Premier Alexander Romanov Posted December 22, 2015 Report Share Posted December 22, 2015 Long ago, before this current age, in an era of ice, stone, fire, metal, and might, there was a brief epoch of great power, where men, elves, and other creatures lived in harmony, prospering together, but also combating great threats outside of their cities. Over time, a band of powerful warriors rose up to take on the foes of the only civilization, going into battle against mighty opponents, and even dark gods from beyond the world they stood to defend. They laid the foundation for this new society to grow and flourish, and became to be known as mighty heroes, revered almost as much as deities. But over time, these peoples grew complacent and stagnant, no longer interested in fusing magic and technology, but exploring the sole branches of each. These two factions, the traditionalists and the progressives, began to fight amongst themselves. And in their desperate need to fulfill their pride and arrogance, they took everything their forebearers worked so hard to build down with them. Yet in this hour of need, the warriors were nowhere to be found. The dust settled, the fragments of this civilization were presumably lost by ignorant survivors, and those that could fled while others started to rebuild slowly, taking their time to understand their gifts. Now, in this modern age, some of these relics have been rediscovered, and the powers of the ancients revealed. The weapons of this great lost civilization still held the traces of power of their owners, and, if activated correctly in harmony with each other, could open a strange aperture through space and time, through which a single warrior of old could pass through to aid those that sought their power. Furthermore, the relics could be further utilized to channel a trace amount of the lost warriors' powers for various purposes. But one must be careful, for the fabric of time is not one to be wantonly messed around with. And if too many of these past champions appear at once...it can spell doom for the ones being summoned... [spoiler=Members] [spoiler=Malca the Youngblood] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. During damage calculation (in either player's turn), if a "Forgotten Legend" monster you control battles an opponent's monster: You can destroy this card; the ATK of your monster becomes double its original ATK, also the battle damage inflicted to your opponent is halved, during that damage calculation only. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. During the End Phase that this card was Pendulum Summoned this turn: You can add 1 "Forgotten Legend" monster from your Deck to your hand. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. [spoiler=Netzkan the Halberdancer] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. If a "Forgotten Legend" monster you control would be destroyed by battle or card effect, you can destroy this card instead. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. This card can attack all monsters your opponent controls once each. [spoiler=Chaese the Blurricane] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. When your opponent Special Summons a monster(s) from their Extra Deck: You can destroy this card, and if you do, return the Special Summoned monster(s) to the Extra Deck. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. Once per turn: You can target 1 card on the field; destroy it, then inflict 1000 points of damage to its owner. During your Standby Phase: You can inflict 200 points of damage to your opponent for each card on the field. [spoiler=Hudd the Spellplate] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. During either player's Battle Phase, when your opponent activates a card or effect: You can destroy this card, and if you do, negate the effect. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. Once per turn: You can target 1 face-up card on the field; negate its effects until your next Standby Phase. After damage calculation, if this card battled an opponent's monster: Negate the effects of that monster (including in the Graveyard). [spoiler=Chokroh the Flexord] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. During either player's turn, if you have a "Forgotten Legend" card in your other Pendulum Zone: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, destroy this card. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, force its activation, then negate its effect if the activation timing is incorrect, and if you do, destroy it. [spoiler=Beinah the Straightrue] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. During either player's turn, if you have a "Forgotten Legend" card in your other Pendulum Zone: You can target 1 Monster Card on the field; destroy it, and if you do, destroy this card. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. Once per turn: You can target 1 face-up monster your opponent controls; banish it. [spoiler=Gavurne the Equalizer] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. Once per turn: You can target 1 "Forgotten Legend" Pendulum Monster in your Graveyard or Banished Zone; add it to your hand, and if you do, destroy this card. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. Once per turn, if your opponent adds a card(s) from their Deck or Graveyard to their hand (except during the Draw Phase or the Damage Step): You can shuffle 1 random card in your opponent's hand into their Deck (this is a Quick Effect). [spoiler=Typhrette the Mithriltongued] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. You can Tribute this card to target 1 monster your opponent controls; take control of that monster. You can only use this effect of "Forgotten Legend - Typhrette the Mithriltongued" once per turn. During your Standby Phase: Shuffle the targeted monster into its owner's Deck. [spoiler=Ezzoth the Underglaive] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. When a monster effect is activated in the hand or Graveyard: You can destroy this card; negate the activation, and if you do, banish it. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. At the start of the Damage Step, if this card battles a Defense Position monster: Banish that monster. If this card in the Pendulum Zone is destroyed by an opponent's card effect while you control no monsters: You can Special Summon this card from your Extra Deck in face-up Defense Position, ignoring Summoning conditions. [spoiler=Ketria the Rosequartz] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Forgotten Legend" card(s) you control, then destroy this card. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. Once per turn: You can draw 1 card. [spoiler=Dauty the Mageye] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. During your Main Phase: You can target 1 "Forgotten Legend" card in one of your Pendulum Zones; destroy it, and if you do, add 1 "Forgotten Legend" Pendulum Monster with the same Scale as the destroyed card from your Deck or Graveyard to your hand. You can only activate this effect of "Forgotten Legend - Dauty the Mageye" once per turn. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. Once per turn, during either player's turn: You can target 1 face-up card with a Level, Rank, or Scale; activate one of the following effects. ● Increase its Level, Rank, or Scale by 1 (max. 12). ● Reduce its Level, Rank, or Scale by 1 (min. 1). [spoiler=Akaym the Flynamic] You cannot Summon or Set monsters, except "Forgotten Legend" monsters, and you can only Pendulum Summon 1 "Forgotten Legend" monster per turn. This effect cannot be negated. During either player's turn, if you control no monsters while you have another "Forgotten Legend" card in your Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, Special Summon 1 "Forgotten Legend" Pendulum Monster from your Deck, ignoring Summoning conditions. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. When Pendulum Summoned, cards and effects cannot be activated. If you Summon another monster: Banish this card. Your opponent takes any battle damage you would have taken from battles involving this card. At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Shuffle that opponent's monster into the Deck. [spoiler=Support] [spoiler=Bard] Cannot be Special Summoned. This card can be treated as 2 Tributes for the Tribute Summon of a Warrior-Type monster. After you Normal Summon this card, you can Tribute Summon 1 Warrior-Type monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase, if you control no monsters: You can Tribute this card; Special Summon 1 face-up "Forgotten Legend" Pendulum Monster from your Extra Deck, ignoring Summoning conditions. You can only activate this effect of a "Bard of the Forgotten Legends" once per turn. [spoiler=Vorpal Blade] Equip only to a "Forgotten Legend" monster. It gains 1000 ATK. If the equipped monster attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase: You can send this card from your hand to the Graveyard; add 1 "Forgotten Legend" Pendulum Monster from your Deck or Extra Deck to your hand. You can only activate this effect of a "Vorpal Blade of the Forgotten Legends" once per turn. [spoiler=Timeless Resolve] When this card is activated: You can add up to 3 face-up "Forgotten Legend" Pendulum Monsters with different names from your Extra Deck to your hand. All "Forgotten Legend" monsters you control gain 500 ATK and DEF. If a "Forgotten Legend" monster you control would be destroyed by battle or leave the field by an opponent's card effect, you can destroy this card instead. You can only control 1 face-up "Timeless Resolve of the Forgotten Legends". You can only activate 1 "Timeless Resolve of the Forgotten Legends" per turn. Well, here is the new version for Yu-Gi-Oh! 2099. Link to comment Share on other sites More sharing options...
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