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[Leaderboard] UltimateIRS vs DovaCardMaker


Nathanael D. Striker

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Rules:
All Leaderboard rules apply.
First to 3 votes or most by 5:45pm PST on 12/16 wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
The contestants and I have the right to refuse votes, but must explain why we don't accept it.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)

Create a Level 5 or higher WATER Synchro monster that has a winter theme/flavor

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A

RSnoHkT.png
1 WATER Tuner + 1 or more non-Tuner WATER monsters
You can also Synchro Summon this card from your Graveyard by sending the requirements listed on this card whose total Levels equal this card's from your side of the field to the Graveyard. When this card is Synchro Summoned: Place 1 Winter Counter on each face-up card your opponent controls (Cards with Winter Counters have their effects negated, also, if they are monsters, they cannot attack). You can only use this effect of "Rukana, Winter Incarnate" once per turn.


Card B

Ice Fire Dragon
WATER, Level 8
Dragon/Synchro/Effect
1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters
If this card battles an opponent's monster whose DEF is less than its ATK, it gains ATK and DEF equal to half of that monster's ATK during the Damage Step only. When a card or effect resolves that targeted this face-up Attack Position card at activation, you can switch it to face-up Defense Position, and if you do, negate that effect.
ATK 2300/DEF 3100

 

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Card A borrows a page from that Phantom Synchro thing Crow used in ARC-V, however gimmicky that may be on paper nowadays.

Suppose it grants you a second chance at Synchro Summoning that monster if it got its initial summon negated or something along those lines.

 

However, it is pretty much a universal Fiendish Chain for the opponent (lock off monster attacks [even for Vanillas] and negation).

 

At present, only Deck I can think of that can utilize this card well is likely Ice Barriers and all, given the strict WATER materials, but it does tie well into their playstyle.

There are some others, but at present, no specifics come to mind (at least ones that don't ruin consistency).

 

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Card B is kind of a strange one.

It's a Dragon, for Winged-Beasts, so Blackwings and some weird Harpie Synchro variant?

 

Out of fairness, I see this card's stat booster only working against stuff like Superheavies and stuff along those lines (at least on a consistent basis).

 

Most things tend to have higher ATK than they do DEF, and in the cases where you CAN pull this off, it's reliant on the opponent's own power (so yeah, does nothing against stuff with really low ATK to begin with).

 

Targeting negation is nice though, and does make it a 3100 wall afterwards, but yeah that's about the only reliable thing this card has.

 

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In all, voting for A.

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I do not think Sakura's vote against Card B is valid, as he completely misrepresents Card B's first effect. It works when the opponent's monster's DEF is less than its ATK, or to put it another way, when its ATK is greater than its DEF, not when its ATK is less than its DEF.

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I do not think Sakura's vote against Card B is valid, as he completely misrepresents Card B's first effect. It works when the opponent's monster's DEF is less than its ATK, or to put it another way, when its ATK is greater than its DEF, not when its ATK is less than its DEF.

Valid point. 0-0 until Sakura responds.

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It was an accidental misread, okay?

(I've had a lot of sheet lately regarding exams and my brain was screwed over at the time)

 

Anyway, card B does have better usability than I made it out to be earlier, given how most monsters are nowadays.

 

But same thing applies on its summon conditions; suppose Blackwings can make use of it somehow if they can/want to make 8s.

Harpies maybe, but I don't know about them too much.

 

Dragunities can make them too, so guess there's that.

 

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So, let's see:

 

On-summon Fiendish Chain for WATER vs a stat booster / self-protection for Winged-Beasts.

 

I personally prefer the former in the long run (because universal negation + re-occurability), though its conditions restrict it to Barriers and some other pure WATER decks.

 

Card B has a better pool that can make it (and less restrictive conditions), so there's that.

Aside from Raigeki and some other sweep removal, suppose this card's self-protection effect helps a bit (and becomes a heavy wall at that).

 

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I suppose I'll have to vote B for now, since it's less restrictive and all with its summoning (and its effects are helpful in the long run).

Still prefer A though, but yeah I have to consider ease of summoning.

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