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Offerings to the Doomed


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Let's just pretend that Offerings isn't Speed 2. What then?

goals.jpg

 

OT: When I saw the thread title I was expecting it to be about how PePe won't miss one draw phase when they can go +10 T1. Then I saw what it actually was and it felt mildly clever.

 

In Kozmo, this card becomes something akin to Forbidden Lance, where you can use it in one of two ways depending on your current needs. Versatility is good.

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goals.jpg

 

OT: When I saw the thread title I was expecting it to be about how PePe won't miss one draw phase when they can go +10 T1. Then I saw what it actually was and it felt mildly clever.

 

In Kozmo, this card becomes something akin to Forbidden Lance, where you can use it in one of two ways depending on your current needs. Versatility is good.

+6 is actually about the average 

 

10 is akin to overextending in spellbooks and is only used as an example by shitty players like Azne

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Ffs. Could we PLEASE stop arguing? It's getting ridiculous.

 

So apparently life points are more important than having speed and consistency.

 

I'm out of this discussion. Let us never speak of this again.

 

The whole point is not dealing with LP management, it's being able to use it as a means of quick removal and if the player can redeem from it and win/spark up +s afterwards. Your suggestions are just -1 and nothing else.

 

As a general card, it's debatable with this drawback, but it's undeniable that Soul Taker is worse than Offerings because the speed of the effect matters, when you want to avert from strong R4 plays or trigger your card effects. 

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