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Barrier Statue Stun/whatever.dek


cr47t

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[spoiler=v2]
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[spoiler=Original version]
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So i got this idea a while ago when I played against a different barrier statue stun deck, so I decided to make my own after a while, and here it is. First time playing it i actually stalled a bit against a kozmo deck (but still lost :/)
Any suggestions would be nice :)
Thanks.
 
EDIT: Updated the deck, new version is up. Put the original deck in a spoiler tab.

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What the actual hell am I looking at?

 

I suggest adding in more Rank 4s and Level 8 Synchros.

 

Also, what is that trap inbetween Warning and Tribute? It looks like "The Huge Revolution Is Over"(w/e it's called), but I'm not sure.

Thanks, i`ll try that.

Also, yes you got the card right, it`s The Huge Revolution is Over. Basically when you opponent uses an eff that pops 2+ cards u have at once, you can chain it to negate + banish the card effect that would pop your 2+ cards.

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Needs more

 

- Seal of Orichalcos for ATK buffs

- Mist Valley Falcon for beatdown and Fiendish Chain recycling.

- Fiendish Chain for Statue protection and utility.

 

If you can get all of those on the field at once, you already have a basic lockdown that shuts down most decks cold.

Also needs more Upstart Goblin and MAYBE Reasoning to get to your statues.

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Needs more

 

- Seal of Orichalcos for ATK buffs

- Mist Valley Falcon for beatdown and Fiendish Chain recycling.

- Fiendish Chain for Statue protection and utility.

 

If you can get all of those on the field at once, you already have a basic lockdown that shuts down most decks cold.

Also needs more Upstart Goblin and MAYBE Reasoning to get to your statues.

Reasoning may not be a good idea. The Statues are all different attributes and prevent you from special summoning too. So Reasoning will be a dead card if you already have a Statue on the field. Waboku would be good though.
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-2 WIND Barrier Statue

-2 WATER Barrier Statue

-2 Raiden

-0-1 Summoner Monk

 

-1 One Day of Peace

-1 RotA

-1 Soul Charge

 

-1 Compulsory

-2 Mirror Force

-1 Skill Drain

-3 The Huge Revolution is Over

 

 

+2 DARK Barrier Statue

+1 FIRE Barrier Statue

+1 Thunder King Rai-Oh

+2 Mist Valley Falcon

+2-3 Traptrix Myrmeleo

+0-2 Traptrix Dionaea

+0-1 Tsukuyomi

+0-2 Juragedo

 

+3 Pot of Duality

+1 Book of Moon

+2 Magic Planter

+0-2 Draw Muscle

 

+2 Call of the Haunted

+3 Fiendish Chain

+2-3 Lose 1 Turn

+2 Storming Mirror Force

+1-2 Traptrix Trap Hole Nightmare

+0-2 Time-Space Trap Hole

+0-2 Grand Horn of Heaven

+0-2 Anti-Spell Fragrance

 

-All Synchros

-1 Emeral

-1 Utopia

 

+1 Key Beetle

+1 Cairngorgon

+1 Abyss Dweller

+1 Diamond Dire Wolf

+1 Dark Rebellion Xyz Dragon

+1 Black Corn

+1 Maestroke

 

If you are curious for why I am making these suggestions, feel free to reply and I will post a full analysis and reasoning. The general thing to take in here: You need to actually defend yourself outside of the barrier statues and Moon Mirror. You need to cover your weaknesses that your opponent can loophole, and not with out of date staples. Adding a Synchro engine is pointless, and in it's place, an Xyz toolbox is more preferred. You need other powerful monsters you can NS to overcome power gaps, like Myrmeleo and Falcon, since the Statues are weak, can clog in hand, and may not lock immediately.
 

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