GarlandChaos Posted December 19, 2015 Report Share Posted December 19, 2015 Sorry if this is in the wrong spot. If so, please move it accordingly, mods. Anyways, the subject of this thread is general non-destruction removal, such as spinning, bouncing, and banishing. Personally, I find it ABSURDLY annoying when I bring out an effect destruction immune monster such as, say, Tiras, Keeper of Genesis, just for it to get Castel'd or Silent Honor ARK Knight'd. What are you guys' thoughts on it? Love it? Hate it? Both, maybe? Discuss. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 19, 2015 Report Share Posted December 19, 2015 I love Trishula Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted December 19, 2015 Report Share Posted December 19, 2015 Castel keeps games competitive and makes for back and forth matches. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 19, 2015 Report Share Posted December 19, 2015 Nothing should be unkillable, and nothing should be able to kill everything. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 19, 2015 Report Share Posted December 19, 2015 nothing should be able to kill everything.Better ban Lava Golem Link to comment Share on other sites More sharing options...
IQuitDolphin Posted December 19, 2015 Report Share Posted December 19, 2015 Love it when the 100/0 think Beelze is such a good card; then they take a Castel to the knee. The salt. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 19, 2015 Report Share Posted December 19, 2015 Better ban Lava Golem[spoiler=Two can play at that game] Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 19, 2015 Report Share Posted December 19, 2015 [spoiler=Two can play at that game] Touche Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted December 19, 2015 Report Share Posted December 19, 2015 Book of Moon then Lava Golem. Bahaha! On your knees, Monk! Link to comment Share on other sites More sharing options...
IQuitDolphin Posted December 19, 2015 Report Share Posted December 19, 2015 Book of Moon then Lava Golem. Bahaha! On your knees, Monk! Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 19, 2015 Report Share Posted December 19, 2015 I think that it's necessary for the game. If there were no such things, "Cannot be destroyed" would be a win condition itself. When you consider the current meta, Kozmo spaceships float when destroyed and Magespecters can't be destroyed, so options like Castel or ARK keep them from being broken by not destroying them. Link to comment Share on other sites More sharing options...
The Warden Posted December 19, 2015 Report Share Posted December 19, 2015 It's only ridiculous when the card in question does it way to absurdly well, namely, non-targeting removal. Granted, Tiaramisu is probably the biggest overall offender for this sort of effect, since at the barest cost she spins 2 cards while being non-targeting at the same time. Doesn't help with the absurd synergy she gets from Chateau. The others? They're typically much more fair. Ah, Ego... all spaceships except for Sliprider can't be targeted, so 101 and Castel are useless against them anyways. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 19, 2015 Report Share Posted December 19, 2015 It's only ridiculous when the card in question does it way to absurdly well, namely, non-targeting removal. Granted, Tiaramisu is probably the biggest overall offender for this sort of effect, since at the barest cost she spins 2 cards while being non-targeting at the same time. Doesn't help with the absurd synergy she gets from Chateau. The others? They're typically much more fair. Ah, Ego... all spaceships except for Sliprider can't be targeted, so 101 and Castel are useless against them anyways.My example of Kozmo may not of been the best, but I think my point is still valid. Link to comment Share on other sites More sharing options...
-kyo- Posted December 19, 2015 Report Share Posted December 19, 2015 what's spinning? Link to comment Share on other sites More sharing options...
The Warden Posted December 19, 2015 Report Share Posted December 19, 2015 Spinning is when a card goes from the field or hand back to the deck. Maybe Ego, but, 101 only works on SSed monsters, and I don't think Maje SS all that much, except later into the duel. And even if they do, the small legion of anti-monster backrow they have wouldn't let you get far enough to activate 101 or Castel anyways. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 19, 2015 Report Share Posted December 19, 2015 Best from of removal doesn't exist. That would be, non-targeting face down banishment. It's weaker cousin exists, but as far as IK it doesn't Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 19, 2015 Report Share Posted December 19, 2015 I think that it's necessary for the game. If there were no such things, "Cannot be destroyed" would be a win condition itself. When you consider the current meta, Kozmo spaceships float when destroyed and Magespecters can't be destroyed, so options like Castel or ARK keep them from being broken by not destroying them.Both of those target; not sure if anyone remembers, but Majespecter monsters cannot be targeted, either. And to an extension, neither can the Machine-Type Kozmo monsters. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 19, 2015 Report Share Posted December 19, 2015 Best from of removal doesn't exist. That would be, non-targeting face down banishment. It's weaker cousin exists, but as far as IK it doesn'tDoesn't PSY Frame have that, or does Overload target? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 19, 2015 Report Share Posted December 19, 2015 Doesn't PSY Frame have that, or does Overload target?That would be the weaker cousin that targets Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 19, 2015 Report Share Posted December 19, 2015 Both of those target; not sure if anyone remembers, but Majespecter monsters cannot be targeted, either. And to an extension, neither can the Machine-Type Kozmo monsters.From what I understand, people are more concerned with Majespecters not being able to be destroyed. Haven't seen them go off, but that's what I've been told. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 19, 2015 Report Share Posted December 19, 2015 From what I understand, people are more concerned with Majespecters not being able to be destroyed. Haven't seen them go off, but that's what I've been told.They can't be targeted or destroyed by card effects. The only things keeping them in check is that they have no Pendulum Effects and low ATK. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 19, 2015 Report Share Posted December 19, 2015 Ok, so I suppose Toon Kingdom does non-targeting face down "removal" Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 19, 2015 Report Share Posted December 19, 2015 Ok, so I suppose Toon Kingdom does non-targeting face down "removal"How so? I don't recall Kingdom removing anything. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 19, 2015 Report Share Posted December 19, 2015 It'd be fun to see an archetype utilize the mechanic of a non-targeting removal as a plus rather than a minus (in response to a certain removal). But for now, we only have Grave-triggering. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 19, 2015 Report Share Posted December 19, 2015 How so? I don't recall Kingdom removing anything.When this card is activated: Banish 3 cards from the top of your Deck, face-down. "removal" Link to comment Share on other sites More sharing options...
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