Airride Posted December 18, 2015 Report Share Posted December 18, 2015 Armageddon + Grepher help dump your high-level monsters into the grave (Grepher from the hand, too), Bandit helps you dump more + possibly recover Veil, since that card can be godly in the deck, but you want less random mill.Horus and Simorgh help discourage the opponent from doing certain options, Nep clears S/Ts effectivly, and Zerato is good for pushing.Dasher is a personal favorite, comboing with Veil decently, and can summon your high levels if you happen to draw them, or let you effectivly have 2 Normal Summons.Plague combos great with Mali fantastically, and can stack deck for veil acting as a slow discard, and as a last note, can get rid of your dead level 4s. Fantastic Utility card here.Necro Gardna is grave fodder, but helps in stopping the opponent for a turn if you need to.Shaddoll engine is pretty neat; Squamata helps stuff the grave with more fodder to banish, while Beast combos with veil (I think) to give you more discard options, and Dragon helps eliminate Pesky S/Ts.Gorz and Trag help protect you from OTKs, with Gorz being super high power, and Trag Letting you Xyz if you need it. Might take Gorz out, since he doeskin work while veil is up.Dark Creator is the Star of the deck. He allows you to summon your Level 8s for stun, beating down, or for Xyz if needed, throwing away things like Armageddon, Gorz, etc, that are useless in the grave. Him summoning Nep or Zerato are your bigger plays; Nep giving you 2 decently sized bodies, and Zerato paving the way for an easy 5000+ damage as long as the opponent isn't floating. Side is cards I'm considering atm. Link to comment Share on other sites More sharing options...
Catterjune Posted December 18, 2015 Report Share Posted December 18, 2015 Really? No Allure of Darkness in 37DarkMonsters.dek? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 18, 2015 Report Share Posted December 18, 2015 Really? No Beginning of the End in 37DarkMonsters.dek? Link to comment Share on other sites More sharing options...
Airride Posted December 18, 2015 Author Report Share Posted December 18, 2015 Veil of Darkness is sufficient most of the time.Allure is alright but half the time it gets in the way or I'd rather discard the monster for grepher. Its not bad, but it tested poorly.Beginning of the end kills my grave, but, again, it isn't necessarily...bad, just don't think it fits as well in here since I want my grave for TDC fuel.Can try them both again if given a good argument that the banishing isn't too bad.Keep in mind they also intercept Viel, which is one of the best cards since you can mill until you get a Creator or something. Link to comment Share on other sites More sharing options...
cardffreakxx Posted December 18, 2015 Report Share Posted December 18, 2015 Reasoning.....Monster gate.Its just seems so inconstant Link to comment Share on other sites More sharing options...
Airride Posted December 18, 2015 Author Report Share Posted December 18, 2015 Like, okay. I can understand putting draw cards in here to abuse the mash aspect - But those cards are like, awful here. They send the important things to the grave (Ie: TDC and Viel) and force me to keep whatever I get. Could be a Dark Horus or it could be a necro gardna. It's pretty much just Summon the top card of my deck, with no way to control that and hating when it mills through more than a couple. You really don't want random mill (I'm not even sure about 3 Kuribandit - 2 at most, I'm thinking) because you need some things in your hand, and you need some things in the grave. Updated deck with some alterations. Link to comment Share on other sites More sharing options...
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