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shadowsapex

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Chosen One

Choose 1 monster from your hand and 2 non-monsters from your Deck, your opponent randomly chooses 1 among them. If it is a monster, Special Summon it, ignoring its Summoning conditions and send the remaining cards to the GY. Otherwise send all the cards to the GY. You can only activate 1 "Chosen One" per turn.

 

  • It can now summon des gardius (specifically nomi monsters) like in the anime.
  • Can grab spells and traps from the deck for versatility not loosing too much advantage, but kept the monster part on hand due to horakthy and similars that could promote very unhealthy luck game states or ass winnings. at least you will have to search said boss if you want to play it that way.
  • Hard OPT for the fail-safe if you miss and prevent more dumping.

 

Infernal Dragon

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Infernal Dragon

DARK - Level 4 - Dragon/Effect - 2000/0

At the end of the Damage Step, if this card attacked: Destroy this card. If this card is sent from the field to the Graveyard, you can Tribute 1 monster: Special Summon this card from your Graveyard.

 

Changelog:

●Made it only suicide after its own attacks.

●It no longer misses timing, also it can proc off of being used as Tribute/Fusion/Synchro/Link fodder.

●It now Tributes for cost, making it synergize with Lair of Darkness and such.

 

Mask of Dispel

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Select Target1 face-up Spell Card on the field your opponent controls. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases Its effects on the field are negated and your opponent takes 500 damage each Standby Phase. When the selected card is removed from the field, destroy this card. When either card is removed from the field, send the other to the GY.

 

Axe of Despair

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Axe of Despair

Equip Spell

(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. If this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck, OR add this card to your hand. You can only add "Axe of Despair" to your hand with its own effect once per turn.

 

Now it ensues more fun times with "Lair of Darkness" :v

 

 

Next:

Underworld Egg Clutch

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Underworld Egg Clutch

Continuous Trap

If a Fish, Sea Serpent, or Aqua-Type monster you control is banished: You can add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand, also, if that monster was banished by its own effect; you can banish 1 card from your opponent's hand at random, until your next Draw Phase after this effect's activation.

 

Changelog:

●Continuous instead of Normal Trap, to help keep the plus going.

●No longer misses timing.

●Turns Skystarray and Airorca into Omega.

 

Poki Draco

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Poki Draco

If this card is Normal or Special Summoned: You can take 1 "Poki Draco" from your Deck and either send it to the GY or add it to your hand to your hand. If this card is sent to the GY: You Special Summon up to 2 other "Poki Draco" from your hand, and/or GY. You can only use this effect of "Poki Draco" once per turn.

 

Five-Headed Dragon

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Five-Headed Dragon

DARK
Dragon/Fusion/Effect

12/5000/5000

 

5 Dragon monsters

 

Must first be Fusion Summoned. This Fusion Summoned card is unaffected by FIRE, WATER, WIND, EARTH, and DARK monster effects, and cannot be destroyed by battle with those monsters. If this card would be destroyed, you can banish 1 of its Fusion Materials from the GY instead. You can only control 1 "Five-Headed Dragon".

 

Flute of Summoning Dragon

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[spoiler= Ninja]

Five-Headed Dragon

DARK - Level 12 - Dragon/Fusion/Effect - 5000/5000

5 Dragon-Type monsters

Cannot be destroyed by battle with or the effects of DARK, FIRE, WIND, WATER, or EARTH monsters. Cannot be targeted by card effects, except the effects of Dragon-Type monsters. During the End Phase of the turn this card was sent from the field to the Graveyard: You can Special Summon this card from your Graveyard.

 

Changelog:

●Made it a considerably better protected beater, with targeting protection from everything but dragons, abd destruction prevention being extended to effects.

●Let it revive itself at the end of any turn in which it died.

 

 

 

The Flute of Summoning Dragon

Quick-Play Spell

If you control a face-up "Lord of D.": Special Summon up to 2 Dragon-Type monsters from your hand. If this card is sent to the Graveyard after being activated on the field, select and activate 1 of the following effects:

●Return this card from your Graveyard to your hand during the End Phase.

●Banish this card from your Graveyard: Draw cards equal to the number of monsters Special Summoned using "The Flute of Summoning Dragon" this turn.

 

Changelog:

●It's a Quick-Play!

●You only need LoD to activate the card, not to resolve it.

●Neat, unique Graveyard effect.

 

Chthonian Emperor Dragon

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Cthonian Emperor Dragon (OCG: Hell Kaiser Dragon)

FIRE

Dragon/Gemini/Effect

6/2400/1500

This card is treated as a Normal Monster while face-up on the field or in the Graveyard, also its Level is treated as 3 while in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

~ You can target 1 Dragon monster in either player's GY; Equip it to this card. This card can attack twice during each Battle Phase while equipped with a monster this way.

If this card is sent from the field to the GY: Add 1 DARK Machine monster from your Deck to your hand.

 

I included the OCG name to give an understanding of what I wanted to accomplish, which was to make Hell Kaiser Dragon Hell Kaiser support. It can grab the new Cyberdarks out of the Grave on Gemini Summon and trigger their effects twice, and it can be equipped by the regular Cyberdarks and abused with the field to gain advantage for the deck. Plus, it opens Shrine as decent support for Cyberdarks, since it's a Normal when it hits the Grave.

 

VW Tiger Catapult

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hmm. 

 

VW-Tiger Catapult

LIGHT/Machine-Type Fusion Effect Monster/Level 6/2000 ATK/2100 DEF

Lore: "V-Tiger Jet" + "W-Wing Catapult"

Must first be Special Summoned (from the Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position, or if its battle position cannot be changed, return it to the hand instead. If this card is sent from the field to the GY: You can target 1 other Machine monster in your GY; banish that target and this card, and if you do, you can Special Summon 1 Level 4 LIGHT Machine monster from your Deck. If you banished 2 Fusion Monsters with this effect, you can Special Summon 1 "VWXYZ-Dragon Catapult Cannon" from your Extra Deck instead, ignoring its Summoning conditions.

 

BD'Switchups (thank you Draconus for this idea with your Changelogs)

  • Bounces the monsters whose battle position it cannot change (looking at you, Links.) 
  • Also, it's a Quick Effect so it can disrupt Link plays/attacks. 
  • Can be sent from the field, to Summon a material from the Deck-OR IF YOU BANISH 2 FUSION MONSTERS, THE BIG DADDY FUSION INSTEAD.
  • Hell, you might not even need the XYZ-Union lineup to get out VtoZ now-just Instant Fusion and a well-placed Panzer Dragon. 

 

NEXT UP: 

 

Mist Valley Executor (this is apparently the leader of the Mist Valley in the Allies of Justice in Duel Terminal, let's make it worthy of the title, shall we?)

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Mist Valley Executor

WIND - Level 5 - Thunder/Effect - 2100/1600

When this card is Normal or Special Summoned: Return all Spell/Trap Cards your opponent controls to their owner's hand. If a card(s) is sent from the field to a player's hand: You can add 1 "Mist Valley" card from your Deck to your hand, also, if 1 or more of the returned card(s) was a "Mist Valley" monster; you can Special Summon 1 Level 4 or lower "Mist Valley" monster from your hand or Graveyard.

 

No problem. Don't know why you can't just call it a changelog (literally logging your changes), but w/e. Speaking of . . .

Changelog:

●Effect now procs on Special Summon, because your opponent can never have any backrow ever.

●It's now a consistency boss like Zielgigas, searching for Mist Valley cards by making your plays. Also, if you're forced to bounce a slow archetype thing, you can toss out fodder.

 

Samsara Kaiser

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Samsara Kaiser

EARTH - Level 2 - Warrior/Effect - 200/100

When you Tribute Summon a monster by Tributing this card, return this card to your hand. You can reveal one Level 5 or higher monster from your hand: Special Summon this card. You can only Special Summon "Samsara Kaiser" this way once per turn. 

 

Changelog: 
Seems simple enough to just make it a free tribute summon. I dunno if that's enough, but w/e

 

Next up: F.A. Winners, because I want my current archetype to have fewer terrible cards

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F.A. Winners
Spell/Continuous
If you control a “F.A.” monster, this card cannot be destroyed by your opponent’s card effects, also it cannot be targeted by your opponent's card effects. When this card is activated, or your “F.A.” monster whose Level is at least 5 higher than it’s original Level battles an opponent’s monster and inflicts battle damage to them: You can banish 1 card from your hand, field or GY; increase the Levels of all other "F.A" monsters you control by the number of "F.A." monsters you control. You can only activate this effect of “F.A. Winners” once per turn. You can only control 1 "F.A. Winners". If this card leaves the field because of an opponent's card effect: Add 1 "F.A" card from your Deck or GY to your hand. If 3 of your “F.A” Field Spells with different names are currently banished, and were all banished by the effect of “F.A. Winners”, you win the Duel.

Changelog: Made it so it has more protection for itself, its effect also triggers upon activation, and the effect does something other than banishing and actually benefits the archetype as a reward for "winning" a heat. Plus, even if you lose it, you can get some recovery back.

Next Card: Raidraptor - Wild Vulture

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Raidraptor - Wild Vulture

DARK - Level 6 - Winged Beast/Effect - 1600/2000

During your Main Phase: You can tribute this card; Special Summon 2 "Raidraptor" monsters from your hand, deck, or GY with the same level. Their effects are negated. You can only activate this effect of "Raidraptor - Wild Vulture" once per turn. If you control a "Raidraptor" XYZ Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Wild Vulture" once per turn. 
 

Changelog: 
No longer has to have been summoned this turn.

Now can summon from deck.

Now can summon lvl 4 monsters.

Now negates the effects of the summoned monsters as a drawback for the above. 

Now can only be used/SS'd once per turn.
Now has an inherent SS condition.

 

Next: F.A. Overheat.

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F.A. Overheat
Trap/Normal
Special Summon 1 "F.A." monster from your hand or GY, and if you do, increase it’s Level by 3 until the end of this turn. If this Set card leaves the field because of an opponent's card effect: You can activate 1 "F.A. Winners" directly from your hand, Deck, or GY. During your Main Phase, except the turn this card was sent to the GY, if you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand, Deck or GY. You can only use this effect of “F.A. Overheat” once per turn.

Changelog: Got rid of the Summoning restriction, added the Grave as an additional place to Summon from, expanded upon the second effect, gave it a third effect that thematically ties into the previous remake I did.

Next Card: Elemental HERO Knospe

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Elemental HERO Knospe

EARTH - Level 3 - Warrior/Effect - 600/1000

If you control a face-up "HERO" monster, you can Special Summon this card from your hand or Graveyard (you can only Summon "Elemental HERO Knospe" from your Graveyard this way once per turn). If this card inflicts battle damage to your opponent, reduce this card's DEF by 100 and increase the ATK of all "Elemental HERO" monsters you control by 100. While you control a face-up "Elemental HERO" monster, this card cannot be targeted for your opponent's attacks or effects, also it can attack your opponent directly.

 

Changelog:

●It's a Warrior now, bless.

●Self-Summons for use as Dian/Fusion fodder.

●Buffs everybody, not just itself, on damage, so the effect actually has a use of some sort.

●Targeting effect immunity on top of its Solar Flare Dragon clause.

 

On the subject of bad manga E-HERO stuff:

Elemental HERO Poison Rose

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Elemental HERO Poison Rose
EARTH/Warrior/Effect/Level 6/1900 ATK/2000 DEF
Each time an "Elemental HERO" monster inflicts Battle Damage to your opponent: Increase the ATK of all "Elemental HERO" monsters by 200, and, if you do, reduce this card's DEF by 200. Your opponent can only target "Elemental HERO Poison Rose" for attacks, also "Elemental HERO" monsters you control cannot be targeted by your opponent's card effects. If this card was Special Summoned by the effect of "Rose Bud", it gains this effect.

● This card can attack your opponent directly.

 

Changelog: It's a Warrior, like Draconus' Knospe, it is no longer a stupid Nomi, and it's worth getting out now, especially via its Spell. Giving buffs and protection is always a good thing.

Next Card: Great Dezard

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I was just about to post my version of Poison Rose, but ah well.

 

Great Dezard

DARK

Spellcaster/Effect

4/1900/1300

 

If this card destroys a monster by battle: Banish it facedown, then apply effects to this card, based on the number of monsters this card has destroyed by battle:

1 or more: Unaffected by your opponent's Spell/Trap effects.

2 or more: During the Main Phase, you can Tribute this card; Special Summon 1 "Fushioh Richie" from your hand/Deck/GY.

 

 

Changelog:

  • A level 6 spellcaster with under 2k atk is not good right now. There were two ways to go about making it better, and I chose the Level 4 route.
  • The original negated Spell/Traps that targeted it, which I improved to outright immunity. Still affected by monsters, which lessens the impact of the immunity
  • The banish effect is to simulate the "soul drain" that the original was kind of attempting(I think?) to fuel the whole "DeZard becomes a Lich" thing.
  • Made Richie come out from anywhere.

Fushioh Richie (you can even fix the name if you want!)

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Nosferatu Lich

DARK - Level 7 - Zombie/Effect - 2600/2900

Must first be Special Summoned by the effect of "Great Dezard". You can flip this card into face-down Defense Position once per turn during your Main Phase. Unaffected by your opponent's Spell/Trap Effects. If this face-down card would be affected by your opponents Spell/Trap Effect: You may flip this card face-up. If this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your GY. If you control 2 or more Zombie-Type monsters, you can instead Special Summon 1 Level 4 or lower Zombie-Type monster from your deck. 

 

Changelog:
Fixed the stupid name.

It's now only semi-nomi

It's now completely immune to spell/trap, even when face down. 
It can now SS zombies from the deck if you already have some. 

 

Next: Qliphort Cephalopod

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Qliphort Cephalopod
EARTH/Machine/Pendulum/Effect/Level 7/2800 ATK/1000 DEF
Blue Scale 9 <-> Red Scale 9
Pendulum Effect: You can only Special Summon "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
Monster Effect: You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 face-up monster your opponent controls; take control of it until the End Phase, and if you do, take damage equal to half its original ATK. You can only activate this effect of "Qliphort Cephalopod" once per turn.

Changelog: Why the hell does a squid burn someone? Just have them grab something instead.

Next Card: Prometheus, King of the Shadows (bonus points if he now works with the Lair of Darkness stuff)
 

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[spoiler= Goddamn ninjas]

Fushioh Richie

DARK - Level 7 - Zombie/Effect - 2600/2900

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by the effect of a monster. Once per turn, during either player's turn, except during a turn this card was flipped face-up: You can flip this card into face-down Defense Position. This card is unaffected by the effects of Spell/Trap Cards. If this face-down card would leave the field by a card's effect: You can flip this card face-up; Negate that effect. When this card is Summoned or flipped face-up: You can Special Summon up to 1 Zombie-Type monster each from your hand, Deck, or Graveyard.

 

Changelog:

●Softened the restriction so it can come out with any appropriate monster effect.

●Its self-Book of Moon is now a Quick Effect, but it can't flip itself if it was flipped up that turn.

●Appropriately, has Dezard's buffed protection.

●Can negate removal effects that would go off while it's buried by popping up (it is an Immortal King, after all).

●Effect goes off when Summoned.

●Summon effect gives you one Zombie each from your hand, Deck, and Graveyard, turning this into a scarily effective swarm god.

 

 

 

Prometheus, King of the Shadows

DARK - Level 4 - Fiend/Effect - 1000/0

When this card is Normal or Special Summoned: You can banish 1 or more DARK monsters from your Graveyard and/or Tribute any number of other DARK monsters on the field; this card gains 600 ATK for each, until the End Phase.

 

Changelog:

●Stats turn it into an appropriate CCV target that can be recouped with Recurring Nightmare.

●Can now trigger on SS.

●Can eat fodder from the field.

●ATK buff improved to scale with loss in original ATK.

 

 

Elemental HERO Lady Heat

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Elemental HERO Lady Heat
FIRE/Warrior/Effect/Level 4/1300 ATK/1000 DEF
If this card is Normal or Special Summoned: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control and in your GY. During your Main Phase: You can Fusion Summon 1 "HERO" Fusion Monster by banishing this face-up card you control and "HERO" monsters from your hand or field as Fusion Materials. You can only activate this effect of "Elemental HERO Lady Heat" once per turn.

 

Changelog: Well, she's got the same ATK as Hunting Hound, so I decided to make her into one.

 

Next Card: Lich Lord, King of the Underworld (same as Prometheus: try to make him fit the new Lair of Darkness stuff if you want).

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Lich Lord, King of the Lair (retrain mode GO)

DARK
Zombie/Effect

6/2400/1200

You can Tribute 1 DARK monster: Special Summon this card from your hand. If a DARK monster is Tributed and sent to the Graveyard: you can target that monster; Special Summon it, but its effects on the field and in the GY are negated until the end of the next turn. If this card is Tributed and sent to the GY: Add it to your hand. You can only use each effect of "Lich Lord, King of the Lair" once per turn.

 

Didn't bold because I basically rewrote the whole effect from the ground up.

 

  • King of the Lair because it's a Lair of Darkness.
  • Tribute Summon restriction becomes a Special Summon effect.
  • Steals Tributed monsters as opposed to just recycling itself when it's Tributed.
  • HOPT to stop Tribute loops.

 

The First Sarcophagus

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The First Sarcophagus

Continuous Trap

During each of your End Phases, place 1 "The Second Sarcophagus" from your hand, Deck, or Graveyard on your field, or, if you already control "The Second Sarcophagus", you can place "The Third Sarcophagus", instead. If you control this card and both of the named cards, you can send 1 each of all 3 to your Graveyard: Special Summon 1 "Spirit of the Pharaoh" from your hand, Deck, or Graveyard. If you control "The Second Sarcophagus", you can draw 1 card during your opponent's Draw Phase. If you control "The Third Sarcophagus", Zombie-Type monsters in your Graveyard are treated as Normal monsters.

 

Changelog:

●Changed the way the placing works, ever so slightly, and let you place from the Graveyard.

●Made it not kill everything if any one Sarcophagus dies.

●Made Summoning the Spirit optional.

●Gave it effects onboard that help you get to doing things.

 

The Second Sarcophagus

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The First Sarcophagus

Once per turn, during the End Phase: You can place 1 "The Second Sarcophagus" or The Third Sarcophagus" from your hand or Deck to your Spell/Trap Zone. Other face-up Sarcohphagus cards you control cannot be targeted or destroyed by card effects. You can send 3 "Sarcophagus" cards you control with different names to the GY; destroy as many cards on the field as possible, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.

 

  • Places the cards during either EP not only your opponent, allowing the Pharaoh's summon earlier
  • Protection 
  • No more self destruction, this is on the asumption the other sarcs still do somthing else while on the field
  • Nuke effect activated at will in order to secure the pharaoh's arrival

Honestly this was very tricky since this series (not even archetype) of cards does nothing, to do a proper reconstruction all the cards form the sarcs to the pharaoh themselves need a remake.

 

An anime favorite Card of Sanctity

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