Blake Posted December 14, 2015 Report Share Posted December 14, 2015 Manga Odd-Eyes, Titanic Moth, and Deadly Sins need not apply. Junk ChangerLevel 3 EARTH Warrior-Type Tuner Effect MonsterATK 1500DEF 900The effect of “Junk Changer” can only be used once per turn.①: If this card is Normal or Special Summoned: You can target 1 “Junk” monster on the field and apply one of the following effects.● The target monster’s Level is increased by 1.● The target monster’s Level is decreased by 1. JunkuribohLevel 1 EARTH Machine-Type Effect MonsterATK 300DEF 200①: When your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or side of the field to the Graveyard; negate that activation, and if you do destroy it. Magic King Moon StarLevel 3 DARK Fiend-Type Effect MonsterATK 900DEF 600This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a {{DARK}} monster.①: If you control a Tuner Monster, you can Special Summon this card (from your hand).②: If this card is Normal or Special Summoned: You can target 1 monster with a Level on your side of the field or your Graveyard; this card’s Level becomes the same as that monster’s Level until the end of the turn. After activating this effect, you cannot Special Summon monsters, except by Synchro Summon, until the turn ends. Number 37: Hope Woven Dragon Spider SharkLevel 4 WATER Sea Serpent-Type Xyz Effect MonsterATK 2600DEF 21002 Level 4 WATER monstersYou can only use the ① and ② effects of “Number 37: Hope Woven Dragon Spider Shark” once per turn, each.①: When you or your opponent’s monster declares an attack: You can detach 1 Xyz Material; all monsters your opponent controls loses 1000 ATK until the turn ends.②: When this card is destroyed (by battle or by card effect): You can target 1 monster in your Graveyard, other than this card; Special Summon that monster. Number 38: Hope Harbinger Dragon Titanic GalaxyRank 8 LIGHT Dragon-Type Xyz Effect MonsterATK 3000DEF 25002 Level 8 monsters①: Once per turn, when the effect of a Spell Card on the field is activated: You can negate that effect, and if you do, attach that card to this card as Xyz Material.②: When an opponent’s monster declares an attack: You can detach 1 Xyz Material from this card; Change the attack target to this card and proceed to damage calculation③: If an Xyz Monster you control is destroyed (by battle or by card effect): You can target 1 Xyz Monster you control; that monster gains ATK equal to original ATK of the destroyed monster. Number 35: Ravenous TarantulaRank 10 DARK Insect-Type Xyz Effect MonterATK 0DEF 02 Level 10 monsters①: If this card is in a Monster Zone, monsters you control gain ATK and DEF equal to the difference between you and your opponent’s LP.②: If this card in a Monster Zone has Xyz Material attached, when your opponent Special Summons a monster: Inflict ?00 damage to your opponent.③: Once per turn: You can detach 1 Xyz Material from this card; Destroy all monsters your opponent controls with ATK equal to or less than this card’s ATK. Number 84: Pain GainerRank 11 DARK Insect-Type Xyz Effect MonsterATK 0DEF 02 Level 11 monstersYou can also Xyz Summon this card by using a Rank 9 or 10 DARK Xyz Monster you control that has 2 or more Xyz Material as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.)①: This card gains DEF {equal to the total Ranks of all Xyz Monsters you control x ?00.}② If this card in a Monster Zone has Xyz Material attached, when your opponent activates a Spell or Trap Card: Inflict ?00 damage to your opponent.。③: Once per turn: You can detach 1 Xyz Material from this card; destroy all monsters your opponent controls with DEF equal to or less than the DEF of this card. Freezing Spirit of the MonarchsNormal Spell Card①: If you control a monster with 2400 or more ATK and 1000 DEF: You can target 1 Set card on the field; destroy that card.②: Banish this card and 1 “Monarch” Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy that card. Tsukumo SlashQuick-Play Spell CardYou can only activate 1 “Tsukumo Slash” per turn.①: {{During damage calculation}} when your monster is attacked by a monster with more ATK than it: Your monster that’s battling gains ATK equal to the difference between you and your opponent’s LP during damage calculation only. Shining Hope RoadNormal Spell CardDuring the turn you activate this card, you cannot Special Summon monsters, except with this card.①: Target 3 monsters in your Graveyard; Special Summon them, but their effects are negated, then Xyz Summon 1 “Utopi” Xyz Monster from your Extra Deck by using only those 3 monsters as Xyz Materials. Phantom Knights Shade Brigandine / The Phantom Knights of Shade BrigandineNormal Trap CardYou can only activate 1 “The Phantom Knights of Shade Brigandine” per turn. If you have no Trap Cards in your Graveyard, you can activate this card during the turn it is Set.①: Special Summon this card in Defense Position as a Normal Monster. (Warrior-Type/DARK/Level 4/ATK 0/DEF 800) (This card is NOT treated as a Trap Card.) Phantom Knights Tomb Shield / The Phantom Knights of Tomb ShieldNormal Trap Card①: Special Summon this card in Attack Position as a Normal Monster. (Warrior-Type/DARK/Level (X)/ATK 0/DEF 0).②: During your turn, except during the turn this card is sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls; negate its effects until the end of this turn. Dark AdvanceNormal Trap CardYou can only activate 1 “Dark Advance” per turn.①: During either player’s Main Phase or Battle Phase: Target 1 monster with 2400 or more ATK and 1000 DEF in your Graveyard; add it to your hand, then, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF from your hand. Red SupremacyNormal Trap Card①: Banish 1 “Red Dragon Archfiend” Synchro Monster from your Graveyard, then target 1 “Red Dragon Archfiend” Synchro Monster you control; that monster’s name becomes the same ast that banished monster’s name, and gains the same effects. Ougon Chouwa / Harmony of the King’s SoulNormal Trap Card(1) When an opponent’s monster attacks you directly: Negate that attack, then, you can apply the following effect;● Banish 1 Tuner and any number of non-Tuner monsters from your Graveyard, whose combined Levels total 8 or less, and if you do, Special Summon 1 Synchro Monster from your Extra Deck with that Level. (This Special Summon is treated as a Synchro Summon.) Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 14, 2015 Report Share Posted December 14, 2015 Harbinger is broken. GG Blue Eyes 4 meta Dark Advance is a better escalation, Utopia has nutty plays with Clown and Shadow Mist Link to comment Share on other sites More sharing options...
Blake Posted December 14, 2015 Author Report Share Posted December 14, 2015 Harbinger is broken. GG Blue Eyes 4 meta Dark Advance is a better escalation, Utopia has nutty plays with Clown and Shadow Misteveryone has this reaction, but let's read this again@Utopia Galaxy It only hits face-up Spells that activate. So this hits Monkeyboard and such, but not normal spells and such, so still good, but not as good as it looks. Link to comment Share on other sites More sharing options...
VCR_CAT Posted December 14, 2015 Report Share Posted December 14, 2015 Number 35 is nucking futs, and I can't wait to make much use out of that card~Number 84 is also decent, but not as good as 35. You use 84 when your LP is close to your opponent's and you still want that nuke, then you go into 77 for the beatstick. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 14, 2015 Report Share Posted December 14, 2015 everyone has this reaction, but let's read this again@Utopia Galaxy It only hits face-up Spells that activate. So this hits Monkeyboard and such, but not normal spells and such, so still good, but not as good as it looks.Damn, you're right, crippling the Turtle Draw Engine is still solid, but I was thinking BEWD got a duster out. Yeh, good, but not broken. Angmar might make Tele-DAD work again? Cause searching E-tele? Other monarch support is nice too. It's not a bad set IMO still, still worlds up from the trash that was DOL2 Edit: wait a minute, call me silly, but can't Zombiestein negate normal spells? And that only negates face up cards, if it's face up, it must be on the field. So Harbinger should still be able to negate say Reborn? Link to comment Share on other sites More sharing options...
Blake Posted December 14, 2015 Author Report Share Posted December 14, 2015 Damn, you're right, crippling the Turtle Draw Engine is still solid, but I was thinking BEWD got a duster out. Yeh, good, but not broken. Angmar might make Tele-DAD work again? Cause searching E-tele? Other monarch support is nice too. It's not a bad set IMO still, still worlds up from the trash that was DOL2 Edit: wait a minute, call me silly, but can't Zombiestein negate normal spells? And that only negates face up cards, if it's face up, it must be on the field. So Harbinger should still be able to negate say Reborn?zombie stein targets any card that's face-up on the field and negates it. this merely triggers in response to an activation and negates/eats it. Not the same thing, this is like Yuki Usagi. Link to comment Share on other sites More sharing options...
Toffee. Posted December 14, 2015 Report Share Posted December 14, 2015 Dark Advance has incredible potential. Link to comment Share on other sites More sharing options...
evilfusion Posted December 14, 2015 Report Share Posted December 14, 2015 No.37 is kind of meh, but it's a Rank 4 WATER that needs WATER Mats, and the second effect is still solid. No.38 is awesome, at least as an anti-Pendulum card, and the force-attack effect is...well, pointless. It's the third effect that amuses me. No.35 is...WTF? It gains ATK based on difference in LP. It burns the opponent. And it kills stuff with less ATK than it. It's a Rank 10, but still, it's kind of a cool monster. No.84 looks like the inverse of 35 at a glance. And we know these things are going to support 77. Harmony of King's Soul looks pretty neat, if conditional. I'm mostly just glad that the Numbers are at least half-decent. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 14, 2015 Report Share Posted December 14, 2015 Dark Advance has incredible potential.Agreed, recycle's Aither and lowers the number of lv6 monarchs you need to run. Still don't think you should run any other that Kuraz and maybe Caius and Angmar, but w/e Link to comment Share on other sites More sharing options...
Blake Posted December 14, 2015 Author Report Share Posted December 14, 2015 Dark Advance targets:Every MonarchEvery Qliphort, bar Scout, Towers, and SkybaseArmed Dragon LV 7BitelonCloudian - Eye of the TyphoonCranium FishCybernetic MagicianD/D/D Doom King ArmageddonDark Armed DragonDark SimorghDiabolos, King of the AbyssGaia Plate the Earth GiantGeneral Grunard of the Ice BarrierGladiator Beast AugustusGuardian GrarlIllusory SnatcherKaiser Sea SnakeLightray DiabolosMajesty's FiendMandragonMermail AbyssleedMetaphys Armed DragonPsychic EmperorSilent Magician LV 8Silent Swordsman LV 7Simorgh, Bird of DivinityStrong Wind DragonSuper-Electromagnetic Voltech DragonTerrorking SalmonWattaildragonEvigishki GustkrakenElemental HERO Neos KnightTwin Photon LizardGem-Knight Lady Lapis LazuliColossal FighterVindikite R-GenexNumber 61: VolcasaurusEvolzar SoldaSword BreakerNumber 21: Zombiestein Clearly a lot of these aren't optimal, but they exist. Link to comment Share on other sites More sharing options...
mido9 Posted December 14, 2015 Report Share Posted December 14, 2015 Phantom Knights Shade Brigandine / The Phantom Knights of Shade BrigandineNormal Trap CardYou can only activate 1 “The Phantom Knights of Shade Brigandine” per turn. If you have no Trap Cards in your Graveyard, you can activate this card during the turn it is Set.①: Special Summon this card in Defense Position as a Normal Monster. (Warrior-Type/DARK/Level 4/ATK 0/DEF 800) (This card is NOT treated as a Trap Card.)This card looks really cool. I mean, it bridges the gap and lets every S/T-search-only phantom knight(silent bootss) be able to swarm instead of disrupt if needed for extra material for an OTK or such. Link to comment Share on other sites More sharing options...
The Highlander Posted December 14, 2015 Report Share Posted December 14, 2015 Phantom Knights Shade Brigandine / The Phantom Knights of Shade BrigandineNormal Trap CardYou can only activate 1 “The Phantom Knights of Shade Brigandine” per turn. If you have no Trap Cards in your Graveyard, you can activate this card during the turn it is Set.①: Special Summon this card in Defense Position as a Normal Monster. (Warrior-Type/DARK/Level 4/ATK 0/DEF 800) (This card is NOT treated as a Trap Card.) Phantom Knights Tomb Shield / The Phantom Knights of Tomb ShieldNormal Trap Card①: Special Summon this card in Attack Position as a Normal Monster. (Warrior-Type/DARK/Level (X)/ATK 0/DEF 0).②: During your turn, except during the turn this card is sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls; negate its effects until the end of this turn.Shade Brigandine I cast you out of Phantom Knights ... but seriously this card is just an insult to Phantom Knights.Tomb Shield is a rank 4 material and a breakthrough skill for traps (grave effect) during one's own turn ... seems alright, I guess I will add add it to my Phantom Knight deck ... or at least try it.This set was honestly quite dissapointing for Phantom Knights, even though they got 2 cards and all cards were at least somehow good ... seriously ... not even a grave effect for shade brigandine ... shame on you. Link to comment Share on other sites More sharing options...
Blake Posted December 14, 2015 Author Report Share Posted December 14, 2015 Tomb Shield is what Des Spear was supposed to be, which makes me wonder why they didn't just do something better with it. brigandine is garbo, the hard opt just being an insult Link to comment Share on other sites More sharing options...
Astolfo Posted December 14, 2015 Report Share Posted December 14, 2015 Dark Advance seems wonderful. Number 38 seems fun in Blue Eyes deck. Number 35/84 seem fun, beat down opponent, have more LP, beat them down harder, burn for every SS. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 14, 2015 Report Share Posted December 14, 2015 Number 37: Hope Woven Dragon Spider SharkLevel 4 WATER Sea Serpent-Type Xyz Effect MonsterATK 2600DEF 21002 Level 4 WATER monstersYou can only use the ① and ② effects of “Number 37: Hope Woven Dragon Spider Shark” once per turn, each.①: When you or your opponent’s monster declares an attack: You can detach 1 Xyz Material; all monsters your opponent controls loses 1000 ATK until the turn ends.②: When this card is destroyed (by battle or by card effect): You can target 1 monster in your Graveyard, other than this card; Special Summon that monster Could this see play in TCG Atlantean? With Noden+Dragoons It's a fairly good alternative to Bahamut IMO Link to comment Share on other sites More sharing options...
Astolfo Posted December 14, 2015 Report Share Posted December 14, 2015 It's easy enough to summon, has great stats, and can be used defensively or proactively as well, so why not? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 14, 2015 Report Share Posted December 14, 2015 It's easy enough to summon, has great stats, and can be used defensively or proactively as well, so why not?Also, IDK what numbers TCG has it at, but Wind-Up in OCG could have a nice little boost from this with Double Sharking. That floating ability could Grab Magician and start the s*** show all over. Been wanting to make TG-Wind Ups, maybe I'll finally get to it now. Nekroz could, but idk why you'd give up the best card in the deck for it. Ice Hand is an option. Lotsa fun combos, most meta relevant in TCG would ofc be Nepty atlanteans tho RIP it misses timing...gdi Link to comment Share on other sites More sharing options...
VCR_CAT Posted December 14, 2015 Report Share Posted December 14, 2015 I think Neptlanteans are going to be making the most out of Hope Shark; and it's a dang good R4 for them. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 14, 2015 Report Share Posted December 14, 2015 I think Neptlanteans are going to be making the most out of Hope Shark; and it's a dang good R4 for them.Personally really excited for WU :O So many cool ideas I could do with the deck given three Boat Link to comment Share on other sites More sharing options...
Wildflame Posted December 14, 2015 Report Share Posted December 14, 2015 Ravenous Tarantula is ridiculous, definitely the card I'm most hyped for in the set. Pain Gainer isn't as good, but it isn't horrible either. I see somepotential in Shining Hope Road (instant Lightning) and Tsukumo Slash (shame it doesn't work on your own attacks). More S/T in this set than usual. I blame Phantom Knights. Link to comment Share on other sites More sharing options...
Toffee. Posted December 14, 2015 Report Share Posted December 14, 2015 Norden revives Dragoons -> Make SharkShark attacks -> Detach Dragoons to search stuffShark dies -> Revive Norden -> Revive Dragoons??????????????? Link to comment Share on other sites More sharing options...
Thundeo Posted December 14, 2015 Report Share Posted December 14, 2015 Nice pack Link to comment Share on other sites More sharing options...
Kaiji Posted December 14, 2015 Report Share Posted December 14, 2015 Harbinger is broken. GG Blue Eyes 4 meta Dark Advance is a better escalation, Utopia has nutty plays with Clown and Shadow MistDark advance is pretty bad given you can't grab it with Tenacity or Pantheism Link to comment Share on other sites More sharing options...
VCR_CAT Posted December 14, 2015 Report Share Posted December 14, 2015 Dark advance is pretty bad given you can't grab it with Tenacity or Pantheism "It's bad because you can't search it" is kind of a poor argument. Are all cards we can't search pretty bad, then? Link to comment Share on other sites More sharing options...
Lizardonx Posted December 14, 2015 Report Share Posted December 14, 2015 Junkroids might work now. Terrotop+changer nakes stardust assaultAssault revives changerchanger makes itself level 2go into Crystal. On another note if I just activate a pendulum but not use its effect can harbringer still steal it? Link to comment Share on other sites More sharing options...
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