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[DNCG + TCG] Kai's Juice - Xyz Turbo


VCR_CAT

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Monsters

Star Destroyer x2

Exodius x1

Dogoran x3

Gadarla x1

Gameciel x1

Radian x3

Kumongous x1

Schwarzschild x3

Gagaga Magician x3

Lord Gaia the Fierce Knight x2

 

Spells and Traps

Kyoutou Waterfront x3

Terraforming x2

Tade-In x3

Mystical Space Typhoon x3

Disrupted Kaiju Dream x3

Kaiju Capture Mission x2

Ojama Trio x2

Call of the Haunted x2

 

Extra Deck

Red-Eyes Flare Metal Dragon x1

Number 11 x2

Mecha Phantom Beast Dracossack x1

Number 107 x1

Number 62 x1

Number 38 x1

Felgrand x2

Number 23 x1

Galaxy-Eyes Full Armor x1

Hieratic Sun Dragon Overlord x1

Number 81 x1

Number 35 x1

Gustav Max x1

 

[spoiler=TCG Build]

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Differences:

- No Lord Gaia or Number 38 or other R10's. Instead; 2 Gustavs, Castel, and 101.

- 2 Exodius's and 5 level 7 Kaijus

 

 

 

So, there's a LOT you can do with Kaijus that I never realized before. Like, a LOT a lot. I'm only scratching the surface with the possibilities. This time around, I focused on a regular Kaiju deck, but with many twists. I eschewed the Ninja engine because screw that, and instead added those generics that you can summon easily. After a few tests, I must say: Big Eye plays are WAY better than Remove Brainwashing. The combos can get crazy and it's actually a really fun deck to play!

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I see 2 Star Destroyers in the image, yet 3 are listed. Mind fixing that please?

 

Aside from that, any particular reason why you're using cards like Fusilier and Schwarzschild? They seem like an odd choice.

 

Fix'd

 

Also, this is why:

 

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The play: Give them a level 8 Kaiju. SS Schwarzchild, SS your own Level 7 Kaiju, Normal Summon Fusilier, go into Big Eye, steal their level 8 Kaiju, use it to overlay. Plays like that.

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Just tested this deck on ygopro, and lol . . . . haven't lose (yet?) good job there!

 

Simple suggestions from me:

> Take out Fusilier and put Gagaga Magician. it's easier and it can morph into L7/8 (depends with your hand atm), of course it's easily disrupted by Breakthrough and friends, but the good thing is that it isn't limited only to L7 but also L8.

> Maybe try Exodius? Level 10 + Star Destroyer = R10 (Dora)? After a few test, you run out of Kaiju easily (thx to Waterfront and the Disrupted Dream, bring out monsters from the Deck fast enough), and Exodius fits its role, for R10 mat and recycle your Godzilla monsters. So you wont run out of target (Kaiju) from Deck.

 

That's it . . . im thinking of putting Grinder Golem so you can make plays even on 1st turn, but not sure, i think the card is bad and doesn't fit here.

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Just tested this deck on ygopro, and lol . . . . haven't lose (yet?) good job there!

 

Simple suggestions from me:

> Take out Fusilier and put Gagaga Magician. it's easier and it can morph into L7/8 (depends with your hand atm), of course it's easily disrupted by Breakthrough and friends, but the good thing is that it isn't limited only to L7 but also L8.

> Maybe try Exodius? Level 10 + Star Destroyer = R10 (Dora)? After a few test, you run out of Kaiju easily (thx to Waterfront and the Disrupted Dream, bring out monsters from the Deck fast enough), and Exodius fits its role, for R10 mat and recycle your Godzilla monsters. So you wont run out of target (Kaiju) from Deck.

 

That's it . . . im thinking of putting Grinder Golem so you can make plays even on 1st turn, but not sure, i think the card is bad and doesn't fit here.

 

Exodius is a good idea; because I noticed the same strain on monster numbers. Gagaga Magician was also a fantastic idea because of the versatility. Other changes included:

 

  • Fusilier removed; Gagaga Magician replaces
  • -1 Kumongous; +1 Exodius
  • -1 Gadarla; +1 Gameciel
  • -3 Forbidden Chalice; -1 Capture Mission
  • +2 Ojama Trio (to work with Dream and other plays; curbing moments when the opponent doesn't have monsters)
  • +2 Call of the Haunted (extending plays; no Kaijus have Summon restrictions)
  • Removed Number 74, a Number 38, and Sea Castle
  • Added Number 81, Number 35, and Gustav Max
  • TCG build added in spoilers
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Silent Wobby to ensure you always have something to tribute? Plus it heals you. But it's kinda inconsistent.

Other than that the build looks fairly solid. It might be worth trying to tech a tuner in there for synchro options, but that may be an idea for another day.

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Consistency aside, the problem with Silent Wobby is that it's level 4; and I do take into account what would happen in worst-case scenarios. The thing is, I'd probably be running as many Wobbies as I do Ojama Trios; and Ojama Trio has more application beyond tributes or targets to nuke with Dream; it clogs the opponent's field and helps prevent plays, and there's a smaller chance of it being used against me for my opponent's benefit (Wobby is a level 4, which is far more usable for most decks than an Ojama token).

 

Also, besides the application above, it's just a blatant -1 and already I'm noticing that this deck can be easy to overextend with if you're not careful.

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