TF2_The_Scout Posted December 14, 2015 Report Share Posted December 14, 2015 Dunham Puppet WalterLevel 3Machine/EarthATK: 1200 DEF: 1000 This card cannot be destroyed. If this card is targeted by a card effect: You can change this card's battle position; Change the target to another appropriate card on the field.----Dunham Puppet AchmedLevel 3Machine/EarthATK: 1100 DEF: 1000 During either player's turn: You can tribute this card; Destroy 1 card on the field. If this card is targeted by a card effect: You can change this card's battle position; change the target to another appropriate card on the field.----Dunham Puppet AJLevel 3ATK: 1000 DEF: 1000 If "Dunham Puppet Achmed" is on the field or in the graveyard: You can special summon this card from hand, and if you do, target 1 spell/trap card on your opponent's side of the field; destroy it. You may only use this effect of "Dunham Puppet AJ" once per turn. If this card is targeted by a card effect: You can change the battle position of this card; change the target to another appropriate card on the field.----Dunham Puppet Sweet Daddy DLevel 3Machine/EarthATK: 1300 DEF: 1000 Once per turn: You can target 1 monster you control; It gains 500 ATK this turn. If this card is targeted by a card effect: You can change this card's battle position; change the target to another appropriate card on the field.----Dunham Puppet MelvinLevel 3Machine/EarthATK: 1400 DEF: 1000 When a "Dunham" monster you control is destroyed: You can special summon this card, then add 1 "Dunham" card in your graveyard to hand. If this card is targeted by a card effect: You can change this card's battle position; change the target to another appropriate card on the field.----Dunham Puppet Bubba JLevel 3Machine/EarthATK: 1300 DEF: 1200 Once per turn: You can target 1 card on the field; It loses 200 ATK and DEF for every "Dunham" card on your side of the field. If this card is targeted by a card effect: You can change this card's battle position; change the target to another appropriate card on the field.----Dunham Puppet PeanutLevel 3Machine/EarthATK: 1500 DEF: 1100 When a "Dunham Puppet" monster is targeted(by a card effect or attack): You can Special Summon this card, and if you do, this card becomes the target. If this card is destroyed and sent to the graveyard: Draw 1 card. If this card is targeted by a card effect: You can change this card's battle position; change the target to another appropriate card on the field.----Dunham Puppet JóseLevel 2Plant/Tuner/Union/EarthATK: 600 DEF: 1000 Once per turn: You can either equip this card to a "Dunham" monster you control or unequip it to special summon it. If the equipped monster would be destroyed, you can destroy this card instead. The equipped monster gains 600 ATK. If this card is destroyed: You can banish it; Inflict 200 damage to your opponent for every "Dunham" card you control. You can only use this effect of "Dunham Puppet Jóse" once per turn.----Dunham Puppet Little JeffLevel 2Machine/Tuner/Union/EarthATK: 500 DEF: 0 Once per turn: You can either equip this card to a "Dunham" monster you control or unequip it to special summon it. If the equipped monster would be destroyed, you can destroy this card instead. The equipped monster can inflict piercing damage and gains 500 ATK. If this card is destroyed: You can banish it and target 1 monster your opponent controls; return it to hand. You can only use this effect of "Dunham Puppet Little Jeff" once per turn.----Dunham Puppet BoxContinuous Spell Each time a "Dunham Puppet" monster is targeted by a card effect, place 1 Puppet Counter on this card.(max 6)You can activate 1 of the following effects.-Twoce per turn, you can remove 2 counters from this card; Negate the effects of 1 card on the field, and if you do, destroy the card(this is a quick effect).-Remove 2 counters from this card; Add 1 "Dunham" card from from your Deck to hand. You can only use this effect of "Dunham Puppet Box" once per turn.-Remove 3 counters from this card; Special Summon 1 "Dunham" monster from your Deck. You can only use this effect of "Dunham Puppet Box" once per turn.----Dunham Show TicketsSpell Add 1 "Dunham" monster from your deck to hand, then lose LP equal to that monster's level x100.----Dunham Puppet ShowContinuous Spell "Dunham" monsters cannot have their effects negated. All "Dunham" monsters you control gain 200 ATK. You can discard 1 card and target 1 card on the field; Negate that card's effects as long as it is face-up on the field. You can only use this effect of "Dunham Puppet Show" once per turn.----Dunham StageField Spell You take no battle damage from battles involving " Dunham" monsters. If a "Dumham" monster changes battle position: You can put 1 Puppet Counter on this card.(max 4) You can remove 3 counters from this card; Draw 1 card. You can only use this effect of "Dunham Stage" once per turn. If this card would be destroyed, you can remove 1 counter from this card instead.----Dunham Puppet RepairSpell Shuffle 2 "Dunham" cards in your graveyard, then add 1 "Dunham" card from your deck to hand, except "Dunham Puppet Repairs".----Dunham CameoTrap This card cannot be activated during the End Phase. Special Summon 1 "Dunham" monster from your deck to your opponent's side of the field. It cannot be Tributed or be used as XYZ material. During your standby phase after the turn this card is activated, return control of that monster.----Dunham RefundTrap Shuffle 1 "Dunham" monster into your deck and target 1 monster your opponent controls; Send it to the top of their deck. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 15, 2015 Author Report Share Posted December 15, 2015 Bump~ Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 16, 2015 Author Report Share Posted December 16, 2015 Bump~ Link to comment Share on other sites More sharing options...
Dova Posted December 16, 2015 Report Share Posted December 16, 2015 I like the mechanic of switching targets. Really allows you to control what your opponent gets rid of/affects, especially in combination with the Spells/Traps. Allowing you to choose what your opponent does really is something that isn't done very often (Patrician of Darkness, I'm looking at you). Shame of the lack of an extra, but no matter. Works pretty well to summon a lot of Synchros and low Level Xyzs. OPT is sparse, but no major threat in terms of field/hand advantage. Not exactly STRONG on it's own, but certainly not weak, and with a few pieces of tech this deck would be powerful. Refund is lacking a location where it shuffles from. Repair is missing an "into the Deck" for the first part of the effect. Nice Archetype! Rereading certainly does enlighten you. Link to comment Share on other sites More sharing options...
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