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Synchron Support


Titan403

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Here are a few cards that would help synchrons be closer to metagame. Currently synchrons extra deck is a little weak at level 6 and 7 synchros. Though they have to be in the extra deck because quickdraw can only make synchros that require a synchron tuner.

 

Also Stardust Warrior is a card now, and to help push the stardust and synchron ideas i made a tuner to help make him even easier.

 

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This card is treated as a Synchro monster when used as a Synchro material for the Synchro Summon of a "Stardust" monster. When this card is Normal Summoned: You can target 1 "Warrior","Stardust", or "Synchron" Synchro monster in your Graveyard; special summon that target in Defense Position, but its effects are negated. 

 

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1 "Synchron" tuner + 1 or more non-Tuner
When this card is Synchro Summoned: You can Draw 1 card. You can target 1 Level 5 or lower "Synchron" monster in your graveyard; Special Summon that target in Defense Position. You can only use this effect of "Synchron Warrior" once per turn.
 
 
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Glad you think so, im sure there are plenty more cards i could add, but these are two of the main things they need. Like I said in the original post, Synchrons have a problem of having to take up the spaces at lvl 6 and 7 in their extra deck with mediocre cards that specifically require a synchron to synchro summon so that quickdraw can make them. But if they added more generic synchron synchros at some levels, it would really help them not be forced into mediocre cards and be able to choose cards with ideal effects. 

 

They did this with jet at lvl 5 and accel, when synchron extreme came out.

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