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Delibirb

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Massacre doesnt target, all that happens in the resolution of the effect, like Artifact Moraltatch, also is a +1 in a lots of decks, also in Fabled/DW decks is just nuts

 

Gateway is meh, but still there are some nasty plays out there with it~

 

Cataclysm is also OP, because is all your opponents SS monsters, even the one for Buster Blader ask for specific things to activate/discard

 

Bolt doesnt target as well, all happens at the same time, also the grave eff is broken as hell

Massacre targets, the PSCT is just poor. It'll be fixed to reflect that it targets before it becomes available in the shop.

 

I denied both Cataclysm and Bolt already.

 

EDIT: Also neither of my previous Archetypes have been accepted, so to be fair, here is my Archetype submission.

 

[spoiler=Shadow Trick Trio]

Abhorred

1 / DARK / Spellcaster /Ritual / Effect

0 / 0

You can Ritual Summon this card with "Shadow Trick Rite". Neither player takes Battle Damage from battles involving this card. This card gains 500 ATK for each Spell/Trap card you control. During the End Phase of the turn this card is destroyed: Place it in the Spell/Trap Zone as a Continuous Spell, and it gains the following effect:
•When a card(s) is sent from the Spell/Trap Card Zone(s) to the Graveyard: Place 1 Spell Counter on this card for each of those cards. When this Spell Card is destroyed: Inflict 500 damage to your opponent for each Spell Counter that was on it.
 
Devoured

1 / DARK / Spellcaster / Ritual / Effect

0 / 0

You can Ritual Summon this card with "Shadow Trick Rite". Once per turn: You can target 1 monster your opponent controls; if it does not attack this card during your opponent's next Battle Phase, it is destroyed at the end of the Battle Phase. This card cannot be destroyed by battle. When this card is targeted for an attack: It gains 1000 ATK. Your opponent takes any Battle Damage you would take from battles involving this card.

 

Magician of Punishment

3 / LIGHT / Spellcaster / Effect

This card's name is always treated as "Thousand-Eyes Idol". When your opponent's card or effect targets a Level 1 Ritual Monster you control: You can discard this card; your opponent skips their next Battle Phase, also the next time you would Ritual Summon a Level 1 Ritual Monster, you do not need to Tribute monster(s) for that Ritual Summon.

 

Number 0: Relinquished Unbound

1 / DARK / Spellcaster / Xyz / Effect

2 Level 1 Ritual Monsters
When this monster is Special Summoned: Detach all Xyz Materials attached to this card. This monster's original ATK and DEF is that of the last Xyz Material attached to this card by its effect. Once per turn, during your opponent's Battle Phase: You can target 1 monster your opponent controls whose ATK is higher than that of this monster; attach it as an Xyz Material to this card. When this monster is targeted for an attack: Detach the last Xyz Material attached to this card before damage calculation, and if it was attached this turn, end the Battle Phase without damage calculation. Your opponent takes any battle damage you would take from battles involving this card.
 
Number C0: Thousand-Eyes Unbound
1 / DARK / Spellcaster / Xyz / Effect
4 Level 1 Fusion monsters
This card gains 400 ATK for each of its Xyz Materials. If another monster declares an attack: You can attach that attacking monster to this card as an Xyz Material, then end the Battle Phase. While this card has "Number 0: Relinquished Unbound" as an Xyz Material, it gains the following effect.
• Once per turn, during either player's turn: you can detach 1 Xyz Material from this card; this card gains 1000 ATK, also your opponent cannot activate Set Spell or Trap Cards during this turn's Battle Phase.
 

Thousand-Eyes Reborn

1 / DARK / Spellcaster / Fusion / Effect

"Thousand Eyes Idol" + "Relinquished"
Other monsters' battle positions cannot be changed, also this card cannot be targeted for attacks. Once per turn: You can target 1 monster your opponent controls; equip it to this card, and this card gains ATK and DEF equal to those of the equipped monster. If this card would be destroyed by battle: the equipped monster is destroyed instead. Only 1 monster can be equipped to this card at a time by its effect.
 
Thousand-Eyes Restore
1 / DARK / Spellcaster / Fusion / Effect
"Thousand Eyes Idol" + "Devoured"
Other monsters cannot declare an attack, except by targeting this card. This attack position card cannot be destroyed by battle. When this card battles: activate 1 of the following effects.
• Gain LP equal to the ATK of the attacking monster, then negate the attack, and if you do, inflict damage to your opponent equal to this monster's ATK.
• This card gains ATK equal to the attacking monster's ATK, also negate the attack.
 
Thousand-Eyes Reveal
1 / DARK / Spellcaster / Fusion / Effect
"Thousand Eyes Idol" + "Abhorred"
Other monsters cannot attack unless their controller pays 800 LP. When you lose LP: This card gains ATK equal to the amount lost. When this card leaves the field, inflict damage to your opponent equal to this card's ATK on the field, also increase your Life Points by the same amount.
 
Shadow Trickster of Restrictions
1 / DARK / Spellcaster / Fusion / Effect
"Relinquished" + "Devoured" + "Abhorred"
This card is always treated as a "Thousand- eyes" card. Cannot be Special Summoned, except by Fusion Summon with the above Fusion Materials. This card gains 1000 ATK for each monster on the field. This card cannot attack a monster. When this card is Summoned: Special Summon as many banished Level 1 Ritual Monsters as possible; their effects are negated, they cannot declare an attack, and they are banished during the End Phase of this turn.
 
Collapse of Realities
Ritual Spell Card
This card is used to Ritual Summon 1 Level 1 Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal 1 or more. Cards and effects cannot be activated in response to this card's activation. During either player's turn: you can banish this card in your Graveyard; return 1 Level 1 Ritual Monster you control to your hand.
 
Fuse with Thousand-Eyes
Continuous Spell Card
Once per turn: You can reveal 1 "Thousand-Eyes" Fusion Monster in your Extra Deck whose Fusion Materials are in your Graveyard; banish those Fusion Materials from your Graveyard, then Special Summon that revealed monster (this Special Summon is treated as a Fusion Summon).
 
Payment for the Unsigned Contract
Quick-Play Spell Card
Reveal 1 Level 1 Ritual Monster in your hand, also banish 1 monster from your Graveyard; draw 2 cards. You cannot Summon Level 1 Ritual
Monsters during the turn you activate this effect.
 

Rank-Up-Magic - Relinquishing Force

Normal Spell Card

Target 1 "Number 0: Relinquished Unbound" you control; Special Summon from your Extra Deck 1 "Number C0: Thousand-Eyes Unbound" using that targeted monster as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also Xyz Materials attached to that targeted monster are become Xyz Materials on the Special Summoned monster) During your opponent's Standby Phase: You can banish this card from your Graveyard; all monsters your opponent currently controls are switched to Attack Position, and cannot change their battle positions until the End Phase, also all monsters your opponent currently controls must attack this turn, if able.

 

Ritual Realm

Field Spell Card

While you control a Level 1 Ritual monster, your opponent can only target Level 1 Ritual Monsters for attacks. If a card your opponent controls would destroy a face-up Level 1 Ritual Monster(s) you control: You can banish 1 Level 1 Ritual Monster from your field and hand; that Level 1 Ritual Monster(s) is not destroyed, also, during the End Phase, Special Summon that Level 1 Ritual Monster that was banished from the field, in face-up Defense Position.

 

Shadow Trick Rite

Continuous Trap Card

When 1 "Relinquished" you control is removed from the field: You can Ritual Summon 1 Level 1 Ritual Monster from your hand. You must also Tribute monsters from your hand or field whose total Levels equal 1 or more. When this face-up card on your side the field is destroyed: You can Special Summon 1 "Relinquished" from your Graveyard and equip this card as a monster with 0 ATK and DEF to that "Relinquished".

 

 

 

Looking back, it's more of a set than an archetype, but Darkness said it was OK.

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Updating my archetype:

> Changing Mikazuchi eff

> Tweaking the S/T a bit, and removing S/T as Fusion Materials text.

> Also Shiro too (removing the "treated as Fusion Summon" text)

 Change the Fusions to require monsters and not cards as to clarify themselves PSCT wise, otherwise accepted

 

 

Massacre targets, the PSCT is just poor. It'll be fixed to reflect that it targets before it becomes available in the shop.

 

I denied both Cataclysm and Bolt already.

 

EDIT: Also neither of my previous Archetypes have been accepted, so to be fair, here is my Archetype submission.

 

[spoiler=Shadow Trick Trio]

Abhorred

1 / DARK / Spellcaster /Ritual / Effect

0 / 0

You can Ritual Summon this card with "Shadow Trick Rite". Neither player takes Battle Damage from battles involving this card. This card gains 500 ATK for each Spell/Trap card you control. During the End Phase of the turn this card is destroyed: Place it in the Spell/Trap Zone as a Continuous Spell, and it gains the following effect:
•When a card(s) is sent from the Spell/Trap Card Zone(s) to the Graveyard: Place 1 Spell Counter on this card for each of those cards. When this Spell Card is destroyed: Inflict 500 damage to your opponent for each Spell Counter that was on it.
 
Devoured

1 / DARK / Spellcaster / Ritual / Effect

0 / 0

You can Ritual Summon this card with "Shadow Trick Rite". Once per turn: You can target 1 monster your opponent controls; if it does not attack this card during your opponent's next Battle Phase, it is destroyed at the end of the Battle Phase. This card cannot be destroyed by battle. When this card is targeted for an attack: It gains 1000 ATK. Your opponent takes any Battle Damage you would take from battles involving this card.

 

Magician of Punishment

3 / LIGHT / Spellcaster / Effect

This card's name is always treated as "Thousand-Eyes Idol". When your opponent's card or effect targets a Level 1 Ritual Monster you control: You can discard this card; your opponent skips their next Battle Phase, also the next time you would Ritual Summon a Level 1 Ritual Monster, you do not need to Tribute monster(s) for that Ritual Summon.

 

Number 0: Relinquished Unbound

1 / DARK / Spellcaster / Xyz / Effect

2 Level 1 Ritual Monsters
When this monster is Special Summoned: Detach all Xyz Materials attached to this card. This monster's original ATK and DEF is that of the last Xyz Material attached to this card by its effect. Once per turn, during your opponent's Battle Phase: You can target 1 monster your opponent controls whose ATK is higher than that of this monster; attach it as an Xyz Material to this card. When this monster is targeted for an attack: Detach the last Xyz Material attached to this card before damage calculation, and if it was attached this turn, end the Battle Phase without damage calculation. Your opponent takes any battle damage you would take from battles involving this card.
 
Number C0: Thousand-Eyes Unbound
1 / DARK / Spellcaster / Xyz / Effect
4 Level 1 Fusion monsters
This card gains 400 ATK for each of its Xyz Materials. If another monster declares an attack: You can attach that attacking monster to this card as an Xyz Material, then end the Battle Phase. While this card has "Number 0: Relinquished Unbound" as an Xyz Material, it gains the following effect.
• Once per turn, during either player's turn: you can detach 1 Xyz Material from this card; this card gains 1000 ATK, also your opponent cannot activate Set Spell or Trap Cards during this turn's Battle Phase.
 

Thousand-Eyes Reborn

1 / DARK / Spellcaster / Fusion / Effect

"Thousand Eyes Idol" + "Relinquished"
Other monsters' battle positions cannot be changed, also this card cannot be targeted for attacks. Once per turn: You can target 1 monster your opponent controls; equip it to this card, and this card gains ATK and DEF equal to those of the equipped monster. If this card would be destroyed by battle: the equipped monster is destroyed instead. Only 1 monster can be equipped to this card at a time by its effect.
 
Thousand-Eyes Restore
1 / DARK / Spellcaster / Fusion / Effect
"Thousand Eyes Idol" + "Devoured"
Other monsters cannot declare an attack, except by targeting this card. This attack position card cannot be destroyed by battle. When this card battles: activate 1 of the following effects.
• Gain LP equal to the ATK of the attacking monster, then negate the attack, and if you do, inflict damage to your opponent equal to this monster's ATK.
• This card gains ATK equal to the attacking monster's ATK, also negate the attack.
 
Thousand-Eyes Reveal
1 / DARK / Spellcaster / Fusion / Effect
"Thousand Eyes Idol" + "Abhorred"
Other monsters cannot attack unless their controller pays 800 LP. When you lose LP: This card gains ATK equal to the amount lost. When this card leaves the field, inflict damage to your opponent equal to this card's ATK on the field, also increase your Life Points by the same amount.
 
Shadow Trickster of Restrictions
1 / DARK / Spellcaster / Fusion / Effect
"Relinquished" + "Devoured" + "Abhorred"
This card is always treated as a "Thousand- eyes" card. Cannot be Special Summoned, except by Fusion Summon with the above Fusion Materials. This card gains 1000 ATK for each monster on the field. This card cannot attack a monster. When this card is Summoned: Special Summon as many banished Level 1 Ritual Monsters as possible; their effects are negated, they cannot declare an attack, and they are banished during the End Phase of this turn.
 
Collapse of Realities
Ritual Spell Card
This card is used to Ritual Summon 1 Level 1 Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal 1 or more. Cards and effects cannot be activated in response to this card's activation. During either player's turn: you can banish this card in your Graveyard; return 1 Level 1 Ritual Monster you control to your hand.
 
Fuse with Thousand-Eyes
Continuous Spell Card
Once per turn: You can reveal 1 "Thousand-Eyes" Fusion Monster in your Extra Deck whose Fusion Materials are in your Graveyard; banish those Fusion Materials from your Graveyard, then Special Summon that revealed monster (this Special Summon is treated as a Fusion Summon).
 
Payment for the Unsigned Contract
Quick-Play Spell Card
Reveal 1 Level 1 Ritual Monster in your hand, also banish 1 monster from your Graveyard; draw 2 cards. You cannot Summon Level 1 Ritual
Monsters during the turn you activate this effect.
 

Rank-Up-Magic - Relinquishing Force

Normal Spell Card

Target 1 "Number 0: Relinquished Unbound" you control; Special Summon from your Extra Deck 1 "Number C0: Thousand-Eyes Unbound" using that targeted monster as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also Xyz Materials attached to that targeted monster are become Xyz Materials on the Special Summoned monster) During your opponent's Standby Phase: You can banish this card from your Graveyard; all monsters your opponent currently controls are switched to Attack Position, and cannot change their battle positions until the End Phase, also all monsters your opponent currently controls must attack this turn, if able.

 

Ritual Realm

Field Spell Card

While you control a Level 1 Ritual monster, your opponent can only target Level 1 Ritual Monsters for attacks. If a card your opponent controls would destroy a face-up Level 1 Ritual Monster(s) you control: You can banish 1 Level 1 Ritual Monster from your field and hand; that Level 1 Ritual Monster(s) is not destroyed, also, during the End Phase, Special Summon that Level 1 Ritual Monster that was banished from the field, in face-up Defense Position.

 

Shadow Trick Rite

Continuous Trap Card

When 1 "Relinquished" you control is removed from the field: You can Ritual Summon 1 Level 1 Ritual Monster from your hand. You must also Tribute monsters from your hand or field whose total Levels equal 1 or more. When this face-up card on your side the field is destroyed: You can Special Summon 1 "Relinquished" from your Graveyard and equip this card as a monster with 0 ATK and DEF to that "Relinquished".

 

 

 

Looking back, it's more of a set than an archetype, but Darkness said it was OK.

We did testing, and while I'll say you need some definite consistency, which Manju will certainly help in, I will say accepted sir!

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@Darkness but but then i can't Fusion Summon using card in Pendulum Zone . . . . since that's the whole idea of this archetype, Fusion Summon using "card" in Pendulum Zone. (since in Pendulum Zone, Pendulum monster is treated as Spell not monster, that's why i use "card" instead of "monster")

 

EDIT: I'll find a way out then hmmm . . .

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@Darkness but but then i can't Fusion Summon using card in Pendulum Zone . . . . since that's the whole idea of this archetype, Fusion Summon using "card" in Pendulum Zone. (since in Pendulum Zone, Pendulum monster is treated as Spell not monster, that's why i use "card" instead of "monster")

Oh..... hmmmm....... I actually oversighted that and now that I realize that, I might be less of a fan of these than I was before. I think a good test round or two though should concur my suspicions

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or i can change the material to monster only instead of Pendulum.

That works too

 

 

[spoiler=Stuff]

Emissary of Disaster - Absol

Rank 4 | DARK | Beast | Xyz | Effect

2400/1200

2 Level 4 DARK monsters

You can only activate the (1) effect of "Emissary of Disaster - Disaster" once per turn.

(1) If this card battles a monster: You can detach 1 Xyz Material from this card: Destroy that monster.

(2) An opponent's monster that destroys a monster you control by battle cannot declare an attack during the next turn.

 

http://img.gawkerassets.com/img/17p7daiy6paz2jpg/original.jpg

 

(Because the card already exists on DP [i think it's still there, since I haven't been on in quite a while], the name change is to bypass that issue.)

 

Darkrai the Incarnate of Night

Level 8 | DARK | Fiend | Synchro | Effect

2700/1800

1 DARK Tuner + 1 or more non-Tuner DARK monsters

You can only activate either the (1) or (2) effects of "Darkrai the Incarnate of Night" effect per turn, and only once that turn.

(1) During either player's turn: You can discard 1 card; negate the effects of 1 monster on the field whose effects activate when flipped face-up on the field.

(2) You can discard 1 card: Target 1 face-up monster your opponent controls; change it to face-down Defense Position.

(3) During your opponent's Standby Phase: Inflict 300 damage to your opponent for every face-down monster they control.

 

http://fc00.deviantart.net/fs70/f/2012/248/d/b/profile_picture_by_ask__darkrai-d5dnzcr.jpg

 

Restriction effect is supposed to allow either the 1 or 2 effects to trigger per turn. 3 doesn't.

(It otherwise works the exact same as the version Darkness saw in the past)

 

Hydreigon the Brutal Destroyer

Level 7 | DARK | Dragon | Synchro | Effect

2600/2100

1 Tuner + 1 or more non-Tuner DARK monsters

You can only use the (2) effect of "Hydreigon the Brutal Destroyer" once while it is face-up on the field. (1) If this card destroys a monster by battle, it can make a second attack in a row. (2) During either player's turn, if a monster effect is activated: You can negate the effect of that card.

 

http://orig12.deviantart.net/368e/f/2012/015/a/5/pokemon__hydreigon_by_itsover900o-d4mflrg.png

 

Fêngxînglán the Gale Dragon

Level 7 | WIND | Dragon | Synchro | Effect

2500/2100

1 Tuner + 1 or more non-Tuner monsters

You can only activate 1 "Fengxinglan the Gale Dragon" effect per turn, and only once that turn. (1) If this card attacks: You can discard 1 card, and if you do, this card is unaffected by your opponent's card effects until the end of the Battle Phase. (2) During the End Phase, if this card is in your Graveyard: You can pay 1000 LP; Special Summon this card.

 

http://images.yugiohcardmaker.net/103963/088839629.png

(Note that the effect doesn't have the accents in the name, because card maker sucks at reading them in that box.)

 

[P.S. I think this was the card I made for my 23,000th post, but I'll let you guys play with it]

 

Wingwolf

Level 6 | EARTH | Beast-Warrior | Synchro | Effect

2400/2000

1 Tuner + 1 or more non-Tuner monsters

You can only activate each effect of "Wingwolf" once per turn.

(1) You can target 1 card you control and 1 card your opponent controls; destroy both targets.

(2) If this card is targeted for an attack by an opponent's monster: You can halve that monster's ATK and DEF until the end of the Battle Phase.

 

https://s-media-cache-ak0.pinimg.com/236x/f0/aa/49/f0aa49137f3e3b1a83219d7609e83efd.jpg

 

 

 

It's on page 4, but making it easier for you to read.

Should've added this earlier.

Absol, Darkrai, and Hydreigon all get a pass. Fêngxînglán should only revive at opp and have a Control 1 clause otherwise it probably passes, Wingwolf should not be able to attack the turn it pops given it is a Scrap Dragon with another solid eff attached to it.

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[spoiler=8 Generics]
Depressed
1 / DARK / Spellcaster / Ritual / Pendulum / Effect
0 / 0
Monster Effect
You can Ritual Summon this card with "Repressed Memories". This card gains 1000 ATK and DEF for each card in a Pendulum Zone. If this card is destroyed: You can activate this card in an unoccupied Pendulum Zone on your side of the field.
Pendulum Effect
Cannot be activated in a Pendulum Zone, except by its own effect. You cannot Pendulum Summon monsters, except Level 1 Ritual monsters. (This effect cannot be negated.) If you have a card in your other Pendulum Zone, and its Pendulum Scale is 1, you can Pendulum Summon Level 1 Ritual monsters, ignoring their summoning conditions.

 

Conceited
1 / DARK / Spellcaster / Ritual / Pendulum / Effect
0 / 0
Monster Effect
You can Ritual Summon this card with "Repressed Memories". If this card battles a monster: That monster's ATK and DEF become 0. If this card is destroyed: You can activate this card in an unoccupied Pendulum Zone on your side of the field.
Pendulum Effect
Cannot be activated in a Pendulum Zone, except by its own effect. You cannot Pendulum Summon monsters, except Level 1 Ritual monsters. (This effect cannot be negated.) If you have a card in your other Pendulum Zone, and its Pendulum Scale is 1, Level 1 Ritual Monsters you control are unaffected by your opponent's card effects.
 
Repressed Memories
Ritual Spell Card
Ritual Summon 1 Level 1 Ritual monster. You must also Tribute monsters from your hand or field whose total levels equal 1 or more. During either player's turn: You can banish this card from your Graveyard; Level 1 Ritual Monsters you currently control can attack directly this turn, also they cannot be targeted for attacks this turn.
 
A Gift Worth Giving
Normal Spell Card
Target 1 card in a Graveyard; return that target to the hand. If you returned a card in your opponent's Graveyard to their hand this way, return 2 cards from your Graveyard to your hand.
 
Flame-Armored Curse
Equip Spell Card
Equip only to an opponent's monster. The equipped monster gains 1000 ATK, also it cannot attack directly. Any battle damage dealt to the equipped monster is doubled.
 
M.S.T. Bait
Counter Trap Card
When a "Mystical Space Typhoon" is activated targeting another card you control: negate that activation, and if you do, destroy it. If this card is destroyed: Add 1 "Mystical Space Typhoon" from your Deck to your hand, and if you do, your opponent takes 500 damage.
 
Precious Cards from Precious Pearls
Normal Spell Card
Discard 1 card; draw 3 cards, and if you do, put a card in your hand on top of your Deck.
 
Sudden Clarity
Normal Spell Card
Target up to 6 face-up monsters on the field; for each target, declare a different Attribute, and if you do, those targets become those Attributes, until the end of this turn.

 

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@Darkness that means i need to "re-do" the whole archetype if you don't mind, since changing fusion material to monster only making them weak . . .

 

if not i'll submit my other archetype if you don't mind again :P

I absolutely do not! Sometimes it takes trial and error to find the right combination. It's why I have yet to submit my own archetype for 2099 actually. Go on ahead and do what you need to do
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[spoiler=Updated stuff]

Fêngxînglán the Gale Dragon

Level 7 | WIND | Dragon | Synchro | Effect

2500/2100

1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Fêngxînglán the Gale Dragon". You can only activate 1 "Fengxinglan the Gale Dragon" effect per turn, and only once that turn.

(1) If this card attacks: You can discard 1 card, and if you do, this card is unaffected by your opponent's card effects until the end of the Battle Phase.

(2) During your opponent's End Phase, if this card is in your Graveyard: You can pay 1000 LP; Special Summon this card.

 

http://images.yugioh...3/088839629.png

(Note that the effect doesn't have the accents in the name, because card maker sucks at reading them in that box.)

 

[P.S. I think this was the card I made for my 23,000th post, but I'll let you guys play with it]

 

Wingwolf

Level 6 | EARTH | Beast-Warrior | Synchro | Effect

2400/2000

1 Tuner + 1 or more non-Tuner monsters
You can only activate each effect of "Wingwolf" once per turn.

(1) You can target 1 card you control and 1 card your opponent controls; destroy both targets. This card cannot attack the turn you activate this effect.

(2) If this card is targeted for an attack by an opponent's monster: You can halve that monster's ATK and DEF until the end of the Battle Phase.

 

https://s-media-cach...d7609e83efd.jpg

 

 

 

Alright, I've put a "only 1 copy" thing on Fengxinglan (I'm omitting the accents because they are a pain to type often) and made it revive during the opponent's turn.

Wingwolf has an attack lock on it now in light of it being able to halve attackers against it.

 

Hopefully you can put the other three to good use here, as you requested them in the original DP format.

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updated, reworking alooot.

> Spellcaster Ayakashi now can fuse from field and hand instead of field and pendulum zone.

> Warrior Ayakashi now change the material from hand into graveyard shuffling instead.

> Also tweaking the Ayakashi Night, now can target card in the graveyard,

 

EDIT: Almost forgot, changing the "cards" text into "monsters".

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Massacre targets, the PSCT is just poor. It'll be fixed to reflect that it targets before it becomes available in the shop.

 

I denied both Cataclysm and Bolt already.

 

neither of them target, the "target" is after the " ; " so it means is the resolution of the effect~

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[spoiler=Updated stuff]

Fêngxînglán the Gale Dragon

Level 7 | WIND | Dragon | Synchro | Effect

2500/2100

1 Tuner + 1 or more non-Tuner monsters

You can only control 1 "Fêngxînglán the Gale Dragon". You can only activate 1 "Fengxinglan the Gale Dragon" effect per turn, and only once that turn.

(1) If this card attacks: You can discard 1 card, and if you do, this card is unaffected by your opponent's card effects until the end of the Battle Phase.

(2) During your opponent's End Phase, if this card is in your Graveyard: You can pay 1000 LP; Special Summon this card.

 

http://images.yugioh...3/088839629.png

(Note that the effect doesn't have the accents in the name, because card maker sucks at reading them in that box.)

 

[P.S. I think this was the card I made for my 23,000th post, but I'll let you guys play with it]

 

Wingwolf

Level 6 | EARTH | Beast-Warrior | Synchro | Effect

2400/2000

1 Tuner + 1 or more non-Tuner monsters

You can only activate each effect of "Wingwolf" once per turn.

(1) You can target 1 card you control and 1 card your opponent controls; destroy both targets. This card cannot attack the turn you activate this effect.

(2) If this card is targeted for an attack by an opponent's monster: You can halve that monster's ATK and DEF until the end of the Battle Phase.

 

https://s-media-cach...d7609e83efd.jpg

 

 

 

Alright, I've put a "only 1 copy" thing on Fengxinglan (I'm omitting the accents because they are a pain to type often) and made it revive during the opponent's turn.

Wingwolf has an attack lock on it now in light of it being able to halve attackers against it.

 

Hopefully you can put the other three to good use here, as you requested them in the original DP format.

Alrighty, all accepted! Thank you! Will definitely be interesting to see how these play out
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updated, reworking alooot.

> Spellcaster Ayakashi now can fuse from field and hand instead of field and pendulum zone.

> Warrior Ayakashi now change the material from hand into graveyard shuffling instead.

> Also tweaking the Ayakashi Night, now can target card in the graveyard,

 

EDIT: Almost forgot, changing the "cards" text into "monsters".

Alrighty! Accepted. Toss me over art and send me the current version via PM and I will get those over to Sakura for shopping purposes

 

[spoiler=8 Generics]

Depressed

1 / DARK / Spellcaster / Ritual / Pendulum / Effect

0 / 0

 

Monster Effect

You can Ritual Summon this card with "Repressed Memories". This card gains 1000 ATK and DEF for each card in a Pendulum Zone. If this card is destroyed: You can activate this card in an unoccupied Pendulum Zone on your side of the field.

Pendulum Effect

Cannot be activated in a Pendulum Zone, except by its own effect. You cannot Pendulum Summon monsters, except Level 1 Ritual monsters. (This effect cannot be negated.) If you have a card in your other Pendulum Zone, and its Pendulum Scale is 1, you can Pendulum Summon Level 1 Ritual monsters, ignoring their summoning conditions.

 

Conceited

1 / DARK / Spellcaster / Ritual / Pendulum / Effect

0 / 0

Monster Effect

You can Ritual Summon this card with "Repressed Memories". If this card battles a monster: That monster's ATK and DEF become 0. If this card is destroyed: You can activate this card in an unoccupied Pendulum Zone on your side of the field.

Pendulum Effect

Cannot be activated in a Pendulum Zone, except by its own effect. You cannot Pendulum Summon monsters, except Level 1 Ritual monsters. (This effect cannot be negated.) If you have a card in your other Pendulum Zone, and its Pendulum Scale is 1, Level 1 Ritual Monsters you control are unaffected by your opponent's card effects.

 

 

Repressed Memories

Ritual Spell Card

Ritual Summon 1 Level 1 Ritual monster. You must also Tribute monsters from your hand or field whose total levels equal 1 or more. During either player's turn: You can banish this card from your Graveyard; Level 1 Ritual Monsters you currently control can attack directly this turn, also they cannot be targeted for attacks this turn.

 

A Gift Worth Giving

Normal Spell Card

Target 1 card in a Graveyard; return that target to the hand. If you returned a card in your opponent's Graveyard to their hand this way, return 2 cards from your Graveyard to your hand.

 

Flame-Armored Curse

Equip Spell Card

Equip only to an opponent's monster. The equipped monster gains 1000 ATK, also it cannot attack directly. Any battle damage dealt to the equipped monster is doubled.

 

M.S.T. Bait

Counter Trap Card

When a "Mystical Space Typhoon" is activated targeting another card you control: negate that activation, and if you do, destroy it. If this card is destroyed: Add 1 "Mystical Space Typhoon" from your Deck to your hand, and if you do, your opponent takes 500 damage.

 

Precious Cards from Precious Pearls

Normal Spell Card

Discard 1 card; draw 3 cards, and if you do, put a card in your hand on top of your Deck.

 

Sudden Clarity

Normal Spell Card

Target up to 6 face-up monsters on the field; for each target, declare a different Attribute, and if you do, those targets become those Attributes, until the end of this turn.

 

 

Depressed, Conceited, and Repressed are in, Gift is no, Curse could use a buff, maybe instead of double damage maybe Relinq clause when said monster attacks? Bait is fine, Clarity too, Precious I am really iffy on but I am willing to see it be tested out before I give an 100% no
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Alrighty! Accepted. Toss me over art and send me the current version via PM and I will get those over to Sakura for shopping purposes

Depressed, Conceited, and Repressed are in, Gift is no, Curse could use a buff, maybe instead of double damage maybe Relinq clause when said monster attacks? Bait is fine, Clarity too, Precious I am really iffy on but I am willing to see it be tested out before I give an 100% no

Cool cool, just let me know when I can redeem their points :)

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yeah i am out, this 2099 just got weird for me with this nerfing and saying that "preventing problems down the line", if any card making company thought in this sheet approach we would not have half the good stuff we have right now.

Best of luck and gg.

well, we dont wanna play with OverPowered decks that wins in 1 turn except by combos that can be messed up

also those cards are ridicoulous, they have A LOT of +1, so any deck with them can insta win or get a huge adventage

also our format is more balanced from the original format

if you dont want to post any more card, is your decition

i doubt somenone wanna play against you with those OP as hell decks/generics

 

Also Waiting for the "Zodiac Star" review

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Just posting my Custom HERO's in (tried putting them in spoilers but oddly its not working for more me ;>_>)

 

Elemental HERO Kingdom Neos

lv 8/LIGHT/Warrior/Fusion/Effect

ATK/2500 DEF/2000

"Elemental HERO Neos" + 1 "Winged Kuriboh" monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card is unaffected by your opponents monster effects. During the Battle-Phase only: This card is unaffected by your opponents Spell and Trap cards. When this card leaves the field: For the rest of this turn, you take no battle damage.

 

Elemental HERO Wonder Neos

lv 4/LIGHT/Warrior/Effect

ATK/1500 DEF/1000

This card's name becomes "Elemental HERO Neos" while it is on the field or in the Graveyard. While you control no face-up monsters: you can Special Summon this card from your hand. Once per turn: You can send Fusion Material Monsters you control or from your hand, including this card, to the Graveyard, and if you do, Fusion Summon that Fusion Monster from your Extra Deck.

 

White Winged Kuriboh

lv 1/LIGHT/Fairy/Effect

ATK/300 DEF/200

When your opponents monster makes a direct attack: you can Special Summon this card from your hand, then, negate that attack. You can only use this effect of "White Winged Kuriboh" once per turn. When this card leaves the feild: reduce all further damage you take this turn becomes 0.

 

Elemental HERO Mantle

lv 8/EARTH/Warrior/Fusion/Effect

ATK/2800 DEF/2200

1 "Elemental HERO" monster + 1 EARTH monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: change the battle position of all monsters on your opponents side of the field. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

Masked HERO Kaiser

lv 8/FIRE/Warrior/Fusion/Effect

ATK/2800 DEF/2000

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Special Summoned Monsters your opponent controls. This card cannot attack during the turn it was summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

Elemental HERO Aero Archer

lv 4/WIND/Warrior/Effect

During either players turn, while you control a "HERO" Fusion Monster: you can Special Summon this card from your hand. When this card is normal or Special Summoned while you have 2 or more "HERO" monsters in your graveyard: you can target 1 monster on the field; return that target to the hand. You can only activate this effect of "Elemental HERO Aero Archer" once per turn.

 

Elemental HERO Contrast

lv 8/LIGHT/Warrior/Fusion/Effect

ATK/? DEF/2000

2 Level 4 or lower "HERO" monsters with different attributes

Must be summoned by Fusion Summon and cannot be Special Summoned by other ways. This cards ATK becomes equal to the combined ATK of this cards Fusion Materials. When this card leaves the field: you can Special Summon 1 Level 4 or lower "HERO" monster from your graveyard to your side of the field.

 

Shining HERO Kingdom Neos

lv 10/LIGHT/Warrior/Fusion/Effect

ATK/0 DEF/0

"Elemental HERO Kingdom Neos" + 1 "HERO" monster + 1 Fairy-Type monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card is unaffected by your opponents monster effects. During the Battle-Phase only: This card is unaffected by your opponents Spell and Trap cards. At the start of the Damage Step, if this card battles a opponents monster: This card ATK and DEF becomes equal to double the ATK of the opponent's monster it is battling, during damage calculation only.

 

Cross Fusion

Spell

Target 1 Fusion Monster you control; equip 1 Level 8 Fusion Monster with the same type as the targeted monster from your Extra Deck to the targeted monster as a Equip Spell Card. The equipped monster gains 500 ATK and that cards effects. You can only activate "Cross Fusion" once per turn.

 

 

 

Made edits to Archer and Kaiser and added Cross Fusion

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Just posting my Custom HERO's in (tried putting them in spoilers but oddly its not working for more me ;>_>)

 

Elemental HERO Kingdom Neos

lv 8/LIGHT/Warrior/Fusion/Effect

ATK/2500 DEF/2000

"Elemental HERO Neos" + 1 "Winged Kuriboh" monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card is unaffected by your opponents monster effects. During the Battle-Phase only: This card is unaffected by your opponents Spell and Trap cards. When this card leaves the field: For the rest of this turn, you take no battle damage.

 

Elemental HERO Wonder Neos

lv 4/LIGHT/Warrior/Effect

ATK/1500 DEF/1000

This card's name becomes "Elemental HERO Neos" while it is on the field or in the Graveyard. While you control no face-up monsters: you can Special Summon this card from your hand. Once per turn: You can send Fusion Material Monsters you control or from your hand, including this card, to the Graveyard, and if you do, Fusion Summon that Fusion Monster from your Extra Deck.

 

White Winged Kuriboh

lv 1/LIGHT/Fairy/Effect

ATK/300 DEF/200

When your opponents monster makes a direct attack: you can Special Summon this card from your hand, then, negate that attack. You can only use this effect of "White Winged Kuriboh" once per turn. When this card leaves the feild: reduce all further damage you take this turn becomes 0.

 

Elemental HERO Mantle

lv 8/EARTH/Warrior/Fusion/Effect

ATK/2800 DEF/2200

1 "Elemental HERO" monster + 1 EARTH monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: change the battle position of all monsters on your opponents side of the field. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

Masked HERO Kaiser

lv 8/FIRE/Warrior/Fusion/Effect

ATK/2800 DEF/2000

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Special Summoned Monsters your opponent controls. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

Elemental HERO Aero Archer

lv 4/WIND/Warrior/Effect

During either players turn, while you control a "HERO" Fusion Monster: you can Special Summon this card from your hand. When this card is normal or Special Summoned: you can target 1 monster on the field; return that target to the hand. You can only activate this effect of "Elemental HERO Aero Archer" once per turn.

 

Elemental HERO Contrast

lv 8/LIGHT/Warrior/Fusion/Effect

ATK/? DEF/2000

2 Level 4 or lower "HERO" monsters with different attributes

Must be summoned by Fusion Summon and cannot be Special Summoned by other ways. This cards ATK becomes equal to the combined ATK of this cards Fusion Materials. When this card leaves the field: you can Special Summon 1 Level 4 or lower "HERO" monster from your graveyard to your side of the field.

 

Shining HERO Kingdom Neos

lv 10/LIGHT/Warrior/Fusion/Effect

ATK/0 DEF/0

"Elemental HERO Kingdom Neos" + 1 "HERO" monster + 1 Fairy-Type monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card is unaffected by your opponents monster effects. During the Battle-Phase only: This card is unaffected by your opponents Spell and Trap cards. At the start of the Damage Step, if this card battles a opponents monster: This card ATK and DEF becomes equal to double the ATK of the opponent's monster it is battling, during damage calculation only.

I can't recall but keep in mind we don't have all cards from the yugioh tcg, such as Mask Change/Form Change/etc. You are welcome to create your own versions of those cards though (Mask Change III?!)

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I can't recall but keep in mind we don't have all cards from the yugioh tcg, such as Mask Change/Form Change/etc. You are welcome to create your own versions of those cards though (Mask Change III?!)

Several of them are in there actually. Mask Change, Shadow Mist, Blazeman, and a few Fusions too, even a custom Masked HERO and E HERO actually!
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I can't recall but keep in mind we don't have all cards from the yugioh tcg, such as Mask Change/Form Change/etc. You are welcome to create your own versions of those cards though (Mask Change III?!)

I seen we got stuff like Mask Change and Mask Charge and I added Phantom Magician and Form Change on to Duel portal for use.

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Just posting my Custom HERO's in (tried putting them in spoilers but oddly its not working for more me ;>_>)

 

Elemental HERO Kingdom Neos

lv 8/LIGHT/Warrior/Fusion/Effect

ATK/2500 DEF/2000

"Elemental HERO Neos" + 1 "Winged Kuriboh" monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card is unaffected by your opponents monster effects. During the Battle-Phase only: This card is unaffected by your opponents Spell and Trap cards. When this card leaves the field: For the rest of this turn, you take no battle damage.

 

Elemental HERO Wonder Neos

lv 4/LIGHT/Warrior/Effect

ATK/1500 DEF/1000

This card's name becomes "Elemental HERO Neos" while it is on the field or in the Graveyard. While you control no face-up monsters: you can Special Summon this card from your hand. Once per turn: You can send Fusion Material Monsters you control or from your hand, including this card, to the Graveyard, and if you do, Fusion Summon that Fusion Monster from your Extra Deck.

 

White Winged Kuriboh

lv 1/LIGHT/Fairy/Effect

ATK/300 DEF/200

When your opponents monster makes a direct attack: you can Special Summon this card from your hand, then, negate that attack. You can only use this effect of "White Winged Kuriboh" once per turn. When this card leaves the feild: reduce all further damage you take this turn becomes 0.

 

Elemental HERO Mantle

lv 8/EARTH/Warrior/Fusion/Effect

ATK/2800 DEF/2200

1 "Elemental HERO" monster + 1 EARTH monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: change the battle position of all monsters on your opponents side of the field. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

Masked HERO Kaiser

lv 8/FIRE/Warrior/Fusion/Effect

ATK/2800 DEF/2000

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Special Summoned Monsters your opponent controls. This card cannot attack during the turn it was summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

Elemental HERO Aero Archer

lv 4/WIND/Warrior/Effect

During either players turn, while you control a "HERO" Fusion Monster: you can Special Summon this card from your hand. When this card is normal or Special Summoned while you have 2 or more "HERO" monsters in your graveyard: you can target 1 monster on the field; return that target to the hand. You can only activate this effect of "Elemental HERO Aero Archer" once per turn.

 

Elemental HERO Contrast

lv 8/LIGHT/Warrior/Fusion/Effect

ATK/? DEF/2000

2 Level 4 or lower "HERO" monsters with different attributes

Must be summoned by Fusion Summon and cannot be Special Summoned by other ways. This cards ATK becomes equal to the combined ATK of this cards Fusion Materials. When this card leaves the field: you can Special Summon 1 Level 4 or lower "HERO" monster from your graveyard to your side of the field.

 

Shining HERO Kingdom Neos

lv 10/LIGHT/Warrior/Fusion/Effect

ATK/0 DEF/0

"Elemental HERO Kingdom Neos" + 1 "HERO" monster + 1 Fairy-Type monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card is unaffected by your opponents monster effects. During the Battle-Phase only: This card is unaffected by your opponents Spell and Trap cards. At the start of the Damage Step, if this card battles a opponents monster: This card ATK and DEF becomes equal to double the ATK of the opponent's monster it is battling, during damage calculation only.

 

Cross Fusion

Spell

Target 1 Fusion Monster you control; equip 1 Level 8 Fusion Monster with the same type as the targeted monster from your Extra Deck to the targeted monster as a Equip Spell Card. The equipped monster gains 500 ATK and that cards effects. You can only activate "Cross Fusion" once per turn.

 

 

 

Made edits to Archer and Kaiser and added Cross Fusion

It just need at the End of each effect "... Then Add up to 5 " Forbbiden" Spellcaster monsters from your deck, graveyard and/or banished to your hand"

 

All of those are nuts...

Specially Kingdom Neos, White Winged Kuriboh and the Almighty Cross Fusion, All your monsters having a Self-Special Summon is too dangerous, and more since the HERO Archtype has a very outrageous Swarm Power and Power tactics

Consideradas to Change most of them, try to make is less overwhelming

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[spoiler=generics]

 

Cheap Trick

Quickplay spell

 

You can only activate 1 "Cheap Trick" per turn. Target 1 monster in your opponent's Graveyard; XYZ Summon 1 XYZ Monster with the same attribute using that target as material. The rank of the XYZ Monster must equal that monster's level. You cannot summon other XYZ monsters the turn this card is activated.

----

Surprise Counter

Spell

 

If this Set card is destroyed by an opponent's card effect: You can Set 1 Counter Trap card from your Deck and activate it this turn. If this card is in your Graveyard(except the turn it is sent to the Graveyard): You can banish it and 1 Counter Trap card from your Graveyard; Add 1 Counter Trap card from your Deck to Hand. You can only use this effect of "Surprise Counter" once per turn.

----

Segata Sanshiro

Level 10

LIGHT/Warrior/Synchro

ATK: 3100 DEF: 2800

 

1 Warrior-Type Tuner + 1 or more Non-Tuner Synchro monsters

The Synchro Summon of this card cannot be negated. This card cannot be destroyed by card effects. This card can inflict piercing damage. Once per turn: You can target any number of monsters your opponent controls; Tribute an equal number of monsters you control, and if you do, destroy those targets.

 

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