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Delibirb

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you still can't completely read can you ? that being said i guess i can be a little more mild with traps i guess

If you're gonna go, go. If you're gonna stay, stop complaining.

 

Bahasmuth is fine by me, Lecc.

 

 

I guess I will throw in my stuff now hopefully the generics are sufficient.

[spoiler=Archetype - Destroyers]Earth Destroyer Bomb Reloader

4 / EARTH / Machine-type / Effect

1500 / 700

If a "Destroyer" monster is Tributed: you can Special Summon this card from your hand, and if you do Special Summon 1 “Destroyer Shrapnel Token” (Machine-Type/EARTH/Level/ATK 0/DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Earth Destroyer Bombman

4 / EARTH / Machine-type / Effect

1600 / 0

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. You can decrease this card’s ATK by 500 till the end of your opponents turn to Special Summon 1 “Destroyer Shrapnel Token” (Machine-Type/EARTH/Level 4/ATK 0/DEF 0) in Attack Position. You can only use this effect of "Earth Destroyer Bombman" once per turn, and only once that turn. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Earth Destroyer Grounddigger

6 / EARTH / Machine-type / Effect

2500 / 800

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field and paying 500 Life Points. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. Once per turn, you can discard a card to Special Summon 1 “Destroyer Gem Token” (Rock-Type/EARTH/Level 6/ATK 0/DEF 0) in Attack Position. This Token cannot be used as a tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Earth Destroyer Last Destroyer

4 / EARTH / Fiend-type / Effect

1900 / 0

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn.. Once per turn, if this is the only monster on your side of the field you can pay 1000 Life Points to Special Summon 1 “Destroyer Recruit Token” (Warrior-Type/EARTH/Level 4/ATK 0/DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Earth Destroyer Cybernetic Blaster

4/ EARTH / Machine-type / Effect

1800 / 400

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. Once per turn, you can Special Summon 1 “Destroyer Static Token” (Thunder-Type/LIGHT/Level /ATK 0/DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon. If you use this effect this card’s ATK and DEF is reduced to 0 until your second End Phase after activation.

 

Earth Destroyer Normal Deceiver

4 / EARTH / Reptile-type / Effect

1500 / 700

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. If a “Destroyer” monster is Special Summoned, except "Deceptive Destroyer Token", you can Special Summon 1 “Deceptive Destroyer Token” (Warrior-Type/EARTH/Level 4/ATK 0/ DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Earth Destroyer Wave Manipulator

4 / EARTH / Machine-type / Effect

1800 / 500

This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. Once per turn, when your opponent activates a card effect you can Special Summon 1 “Destroyers’ Absorption Token” (Aqua-Type/LIGHT/Level 4/ATK 0/DEF 0) in Attack Position after the effect resolves. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster.

 

Rother, Master of the Destroyers

10 / EARTH / Spellcaster-type / Effect

3500 / 2500

This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by Tributing 2 "Destroyer" monsters and destroy all tokens on the field and paying 1500 Life Points. This card gains 300 ATK and DEF for each Token destroyed by this effect until the End Phase. You can Tribute 1 “Destroyer” Token on your side of the field an activate one of the following effects:

• Banish a card on the field until the end of your turn.

• This card gains 500 ATK till the end of your turn.

Once per turn, if this card would be destroyed you may destroy another “Destroyer” card on the field instead.

 

Destroyer's Battlefield

Spell

Activate one of the following effects:

•You can add 1 Level 6 or lower “Destroyer” monster from your Deck to your hand.

•Negate the effect of all of your opponent’s Trap Card effect during the Battle Phase this turn.You can only activate this effect if you have a face-up “Destroyer” monster on your side of the field.

You cannot Special Summon any monsters during the turn you activate this card, except "Destroyer" monsters. You can only activate 1 “Destroyer’s Battlefield” per turn.

 

Destroyer's Bright Crash

Spell

Reveal all "Destroyer" cards in your hand; then, Special Summon "Destroyer Recruit Tokens" (Warrior-Type/ EARTH/ Level 4/ ATK 0/DEF 0) equal to the number of revealed cards. You cannot Special Summon any monsters during the turn you activate this card, except "Destroyer" monsters.

 

Destruction of Earth

Quick-Play Spell

You can only activate this if a “Destroyer” monster leaves the field: Pay half your Life Points and banish a “Destroyer” card from your hand or Graveyard. Send all cards on your side of the field to the Graveyard. Then Special Summon 1 "Rother, Master of the Destroyers” from your hand, Deck or Graveyard and 3 “Destroyer Victory Tokens”(Rock-Type/EARTH/Level 1/ATK 0/DEF 0). You cannot summon any other monsters this turn. You can only activate 1“Destruction of Earth” per turn.

 

Bright Light of the Destroyers

Spell

Pay 1000 Life Points to target 1 “Destroyer” monster in your Graveyard. Special Summon that target. The summoned monster gains 500 ATK and its DEF is reduced to 0 until the End phase. Its effects are negated until the End Phase. You cannot Special Summon the turn you activate this effect, except Destroyer monster.

 

Destroyer Invasion

Quick-Play Spell

Send a card from your hand to the Graveyard and activate one of the following effects:

• Tribute all Tokens on the field. Special Summon a “Destroyer” monster(s) from your Deck with a combined Level less than or equal to the Level of all “Destroyer” Tokens destroyed by this effect.

• Add 2 “Destroyer” monsters from your Deck to your hand and then it becomes the End Phase, this effect can only be activated on your turn.

You cannot Special Summon the turn you activate this effect, except Destroyer monsters.

 

Earth Destroyer Field Collapser

4 / EARTH / Fiend-type / Xyz / Effect

2400 / 500

2 level 4 “Destroyer” monsters

Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card to Tribute 1 "Destroyer" monster, except “Earth Destroyer Field Collapser”, then target 1 monster your opponent controls; destroy that monster.

 

Earth Destroyer Holidead

4 / EARTH / Fiend-type / Xyz / Effect

2000 / 2200

2 level 4 “Destroyer” monsters

Once per turn, you can detach 1 Xyz Material from this card; Special Summon 1 “Destroyer Present Token” (Machine-Type/EARTH/Level 4/ATK 0/DEF 0). If you control a "Destroyer" Token: "Destroyer" monsters, except Tokens, cannot be destroyed by battle.

 

[spoiler=Generics 9/10]Arch of Incineration

Continuous Spell

When this card is activated, target up to 2 monsters you control and the same amount of monsters your opponent controls; destroy the first target(s), and if you do, destroy the remaining targets.

 

Bladeless Sword

Equip Spell

If the equipped monster attacks or is attacked, your opponent cannot activate any Spells, Traps, or card effects until the end of the Damage Step. Negate the effect of any monster destroyed by battle with the equipped monster.

 

Shadow Cloak

Equip Spell

The equipped monster cannot be targeted for an attack by monsters with a higher Level/Rank, also it cannot be targeted by other card effects. During your opponent's End Phase; Destroy this card unless you discard 1 card from your hand.

 

Symbiotic Infusion

Equip Spell

Equip only to a Non-Xyz Monster. When this card is activated, target 1 monster you control and 1 monster in your Graveyard with the same Level; equip those targets to the equipped monster. The equipped monster gains ATK equal to half the ATK of the equipped monster with the highest ATK. During either player's turn, you can destroy 1 equipped monster from the equipped monster, then activate one of the following effects depending on whose turn it is:

- Your turn: Target 1 card on the field; destroy it.

- Your opponent's turn: Target 1 card you control; This turn, it cannot be destroyed by battle or by card effects.

You can only use this effect of "Symbiotic Infusion" once per turn.

 

Wandering Gargoyle

1 / DARK / Fiend-type / Effect

500 / 300

You can Special Summon this card (from your hand) by sending 1 face-up Spell/Trap you control to the Graveyard. You can only Special Summon 1 "Wandering Gargoyle" per turn.

 

Arcane-Blast Apprentice

2 / DARK / Spellcaster-type / Tuner / Effect

500 / 500

Cannot be used as a Synchro or Xyz Material, except for the Synchro Summon of a Spellcaster or Warrior-Type monster. You can Special Summon this card (from your hand) by sending 1 Spell Card from your hand to the Graveyard. If this card is Summoned,declare a Level from 1 to 4; this card becomes that Level.

 

Shimmer JADE Dragon

8 / WIND / Dragon-type / Synchro / Effect

2700 / 600

1 Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned; you can target 1 Spell Card in your Graveyard; add it to your hand during your next Standby Phase. This effect of "Shimmer JADE Dragon" can only be activated once per turn. This card gains 100 ATK for each of that type of Spell Card in your Graveyard.

 

JADE Crash Dragon

12 / WIND / Dragon-type / Synchro / Effect

3300 / 2700

1 Tuner + "Shimmer JADE Dragon" + 1 or more non-Tuner

Synchro Material monsters used for the Synchro Summon of this card are Banished instead of being sent to the Graveyard. If you would Synchro Summon this card you must Banish a Spell Card from your hand, field, or Graveyard. Must be Synchro Summoned, and cannot be Special Summoned by other ways. If this card is Synchro Summoned: add 1 Spell Card from your Graveyard to your hand during your End Phase. This card gains 100 ATK for each Spell/Trap card in either player’s Graveyard. You can only activate 1 of the following effects per turn, and only once per turn:

*If this card was Synchro Summoned this turn: You can target 1 card on the field; Banish that card.

 

Trader of the lost world

3 / DARK / Fiend-type / Effect

0 / 2000

When this card is Normal or Special Summoned: You can change its battle position. You can Tribute 1 level 4 or higher monster on your side of the field: if you do you can add 1 Trade Counter on this card (max 2). If you activate this effect this card's level becomes 4 until the End Phase. During your End Phase, you can remove all trade counters from this card: draw cards equal to the number of Trade Counters removed.

 

Arch and Infusion are fine now. Trader works for me. Darkness?

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Okay i'm here to submit generics:

[spoiler=here'']

Chaos Witch

DARK/Level 4

Spellcaster/Effect

Cannot be Special Summoned by card effects. You cannot activate cards or effects.

3000/0

 

Dark Maiden

DARK/Level 2

Warrior/Tuner/Effect

If this card is Normal Summoned: You can send 1 Level 6 or higher DARK monster from your Deck to the Graveyard. If this card is sent to the Graveyard as a Synchro Material: Target 1 of your banished DARK monster; shuffle it to Deck.

1000/0

 

Dark Virgil, Corrupted Star of Burning Abyss

DARK/Level 6

Spellcaster/Effect

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 3 or more DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 DARK monster, then target 1 card your opponent controls or in their Graveyard; shuffle it to the Deck. This card cannot attack the turn you activate this effect.

2500/1000

 

Mary, Queen of Absoluteness

DARK/Level 7

Spellcaster/Effect

If the activation of your card or effect would be negated by your opponent card effect: Negate its effect, and if you do, banish it, then Special Summon this card from your hand. The activation of card and effect cannot be negated. Negate the activation of all other card or effect that would negate another activation of card or effect and banish that card. There can only be 1 face-up "Mary, Queen of Absoluteness" on the field.

2700/1600

 

Card Disruption

Trap/Normal

Activate only if your opponent adds a card(s) from their Deck to their hand by card effect. If that card effect is face-up on the field or in the Graveyard, banish it. Your opponent shuffle all cards from their hand to the Deck, then your opponent draw the same number of cards they shuffled.

 

Abaddon, Lord of the Abyss

DARK/Level 10

Fiend/Effect

Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing all monsters on the field (min. 1 on each side of the field) and cannot be Special Summoned by other ways. You cannot Normal or Special Summon any other monster during the turn this card is Special Summoned. Your opponent takes no Battle Damage involving this card during the turn this card is Summoned. This card gains these effects based on the number of monsters Tributed. ● 2 or more: Both players draw 1 card. ● 4 or more: Both players banish 1 card they control. ● 6 or more: Halve both players Life Points. ● 8 or more: Both players banish all monsters in their Graveyard. ● 10: Destroy this card.

3000/0

 

Abelia, Gunner of Enchancia

EARTH/Level 2

Warrior/Effect

Once per turn: You can send this card you control or in your hand to the Graveyard, then target 1 Spell/Trap card you control; destroy it and if you do, draw 1 card.

800/1000

 

That's from me as of right now, next will follow asap.

 

 

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Chaos witch is pretty neato but idk how much play it'll see if any.

 

Mary is worded kinda funny; things cant be negated, but she can negate things? Just pop off that "Negate something that would negate something" effect on the field.

 

Not liking that Abbadon is free monster removal for a 3000 to your side. Even if it does have some positive effects for both the players/the opponent, its still a reverse Lava Golem.

 

Everything else is fine for me.

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Nerf police, mobilize time, lets see the hate quota this time around for dino love

 

[spoiler=Apex Archetype]Apex Raptor
LIGHT/Dinosaur/Effect
Level 5
1800 ATK / 0 DEF
If you control no monsters; You can Special Summon this card from your Hand. When this card is Special Summoned; You can add 1 "Apex" monster from your Deck to your Hand except "Apex Raptor". You can only use this effect of "Apex Raptor" once per turn. An Xyz monster summoned using this card as an Xyz material gains 300 ATK and DEF.

Apex Tricera
LIGHT/Dinosaur/Effect
Level 4
1500 ATK / 1000 DEF
When this card is Normal or Special Summoned: You can pay 500 Lfe Points; Increase this card's level by 1, if you do, draw 1 card. You can only use this effect of "Apex Tricera" once per turn. An Xyzmonster summoned using this card as an Xyz material cannot be targeted by Spell/Trap card effects.


Apex Spino
LIGHT/Dinosaur/Effect
Level 4
1700 ATK / 100 DEF
When you Normal or Special Summon a "Apex" Monster (except during the dmg step); You can Special Summon this card from your Hand, and if you do, increase this card's level by 1. You can only use this effect of "Apex Spino" once per turn. An Xyz monster summoned using this card as an Xyz material is unaffected by trap card effects during the Battle Phase.


Apex Alberto
LIGHT/Dinosaur/Effect
Level 5
0 ATK / 2000 DEF

If there is an Xyz monster on the field; You can Special Summon this card from your Hand and gain 1000 Life Points. You can only Special Summon "Apex Alberto" once per turn this way. An Xyz monster summoned using this card as an Xyz material gains this effect.
When it is summoned; Target and Destroy 1 Face-up Spell/Trap card on the field.


Apex Rex
LIGHT/Dinosaur/Xyz/Effect
Rank 5
2300 ATK / 1000 DEF
2 Level 5 Dinosaur-Type monsters
Once per turn, during Either Player's turn: You can detach an Xyz material from this card and pay 500 Life Points; Target and Destroy 1 card on the Field, and if you do, draw 1 card. When this card isdestroyed and sent to the Graveyard: You can pay 500 Life Points; add 1 "Apex" monster from your Graveyard to your Hand. You can only use this effect of "Apex Rex" once per turn.


Apex Helios
LIGHT/Dinosaur/Xyz/Effect
Rank 5
2500 ATK / 1500 DEF
3 Level 5 Dinosaur-Type Monsters
When this card is Xyz Summoned : Target and destroy 1 monster and 1 spell/trap card on the field. Monster(s) you control (except this card) cannot attack the turn you activate this effect. Once per turn, during either player's turn, when a non-Dinosaur-Type monster activates it's effect: You can detach an Xyz material from this card; Negate that effect. When this card is destroyed and sent to the Graveyard: Draw 1 card.

Apex Abomination
LIGHT/Dinosaur/Xyz/Effect
Rank 6
2700 ATK / 2000 DEF
3 Level 6 Dinosaur-Type Monsters
Cannot be targeted by, or be destroyed by an Opponent's card effects as long as you control another face-up "Apex" monster. Special Summon of Dinosaur-Type monster(s) cannot be negated by trap effects. Once per turn, during either player's turn: You can detach an Xyz material from this card; Negate the effects of a face-up card your opponent controls until the end of the turn. When this card is sent to the Graveyard: You can add 1 "Apex" monster from your Deck to your Hand.


Apex Zone
Field Spell Card
When this card is activated: You can add 1 "Apex" monster from your Deck to your Hand. You can only use this effect once per turn.
Once per turn, when you Xyz summon a Dinosaur-Type monster: You can draw 1 card. If this card would be destroyed: You can attach it to a "Apex" Xyz monster you control as an Xyz material instead.

Rank-Up-Magic Cretaceous Force
Target 1 "Apex" Xyz monster you control: Special Summon a "Apex" Xyz monster from your extra deck using the target as an Xyz material but 1 rank higher (This Special Summon is treated as an Xyz Summon). If the monster Special Summon with this card's effect leaves the field: You can Banish this card from your Graveyard instead.

Apex Kill
Counter Trap Card
When a Spell/Trap card is activated while you control a "Apex" Xyzmonster: Negate the activation, and if you do, destroy it.

Apex Resurrection
Continuous Trap Card
Once per turn, during either player's turn, when you Special Summon a "Apex" monster: Return 1 Spell/Trap card your Opponent controls to the top of their deck. Once per turn, except the turn this card is sent to the Graveyard: You can Banish this card from your Graveyard; Add 1 "Apex" Spell/Trap card from your Deck to your Hand except "Apex Resurrection".

 

 

Fully updated, so what do you guys think ?

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Nerf police, mobilize time, lets see the hate quota this time around for dino love

 

[spoiler=Apex Archetype]Apex Raptor

LIGHT/Dinosaur/Effect

Level 5

1800 ATK / 0 DEF

If you control no monsters; You can Special Summon this card from your Hand. When this card is Special Summoned; You can add 1 "Apex" monster from your Deck to your Hand except "Apex Raptor". You can only use this effect of "Apex Raptor" once per turn. An Xyz monster summoned using this card as an Xyz material gains 300 ATK and DEF.

 

Apex Tricera

LIGHT/Dinosaur/Effect

Level 4

1500 ATK / 1000 DEF

When this card is Normal or Special Summoned: You can pay 500 Lfe Points; Increase this card's level by 1, if you do, draw 1 card. You can only use this effect of "Apex Tricera" once per turn. An Xyzmonster summoned using this card as an Xyz material cannot be targeted by Spell/Trap card effects.

 

 

Apex Spino

LIGHT/Dinosaur/Effect

Level 4

1700 ATK / 100 DEF

When you Normal or Special Summon a "Apex" Monster (except during the dmg step); You can Special Summon this card from your Hand, and if you do, increase this card's level by 1. You can only use this effect of "Apex Spino" once per turn. An Xyz monster summoned using this card as an Xyz material is unaffected by trap card effects during the Battle Phase.

 

 

Apex Alberto

LIGHT/Dinosaur/Effect

Level 5

0 ATK / 2000 DEF

 

If there is an Xyz monster on the field; You can Special Summon this card from your Hand and gain 1000 Life Points. You can only Special Summon "Apex Alberto" once per turn this way. An Xyz monster summoned using this card as an Xyz material gains this effect.

When it is summoned; Target and Destroy 1 Face-up Spell/Trap card on the field.

 

 

Apex Rex

LIGHT/Dinosaur/Xyz/Effect

Rank 5

2300 ATK / 1000 DEF

2 Level 5 Dinosaur-Type monsters

Once per turn, during Either Player's turn: You can detach an Xyz material from this card and pay 500 Life Points; Target and Destroy 1 card on the Field, and if you do, draw 1 card. When this card isdestroyed and sent to the Graveyard: You can pay 500 Life Points; add 1 "Apex" monster from your Graveyard to your Hand. You can only use this effect of "Apex Rex" once per turn.

 

 

 

 

Will post full support later, just wanted to know the feel and thoughts about these guys.

Have all those effects when they're used as materials activate on the Xyz Monster and they'll be good to go on my end.

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Nerf police, mobilize time, lets see the hate quota this time around for dino love

 

[spoiler=Apex Archetype]Apex Raptor

LIGHT/Dinosaur/Effect

Level 5

1800 ATK / 0 DEF

If you control no monsters; You can Special Summon this card from your Hand. When this card is Special Summoned; You can add 1 "Apex" monster from your Deck to your Hand except "Apex Raptor". You can only use this effect of "Apex Raptor" once per turn. An Xyz monster summoned using this card as an Xyz material gains 300 ATK and DEF.

Apex Tricera

LIGHT/Dinosaur/Effect

Level 4

1500 ATK / 1000 DEF

When this card is Normal or Special Summoned: You can pay 500 Lfe Points; Increase this card's level by 1, if you do, draw 1 card. You can only use this effect of "Apex Tricera" once per turn. An Xyzmonster summoned using this card as an Xyz material cannot be targeted by Spell/Trap card effects.

Apex Spino

LIGHT/Dinosaur/Effect

Level 4

1700 ATK / 100 DEF

When you Normal or Special Summon a "Apex" Monster (except during the dmg step); You can Special Summon this card from your Hand, and if you do, increase this card's level by 1. You can only use this effect of "Apex Spino" once per turn. An Xyz monster summoned using this card as an Xyz material is unaffected by trap card effects during the Battle Phase.

Apex Alberto

LIGHT/Dinosaur/Effect

Level 5

0 ATK / 2000 DEF

If there is an Xyz monster on the field; You can Special Summon this card from your Hand and gain 1000 Life Points. You can only Special Summon "Apex Alberto" once per turn this way. An Xyz monster summoned using this card as an Xyz material gains this effect.

When it is summoned; Target and Destroy 1 Face-up Spell/Trap card on the field.

Apex Rex

LIGHT/Dinosaur/Xyz/Effect

Rank 5

2300 ATK / 1000 DEF

2 Level 5 Dinosaur-Type monsters

Once per turn, during Either Player's turn: You can detach an Xyz material from this card and pay 500 Life Points; Target and Destroy 1 card on the Field, and if you do, draw 1 card. When this card isdestroyed and sent to the Graveyard: You can pay 500 Life Points; add 1 "Apex" monster from your Graveyard to your Hand. You can only use this effect of "Apex Rex" once per turn.

 

 

 

Will post full support later, just wanted to know the feel and thoughts about these guys.

Well, lets start

About Raptor, any complain, just take in mind that it can Add Apex Avían of the Mist Valley Archtype

 

Tricera is also clean, looks smooth

 

Spino is nice tho, looks pretty good so far

 

Alberto have 2 issues, the after summon effect is a bit too much for a free SS, also the XYZ effect is a little over board, taking in mind how easy you can summon them, i would Change it to something less agressive like "The XYZ summon of a Dinosaur-Type XYZ monsters cannot be Negated" or something like that.

 

Rex... Hm...

I would take away the "During either player's turn" for the first effect, because is slightly OP, since the deck itself makes a lot of adventage by themselves, also the "if used for a XYZ" effect would make it even harder to deal with. The other effect is... Also OP, you can destroy it by its own effect and get 2 cards on hand for free.

 

Besides all that, the deck have a looooot of support like Oleiades, Tellar XYZ, the Artifact XYZ and stuff that can make it a little broken, also Freezardon and Volcasaurus that fit on the deck pretty good, think about changing the XYZ-material effects for only Dinosaur-Type XYZ, so Oleiades and ptolemy-07 wouldnt be a crazy as hell card on this deck

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Well, lets start

About Raptor, any complain, just take in mind that it can Add Apex Avían of the Mist Valley Archtype

 

Tricera is also clean, looks smooth

 

Spino is nice tho, looks pretty good so far

 

Alberto have 2 issues, the after summon effect is a bit too much for a free SS, also the XYZ effect is a little over board, taking in mind how easy you can summon them, i would Change it to something less agressive like "The XYZ summon of a Dinosaur-Type XYZ monsters cannot be Negated" or something like that.

 

Rex... Hm...

I would take away the "During either player's turn" for the first effect, because is slightly OP, since the deck itself makes a lot of adventage by themselves, also the "if used for a XYZ" effect would make it even harder to deal with. The other effect is... Also OP, you can destroy it by its own effect and get 2 cards on hand for free.

 

Besides all that, the deck have a looooot of support like Oleiades, Tellar XYZ, the Artifact XYZ and stuff that can make it a little broken, also Freezardon and Volcasaurus that fit on the deck pretty good, think about changing the XYZ-material effects for only Dinosaur-Type XYZ, so Oleiades and ptolemy-07 wouldnt be a crazy as hell card on this deck

funny because the main nerf police commander didn't have any problems. Yo kano and darkness what is up with this thing now ?

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funny because the main nerf police commander didn't have any problems. Yo kano and darkness what is up with this thing now ?

Oohh i found another issues with all of them

"Evol- Archtype"

Laggia and Dolka all day with the XYZ material effects...

As i said, Change the XYZ material effect to exclusive for Dino XYZ and would be pretty good

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lagia and dollka are level 4, and this deck will wont even touch them because i still have not put the boss xyz's yet. no need until further notice. Also there is no rank 4 spam in this deck because spino gets level 5 on summon automatically so good try.

yugioh.wikia.com/wiki/Mischief_of_the_Gnomes

 

Is a 6 use card that still at 3 on this, TCG, OCG and ARG formats

Also, their effect are "if you can" so if i dont want to activate them, is fine

Btw, their ROTA is at 3, even in 2099 format

 

yugioh.wikia.com/wiki/Fossil_Dig

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yugioh.wikia.com/wiki/Mischief_of_the_Gnomes

 

Is a 6 use card that still at 3 on this, TCG, OCG and ARG formats

Also, their effect are "if you can" so if i dont want to activate them, is fine

Btw, their ROTA is at 3, even in 2099 format

 

yugioh.wikia.com/wiki/Fossil_Dig

man what  the funk is your problem ? cant you just shut it when kano said he is ok with this ?

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yugioh.wikia.com/wiki/Mischief_of_the_Gnomes

 

Is a 6 use card that still at 3 on this, TCG, OCG and ARG formats

Also, their effect are "if you can" so if i dont want to activate them, is fine

Btw, their ROTA is at 3, even in 2099 format

 

yugioh.wikia.com/wiki/Fossil_Dig

Laggia and such are not in the 2099 Card Pool.

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i mean people legitimately piss me off even when i try to be friendly with them ? yeah no regret for you and no mercy lecc.

Oh and kano do you want any further changes in ptst or any notable errors in writing ? (asking due to avoiding further errors in create card competitions)

Im editing them for PSCT as we speak

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man what  the funk is your problem ? cant you just shut it when kano said he is ok with this ?

I have not problem with it, in fact i want this deck to be done, but in a more realistic way

I am saying all the things you need to consider in this deck so you have no further problems/nerfs or even card bans on this formar

They are pretty nice, i love the whole idea because Im fan of Combo-based spam decks like this, Six Samurais and stuff, but this one is going overboard

Dont get me wrong, i dont want to Kill the deck or something else, i just want to make you improve

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[spoiler=Apex Archetype]Apex Raptor
LIGHT/Dinosaur/Effect
Level 5
1800 ATK / 0 DEF
If you control no monsters; You can Special Summon this card from your Hand. When this card is Special Summoned; You can add 1 "Apex" monster from your Deck to your Hand except "Apex Raptor". You can only use this effect of "Apex Raptor" once per turn. An Xyz monster summoned using this card as an Xyz material gains the following effect.

• When it is Xyz Summoned: It gains 300 ATK and DEF.

Apex Tricera
LIGHT/Dinosaur/Effect
Level 4
1500 ATK / 1000 DEF
When this card is Normal or Special Summoned: You can pay 500 Lfe Points; Increase this card's level by 1, if you do, draw 1 card. You can only use this effect of "Apex Tricera" once per turn. An Xyzmonster summoned using this card as an Xyz material Gains the following effect.

• Cannot be targeted by Spell/Trap card effects.


Apex Spino
LIGHT/Dinosaur/Effect
Level 4
1700 ATK / 100 DEF
When you Normal or Special Summon a "Apex" Monster (except during the dmg step); You can Special Summon this card from your Hand, and if you do, increase this card's level by 1. You can only use this effect of "Apex Spino" once per turn. An Xyz monster summoned using this card as an Xyz material is gains the following effect.

• Unaffected by trap card effects during the Battle Phase.


Apex Alberto
LIGHT/Dinosaur/Effect
Level 5
0 ATK / 2000 DEF

If there is an Xyz monster on the field; You can Special Summon this card from your Hand and gain 1000 Life Points. You can only Special Summon "Apex Alberto" once per turn this way. An Xyz monster summoned using this card as an Xyz material gains this effect.
• When it is summoned: Target and Destroy 1 Face-up Spell/Trap card on the field.


Apex Rex
LIGHT/Dinosaur/Xyz/Effect
Rank 5
2300 ATK / 1000 DEF
2 Level 5 Dinosaur-Type monsters
Once per turn, during Either Player's turn: You can detach an Xyz material from this card and pay 500 Life Points; Target and Destroy 1 card on the Field. When this card is destroyed and sent to the Graveyard: You can pay 500 Life Points; add 1 "Apex" monster from your Graveyard to your Hand. You can only use this effect of "Apex Rex" once per turn.

 

 

 

I have not problem with it, in fact i want this deck to be done, but in a more realistic way
I am saying all the things you need to consider in this deck so you have no further problems/nerfs or even card bans on this formar
They are pretty nice, i love the whole idea because Im fan of Combo-based spam decks like this, Six Samurais and stuff, but this one is going overboard
Dont get me wrong, i dont want to Kill the deck or something else, i just want to make you improve

Lecc, you need to leave him alone and stop acting like a judge. Let me and Darkness take care of things.

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umm they are not ready kano, i still have 2 spells, traps and 2 boss xyz i will add tomorrow.

OK. Sounds good.

 

Then i nomine them for the pool since we are getting dinos on this format as well

Mischief of the Gnomes is Optional tho

Also what about Ties of the Brethren

 

yugioh.wikia.com/wiki/Ties_of_the_Brethren

We will have a request thread up at some point.

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