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[TCG] Shaddoll


Βyakuya

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x3 Back Jack

x1 DAD
x1 Glow Up Bulb

x2 Kuribandit

x1 Math

x1 Pero Pero Cerperus

x2 Shaddoll Beast

x2 Shaddoll Dragon

x2 Shaddoll Falco

x2 Shaddoll Hedgehog

x3 Shaddoll Squamata

 

x1 Allure

x1 El Shaddoll Fusion

x1 Foolish Burial

x1 Instant Fusion

x2 Magical Spring

x3 Shaddoll Fusion

x1 Soul Charge

 

x2 Ferret Flames

x1 Jar of Avarice

x1 Shaddoll Core

x3 Sinister Shadow Games

x2 Time-Space Trap Hole

x1 Vanity's Emptiness

 

 

Inspired by another Shaddoll deck that was posted here a while ago (not you Winter). This deck is more fitted for a defensive playstyle, that works by countering the metagame in many ways while retaining good +s by filtering the Deck. Spring shuts off Pepe /Magicians, and triggers Shaddolls/sends Glow Up and Pero. Ferret Flames/Time Space work with Jack to shut off Kozmo fields. Ferret works best with Soul Charge and Instant Fuse, so that my life goes down to maximize the usefulness of Ferret's spin effect. The deck filters out pretty quick, that I normally go below 15 cards in deck after the 6-8th turn. Jar might be a slow option at first, but it gets back many useful cards, used Extra staples, and paves way for DAD. Jack makes Avarice far better.

 

Overall it can handle its own against the meta, but it's very dependent on an opening hand. A bad one or moderate one can make a slow start against a very fast Pepe. Yet it can still retain some floaty shenanigans like before.

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Savagery

 

I really think you should maxx out on Instant and 2 nodens tho

 

Maxx C is something I want to try out if I feel like I'll face against the metagame often. But I can see it will save my bacon against OTKs since opp may not want to mess with a + heavy Shaddoll field. I'll try to fit some in here and there.

 

I'm pretty tight on Extra Deck space though. I could run 2 Nordens, but 1 is functioning fine enough for me. If you have any ideas how to fix the Extra/mai nfor it, then go ahead.

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Maxx C is something I want to try out if I feel like I'll face against the metagame often. But I can see it will save my bacon against OTKs since opp may not want to mess with a + heavy Shaddoll field. I'll try to fit some in here and there.

 

I'm pretty tight on Extra Deck space though. I could run 2 Nordens, but 1 is functioning fine enough for me. If you have any ideas how to fix the Extra/mai nfor it, then go ahead.

Tiar, you don't need the rank 5, I suppose with Gusto you don't need two noden, but three instant is a must. Dweller and Rafflesia soon will only make easy r4nks better

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Tiar, you don't need the rank 5, I suppose with Gusto you don't need two noden, but three instant is a must. Dweller and Rafflesia soon will only make easy r4nks better

 

I might as well test 2/2 IF/Norden for now. I just don't know what to replace though. 1 Back Jack can be replaced, and/or Jar probably.

 

 

Get rid of trish take out a Winda Tiras in the Extra and 1 Dragon/Ferret in the Main?

 

I tested Dragon @ 1 and I found it more helpful with Shadow Games to get the extra MST eff off. Though, he can replaced with Ferret. Ferret seems like a good bait for Castel.

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