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shadowsapex

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Neos Wiseman

Level 10 LIGHT Spellcaster Fusion/Effect

"Elemental HERO Neos" + "Yubel"

Must be Fusion Summoned or Special Summoned by its own effect. Cannot be targeted or destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK or DEF of the monster it battled (whichever is higher), and you gain LP equal to the damage inflicted. (Quick-Effect): You can send this card from the field to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials. During the End Phase, if this card is in the GY: You can banish 2 Monsters with different names from your GY; Special Summon it.

ATK/3000 DEF/3000

 

Changes:

  • Now a Fusion Monster like it was in the anime
  • Cannot be targeted by card effects
  • Inflicts damage based on the higher stat, and gains LP for damage inflicted
  • Future Fusion Effect on Legs without the wait time
  • Special summoning effect from the Grave by banishing 2 Monsters from Graveyard with different names such as the ones you used to Fusion Summon a Monster

Next:

Fortissimo

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Fortissimo

Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK (even if this card leaves the field). During your Main Phase: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If you do not control a monster in the Extra Monster Zone, you can also use 1 monster in your Deck as Fusion Material. You can only use this effect of "Fortissimo" once per turn.

 

Changes

  • Boost becomes permanent
  • Fusion materials can be form hand and deck
  • Hard OPT to Fusion effect

Rainbow Dark Dragon

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[same stats, Attribute, etc...]
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 7 DARK monsters with different names from your field and/or GY, except "Rainbow Dark Dragon". There can only be 1 face-up "Rainbow Dark Dragon". Your opponent cannot Tribute this face-up card on the field, also they cannot target it with card effects. Once per turn (Quick Effect): You can activate 1 of these effects.
● Target 1 monster on the field; it gains 200 ATK for each of your banished DARK monsters.
● Target 1 face-up card on the field; until the End Phase, that target's effects are negated, also banish it when it leaves the field.
 
changes:
  • can be SS from GY
  • You can also banish monsters from the field to Summon it
  • Now it has "Darkest Diabolos" protection
  • 1-of-a-kind to avoid any kind of shenanigans
  • Altered the boost effect to be more practical because the og effect is stupid (you already banished your family and dreams to summon it) how are going to afford banishing smtg else for the boost smh
  • The last effect is there to make it worth its cost

Next: Darklord Marie

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Darklord Marie

Level 5 DARK Fairy/Effect

If you control no Monsters or the only Monsters you control are "Darklord" Monsters, you can Special Summon this card from your hand. This card can be treated as 2 Tributes for the Tribute Summon of a "Darklord" Monster. While this card is in your GY, if you gain LP or pay LP to activate the effect of a "Darklord" card: you can Special Summon 1 "Darklord" Monster from your GY, ignoring Summoning Conditions. You can only use this effect of "Darklord Marie" once per turn. At the start of each Main Phase, if this card is in your GY, gain 200 LP for each "Darklord" card in your GY.

ATK/1700 DEF/1200

 

Changes:

  • Darklord Version of Time Angel
  • Can now Special Summon "Darklord" Monsters from the GY if you gain LP or Pay LP to activate Darklord effects
  • Life Point Gain now available twice during each turn
  • Bigger Life Point gain.
Heroic Challenger - Warhammer

Or

Phantasmal Spiral Assault

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Heroic Challenger - Warhammer

Once per turn, if this card or a "Heoric Challenger" monster is Normal or Special Summoned: You can target 1 monster in your opponent's GY; equip it to this card (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK. If you use this card as a material for an Xyz Summon, you can treat this equiped card as the entire requirment. You can opnly use this effect of "Heroic Challenger - Warhammer" once per turn.

 

Changes:

  • Equip happens on summon like Vampire vamp for faster benefits
  • Turns it into a 1 card rank 6 to justify the Tribute
  • Dont know if heroic challenger can modulate levels but that kind of strategy makes this almost every xyz available for him
  • Hard OPT as always

Another cool artwork, bad effect (even worst in a decent deck) D/D/D Dragon King Pendragon

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D/D/D Dragon King Pendragon

DARK | Fiend / Effect / Link

Link - 3 | DL - D - DR | 2600

2+ Effect monsters

You can also Link Summon this card using 1 Dragon monster you control and 1+ Fiend monsters in your hand and/or field as materials. Once per turn (Quick Effect): You can target 1 face-up Spell/Trap on the field; destroy that target, and if you do, this card gains 300 ATK. You can send 1 "D/D" or "Dark Contract" card from your hand or field to the GY: Target 1 "D/D" monster in your GY; Special Summon that target to a Zone this card points to, but you cannot Special Summon monsters for the rest of this turn, except "D/D/D" monsters. You can only use this effect of "D/D/D Dragon King Pendragon" once per turn.

 

Changes:

  • It is a Link monster now, for obvious reasons
  • However I stayed faithful to the og summoning conditions, somehow, yet it made it much more easier to summon (Darkwurm)
  • Changed the backrow destruction to directly solve the "Dark Contract" life drain issue, and I made the boost permanent.
  • It has a new effect to give D/Ds the combo extender they deserve, with a little restriction cause we all know their GY shenanigans.

Next: Odd-Eyes Saber Dragon

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Odd-Eyes Saber Dragon

Level 7 LIGHT Dragon/Effect

You can send 1 Dragon Pendulum Monster from your hand, field, or Deck to the GY; Normal Summon this card without Tribute. If this card battles an opponent's Defense Position, inflict Piercing Battle Damage to your opponent. If this card destroys a Monster by battle, destroy 1 card on the field.

ATK/2800 DEF/2000

 

Changes:

  • Sends any Dragon Pendulum Monster to the GY (Hello, Darkwurm) to Normal Summon itself
  • Restricted to Normal Summoning to prevent abuse.
  • Inflicts Piercing Battle Damage because it has blades
  • destroys any card on the field instead of Monsters.
Next:

Phantasm Spiral Assault (remove win condition, because it's impractical).

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Phantasm Spiral Assault

Normal Trap Card

Lore: Target 1 "Phantasm Spiral Dragon" or 1 Level 8 Token you control; it is unaffected by other monster or Trap effects this turn, it can make an additional number of attacks during your next Battle Phase for each Equip Card equipped to it, also when it destroys 3 Effect Monsters your opponent controls by battle, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) or "Pacifis, the Phantasm City" you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.

 

BD'Switchlog

  • Apologies, Astral, but this is an Archetype centered around a Level 8 Normal Monster that does not inherently Summon the monster unless climbing conditions are met-the train for impracticality came, went and crashed into the River Rhine. 
  • That being said, here, have Monster/Trap immunity, and extra attacks based on the number of Equips you have to bring that end faster for turn II. 
  • Also it protects Pacifis in the GY too, since its the MAIN way your're fielding monsters without the Equip's help. 
  • And the effect also stretches to the Tokens, because why did it NOT DO THIS INITIALLY THIS IS SO MUCH EASIER FOR YOU TO DO

 

NEXT UP: 

 

Order to Charge

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Order to Charge

Quick-Play Spell Card

If you control no Effect Monsters, target 1 non-Effect Monster you control; immediately after this effect resolves, Tribute it, and if you do, destroy cards on the field equal to the number of Non-Effect Monsters you control or in your GY. During either player's Turn, except the turn this card was sent to the GY, you can shuffle this card into the deck; Special Summon 1 "Soldier Token" (Warrior/EARTH/Level 4/ATK 2000/DEF 0). You can only use this effect of "Order to Charge" once per turn.

 

Changes:

  • Can target non-Effect Monsters such as Gem-Knight Pearl
  • Destroys card based on number of non-Effect Monsters you control or in your GY
  • Summons Token by shuffling itself into deck to essentially reload, also can save you from OTKs at least for a little while.

Next:

Airknight Parshath

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You could have made it Normal Summonable without Tributes, too xD

 

Draghig, Malebranche of the Burning Abyss

DARK/Fiend/Effect

Level: 3

1100/900

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of either player's Deck.

 

 

A bit of fun by messing the opponent's next card draw.

 

 

Next:

Desert Protector

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Desert Protector
EARTH/Insect/Effect/Level 8/800 ATK/1000 DEF
If you control another Insect monster, you can Special Summon this card from your hand. You can only Special Summon "Desert Protector" once per turn this way. This card gains 300 ATK and DEF for each Spell and Trap Card on the field. If an Insect monster you control would leave the field, you can destroy this card instead.

 

Changelog: Not much. Gave it an inherent summoning condition.

Next Card: So, it's come to my attention that you've worked on a good deal of the Nordic monsters. But what about their S/T support? Gleipnir, the Fetters of Fenrir.

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Gleipnir, the Fetters of Fenrir
SPELL CARD
Add 1 "Nordic" monster from your Deck to your hand. You can banish this card from your GY, then target 1 face-up monster you control; Special Summon 1 "Nordic" monster from your Deck with the same Type as that target in face-up Defense Position. You can only use this effect of "Gleipnir, the Fetters of Fenrir" once per turn.
 
Changes:

  • It's a Spell
  • A new effect to swarm the field

Next: Machine King

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Machine King

Level 6 EARTH Machine/Effect

Gains 200 ATK for each Machine monster on the field. Machine Monsters your opponent controls cannot activate their effects. You can Tribute 1 Machine Monster you control or in your hand; Change the Battle Position of all Monsters your opponent controls to Attack Position, also they are treated as Machine Monsters until the End Phase.

ATK/2200 DEF/2000

 

Changes:

  • Bigger ATK Boost
  • One-Sided Floodgate against Machine Monsters
  • Final Attack Orders/One-Turn DNA Surgery
Next:

Chaos Form

(Because really, the requirements are way too specific)

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Chaos Form

Ritual Spell

This card can Ritual Summon any "Chaos" or "Black Luster Soldier" monster. You can also Tribute monsters you control or in your hand, or banish monsters from your GY with the same type as the monster being Ritual Summoned, whose Levels equal or exceed the Level of the monster being Ritual Summoned. You can only activate 1 "Chaos Form" per turn.

 

Agreed, so it's been loosened to give BLS yet another way to banish the Level 4 bois, and lets MBC actually be played using only the GY.

 

Speaking of which, Magician of Black Chaos.

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Magician of Black Chaos

You can Ritual Summon this card with "Black Magic Ritual". If this card is Ritual Summoned: You can target 1 Normal or Quick-Play Spell in your GY; apply that target's effect. You can only use this effect of "Magician of Black Chaos" once per turn. 

 

Changes:

  • Inspired in DMOC recovery with a darklord twist, considering pre prep this should be enough

 

Black Luster Soldier

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Black Luster Soldier

Level 8 EARTH Warrior Ritual/Effect

You can Ritual Summon this card with "Black Luster Ritual". If this card is Ritual Summoned, you can banish cards on the field and/or in the GY equal to the number of monsters Tributed to Ritual Summon this card. You can only use this effect of "Black Luster Soldier" once per turn. This card can make a second attack during each Battle Phase.

ATK/3000 DEF/2500

 

Changes:

  • A pseudo-Trishula that can banish 2 cards if you use the Knights
  • Can make a second attack during each Battle Phase, in reference of Envoy of Beginnings

Next:

Lancer Archfiend

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Lancer Archfiend
DARK/Fiend/Effect/Level 4/1600 ATK/1400 DEF
If an "Archfiend" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Main Phase, except the turn this card was sent to the GY, if you control a Level 5 or higher "Archfiend" monster: You can banish 1 other Fiend monster from your GY; Special Summon this card in Defense Position. You can only activate this effect of "Lancer Archfiend" once per turn.

Changelog: Holy crap, Koomy. I don't know why you made such a wordy text for this thing when all it does is make a single monster do piercing, and from what I read, in the anime, both times, Jack only uses it on Red Dragon Archfiend. So making this give Archfiends piercing was not hard.

 

Next Card: Alright. I tried to start this off, but I guess you all really don't want to do this.

But I'm insisting.

Remake any of the Nordic and/or Aesir support cards not already remade in this thread.

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For reference, the ones that have been done are

  • Guldfaxe
  • Tanngjostr
  • Tanngrisnir
  • Garmr
  • Dverg
  • Thor
  • Ljosalf
  • Tyr
  • Svartalf
  • Mimir
  • Valkyrie
  • Odin
  • Nordic Lights
  • Gleipnir
  • Odin's Eye
Loki, Lord of the Aesir

Level 10 DARK Spellcaster Synchro/Effect

1 "Nordic" Tuner + 2 or more non-Tuner Monsters

Cannot be targeted by your opponent's Card Effects. Once per turn, (Quick-Effect): If your opponent activates a card or effect during your turn; you can negate the activation, and if you do send it to the GY, and if you do that, and it was a monster Effect that was activated, Special Summon it, or if it was a Spell/Trap Card that was activated, Set it to your side of the field. During the End Phase, if this card in the GY during a duel "Loki, Lord of the Aesir" was Synchro Summoned; Special Summon it. If Summoned this way: Add 1 card from your GY to your hand.

ATK/3300 DEF/3000

 

Changes:

  • Requires only a Nordic Tuner as a Tuner
  • Can't be targeted by the opponent
  • Can negate anything during your turn and has non-destruction removal to deal with Hexproof Monsters
  • As a bonus allows you to use your opponent's cards against you
  • Can now indefinitely revive itself as long as you properly Synchro Summoned Loki during a duel
  • Allows you to recycle any card from your GY during the End Phase
Next:

Let's get this party started.

Mara of the Nordic Alfar

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Mara of the Nordic Alfar

DARK

Spellcaster/Tuner/Effect

2/1000/500

When using this card as Synchro Material for an "Aesir" monster, the other material(s) can be up to 2 "Nordic" monsters in your hand, or up to 1 "Nordic" monster in your Deck.
 

 

 - Unrestricted the hand effect

 - Gave you a benefit for making Loki with it (or any other Aesir, but idk how that's going to happen), but otherwise, it's just your average, everyday Spellcaster Tuner

 

Solemn Authority

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Solemn Authority

Counter Trap Card

 

Lore: Activate 1 of these effects.

• If a Spell/Trap or monster effect that targets a card(s) on the field is activated: Negate the activation, and if you do, destroy it, then the "Aesir" monster(s) you control with the highest ATK cannot be targeted by other card effects until your 2nd Standby Phase after activation.

• If a Spell/Trap is activated: Pay 1000 LP, OR pay 2500 LP if another Spell/Trap effect has been activated this turn, except that Spell/Trap Card and this card; negate the activation, and if you do, destroy it.

 

No BD'Switchlog this time. You knew this was coming for the only non-Counter Solemn card featuring that old coot.

 

YOU KNEW

 

just in case rules demand it though

  • oh look an even cheaper version of Spell-Shield Type-8 but it stops Spells/Traps and also effects that target
  • and also gives protection to your best "Aesir"
  • just in time for Pot of Desires players to throw their hands in the air and storm out of the studio
  • pity it cost 1000 to activate or 2500 if Spells/Traps were already activated.
  • wait aren't those the two LP payment values missing among the Solemn Counter Traps? silly me

 

anyways

 

N/C: Trading Places

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Oops!

Quick-Play Spell

Target 1 card you control: Destroy it. During the End Phase of the turn this card was activated, you can draw 1 card.

 

Changelog:

●Fast enough to matter

●Now a +0 if you use it on anything that floats, stacking up to more if you still run something like Supply Squad for whatever reason.

 

Crop Circles

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Crop Circles

Send any number of monsters from your hand or field to the GY; Special Summon any number "Alien" monsters from your Deck whose total Levels are equal or lower to the total Levels of the sent monsters. If this Set card leaves the field because of an opponent's card effect: Inflict 2000 damage to your opponent.

 

Changes:

  • Flexibility for the cost
  • The option for mass summoning is now present (thats why I left it as a trap)
  • The damage nonesense becomes a failsafe

Vampire Takeover

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Vampire Takeover

Normal Trap

If all monsters you control (min. 1) are Zombie, activate 1 "Vampire" Spell/Trap card from your Deck, except "Vampire Takeover". If the activated card was a Field Spell, you can Special Summon 1 "Vampire" monster from your GY. You can only activate 1 "Vampire Takeover" per turn.

 

- Field Spells? Nah, let's use EVERY SPELL/TRAP

 

Speaking of, Vampire Kingdom

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