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My IRL Kozmo deck


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I filed for bankruptcy getting this. I hope it was worth it.

 

Monsters: 19

 

Kozmo Wickedwitch x3

Kozmo Forerunner x2

Kozmo Dark Destroyer x2

Kozmo Farmgirl x3

Kozmo Sliprider x3

Kozmo Strawman x1

Honest x2

Kozmo Soartroopers x2(proxy for a while)

Kozmo Delta Shuttle x1(also a proxy)

 

Spells: 18

 

Mystical Space Typhoon x2

Raigeki x1

Emergency Teleport x3

Kozmotown x3

Reasoning x3

Gold Sarcophagus x1

Upstart Goblin x2

Terraforming X1

Allure of Darkness x1

 

Traps: 4

 

Bottomless Trape Hole x1

Torrential Tribute x1

Solemn Warning x1

Compulsory Evacuation Device x1

 

I've been trying to work out a way to put in Solemn Notice because of Battle Fader and Gorz/Tragodia, but I'm not sure how. I don't even have one, so it doesn't really matter at the moment. I'm not even sure if that card is in the TCG to be honest. Also, no extra deck because I often think of Kozmo as a Monarch deck, where they don't need an extra deck to win.

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With your current deck setup, it was definitely not worth the money, since the deck looks suboptimal at best. Konami sure screwed you over.

 

----

 

+2 Reasoning (if)

+1 Time-Space Trap Hole

 

-1 Mirror Force

-1 Compulsory Evacuation Device

-1 Gold Sarc

I've actually considered TSTH, but I always feel a little shaky with it, like I'm going to put myself at a disadvantage with the thing. Reasoning I don't believe more than 1 is needed, but I'll try 2 just to see how it flows and take out the Mirror Force in the meantime since it's not a crucial part to my deck.
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Mirror Force is pretty bad since Kozmo pretty much don't care about it. Reasoning gets you into the game, since Kozmo suck at Normal Summon utility.

Time-Space Trap Hole stops so much this format, it really is somewhat mandatory. Stopping a Kozmo spaceship, PePe Pends, etc. is vital.

 

Might also want to do 

 

-1 Stawman

+1 Wickedwitch

 

Allure of Darkness is also an option.

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Mirror Force is pretty bad since Kozmo pretty much don't care about it. Reasoning gets you into the game, since Kozmo suck at Normal Summon utility.

Time-Space Trap Hole stops so much this format, it really is somewhat mandatory. Stopping a Kozmo spaceship, PePe Pends, etc. is vital.

 

Might also want to do 

 

-1 Stawman

+1 Wickedwitch

 

Allure of Darkness is also an option.

I might consider actually switching out a Strawman for a Tincan. Again, still slowly merging in the new support.

 

As for Allure of Darkness, I actually just forgot it existed. I'll run that in over Gold Sarc. Allure is limited, isn't it?

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Yeah, Allure is Limited. Then again, Allure is really inhibited by lack of a third Dark Destroyer and Wickedwitch.

 

No Maxx "C"?

No Maxx C. I've never actually main decked the thing. I just don't think I need it. Heck, when I see my opponent use the thing, I keep going with the special summons and it works out for me. I guess I just have dumb luck.
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No Maxx C. I've never actually main decked the thing. I just don't think I need it. Heck, when I see my opponent use the thing, I keep going with the special summons and it works out for me. I guess I just have dumb luck.

This is a really self-destructive mindset. Unless you plan on winning that turn, you realistically just gave them the game. I mean, you could rely on being bat-sheet lucky, but I am sure you understand how that would be a horrible plan.

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