IQuitDolphin Posted December 3, 2015 Report Share Posted December 3, 2015 [spoiler=Old Versions] Suggestions? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted December 4, 2015 Author Report Share Posted December 4, 2015 Bump? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 4, 2015 Report Share Posted December 4, 2015 Wait a month. Run Rafflesia's Link to comment Share on other sites More sharing options...
IQuitDolphin Posted December 4, 2015 Author Report Share Posted December 4, 2015 Wait a month. Run Rafflesia's But...I have to wait a month; anything I can do NOW? Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 4, 2015 Report Share Posted December 4, 2015 I feel like myrms are unnecessary. Drop for two notices or a second Vega and a disruption trap of your choice. Link to comment Share on other sites More sharing options...
Spinny Posted December 4, 2015 Report Share Posted December 4, 2015 Stick and chair are like godly in this deck, I feel like they are worth running over the gem knight or traptrix stuffLiterally, if you search with scepter and then bounce it with the tellarknight xyz you have a 3-mat next turn.I'll post my personal build tomorrow so you can get ideas from some of my stuff but I feel like stick and chair are just sooo goooood. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted December 4, 2015 Author Report Share Posted December 4, 2015 Yeah, Seraphs are probably a lot better in general, but I felt like doing something different. Will consider switching to Seraphs. Brilliant Fusion has its merits though. ---- Notice is still in OCGland, so not yet :/Vega sucks at anything above 1.I already have plenty of distruption traps, and Myrm searches them out anyways.Myrms are just to get backrow for Kozmo and stuff, which is pretty vital. Link to comment Share on other sites More sharing options...
Spinny Posted December 4, 2015 Report Share Posted December 4, 2015 Drop that bujin and maybe cowboy in the extra deck for 2 chimera, you really need it in this deck, it gets so hard to out destroyer. If this is for matches ofc Link to comment Share on other sites More sharing options...
IQuitDolphin Posted December 4, 2015 Author Report Share Posted December 4, 2015 Yeah, it's for matches; I got no side yet though. Will make changes. Link to comment Share on other sites More sharing options...
Spinny Posted December 5, 2015 Report Share Posted December 5, 2015 Here u go Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 5, 2015 Report Share Posted December 5, 2015 I have doubts about brilliant engine, but myrmeleo is crucial in this format for finding those one of trap that are powerful against Kozmo. Seraphs are just redundant. Link to comment Share on other sites More sharing options...
Spinny Posted December 5, 2015 Report Share Posted December 5, 2015 I have doubts about brilliant engine, but myrmeleo is crucial in this format for finding those one of trap that are powerful against Kozmo. Seraphs are just redundant.What's your reason?Also, the deck has no problems with Kozmo really, The xyz can bounce destroyer, and once you've sided in imperial iron wall they wont float anymore so the seraphs will just wreck. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted December 5, 2015 Author Report Share Posted December 5, 2015 What's your reason?Also, the deck has no problems with Kozmo really, The xyz can bounce destroyer, and once you've sided in imperial iron wall they wont float anymore so the seraphs will just wreck. Maybe Seraphs add power to the deck it just doesn't need right now? I mean, Tellars do look pretty defensive this format. I'll give Seraph Tellars a go then switch the pure and see which one is more successful. Link to comment Share on other sites More sharing options...
Spinny Posted December 5, 2015 Report Share Posted December 5, 2015 Maybe Seraphs add power to the deck it just doesn't need right now? I mean, Tellars do look pretty defensive this format. I'll give Seraph Tellars a go then switch the pure and see which one is more successful. That's because they are defensive this format....I mean, i get why seraphs might seem a bit naff, but i feel like they really put in work in this format. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 5, 2015 Report Share Posted December 5, 2015 Seraphs are crazy powerful, but their only synergy with Tellar is that the deck runs 3-mats. Phil has talked about this before. And while Triverr can bounce a dark destroyer, they still have full access to resummoning it with a pilot (taking out yet another valuable backrow). Time-Space Trap Hole, on the other hand, properly deals with the ship, while Trap Hole Nightmare can completely blank a Dark Destroyer when paired with Abyss Dweller. Link to comment Share on other sites More sharing options...
Blake Posted December 5, 2015 Report Share Posted December 5, 2015 Seraphs are only good in decks that can realistically dump them. A Clown/Seraph/Gem build could work, but they're redundant in Tellars, and hardly consistent. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted December 5, 2015 Author Report Share Posted December 5, 2015 Pure Tellarknights seem to be more efficient than variants/hybrids in testing, so I'm going with pure Tellarknights. Will update OP. Link to comment Share on other sites More sharing options...
ihop Posted December 6, 2015 Report Share Posted December 6, 2015 There's all kinds of issues with Seraphs. They eat up normal summons you want to dedicate to Denebs (like, summoning just a Stick is really bad) and you get weird as funk hands like Unukalhai Chair where the Chair really needed to be another backrow to keep yourself in the game. The only point of real synergy is Call of the Haunted but even then there's a massive opportunity cost in using call because a lot of the time the advantage you get from summoning Triverr is even more than the advantage you get from a stick chair combo. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 6, 2015 Report Share Posted December 6, 2015 I'm wondering how well Temple is working for you Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 8, 2015 Report Share Posted December 8, 2015 I'm not personally fond of Norden pre-Rafflesia. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 8, 2015 Report Share Posted December 8, 2015 I'm not personally fond of Norden pre-Rafflesia.I agree here, unless you're running the Treiv Trish loop, but I don't see nor think veiler is great this format Link to comment Share on other sites More sharing options...
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