Jump to content

Pokemon Inspired Cards


pokemaster122345

Recommended Posts

Because no one has done this before...
 
Hello all,
 
As the title suggests, I have made some Pokemon cards. I've made many but I'll only post the ones I feel are the better ones of the lot.
Advice/criticism is encouraged.
 
MiRenOg.jpg
 
1 WATER Tuner monster + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Place 2 Ice Counters on each face-up monster your opponent controls. Monsters with Ice Counters on them lose 500 ATK for each Ice Counter and cannot change their battle position.
 
When creating this card, I decided to incorporate the ideas of counters. I have the idea of utilising Ice type Pokemon to have effects to do with placing ice counters on opponent's monsters and having effects that make use of this. With the freezing theme, most of these will probably be decreasing ATK/DEF, pretty much a Spellbinding Circle, or possible monster destruction.
 
 
Dhxfyok.jpg
 

1 LIGHT Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Change monsters your opponent controls to Defense Position. Those monsters may not change their battle positions. Once per turn: You can discard your entire hand (min. 1) to destroy all Defense Position monsters on the field. 
 
Inspired by the paralysis status affliction, I decided to have several Electric type Pokemon have effects based on switching opponents' monsters to defence position. After that, having effects that take advantage of the defence position monsters (Zapdos' one is a prime example).
 
PnS4uKt.jpg

1 FIRE tuner monster + 1 or more non-tuner monsters
Decrease the ATK of all non-FIRE monsters by 500. Once per turn, you may remove from play any amount of FIRE monsters from your graveyard: Increase the ATK of this card by 500 for each card removed until the end phase.
 
In Pokemon, Fire types hold two connotations; burning things down slowly or massive attack power. I intend to make the more aggressive Fire types (ie.Charizard) have effects based on increasing ATK or monster destruction, where as less attack orientated (Ninetales) may be based around burn damage or decreasing ATK.
 
 
MaShXbW.jpg
This card is also treated as a Pyro-type monster. When this card is Special Summoned from the graveyard, you may inflict damage to your opponents life points equal to the amount of monsters in your graveyard x200. If this monster attacks a defence position monster, it inflicts piercing damage.
 
I wanted the Legendary Beasts to have recurring themes in terms of effects. I thought of 3 ideas: dual-typing (may get rid of this); effect when Special Summoned from the graveyard (as it goes with their lore of being reborn) and 1 other effect that I feel suits them. As said before, Entei's burn effect is due to him being a Fire type.
 
XhL5fvY.jpg
This card is also treated as a Thunder-type monster. When this card is Special Summoned from the graveyard, you may change the battle position of as many monsters on your opponent's side of the field as you wish. If this monster attacks a Defence Position monster, you may destroy that monster without conducting the damage step.
 
CxotGjr.jpg
This card is also treated as an Aqua-type monster. When this card is Special Summoned from the graveyard, you may return all Spell and Trap cards to their respective owner's hand. When this card attacks, spell and trap cards may not be activated.
 
t8fycGQ.jpg
This card can only be Tribute Summoned by Tributing 1 "Raikou, The Legendary Beast of Thunder", 1 "Entei, The Legendary Beast of Fire" and 1 "Suicune, The Legendary Beast of Water". If this card is destroyed by a card effect, and sent to the graveyard, you may Special Summon it during the end phase of that turn. Once per turn, you may decrease the level of this monster by 2; Special Summon 1 monster from your graveyard that has a level equal to or the same as this card.
 
I know the effect of Ho-oh may seem a little OP, but I think it's balanced by the summoning conditions. His effects are inspired by the fact that he is (1) a phoenix and (2) has can resurrect life forms.
 
8dUtfVW.jpg
Cannot be Normal Summoned/Set. Can only be Special Summoned if it was Special Summoned from being banished. All monsters that this card destroys, by battle, are banished. During your main phase, you may banish this card; destroy all other monsters on the field. 
I decided to play on Giratina's Shadow Force attack but twisted it a little. I also decided to incorporate Giratina's Distortion World lore.
 
BpDIsvY.jpg
All monsters that would be sent to the Graveyard are banished instead. During their main phase, either player can pay 1000 life points; they can then Special Summon 1 monster that they own that has been banished.
Some Giratina support which can also be incorporated into many decks.
 
 
xMT21yN.jpg
Once per turn, you may discard one card at random from your opponents hand. If the card was a monster card, inflict damage equal to the monster's level x200. During your Standby Phase, you may send this card to the graveyard to Special Summon 1 "Charmeleon, The Flame Pokemon" from your hand or deck.
 
vq31riF.jpg
Cannot be Normal Summoned/Set. Once per turn, you may discard one card from your hand: Discard two random cards from your opponents hand and inflict 500 points of damage for each Spell card discarded from your opponents hand. During the End Phase after this card destroyed a monster by battle, you may send this card to the graveyard to Special Summon 1 "Charizard, The Flame Pokemon" from your hand or deck.
 
hqI5P5u.jpg
Cannot be Normal Summoned/Set. Can only be Special Summoned by the effect of "Charmeleon, The Flame Pokemon". Once per turn: You can discard 3 cards; Destroy all monsters on your opponent controls; you may not attack this turn.
 
Although Charizard is Raigeki in monster form, it's balanced by its cost and cooldown downside. I based that around Blast Burn. If you think I nerfed it too much, let me know.
 
The Starters will all be based around a LV system, trade evolutions will (on the most part) be Synchos and Stone evolutions will be Fusion monsters Fusion Summoned by their previous form + 1 monster of the type of the respective stone. The Stones themselves will be similar to Super Polymerisation.

Link to comment
Share on other sites

Actually, this kind of thing has been done before...by me (and Darkness, although his is a Single) a few months ago.

| Pokémon Set #1 | Pokémon Set #2  | Pokémon Set #3 |

 

----------

Regarding your spoiler problem, I don't know what's wrong, but I removed them for now (and they should work).

Anyway, let's go.

 

Should probably note that I did the legendary birds also, but their summon conditions are reversed (Tuner can be generic, non-Tuner component is their respective element).

 

Articuno is definitely going to prove difficult to make in most Decks, given there aren't many viable WATER Tuners in the first place. Ice Barriers and Greydle come to mind, but the latter would prefer their own bosses and Barriers don't have much room for 8s right now (or at all). That, and I don't feel the counter effect really helps a lot. For the most part, you'll use it to freeze bosses, but they'll either use the affected monsters for ED material or do something else.

 

Zapdos is pretty neat and can force the opponent on the defensive, so it blows things up. Still, I would probably prefer to just use something like Raigeki and destroy things without needing to mill my hand or force monsters to Defense Position. It's not bad though, but personally there's better ways of removing stuff.

 

Well, Moltres is basically a power booster and capitalizes on weakening non-FIRE decks (to be fair, aside from Igknights and I don't know, Fire Fists/Kings; not too many FIRE-oriented Decks out there, so most things will have to take a small power cut). You can use this for OTKs or something, but just trying to figure what FIRE decks that can make it.

 

(I know Fists have a Level 8 Synchro of their own, but don't know if they even make it or Synchro in the first place. Only variants I'm familiar with to an extent are the Xyz Axis)

 

---

As a whole on the Beasts, Tribute Summoning is somewhat outdated nowadays (though new Monarch support says otherwise to an extent).

All of them work nicely with CoTH stuff and whatever, but yeah.

 

Entei hurts more late game if you have more monsters, and the piercing on a 2.6k body is still good.

 

Raikou straight up kills defenders in battle (or forces them out of it, and likely will deal sizable damage). OK, this one is nice.

 

Suicune is an on-Summon version of Giant Trunade when revived, which in itself is not bad (though there may be issues with that effect if it constantly revives itself).

The no S/T clause is nice too, though unlike with Ancient Gears and all, you can't trigger anything either (plus the opponent still has monster effects to spring on you, something Armades blocks).

 

Ho-oh is in a way similar to Gate Guardian, in the sense that it requires at least 6 Tributes to bring out its core pieces (well, 9 anyway, since this requires you to Tribute Summon the Beasts as well). To be fair, I probably wouldn't want to spend 9 Tributes on something of this sort. (There is Special Summoning, yes, but otherwise, just not finding this card's effects to be worth it).

 

Personally, I feel you could just make this a stand-alone card (or rather, not have it require you to Tribute the other Beasts). Or if you'd rather keep the flavor, then make it a Special Summon instead. (At least you can still play something else).

 

In terms of its revival effect, you really only have 1 revival on average; unless your opponent is constantly removing Ho-oh and you can loop it like crazy.

 

I think you could get away with just having this card require 3 Tributes to Normal/Special Summon it from the hand. 

 

Think you should also realize that Castel/101 are popular choices and should the former bounce Ho-oh back to the Deck, all of your effort will have been in vain.

 

-----

I'll review the rest at a later time.

Link to comment
Share on other sites

Ho-oh currently reads: "Special Summon 1 monster from your graveyard that has a level equal to or the same as this card", when I think what you were going for was "Special Summon 1 monster from your Graveyard with a Level less than or equal to this card."

 

I agree with Sakura that, bar some sneaky shenanigans with discarding it to the Graveyard and then CotH or some other revive, you're paying too much for Ho-oh. I don't quite understand what's "OP" about it.

 

===

 

With Giratina, you need to change the effect to read "When a monster would be destroyed as a result of battle with this card: Banish it instead." I think that's right, anyway...

 

I like this card. I think it's interesting and with the right setup (The deck would almost certainly need to run Terraforming at 3 and could side in Pop-Up at 3 against Decks that rely on their field), he becomes a piece of cake to get out.

 

===

 

Distortion World is like D Fissure + Reverse-Michael. That last part made me laugh.

 

===

 

The Charmander line are nothing special, aside from getting a free OPT go at your opponent's hand (which then strangely switches to a high-cost OPT Raigeki) that I don't understand from a lore point of view. If it were Ghost-Type or Dark-Type Pokemon, I could see that, but they aren't.

Link to comment
Share on other sites

If Ho-oh had an auto-revive effect like the anime version of Revival Jam, then I could probably see you requiring the Tributes (although you still have CoTH and other things).

So yeah, just reduce it to 3 Tributes of any sort, instead of mandating the Beasts.

 

---

Giratina's effect combos with that associated Field Spell, and has a DMoC-clause in terms of banishing whatever it kills.

But yeah, aside from said Field Spell (I would say Return is another option, but it's banned) among other things, not too many options.

 

That, and Raigeki is generally better for field wipes anyway to be honest.

 

---

Distortion World is basically a Field Spell version of Dimensional Fissure except it lets you summon back banished stuff.

Not sure if Chaos decks could use this kind of thing; think they probably can late-game or something to get back things.

 

Though, it is a double-edged sword and the opponent also gets access to their stuff.

 

---

Charmander has a cute effect at killing the opponent's hand, but a lot of cards nowadays don't care if they get sent to the Graveyard (because it is literally like a 2nd deck).

If this existed a few years ago, then maybe it wouldn't be as bad.

 

Still, you can kill S/T so guess that means something.

 

Charmeleon gets somewhat awkward; now it punishes for S/T discards (but still kills the hand).

Again, it is nice for killing S/T, but some Decks are reducing the amount they need to run now, so might not be as effective.

 

I have to agree that Charizard is really underwhelming.

If a field wipe is what you wanted, then Raigeki would certainly do the job without requiring a massive hand discard and costing an attack.

 

Even if Raigeki were still banned [think OCG does right now], effect wouldn't be impressive.

Otherwise, you'd be fine just having it discard 1 card and not sacrificing your attack for the turn.

 

(Keep in mind that Pendulums don't care if they get blown up, because they will be back. Same goes for any floaters and whatever else)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...