GarlandChaos Posted December 6, 2015 Report Share Posted December 6, 2015 Now, I'm not a Side Decking person, but how's this as a side card? Discuss. Link to comment Share on other sites More sharing options...
Neochu-H Posted December 6, 2015 Report Share Posted December 6, 2015 Wow, I had no idea this card existed, and theres tons of targeting cards in the graveyard now sooooooooooooooo i shall run this Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 6, 2015 Report Share Posted December 6, 2015 This stops Norden, but not too much else. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 6, 2015 Report Share Posted December 6, 2015 Holy s*** this stops DMoCAll the purple shaddollsReborn, Charge, CoTHFalcoPOT OF AVARICE FML FML FML FML This stops Norden, but not too much else.Um Trick Clown? Unicore. Dante/Cir. Altair/CoTH/Oasis Fusion Dracoslayer Storm Trooper Kozmo bastard sheet is lit Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 6, 2015 Report Share Posted December 6, 2015 The Transmigration Prophecy stops a ton of stuff this stops, too, and has more versatility. Buuuuut, on the other hand, this keeps those cards in the Grave so they won't get re-drawn (but putting them back into the Deck might be better anyway). Link to comment Share on other sites More sharing options...
IQuitDolphin Posted December 7, 2015 Report Share Posted December 7, 2015 I just have one question, if this is Hero's Rule 2, where's Hero's Rule 1? Link to comment Share on other sites More sharing options...
vla1ne Posted December 7, 2015 Report Share Posted December 7, 2015 I just have one question, if this is Hero's Rule 2, where's Hero's Rule 1?Was just marathoning GX, and ran across hero's rule 1: five freedoms, it's a normal trap that banishes 5 cards in either grave for 0 cost. I don't think they ever have, or ever will print it. as for 2, it kills a lot of things that are common in the meta currently, and as a SS3 it gets over most currently run negation and stops many chains cold. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 7, 2015 Report Share Posted December 7, 2015 Was just marathoning GX, and ran across hero's rule 1: five freedoms, it's a normal trap that banishes 5 cards in either grave for 0 cost. I don't think they ever have, or ever will print it. as for 2, it kills a lot of things that are common in the meta currently, and as a SS3 it gets over most currently run negation and stops many chains cold.Have you not heart of Soul Release? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 7, 2015 Report Share Posted December 7, 2015 Have you not heart of Soul Release?"Heart"? Anywho: It's basically a slightly faster (or slower, if you can argue that) Soul Release. And even then, Soul Release states "up to 5". Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 7, 2015 Report Share Posted December 7, 2015 "Heart"?Chick in SR is hot af Link to comment Share on other sites More sharing options...
vla1ne Posted December 7, 2015 Report Share Posted December 7, 2015 Have you not heart of Soul Release?I know of it, but i completely forgot it existed when i said that. As an argument though, five freedoms is a trap, so while not usable immediately, it's chainable and has more damage potential as far as disruption goes. (infernoids are thing though, so yeah, rule 1 might as well get printed by this point.) As far as rule 2 goes, big burn is another card that might be worthy of siding as far as competition goes. Link to comment Share on other sites More sharing options...
ihop Posted December 7, 2015 Report Share Posted December 7, 2015 Have you not heart of Soul Release? Have you not "heart" of the concept of spell speeds? Link to comment Share on other sites More sharing options...
Kaiji Posted December 7, 2015 Report Share Posted December 7, 2015 Holy s*** this stops DMoCAll the purple shaddollsReborn, Charge, CoTHFalcoPOT OF AVARICE FML FML FML FML Um Trick Clown? Unicore. Dante/Cir. Altair/CoTH/Oasis Fusion Dracoslayer Storm Trooper Kozmo bastard s*** is litWhy would people side cards for narrow interactions that result in 141 trades? Have u actually reduced the deck's ceiling? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 7, 2015 Report Share Posted December 7, 2015 Why would people side cards for narrow interactions that result in 141 trades? Have u actually reduced the deck's ceiling?Well the first was my shaddoll deck, and this card basically kills every power spell I run Link to comment Share on other sites More sharing options...
vla1ne Posted December 7, 2015 Report Share Posted December 7, 2015 Why would people side cards for narrow interactions that result in 141 trades? Have u actually reduced the deck's ceiling?rule might be 141, but it's speed 3. that's literally the largest reason to side it. it doesn't gain you advantage, but if you side it in against relevant decks (if i'm correct, OCG has more decks that this hits than TCG does at the monent) it forces your opponent to either use a spell speed 3 to match it or lose their play. if i'm correct, this card can counter notice, infinity, every infernoid ever, and warning if you are using an effect from your own graveyard. not really an argument in favor, but something to keep in mind if you want to run something uncommon. Before anybody bashes my use of the uncommon argument, what i mean is that rule2 is an uncommon card that can bait commonly used meta cards in unexpected ways. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 7, 2015 Report Share Posted December 7, 2015 rule might be 141, but it's speed 3. that's literally the largest reason to side it. it doesn't gain you advantage, but if you side it in against relevant decks (if i'm correct, OCG has more decks that this hits than TCG does at the monent) it forces your opponent to either use a spell speed 3 to match it or lose their play. if i'm correct, this card can counter notice, infinity, every infernoid ever, and warning if you are using an effect from your own graveyard. not really an argument in favor, but something to keep in mind if you want to run something uncommon. Before anybody bashes my use of the uncommon argument, what i mean is that rule2 is an uncommon card that can bait commonly used meta cards in unexpected ways.It's literally Judgement or bust Link to comment Share on other sites More sharing options...
vla1ne Posted December 7, 2015 Report Share Posted December 7, 2015 It's literally Judgement or bustjudgement is legal in OCG? ok. disregard my last comment. judgment beats rule if you want to run anything. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 7, 2015 Report Share Posted December 7, 2015 judgement is legal in OCG? ok. disregard my last comment. judgment beats rule if you want to run anything.it's 1 card...and costly Link to comment Share on other sites More sharing options...
Kaiji Posted December 7, 2015 Report Share Posted December 7, 2015 How does speed spell 3 even matter (it ignores Infinity!!!1 how is this just not the most narrow scenario ever) There are few cards that interact with this anyway (in terms of building a chain) and it doesn't change the fact that the cards Rule 2 "hits" are usually "free." There is in fact little urgency to matching Hero's rule because the play is small (hence my point in how u are not reducing the deck's overall ceiling) Literally just LT freaking out over cute trades. Side deck cards should be aiming for time walks. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 7, 2015 Report Share Posted December 7, 2015 How does speed spell 3 even matter (it ignores Infinity!!!1 how is this just not the most narrow scenario ever) There are few cards that interact with this anyway (in terms of building a chain) and it doesn't change the fact that the cards Rule 2 "hits" are usually "free." There is in fact little urgency to matching Hero's rule because the play is small (hence my point in how u are not reducing the deck's overall ceiling) Literally just LT freaking out over cute trades. Side deck cards should be aiming for time walks.It's more frustration about how this basically shits all over my deck than me expecting it to turn the meta around. There are better ways to hit BA if that's what you mean, but going into next format, being able to negate avarice and soul charge for effectively free might be good IMO Jeez, that name drop, I haven't heard that one in ages Link to comment Share on other sites More sharing options...
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