (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. Next: Mokey Mokey Smackdown Quote Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted July 28, 2022 Report Share Posted July 28, 2022 Mokey Mokey Smackdown (Continuous Spell) While you control "Mokey Mokey", apply the following effect(s), according to the number of your monsters destroyed during this turn: 1 or more: The ATK of all "Mokey Mokey" you control becomes 3000. 2 or more: "Mokey Mokey" you control inflict piercing damage and cannot be destroyed by battle. 3 or more: "Mokey Mokey" you control cannot be targeted by your opponent's effect(s). 4 or more: "Mokey Mokey" you control are unaffected by your opponent's card effect(s). 5 or more: Battle Damage to your opponent's LP from a battle involving "Mokey Mokey" is doubled. Next: Gather Your Mind 1 Quote Link to comment Share on other sites More sharing options...
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