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[Leaderboard] Z-Rin vs Aman Indra


Nathanael D. Striker

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Rules:
All Leaderboard rules apply.
First to 3 votes or most by 7pm PST on 12/22 wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
The contestants and I have the right to refuse votes, but must explain why we don't accept it.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)

Create a monster that can destroy another monster before damage calculation (e.g. Catastor-like effect). For difficulty sake, no FIRE or DARK monsters.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A

Trample Titan

EARTH/Beast/Effect

Level 5

2150 ATK / 0 DEF

When your opponent's monster declares an attack on a face-up monster you control except "Trample Titan": You can Special Summon this card from your Hand, and if you do, change the attack target to this card. You can only Special Summon "Trample Titan" once per turn this way. At the start of the Damage Step, if this card battles a non-Earth monster: Destroy that monster. Once per turn, if this card is in your Graveyard: You can discard 1 card and pay 500 Life Points; Add this card from your Graveyard to your Hand.


Card B

Brave Wallbreaker

Warrior-Type/EARTH/Level 4/ATK 1000/DEF 300

Unaffected by other card effects. If this card is in your Graveyard, You can Normal Summon this card to your field. If Normal Summoned this way, this card cannot be used as Fusion,Synchro or Xyz Material.Once per turn: You can pay 1000 Life Points; This turn, if this card battles a Special Summoned monster, at the Start of the Damage Step: Negate the effect of the monster this card battles, and if you do, destroy that monster.

 

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Card A is basically a slightly weaker version of Sakaretsu armor if you have a monster that is a attacked, unless your opponent bottomless' or something. As for the graveyard effect, it's...alright, I guess. Would say adding is OP, but the cost is...well, a good cost. It balances out.

 

Card B is....interesting. Unaffected by card effects, which would be overpowered, but since it has low ATK it can't really do much, unless, of course, you battle a SS'd monster and use its effect. The Normal Summon from graveyard is also balanced due to the fact you can't do shiz with it except attack/defend with it, altho defense is not exactly an option, due to the fact that the attack destruction effect is only one your turn.

 

I'd have to vote for B, due to the fact that it makes a largely better side card, due to the effect unaffection and helps fight back against your opponent's deck if they SS a lot. Card A is more powerful with the attacking effect, but doesn't have a strong field presence.

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Card A acts like a Juragedo of sorts that can redirect stuff towards it, and ultimately blow it up (unless you face something like Qli or whatever EARTHs exist nowadays). In a way, it's technically forcing the opponent to kill themselves, since they can't reconsider whether to stop attacking or go on.

 

I mentioned Qli since that's the only competitive Deck nowadays, despite the hits last month's list did to it.

There are certainly more viable EARTH decks than them, however.

 

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Card B has effect immunity (though it's still battle-weak with its stats). Also has the weird quirk of NS'ing from the Graveyard in exchange for being unusable for anything but Tribute fodder.

 

It also has the perk of negating the effects of monsters before it destroys them, so even battle-immune monsters are screwed.

 

Only works against SS'd monsters, but suppose you can also use it to force the opponent's bosses to attack you that turn, or you attack everything the opponent has at once (it's not just that one instance where you pay LP that the opponent's stuff can be killed). That is, if you can combo it properly to do that.

 

I know there was a card that let you attack everything at once, but that was probably anime/manga. (Don't remember the name, and Wikia is crap in pinpointing certain strings of text)

 

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Both cards are good and have their uses, but I personally prefer A because of its broader range in what it can hit (at least it deals with NS'd stuff and is free on negation). Sure, other EARTHs can screw with it, but hitting the other 5 Attributes is nice (I am not mentioning DIVINE here because they already have immunity from this kind of stuff anyway).

 

This is not to say B is bad (and it can hit other EARTH monsters, assuming said monster are SS'd), but yeah unless one uses a combo to sweep everything, I don't see it working out too often. However, negation is still nice.

 

 

Overall, A but only barely.

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Card A seems like a nuisance, but tbh is rather underwhelming as a whole. It lacks decent synergy with many things outside of R5 Decks (And where are those recently?) and being Vylon Disigma is not really that good of a trait when this card's lack of synergy asks for it to be removed easily by other means before it's a threat. Perhaps I am missing something, but as a whole I really lack any perpetuating way to put it into work.

 

Card B is a great Djinn out..... oh wait....... In all seriousness though, this is quite the card, being able to take out the biggest of threats while negating their effects at the same time. This combats against some heavy bosses, most notably Magnus if you can bait it out, but tbh I feel the increasing amount of immunity in the bosses you would want to use this against is making this card increasingly irrelevant. It's a shame really cause it has some really nice touch to it, the NS from Grave included, but in addition to it being Level 4 so you can MP2 Rank 4 plays (Hatricker where you at?) as a whole I see it as a solid side Deck option against the threats it can go up against.

 

As such, my vote goes to Card B

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