Darj Posted February 17, 2017 Report Share Posted February 17, 2017 I thought allowing Tricorn to also Summon the other horses straight from the Extra Deck would be a go-to improvement; oh well xD C5: Chaos Chimera DragonAttribute: DARKType: Dragon/Xyz/EffectRank: 6ATK: 0DEF: 03 or more Level 6 monstersThis card gains 1200 ATK for each Xyz Material attached to it. Unaffected by your opponent's card effects during the Battle Phase. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack once again in a row. Once per turn: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material. If this card has a "Number" Xyz Monster attached to it as Xyz Material, it gains this effect:● Cannot be targeted or destroyed by your opponent's card effects. Next:X-Saber Souza Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted February 17, 2017 Report Share Posted February 17, 2017 X-Saber SouzaLevel 7EARTHWarrior/Synchro/Effect2500/16001 Tuner + 1 or more non-Tuner "X-Saber" monsters.You can Tribute 1 "X-Saber" monster, then choose 1 of the following effects; This card gains that effect until the end of your opponent's next turn.At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.This card is unaffected by spell/trap effects and monster effects of monsters whose original level is equal to or lower than this card's Made its protection actually relevant (though with a bypass condition), and made it grant itself effects until the end of your opponent's turn, so it's not vulnerable then. Next: X-Saber Wayne Quote Link to comment Share on other sites More sharing options...
Tojin Posted February 18, 2017 Report Share Posted February 18, 2017 X-Saber WayneLevel 5EARTHWarrior/Synchro/Effect2300/4001 Tuner + 1 or more non-TunersWhen this card is Synchro Summoned, you can Special Summon 1 "X-Saber" monster from your hand. There are, what, 3 X-Sabers that are targets for his original effect? This makes Wayne a bit better for the archetype. Also 2100 ATK is pretty meh IMO. Next: XX-Saber Gottoms Quote Link to comment Share on other sites More sharing options...
Krashkube Posted February 18, 2017 Report Share Posted February 18, 2017 XX-Saber GottomsEARTH | Beast-Warrior | Level 9 | Synchro | Effect1 Tuner + 1 or more EARTH monstersOnce per turn, during either player's turn, you can Tribute 1 "X-Saber" monster you control to discard 1 random card from your opponent's hand.3100/2600 Changed his effect to a quick effect and made it once per turn, not much else to say really. Constellar Ptolemy M7 Quote Link to comment Share on other sites More sharing options...
Darj Posted February 18, 2017 Report Share Posted February 18, 2017 IDK, I would prefer the lack of OPT over a quick effect.Ptolemy M7 isn't a card that need much improvement IMO so I will just let it bounce/add Spell/Traps, too. Constellar Ptolemy M7Attribute: LIGHTType: Machine/Xyz/EffectRank: 6ATK: 2700DEF: 20002 Level 6 monstersYou can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field or in either player's Graveyard; return that target to the hand. Next:Lightray Gearfried Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted February 18, 2017 Report Share Posted February 18, 2017 Lightray GearfriedLevel 8LIGHTWarrior/Effect2800/2200Cannot be Normal Summoned/Set. Must first be Special Summoned (from your had) by having 5 or more LIGHT monsters with different names from your Graveyard. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can banish 1 LIGHT monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be LIGHT to activate this effect. Made it only rely on light, not warriors, made it revivable, and made it hit effects as well as activations. Next: X-Saber Anu Piranha Quote Link to comment Share on other sites More sharing options...
Darj Posted February 18, 2017 Report Share Posted February 18, 2017 X-Saber Anu PiranhaAttribute: EARTHType: Warrior/EffectLevel: 4ATK: 1900DEF: 1800A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies. Yeah, as the only X-Saber Normal Monster, it fills a niche in its archetype (e.g. target for Rescue Rabbit and Unexpected Dai), so IMO it should remain as a Normal. So, they only things left to improve are the stats. Next:Jurrac Titano Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted February 18, 2017 Report Share Posted February 18, 2017 Jurrac TitanoLevel 9FIREDinosaur/EffectCannot be targeted by Trap or Monster effects. Once per turn, during either player's turn: You can banish 1 "Jurrac" monster with 1700 or less ATK from your Graveyard; This card gains 1000 ATK until the End Phase. If this monster destroys a monster by battle, and you have activated this monster's effect this turn, target 1 monster your opponent controls: You may destroy it. Gave it a destruction effect, now it can be SS'd, and its atk gain is now a quick effect Next: Jurrac Meteor Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 5, 2017 Report Share Posted March 5, 2017 Jurrac MeteorLevel 10 | FIRE | Dinosaur | Synchro | Effect2800/20001 "Jurrac" Tuner + 1 or more non-Tuner Dinosaur-Type monstersIf this card is Synchro Summoned: You can destroy all other cards on the field, and if you do, you can Special Summon 1 Tuner Monster from your Graveyard. ===You have the option of field wiping now, as opposed to it blowing up everything you have. Also made summon conditions a lot easier to pull off, because Jurracs really do not have the luxury of keeping 3 monsters on board for this, just for it to blow up and make you go - 3+. tl;dr, it's a 2 mat that doesn't blow up when you summon it (or not automatically; see Black Rose Dragon, and not nuking self).=== Raidraptor - Final Fortress Falcon(Go watch ARC-V 145 or see TCG if you don't know what this does already; needless to say people are disappointed at it.) Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted March 6, 2017 Report Share Posted March 6, 2017 Raidraptor - Final Fortress FalconRank 12DARKWinged Beast/Xyz/Effect3800/28003 Level 12 Winged Beast type monstersWhen this card is Xyz summoned, it gains ATK equal to the ATK of one "Raidraptor" non-Xyz monster attached to it as an Xyz Material. This card is unaffected by the effects of monsters with lower original level or rank than any "Raidraptor" monster attached to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card; return all of your banished "Raidraptor" monsters to the graveyard. At the end of the damage step, if a "Raidraptor" monster you control attacked: You can detach all Xyz Materials from this card; this turn, for each "Raidraptor" Xyz Monster you banish from your Graveyard, that attacking "Raidraptor" monster can make another attack in a row. That monster can attack directly no more than twice with this effect. When this card is destroyed by your opponent's card (by battle or effect), you may target 1 "Raidraptor" Xyz monster in your Graveyard: Special Summon it. Alright, what is changed: It has protection now, it floats now, it can add (no more than two) extra direct attacks, and it has a gimmicky attack boost effect based on the giant mecha this clearly is (Neo Zeong) Next: Raidraptor - Skull Eagle Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted March 6, 2017 Report Share Posted March 6, 2017 Raidraptor - Skull EagleDARK - Level 3 - Winged Beast/Effect - 1000/500If you control a face-up "Raidraptor" monster, except "Raidraptor - Skull Eagle", you can Special Summon this monster from your hand with its effects negated (you can only Summon 1 "Raidraptor - Skull Eagle" this way per turn). When this monster is Normal or Special Summoned, you can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand. If this card is detached from an Xyz monster to activate its effect, you can: Target 1 "Raidraptor" monster in your Graveyard; Special Summon that target. You can only activate this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz monster Summoned using this monster as Material gains the following effect: ●When it is Summoned: it gains 600 ATK. In order: ●Let it self-SS so you're not wasting a turn with a 1000 ATK monster to run over●Let it RUM search so Fiend Eagle can become a Force Strix/Rise Falcon●Instead of recouping resources to the hand, it just straight-up revives a bird for things. It also doesn't need to go to the Graveyard anymore, and it doesn't need to banish itself if you happen to be hammy enough to be going into Satellite Cannon Falcon on a regular basis. ●Made the ATK boost work on Rank-Up. ●Made the ATK boost not suck so hard. Watch Dog Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted March 15, 2017 Report Share Posted March 15, 2017 Watch DogLevel 1FIREPyro/Effect0/0If this card was Normal Summoned this turn: You can tribute it; set 1 Continuous Spell or Trap Card directly from your deck. You can only use this effect of "Watch Dog" once per turn. I'm not really sure what this card wants to do, so I changed it from a discard to saccing itself (so it doesn't leave a 0/0 in atk mode for your opponent to mess with), and let it grab continuous traps as well. Also removed the SS restriction. Next: B.E.S. Tetran Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted March 28, 2017 Report Share Posted March 28, 2017 B.E.S. TetranWIND - Level 6 - Machine/Effect - 1800/2300When this monster is Normal or Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this monster battles your opponent's monster, remove 1 counter from this card. If you cannot, destroy this monster. Once per turn, during either player's turn, you can remove 1 counter from this card to target 1 Spell/Trap Card on the field and destroy it. Summon Cloud Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted March 28, 2017 Report Share Posted March 28, 2017 Summon CloudSpellContinuousOnce per turn, during your Main Phase, if you don't control any monsters or the only monsters you control are "Cloudian" monsters, you can special summon 1 Level 4 or lower "Cloudian" monster from your hand or Graveyard. If you special summon a monster with this effect: You may place 1 Fog Counter on it. Now lets you swarm, now doesn't kill itself, and now lets you get a few more fog counters Next: Cloudian - Eye of the Typhoon Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted March 28, 2017 Report Share Posted March 28, 2017 Cloudian - Eye of the TyphoonWATER - Level 8 - Fairy/Effect - 3000/1000When this monster is Normal or Special Summoned, place 1 Fog Counter on every "Cloudian" card on the field for every "Cloudian" card you control. Monsters you control with 4 or more Fog Counters inflict doubled piercing Battle Damage. If this monster attacks, change the battle positions of all monsters on the field, except "Cloudian" monsters. If this monster is in face-up Defense Position, destroy this card. Put it in-theme, and made it a worthwhile boss in Fog Counter Cloudians. Cloudian - Storm Dragon Quote Link to comment Share on other sites More sharing options...
Darj Posted March 29, 2017 Report Share Posted March 29, 2017 Cloudian - Storm DragonAttribute: WATERType: Fairy/EffectLevel: 4ATK: 1700DEF: 0Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 1 "Cloudian" monster from your Graveyard and cannot be Special Summoned by other ways. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can place 1 Fog Counter on all monsters on the field. Changes are a higher ATK, updated card text, and improved summoning condition and counter-placing effect. Next:Evilswarm Coppelia Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted March 29, 2017 Report Share Posted March 29, 2017 Evilswarm CoppeliaLevel 6DARKMachine/EffectWhen this tribute summoned card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target. While you control the targeted monster, you may tribute summon this card in your Graveyard using that monster as a tribute. Removed the SS restriction, but now it only gets its effect while tribute summoned. Removed the time limit on the mind control, and let you tribute the controlled monster to get Coppelia back. Next: Cloudian - Acid Cloud Quote Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted March 29, 2017 Report Share Posted March 29, 2017 Cloudian - Acid Cloud✪✪✪✪WATERFairy / EffectThis card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from anywhere on the field to destroy 1 Spell or Trap Card.1000 ATK / 0 DEF Next: Ambulanceroid Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted March 30, 2017 Report Share Posted March 30, 2017 AmbulanceroidLevel 3EARTHMachine/EffectWhen a "roid" monster is added to your hand except during your draw phase, you can Special Summon that monster. Now it lets you get summons through searches! I dunno if roids have any... Next: Cloudian - Poison Cloud Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted March 30, 2017 Report Share Posted March 30, 2017 Cloudian - Poison CloudWATER - Level 3 - Fiend/Effect - 0/1000If this monster is Normal or Special Summoned, place 1 Fog Counter on every face-up "Cloudian" monster you control. If this monster is destroyed by battle or the effect of a monster, destroy the monster that destroyed it and inflict 800 damage to your opponent. You can banish this card from your Graveyard during your Standby Phase. If this card is banished, add 1 "Cloudian" card, or a card that includes "Cloudian" or "Fog Counter" in its card text, from your Deck to your hand. Consistency! Also, its effect is worded the way it is so banishing it for Storm Dragon is super-plus. Cloudian Squall Quote Link to comment Share on other sites More sharing options...
Tojin Posted March 30, 2017 Report Share Posted March 30, 2017 Cloudian SquallContinuous SpellWhen this card is activated, you can Normal Summon 1 "Cloudian" monster from your hand in addition to your Normal Summon/Set. During each of your Standby Phases, place 1 Fog Counter on every face-up monster. Cloudian - Nimbusman Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted March 30, 2017 Report Share Posted March 30, 2017 Cloudian - NimbusmanLevel 5WATERFairy/Effect1500/1000This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. You may banish this card from your Graveyard and target 1 "Cloudian" monster you control, except "Cloudian - Nimbusman"; That monster gains 500 ATK for each Fog Counter on the field and inflicts piercing battle damage until the end phase. Slightly stronger and can now self-banish to give its effect to another cloudian for a turn! Next: Cloudian - Turbulence Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted April 16, 2017 Report Share Posted April 16, 2017 Cloudian - Turbulence WATER - Level 4 - Fairy/Effect - 1600/0Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this monster is Normal or Special Summoned, place 1 Fog Counter on this card for each face-up "Cloudian" card on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your hand, Deck, or either player's Graveyard, and if you do, you can place 1 Fog Counter on a face-up monster on the field, except "Cloudian - Turbulence". RANK 1 TURBO IS LIVE, CLOUDIAN NEW META Raging Cloudian (good f**king luck) Quote Link to comment Share on other sites More sharing options...
Darj Posted April 16, 2017 Report Share Posted April 16, 2017 Raging CloudianTrap CardType: NormalIf a "Cloudian" monster(s) you control is destroyed by a card effect: Special Summon those monsters in Attack Position, and if you do, Special Summon from your hand, Deck, or either player's Graveyard, 1 "Cloudian" monster with the same Level as 1 of those monsters, and if you do that, place 1 Fog Counter on all monsters on the field. Monsters Special Summoned by this effect cannot be changed to Defense Position by a card effect. Next:Shaddoll Hound Quote Link to comment Share on other sites More sharing options...
CuriousHeartless Posted April 29, 2017 Report Share Posted April 29, 2017 Not certain here, maybe overbalanced into broken. But it's an attempt. Shaddoll HoundDARK - Level 4 - Spellcaster/Flip/Effect - 1600/900FLIP: You can target 1 "Shaddoll" Monster and/or 1 "Shaddoll" Spell/Trap card in your Graveyard; add those targets to your hand. You cannot play the targets or card with the same name as them this turn. If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn. Instead of grabbing 1 card it can now grab a monster and/or a spell/trap giving card advantage. It does have a new drawback of having to wait a turn...but if it's flipped on your opponent's turn that doesn't matter any. The position change can now make things face-down so you can turn a used Shaddoll face-down and get its flip effect again. Next: Wavering Eyes Quote Link to comment Share on other sites More sharing options...
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