~~~~ Posted January 22, 2016 Report Share Posted January 22, 2016 Fix your cost. That ";" should be a ":". Otherwise accepted.Hey if anyone wants help with PSCT/ card wording, I am happy to help if you show me your card. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted January 22, 2016 Report Share Posted January 22, 2016 Maelstrom Sweep Officer, MethysWATER/Aqua Level 4 1700/1600If this card in your monster zone is destroyed: You can place it on an open Spell/Trap zone you control. When this card is Normal Summoned: You can place 1 level 3 or higher "Maelstrom" monster from your deck on your Spell/Trap zone, except "Maelstrom Sweep Officer, Methys". Once per turn, while this card is face-up on the field when a Maelstrom card is placed on your monster or spell/trap zone: Look at the top 5 cards of your deck, choose up to 1 "Maelstrom" monster from among them and add it to your hand. Shuffle the rest of the revealed cards to your deck. Link to comment Share on other sites More sharing options...
mikel. Posted January 23, 2016 Report Share Posted January 23, 2016 More Generics Kakcoo the Witch MasterLevel 6 / Spellcaster/ Light/ Synchro2600/10001 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: Place 5 Spell Counters on this card (max. 5). During the End Phase:Distribute as many of the Spell Counters on this card among cards on the field that you can place a Spell Counter on,then banish this card. During your next Standby Phase after this effect activated: Special Summon this card in Attack Position.If this card is Special Summoned by its own effect: Place 2 Spell Counters on it. ----Mind & MatterQuick Spell cardPay 2000 Life Points. then target 1 Psychic-Type monster you control; it cannot be a targeted by Spell/Trap cards while face-up on the fieldalso Special Summon, from your Deck, 1 Level 4 or lower DARK Spellcaster-Type monster in face-up Attack Position, and if you do, its Levelbecomes equal to the total amount of Spell Counters on your side of the field(if any), until the End Phase. Link to comment Share on other sites More sharing options...
Major's Shadow Posted January 23, 2016 Report Share Posted January 23, 2016 Alright, so here's an oldie! Submitted this archetype in april of last year, so I thought I'd re-visit it and tweak it for my introductory deck! I've also included the images as well, incase you need them as reference. Also some generics thrown in for good measure:[spoiler=Synthetical Archetype (15/15)][spoiler=Synthetical Aggro]You may only activate the effects of "Synthetical Aggro" Once per Turn. You can Discard this card. While this card is in your Graveyard, You may apply either effect:*You can Target 1 monster your Opponent controls; Banish "Synthetical" card(s) (including this card) from your Graveyard equal to that monster's level or rank, and if you do, Shuffle it into the Deck.*During your Main Phase, except the Turn "Synthetical Aggro" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Anxiety]You may only activate the effects of "Synthetical Anxiety" Once per Turn. You can Discard this card. While this card is in your Graveyard, You may apply either effect:*During your Main Phase, You can send 1 "Synthetical" monster from your Deck to the Graveyard.*During your Main Phase, except the Turn "Synthetical Anxiety" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Bliss]You may only activate the effects of "Synthetical Bliss" Once per Turn. You can Discard this card. While this card is in your Graveyard, You may apply either effect:*When your Opponent declares an attack: You can Banish 1 other "Synthetical" monster from your Graveyard; Negate that attack.*During your Main Phase, except the Turn "Synthetical Bliss" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Destiny]You may only activate the effects of "Synthetical Destiny" Once per Turn. You can Discard this card. While this card is in your Graveyard, You may apply either effect:*You can Banish this card; return 1 of your Banished "Synthetical" monsters to the Graveyard.*During your Main Phase, except the Turn "Synthetical Destiny" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Luxuary]You may only activate the effects of "Synthetical Luxuary" Once per Turn. You can Discard this card. While this card is in your Graveyard, You may apply either effect:*While you control no monsters: You can Banish this card and 1 other "Synthetical" card (from your Graveyard); Add 1 "Synthetical" Spell/Trap card from your Graveyard to your Hand.*During your Main Phase, except the Turn "Synthetical Luxuary" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Seldom]You may only activate the effects of "Synthetical Seldom" Once per Turn. You can Discard this card. While this card is in your Graveyard, apply the following effects:*Your Opponent cannot Banish other "Synthetical" monsters from your Graveyard, and any "Synthetical" monster you control is unaffected by an Opponent's effect(s) that would Banish that card being sent to the Graveyard.*During your Main Phase, except the Turn "Synthetical Seldom" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Authority]3 "Synthetical" cardsMust first be Fusion Summoned. During your Main Phase, except during the Turn "Synthetical Authority" was sent to the Graveyard: You can Banish this card (from your Graveyard), then Target 1 face-up "Synthetical" Fusion monster; increase its ATK by 800 until the End Phase. If this card is Fusion Summoned by the effect(s) of a "Synthetical" card, You can apply either effect:* Target 1 Face-up card your Opponent controls; Destroy that Target, and if you do, return 1 banished "Synthetical" card to the Graveyard.* Target 1 card on the Field; Banish that Target. [spoiler=Synthetical Consensus]2 "Synthetical" cardsMust first be Fusion Summoned. If this card is Fusion Summoned by the effect(s) of a "Synthetical" card while your Opponent controls a monster Special Summoned from the Extra Deck: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck, whose level is less than or equal to the highest level monster your Opponent controls; Banish "Synthetical" monsters from your Deck, equal to the level of the revealed monster, and if you do, Special Summon it (This Special Summoning is treated as a Fusion Summoning). During your Main Phase, except the Turn "Synthetical Consensus" was sent to the Graveyard: You can Banish this card (from your Graveyard), then Target 1 Face-up "Synthetical" Fusion Summoned monster you control; Shuffle that Target back into the Extra Deck, and if you do, Special Summon 1 "Synthetical" monster with a different name from your Extra Deck, ignoring its Summoning Conditions (This Special Summon is treated as a Fusion Summon). You may only activate each effect of "Synthetical Consensus" Once per Duel. [spoiler=Synthetical Heavenly]3 "Synthetical" cardsMust first be Fusion Summoned. If this card is Fusion Summoned by the effect(s) of a "Synthetical" card: You can target 2 of your Banished lvl. 1 "Synthetical" monsters; Special Summon those Targets. Then, immediately after this effect resolves, Xyz Summon 1 "Synthetical" monster, using monsters you control as Xyz Materials (If Xyz Materials attached to that card are Detached, they are Banished). During your Main Phase, except the Turn "Synthetical Heavenly" was sent to the Graveyard: You can Banish this card and 1 other "Synthetical" monster from your Graveyard; add 1 "Synthetical" Spell/Trap card from your Deck to your Hand. You may only activate this effect of "Synthetical Heavenly" Once per Turn. [spoiler=Synthetical Liberty]2 Lvl. 1 "Synthetical" monstersWhile this card has Xyz Materials, all other "Synthetical" monsters you control gain 500 ATK & DEF. This card cannot be Destroyed while you control another "Synthetical" monster. Once per Turn, you can Detach 1 Xyz Material; Excavate the top 3 cards of your Deck. For each "Synthetical" card excavated by this effect, you can send an equal number of "Synthetical" monster(s) from your Deck to the Graveyard. You may only control 1 "Synthetical Liberty". [spoiler=Synthetical Sanctity]4 "Synthetical" cardsMust first be Fusion Summoned. If this card is Fusion Summoned by the effect(s) of a "Synthetical" card: You can Target any number of card(s) in the Graveyard(s), up to the number of "Synthetical" cards used for this card's Fusion Summoning; Banish those Targets. This card can attack monsters equal to the number of "Synthetical" monsters you control. During your Main Phase, except the Turn "Synthetical Sanctity" was sent to the Graveyard: You can Banish this card (from your Graveyard), then Target 1 other "Synthetical" Fusion monster in your Graveyard or Banished Zone that was originally Fusion Summoned; Special Summon that Target. You may only activate this effect of "Synthetical Sanctity" Once per Turn. [spoiler=Synthetical Cultivation]You may only activate 1 "Synthetical Consensus" per Turn. Once per Turn, You may apply one of the following effects, based on the number of "Synthetical" monsters currently in your Graveyard:4 or Less: Send 2 "Synthetical" monsters from your Deck to the Graveyard.5 or More: Banish 1 "Synthetical" monsters from your Deck. [spoiler=Synthetical Feasting Ground]All monsters in your Graveyard are also treated as "Synthetical" monsters. Once per Turn, You can target 1 "Synthetical" monster in your Graveyard; Banish it, and if you do, send 2 "Synthetical" cards from your Deck to the Graveyard. You may only activate this effect of "Synthetical Feasting Grounds" Once per Turn. [spoiler=Synthetical Fusion]Fusion Summon 1 "Synthetical" monster, using monsters from your hand or your side of the Field as Fusion Materials. You may also Banish "Synthetical" monsters from your Graveyard, and treat those Banished monsters as Fusion Materials. You may only activate 1 "Synthetical Fusion" per Turn. [spoiler=Synthetical Plains]You may only activate the effects of "Synthetical Plains" Once per Turn. You can Discard 1 card; activate any of the following effect(s) in any order, so long as the number of "Synthetical" monsters currently in your Graveyard and that you control are less than or equal to the number shown:3) Send 1 "Synthetical" cards from your Deck to the Graveyard.6) Return 2 Banished "Synthetical" monsters to the Graveyard.9) Target 3 of your Banished "Synthetical" monsters; shuffle those targets into the Deck, then draw 1 card.12) Banish 1 "Synthetical" monster from your Extra Deck. [spoiler=Generics (3/10)][spoiler=Archer of Bound Souls]You cannot Xyz Summon while this card is face-up on your side of the Field. If you control an Xyz monster: Banish this card. When this card is Normal Summoned: you can Target 1 Non-Tuner monster in the Graveyard(s), whose level is less than or equal to this card's current level; Special Summon that Target. You may only control 1 "Archer of Bound Souls". [spoiler=Seductress of Bound Souls]You cannot Xyz Summon while this card is face-up on your side of the Field. If you control an Xyz monster: Banish this card. If this card is Summoned: You can target 1 face-up Xyz monster your Opponent controls; send it to the Graveyard. The effect(s) of Xyz monsters, as well as detached Xyz Materials, cannot be activated. You may only control 1 "Seductress of Bound Souls". [spoiler=Xyz Repent]You may only activate this card if you do not control an Xyz monster(s). Target 1 Xyz monster your Opponent controls; Banish all Xyz Materials from that monster, and if you do, negate its effect(s). You may only activate 1 "Xyz Repent" per Turn. Link to comment Share on other sites More sharing options...
Sk00ps Posted January 24, 2016 Report Share Posted January 24, 2016 Spell Eater4/DARK/Fiend/Tuner/Effect1900/1400Cannot be Normal Summoned/Set. Must be Special Summmoned (from your hand) by sending 1 face-up Spell Card your opponent controls to the Graveyard and cannot be Special Summoned by other ways.Tuning Software3/LIGHT/Machine/Tuner/Effect200/1000If you control a Tuner monster, you can Special Summon this card (from your hand). You can only Special Summon "Tuning Software" once per turn. If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. Aaaaand final generics until the next sets land. Link to comment Share on other sites More sharing options...
Tinkerer Posted January 24, 2016 Report Share Posted January 24, 2016 [spoiler=Last 4 "Synergy" Archetype Submissions]Synergy ArcherEARTH * Warrior/EffectIf your opponent targets a monster with 1000 or less original ATK for an attack or card effect, you can Special Summon this card from your Hand and, if you do, negate that attack or card effect. While this card is in the Graveyard, "Synergy" monsters you control gain 200 ATK.600/0Downhill AssaultQuick-Play SpellAll "Synergy" monsters gain 200 ATK and DEF for each monster you control. Until the End Phase, if a monster you control inflicts battle damage to your opponent, you can reduce that battle damage to 0; destroy 1 spell/trap card your opponent controls. Synergy Order - Seige DefenseQuick-play SpellActivate if you control 2 or more "Synergy" monsters. Change all monsters you control to defense position and they gain 500 DEF. Until the End Phase, if a "Synergy" card(s) would be destroyed, you can send the top card from your Deck to the Graveyard instead. Synergy Training GroundField SpellIf you control 1 or less monsters, you can send 1 "Synergy" monster from your Deck to the Graveyard to Normal Summon 1 "Synergy" monster in addition to your Normal Summon/Set (You can only gain this effect once per turn). Monsters you control gain 100 ATK and DEF for each "Synergy" monster you control. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted January 24, 2016 Report Share Posted January 24, 2016 Ok let's try this again. going to completely slate these out. Haunter and Hulcus aside here be the new DARK Fiend/Dragon alliance: [spoiler Dragonsbane]Blackened Dragonsbane - Eternal Carnage4/DARK/Fiend1500/0You can discard this card and 1 "Eternal" card from your hand; this turn, 1 DARK Dragon-Type monster can be Normal Summoned without Tribute. You can banish this card from your Graveyard, then reveal 3 Level 8 DARK Dragon-Type monsters or Level 7 DARK Dragon-Type monsters that can be Normal Summoned; your opponent picks 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use 1 effect of "Blackend Dragonsbane - Eternal Carnage" per turn, and only once that turn. Bonded Dragonsbane - Eternal Dread4/DARK/Fiend1400/0If this card is Normal Summoned, or if this card is Special Summoned by the effect of a DARK Dragon-Type monster; you can add 1 "Dragonsbane" card from your Deck to your hand. You can only activate this effect of "Bonded Dragonsbane - Eternal Dread" once per turn. Diabolical Dragonsbane - Eternal Macabre4/DARK/Fiend2000/0Decrease the ATK of this card by 100 for each monster you control. If this card is Special Summoned by the effect of a DARK Dragon-Type monster, you can target 1 "Eternal" card that is currently banished; return that target to the Graveyard. You can banish this card from your Graveyard; send 1 "Dragonsbane" card from your Deck to the Graveyard. You can only use 1 effect of "Diabolical Dragonsbane - Eternal Macabre" per turn, and only once that turn. Horned Dragonsbane - Eternal Lust4/DARK/Fiend1000/0You can discard this card; add 1 "Tower of Dragonsbane - Eternal Ceremony" from your Deck to your hand. You can Tribute this card and 1 "Eternal" monster you control; Special Summon 1 Level 7 or 8 DARK Dragon-Type monster that can be Normal Summoned whose ATK is equal to or double the ATK of one of the Tributed monsters, ignoring its Summoning conditions. You can only use 1 effect of "Horned Dragonsbane - Eternal Lust" per turn, and only once that turn. Nethersoul Dragon of Eternal Loss8/DARK/Dragon2800/0You can Normal Summon this card without Tribute, but its original ATK becomes 0. You can target 2 DARK Fiend or Dragon-Type monsters with the same Level in your Graveyard; destroy all cards you control, and if you do, Special Summon those targets from your Graveyard in face-up Defense Position. You cannot Special Summon monsters, except DARK monsters, during the turn you activate this effect. You can only use this effect of "Nethersoul Dragon of Eternal Loss" once per turn. Hydra of Eternal Hellfire8/DARK/Dragon3000/2500You cannot Special Summon monsters, except DARK monsters. If your opponent declares a direct attack; You can destroy all other cards you control, and if you do, Special Summon this card (from your hand). You can banish this card and 1 "Dragonsbane" monster from your Graveyard, then target 1 face-up Spell/Trap card on the field; destroy it. You can only use this effect of "Hydra of Eternal Hellfire" once per turn. Diabolical Demon of Eternal MagicR4/DARK/Fiend0/25002 Level 4 Fiend-Type MonstersIf this card is Xyz Summoned using only DARK Monsters, you can activate this effect; During the End Phase, add 1 Level 8 DARK Monster from your Deck to your hand. During either player's turn, when your opponent Special Summons a monster whose ATK is lower than the original printed DEF of this card, you can detach 2 Xyz Materials from this card; destroy that monster, and if you do, change the battle position of this card. You can only control 1 "Diabolical Demon of Eternal Magic". Therion, Daemon's Dragon of Eternal BaneR7/DARK/Dragon0/02 Level 7 MonstersThis card gains 1000 ATK for Xyz Material attached to it. Once per turn, during either player's turn, if a Spell or Trap card or the effect of a monster with lower ATK than this card's ATK is activated, you can detach 1 Xyz Material from this card; negate the activation, and if you do destroy it, then if it was a monster, this card gains that monster's ATK. If this card is destroyed (by battle or by card effect), you can target 1 of its Xyz Materials in your Graveyard; Special Summon that target, but its ATK and DEF become 0. You can only control 1 "Therion, Daemon's Dragon of Eternal Bane". Devouring Hydra of Eternal ApocalypseR8/DARK/Dragon4000/02 Level 8 DARK MonstersAt the start of the Battle Phase, this card can and must attack all monsters your opponent controls once each. Your opponent only takes half the damage from battles involving this card. During each of your End Phases, detach 1 Xyz Material from this card, and if you do, this card loses 1000 ATK. You can only control 1 "Devouring Hydra of Eternal Apocalypse". Therion, the Dragonic ApocalypseR10/DARK/Dragon0/02 Level 10 MonstersYou can also Xyz Summon this card using 1 Rank 7 or higher DARK Dragon-Type Monster you control with no Xyz Materials. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "Therion, the Dragonic Apocalypse"). (This effect cannot be negated) Once per turn, during your Main Phase 1: You can detach 1 Xyz Material fromm this card; destroy all other monsters on the field. Monsters other than this card cannot attack the turn you activate this effect. If this card has and Xyz Monster as Xyz Material, this effect can be activated during either player's turn. You can only control 1 "Therion, the Dragonic Apocalypse". Revival of Eternal DragonSpell CardTarget 2 monsters in your Graveyard wIth the same Level; Destroy all cards you control, then Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 DARK Dragon-Type Xyz Monster using those 2 monsters only. You cannot Special Summon other monsters for the rest of the turn you activate this card. Dragonsbane Call - Eternal ReturnQuick-Play Spell CardTarget 1 face-up "Dragonsbane" card you control; destroy that the first target, and if you do, Special Summon 1 Level 8 DARK Dragon-Type monster from your hand or Graveyard, but it cannot attack this turn. You can banish this card from your Graveyard, then discard 1 "Dragonsbane" card from your hand; Add 1 Level 8 DARK Dragon-Type Monster from your Deck to your hand. You can only use 1 "Call of the Dragonsbane - Eternal Return" effect per turn, and only once that turn. Rage of the Dragonsbane - Eternal FlamesQuick-Play Spell CardSend 1 "Dragonsbane" Monster from your Deck to the Graveyard. You can banish this card from your Graveyard, then target 1 face-up "Dragonsbane" card you control; destroy that target, and if you do, Set 1 "Dragonsbane" Spell/Trap card directly from your Deck, also you can activate that card this turn. You can only use 1 "Rage of the Dragonsbane - Eternal Flames" effect per turn, and only once that turn. Tower of Dragonsbane - Eternal CeremonyField Spell CardIf a Level 7 or 8 DARK Dragon-Type monster is Normal Summoned, or if a Level 7 or 8 DARK Dragon-Type monster is Special Summoned by the effect of an "Eternal" card, cards and effects cannot be activated. During your Main Phase: You can Normal Summon 1 "Eternal" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn) If this card is destroyed; you can add 1 "Eternal" card from your Deck to your hand. You can only use this effect of "Tower of Dragonsbane - Eternal Ceremony" once per turn. Devouring of the Dragonsbane - Eternal DarknessCounter Trap CardIf your opponent activates a card or effect, you can banish 1 Level 8 DARK Dragon-Type monster in your hand, Graveyard, or that you control; negate the activation, and if you do, destroy it, then destroy all monsters you control. You can only activate 1 "Devouring of the Dragonsbane - Eternal Darkness" per turn. [spoiler Generics]Eternal Bane - Therion7/DARK/Dragon2800/0You can Normal Summon this card without Tribute, but its ATK becomes 0. You can banish this card and 1 DARK monster from your Graveyard, then target 1 DARK Dragon-Type monster in your Graveyard; Special Summon that target. You can only use this effect of "Eternal Bane - Therion" once per turn. Vassago, the Bounded Dread6/DARK/Fiend/Synchro2500/01 DARK Tuner + 1 or more non-Tuner DARK monstersIf this card is Synchro Summoned using 2 monsters of different Types, including 1 Fiend-Type monster, you can activate this effect; During the End Phase, add 1 DARK monster that cannot be Normal Summoned with the same Type as the Tuner monster used to Synchro Summon this card from your Deck to your hand. During either player's turn, you can Tribute this card, then target 1 card your opponent controls; destroy it. You can only control 1 "Vassago, the Bounded Dread". Twace, the Dual General9/DARK/Fiend/Synchro2900/29001 DARK Tuner + 1 or more non-Tuner DARK monstersWhen this card is Synchro Summoned, switch the ATK and DEF of all monsters your opponent controls. During either player's turn, you can Tribute this Synchro Summoned card and 1 DARK monster you control with a different Type than this card; draw 2 cards. You can only control 1 "Twace, the Dual General". Vicious Vain - Fafner10/DARK/Dragon/Synchro3000/01 DARK Tuner Monster + 1 or more non-Tuner DARK MonstersOnce per turn, you can Special Summon 1 DARK Dragon-Type monster from your hand or Graveyard. This card cannot attack during the turn you activate this effect. During either player's Main Phase, you can Tribute this card, then target 1 Level 7 or 8 DARK Dragon-Type monster in your Graveyard; Special Summon that target. You can only Special Summon 1 "Vicious Vain - Fafner" per turn. Therion, the End of BaneR4/DARK/Dragon0/02 Level 4 MonstersBattle Damage you take from this card is reduced to 0. Once per turn, you can detach 2 Xyz Materials from this card then target 1 monster your opponent controls; reduce that target's ATK to 0, and if you do, Special Summon 1 "Devoured Embodiment Token" (Fiend-Type/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster. Any damage that monster inflicts to your opponent becomes 0.) If this card is destroyed (by battle or by card effect), you can target 1 of its Xyz Materials in your Graveyard; Special Summon that target, but its ATK and DEF become 0. You can only control 1 "Therion, the End of Bane". Tiamat, Divinity of the DamnedR12/DARK/Dragon5000/50002 Level 12 MonstersYou can also Xyz Summon this card using 1 Rank 10 or higher DARK Dragon-Type monster you control with no Xyz Material. This card's Xyz Summon cannot be negated. If this card is Summoned, cards and effects cannot be activated. Cannot be destroyed by battle and is unaffected by the effects of non-LIGHT monsters. Eternal Dragonic TacticsQuick-Play Spell CardIf you control a Level 4 DARK Fiend and Level 7 or 8 DARK Dragon-Type monster: Tribute one of those monsters, then activate one of the following effects based on the Type of the monster Tributed; ● Fiend: Destroy 1 card on the field ● Dragon: Your opponent discards 1 random card from their hand. Incarnation of Eternal DragonTrap CardTribute 1 DARK Fiend-Type monster you control; Special Summon 1 Level 7 or 8 DARK Dragon-Type monster that can be Normal Summoned, ignoring its Summoning conditions, but it cannot attack this turn. During your Main Phase, you can banish this card from your Graveyard, then target 1 of your banished DARK Fiend and DARK Dragon-Type monsters; shuffle the first target into the Deck, then return the second target to the Graveyard. You can only use 1 effect of "Incarnation of Eternal Dragon" per turn, and only once that turn. Link to comment Share on other sites More sharing options...
mikel. Posted January 24, 2016 Report Share Posted January 24, 2016 Generics:Morgana, the Diesis Dragon WitchLevel 7/DARK/Psychic/Synchro/Effect1900/01 Spellcaster-Type Tuner + 1 or more Psychic-Type non-Tuner monstersAt the start of your Main Phase 2 after this card was Synchro Summoned: Target 1 monster on the field; negate its effects.This card must be face-up on the field to activate and to resolve this effect. If this card destroys a monster by battle: You can Banish this card;Special Summon, from your Extra Deck, 1 Level 8 or lower LIGHT or DARK Spellcaster or Psychic-Type Synchro Monster. If this card would be destroyed,while there is a Spell Counter(s) on your side of the field, you can pay 2000 LP and destroy another face-up monster on the field instead. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted January 25, 2016 Report Share Posted January 25, 2016 Seeing that my Rifts were accepted, it's time to add muh generics. Generics (8/10) [spoiler=]Monsters (3)[spoiler=]Main Deck (2)[spoiler=]Tuning SorceressLevel 2/LIGHT/Spellcaster/Tuner/Effect200/500At the start of your Main Phase 1, if this card is in your hand and you control no cards, you can: Immediately after this effect resolves, Synchro Summon 1 Level 8 or lower Synchro Monster, using only monsters in your hand, including this card. You cannot activate Spell, Trap or other monster effects during the turn you activate this effect. En, Master of TyphoonsLevel 7/WIND/Psychic/Effect2500/1500Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 WIND monsters from your Graveyard, and cannot be Special Summoned by other ways. During either player's turn: You can target 1 face-up card on the field; return that target to the hand. You can only use this effect of "En, Master of Typhoons" once per turn. Extra Deck (1)[spoiler=]Doomstar SorcererRank 8/DARK/Spellcaster/Effect2700/22002 Level 8 Pendulum MonstersYou can detach 1 Xyz Material from this card; Special Summon 1 Pendulum Monster from your Graveyard or face-up from your Extra Deck. You can detach 2 Xyz Materials from this card; destroy all Pendulum Cards on the field. This card cannot attack during the turn you activate any of these effects. You can only use 1 "Doomstar Sorcerer" effect per turn, and only once that turn. Spell Cards (3)[spoiler=]Symphony of TranquilityNormal Spell CardTribute 1 face-up monster that was Special Summoned from the Extra Deck; apply this effect, depending on the monster tributed. After you activate this card, neither player takes damage until the end of your next turn. You can only activate 1 "Symphony of Tranquility" per turn.*Fusion Monster: All monsters currently on the field gain 400 ATK until the end of this turn.*Synchro Monster: Each player gains 1000 LP.*Xyz Monster: Each player draws 1 card.*Pendulum Monster: Each player can return up to 2 of their banished cards to the Graveyard. Ancient Magic ScriptNormal Spell CardTarget 2 of your banished Spellcaster-Type monsters whose combined Levels equal 6 or less; Special Summon from your Extra Deck, 1 Spellcaster-Type Xyz Monster whose Rank equals the total combined Levels of those targets, and if you do, attach them to it as Xyz Materials. You cannot activate other Spell Cards during the turn you activate this card. Well-Served JusticeQuick-Play Spell CardActivate only if 2 or more monsters on your side of the field were destroyed by your opponent's card (either by battle or card effect) previously this turn: Target the monster with the highest ATK in your Graveyard; gain LP equal to that target's original ATK, and if you do, inflict damage to your opponent equal to the LP you gained. You can only activate 1 "Well-Served Justice" per turn. Trap Cards (2)[spoiler=]Fissure EncounterCounter Trap CardWhen an Xyz Monster would be summoned OR when an Xyz Monster that is face-up on the field activates its effect: Tribute 1 Xyz Monster; negate the summon or activation, and if you do, banish that monster, and if you do that, neither player can Special Summon a monster with that name for the rest of this duel. Rushing BouldersNormal Trap CardBanish any number of Rock-Type monsters from your Graveyard, then target that same amount of cards on the field; destroy those targets. You can only activate 1 "Rushing Boulders" per turn. Tuning Sorceress is fineEn is a NODoomstar is fineSymphony is rather underwhelming tbh, also needs to state that you tribute a monster you controlScript is pretty dopeWell-Served is coolFissure Encounter is fine albeit I might be a little iffy to it. Also needs to state you are tributing a monster you controlRushing Boulders is a NO Link to comment Share on other sites More sharing options...
~~~~ Posted January 26, 2016 Report Share Posted January 26, 2016 Tuning Sorceress is fineEn is a NODoomstar is fineSymphony is rather underwhelming tbh, also needs to state that you tribute a monster you controlScript is pretty dopeWell-Served is coolFissure Encounter is fine albeit I might be a little iffy to it. Also needs to state you are tributing a monster you controlRushing Boulders is a NOAww Darkness I wanted to use En. lol Link to comment Share on other sites More sharing options...
Darj Posted January 26, 2016 Report Share Posted January 26, 2016 [spoiler=Generics: 10]Trap Engineer Vivyzian4/FIRE/Warrior/Xyz/Effect2200/14002 Level 4 monstersUnaffected by your opponent's Trap effects. During your Main Phase: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. You can only use 1 "Trap Engineer Vivyzian" effect per turn, and only once that turn.• Target 1 Spell/Trap Card your opponent controls; destroy it, and if you do, banish it if it is a Trap Card.• Target 1 Trap Card in your opponent's Graveyard; banish it, and if you do, you can Set 1 card from your Graveyard with the same name as that Trap Card, but banish it during the End Phase of the next turn. Poker Joker YarliqueenAttribute: DARK4/DARK/Spellcaster/Xyz/Effect2250/5502 Level 4 monstersIf this card is Xyz Summoned: You can add 1 "Full House, "Straight Flush" or "Three of a Kind" from your Deck to your hand. During your Main Phase: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. You can only use 1 of these effects of "Poker Joker Yarliqueen" per turn, and only once that turn.• Target 1 face-up Spell/Trap Card on the field; Set it, and if you do, it cannot be activated if it is an opponent's card.• Target 1 Set Spell/Trap Card on the field; flip it face-up, and if you do, force its activation OR negate its effects if the activation timing is incorrect. Also, it remains on the field. Devourer of Unfortunate Souls4/DARK/Fairy/Xyz/Effect2400/9002 Level 4 monstersCannot be banished from the field. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, any opponent's card destroyed by a card effect is banished instead of being sent to the Graveyard. After damage calculation, if this card destroys a monster by battle: You can banish that monster instead of sending it to the Graveyard, and if you do, this card gains 100 ATK. M-X-Saber Fullknight Piranha4/EARTH/Warrior/Xyz/Effect1800/11002 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card; your opponent cannot activate cards or effects during the Battle Phase of this turn, also this card gains 300 ATK. Once per turn, when an opponent's monster declares an attack while this card has Xyz Material: You can negate the attack. Zialantea the Timekeeper4/LIGHT/Fiend/Xyz/Effect2200/19002 Level 4 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card; effects activated this turn that would apply during and/or last until a Phase or end of a turn will apply during and/or last until the Phase or end of the turn following it instead. If this card leaves the field during your opponent's turn: End the current Phase. Frontline General Risalkia2/LIGHT/Warrior/Xyz/Effect1800/18002 Level 2 monstersWhile this card has Xyz Material, it cannot be targeted by an opponent's card effects, also monsters you control gain 100 ATK x its Level/Rank during the Battle Phase. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Attack Position monster on the field; change it to face-up Defense Position, and its battle position cannot be changed. Lightning of the Violet Sky6/WIND/Thunder/Synchro/Effect2400/14001 Tuner + 1 or more non-Tuner WIND monstersThis card is unaffected by the effects of other cards with a Violet Counter on them. Each time a WIND monster is Normal Summoned, place 1 Violet Counter on this card. When this card is Synchro Summoned: You can target any number of face-up cards on the field; place 1 Violet Counter on those targets. Once per turn: You can remove 2 Violet Counters from anywhere on the field, then target 1 card your opponent controls; destroy that target. Embodiment of Phantasmagoria7/DARK/Fairy/Synchro/Effect2500/10501 Tuner + 1 or more non-Tuner monstersIf this card would battle: You can target 1 other monster on the field, except the attacking or attacked monster; conduct battle between that target and the attacking or attacked monster. Any opponent's monster destroyed by battle with this card, or by a battle conducted by this card's effect, is send to your Graveyard, and is treated as if you owned it while it is in your Graveyard. Darkvolt Surge7/DARK/Thunder/Synchro/Effect2600/17001 DARK Tuner + 1 or more non-Tuner monstersOnce per turn: You can target 1 face-up card your opponent controls; place 1 Surge Counter on that target, and if you do, its effects are negated. If this card is destroyed: Target up to 2 face-up cards on the field: Place 1 Surge Counter on that target(s). If a card with a Surge Counter on it is destroyed while this card is on the field or in your Graveyard: You can target 1 card your opponent controls; destroy that target. Chain BreakNormal Trap CardActivate only as Chain Link 3 or higher. Negate the activation of the previous Spell Card, Trap Card or monster effect in the Chain, and destroy that card. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted January 26, 2016 Report Share Posted January 26, 2016 Aww Darkness I wanted to use En. lolThis isn't about favorites and fun implications though. It's about keeping things in check for the good of everybody. Please keep that in mind :) Link to comment Share on other sites More sharing options...
Delibirb Posted January 26, 2016 Author Report Share Posted January 26, 2016 [spoiler=Last 4 "Synergy" Archetype Submissions]Synergy ArcherEARTH * Warrior/EffectIf your opponent targets a monster with 1000 or less original ATK for an attack or card effect, you can Special Summon this card from your Hand and, if you do, negate that attack or card effect. While this card is in the Graveyard, "Synergy" monsters you control gain 200 ATK.600/0 Downhill AssaultQuick-Play SpellAll "Synergy" monsters gain 200 ATK and DEF for each monster you control. Until the End Phase, if a monster you control inflicts battle damage to your opponent, you can reduce that battle damage to 0; destroy 1 spell/trap card your opponent controls. Synergy Order - Seige DefenseQuick-play SpellActivate if you control 2 or more "Synergy" monsters. Change all monsters you control to defense position and they gain 500 DEF. Until the End Phase, if a "Synergy" card(s) would be destroyed, you can send the top card from your Deck to the Graveyard instead. Synergy Training GroundField SpellIf you control 1 or less monsters, you can send 1 "Synergy" monster from your Deck to the Graveyard to Normal Summon 1 "Synergy" monster in addition to your Normal Summon/Set (You can only gain this effect once per turn). Monsters you control gain 100 ATK and DEF for each "Synergy" monster you control. All these are fine. Ok let's try this again. going to completely slate these out. Haunter and Hulcus aside here be the new DARK Fiend/Dragon alliance: [spoiler Dragonsbane]Blackened Dragonsbane - Eternal Carnage4/DARK/Fiend1500/0You can discard this card and 1 "Eternal" card from your hand; this turn, 1 DARK Dragon-Type monster can be Normal Summoned without Tribute. You can banish this card from your Graveyard, then reveal 3 Level 8 DARK Dragon-Type monsters or Level 7 DARK Dragon-Type monsters that can be Normal Summoned; your opponent picks 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use 1 effect of "Blackend Dragonsbane - Eternal Carnage" per turn, and only once that turn. Bonded Dragonsbane - Eternal Dread4/DARK/Fiend1400/0If this card is Normal Summoned, or if this card is Special Summoned by the effect of a DARK Dragon-Type monster; you can add 1 "Dragonsbane" card from your Deck to your hand. You can only activate this effect of "Bonded Dragonsbane - Eternal Dread" once per turn. Diabolical Dragonsbane - Eternal Macabre4/DARK/Fiend2000/0Decrease the ATK of this card by 100 for each monster you control. If this card is Special Summoned by the effect of a DARK Dragon-Type monster, you can target 1 "Eternal" card that is currently banished; return that target to the Graveyard. You can banish this card from your Graveyard; send 1 "Dragonsbane" card from your Deck to the Graveyard. You can only use 1 effect of "Diabolical Dragonsbane - Eternal Macabre" per turn, and only once that turn. Horned Dragonsbane - Eternal Lust4/DARK/Fiend1000/0You can discard this card; add 1 "Tower of Dragonsbane - Eternal Ceremony" from your Deck to your hand. You can Tribute this card and 1 "Eternal" monster you control; Special Summon 1 Level 7 or 8 DARK Dragon-Type monster that can be Normal Summoned whose ATK is equal to or double the ATK of one of the Tributed monsters, ignoring its Summoning conditions. You can only use 1 effect of "Horned Dragonsbane - Eternal Lust" per turn, and only once that turn. Nethersoul Dragon of Eternal Loss8/DARK/Dragon2800/0You can Normal Summon this card without Tribute, but its original ATK becomes 0. You can target 2 DARK Fiend or Dragon-Type monsters with the same Level in your Graveyard; destroy all cards you control, and if you do, Special Summon those targets from your Graveyard in face-up Defense Position. You cannot Special Summon monsters, except DARK monsters, during the turn you activate this effect. You can only use this effect of "Nethersoul Dragon of Eternal Loss" once per turn. Hydra of Eternal Hellfire8/DARK/Dragon3000/2500You cannot Special Summon monsters, except DARK monsters. If your opponent declares a direct attack; You can destroy all other cards you control, and if you do, Special Summon this card (from your hand). You can banish this card and 1 "Dragonsbane" monster from your Graveyard, then target 1 face-up Spell/Trap card on the field; destroy it. You can only use this effect of "Hydra of Eternal Hellfire" once per turn. Diabolical Demon of Eternal MagicR4/DARK/Fiend0/25002 Level 4 Fiend-Type MonstersIf this card is Xyz Summoned using only DARK Monsters, you can activate this effect; During the End Phase, add 1 Level 8 DARK Monster from your Deck to your hand. During either player's turn, when your opponent Special Summons a monster whose ATK is lower than the original printed DEF of this card, you can detach 2 Xyz Materials from this card; destroy that monster, and if you do, change the battle position of this card. You can only control 1 "Diabolical Demon of Eternal Magic". Therion, Daemon's Dragon of Eternal BaneR7/DARK/Dragon0/02 Level 7 MonstersThis card gains 1000 ATK for Xyz Material attached to it. Once per turn, during either player's turn, if a Spell or Trap card or the effect of a monster with lower ATK than this card's ATK is activated, you can detach 1 Xyz Material from this card; negate the activation, and if you do destroy it, then if it was a monster, this card gains that monster's ATK. If this card is destroyed (by battle or by card effect), you can target 1 of its Xyz Materials in your Graveyard; Special Summon that target, but its ATK and DEF become 0. You can only control 1 "Therion, Daemon's Dragon of Eternal Bane". Devouring Hydra of Eternal ApocalypseR8/DARK/Dragon4000/02 Level 8 DARK MonstersAt the start of the Battle Phase, this card can and must attack all monsters your opponent controls once each. Your opponent only takes half the damage from battles involving this card. During each of your End Phases, detach 1 Xyz Material from this card, and if you do, this card loses 1000 ATK. You can only control 1 "Devouring Hydra of Eternal Apocalypse". Therion, the Dragonic ApocalypseR10/DARK/Dragon0/02 Level 10 MonstersYou can also Xyz Summon this card using 1 Rank 7 or higher DARK Dragon-Type Monster you control with no Xyz Materials. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "Therion, the Dragonic Apocalypse"). (This effect cannot be negated) Once per turn, during your Main Phase 1: You can detach 1 Xyz Material fromm this card; destroy all other monsters on the field. Monsters other than this card cannot attack the turn you activate this effect. If this card has and Xyz Monster as Xyz Material, this effect can be activated during either player's turn. You can only control 1 "Therion, the Dragonic Apocalypse". Revival of Eternal DragonSpell CardTarget 2 monsters in your Graveyard wIth the same Level; Destroy all cards you control, then Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 DARK Dragon-Type Xyz Monster using those 2 monsters only. You cannot Special Summon other monsters for the rest of the turn you activate this card. Dragonsbane Call - Eternal ReturnQuick-Play Spell CardTarget 1 face-up "Dragonsbane" card you control; destroy that the first target, and if you do, Special Summon 1 Level 8 DARK Dragon-Type monster from your hand or Graveyard, but it cannot attack this turn. You can banish this card from your Graveyard, then discard 1 "Dragonsbane" card from your hand; Add 1 Level 8 DARK Dragon-Type Monster from your Deck to your hand. You can only use 1 "Call of the Dragonsbane - Eternal Return" effect per turn, and only once that turn. Rage of the Dragonsbane - Eternal FlamesQuick-Play Spell CardSend 1 "Dragonsbane" Monster from your Deck to the Graveyard. You can banish this card from your Graveyard, then target 1 face-up "Dragonsbane" card you control; destroy that target, and if you do, Set 1 "Dragonsbane" Spell/Trap card directly from your Deck, also you can activate that card this turn. You can only use 1 "Rage of the Dragonsbane - Eternal Flames" effect per turn, and only once that turn. Tower of Dragonsbane - Eternal CeremonyField Spell CardIf a Level 7 or 8 DARK Dragon-Type monster is Normal Summoned, or if a Level 7 or 8 DARK Dragon-Type monster is Special Summoned by the effect of an "Eternal" card, cards and effects cannot be activated. During your Main Phase: You can Normal Summon 1 "Eternal" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn) If this card is destroyed; you can add 1 "Eternal" card from your Deck to your hand. You can only use this effect of "Tower of Dragonsbane - Eternal Ceremony" once per turn. Devouring of the Dragonsbane - Eternal DarknessCounter Trap CardIf your opponent activates a card or effect, you can banish 1 Level 8 DARK Dragon-Type monster in your hand, Graveyard, or that you control; negate the activation, and if you do, destroy it, then destroy all monsters you control. You can only activate 1 "Devouring of the Dragonsbane - Eternal Darkness" per turn. [spoiler Generics]Eternal Bane - Therion7/DARK/Dragon2800/0You can Normal Summon this card without Tribute, but its ATK becomes 0. You can banish this card and 1 DARK monster from your Graveyard, then target 1 DARK Dragon-Type monster in your Graveyard; Special Summon that target. You can only use this effect of "Eternal Bane - Therion" once per turn. Vassago, the Bounded Dread6/DARK/Fiend/Synchro2500/01 DARK Tuner + 1 or more non-Tuner DARK monstersIf this card is Synchro Summoned using 2 monsters of different Types, including 1 Fiend-Type monster, you can activate this effect; During the End Phase, add 1 DARK monster that cannot be Normal Summoned with the same Type as the Tuner monster used to Synchro Summon this card from your Deck to your hand. During either player's turn, you can Tribute this card, then target 1 card your opponent controls; destroy it. You can only control 1 "Vassago, the Bounded Dread". Twace, the Dual General9/DARK/Fiend/Synchro2900/29001 DARK Tuner + 1 or more non-Tuner DARK monstersWhen this card is Synchro Summoned, switch the ATK and DEF of all monsters your opponent controls. During either player's turn, you can Tribute this Synchro Summoned card and 1 DARK monster you control with a different Type than this card; draw 2 cards. You can only control 1 "Twace, the Dual General". Vicious Vain - Fafner10/DARK/Dragon/Synchro3000/01 DARK Tuner Monster + 1 or more non-Tuner DARK MonstersOnce per turn, you can Special Summon 1 DARK Dragon-Type monster from your hand or Graveyard. This card cannot attack during the turn you activate this effect. During either player's Main Phase, you can Tribute this card, then target 1 Level 7 or 8 DARK Dragon-Type monster in your Graveyard; Special Summon that target. You can only Special Summon 1 "Vicious Vain - Fafner" per turn. Therion, the End of BaneR4/DARK/Dragon0/02 Level 4 MonstersBattle Damage you take from this card is reduced to 0. Once per turn, you can detach 2 Xyz Materials from this card then target 1 monster your opponent controls; reduce that target's ATK to 0, and if you do, Special Summon 1 "Devoured Embodiment Token" (Fiend-Type/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster. Any damage that monster inflicts to your opponent becomes 0.) If this card is destroyed (by battle or by card effect), you can target 1 of its Xyz Materials in your Graveyard; Special Summon that target, but its ATK and DEF become 0. You can only control 1 "Therion, the End of Bane". Tiamat, Divinity of the DamnedR12/DARK/Dragon5000/50002 Level 12 MonstersYou can also Xyz Summon this card using 1 Rank 10 or higher DARK Dragon-Type monster you control with no Xyz Material. This card's Xyz Summon cannot be negated. If this card is Summoned, cards and effects cannot be activated. Cannot be destroyed by battle and is unaffected by the effects of non-LIGHT monsters. Eternal Dragonic TacticsQuick-Play Spell CardIf you control a Level 4 DARK Fiend and Level 7 or 8 DARK Dragon-Type monster: Tribute one of those monsters, then activate one of the following effects based on the Type of the monster Tributed; ● Fiend: Destroy 1 card on the field ● Dragon: Your opponent discards 1 random card from their hand. Incarnation of Eternal DragonTrap CardTribute 1 DARK Fiend-Type monster you control; Special Summon 1 Level 7 or 8 DARK Dragon-Type monster that can be Normal Summoned, ignoring its Summoning conditions, but it cannot attack this turn. During your Main Phase, you can banish this card from your Graveyard, then target 1 of your banished DARK Fiend and DARK Dragon-Type monsters; shuffle the first target into the Deck, then return the second target to the Graveyard. You can only use 1 effect of "Incarnation of Eternal Dragon" per turn, and only once that turn. I believe these should be OK. I would just ask you keep and eye out for anything that seems like it works significantly more powerfully than intended. Link to comment Share on other sites More sharing options...
~~~~ Posted January 26, 2016 Report Share Posted January 26, 2016 This isn't about favorites and fun implications though. It's about keeping things in check for the good of everybody. Please keep that in mind :)I know. That's why I said lol. Link to comment Share on other sites More sharing options...
En. Posted January 26, 2016 Report Share Posted January 26, 2016 Tuning Sorceress is fineEn is a NODoomstar is fineSymphony is rather underwhelming tbh, also needs to state that you tribute a monster you controlScript is pretty dopeWell-Served is coolFissure Encounter is fine albeit I might be a little iffy to it. Also needs to state you are tributing a monster you controlRushing Boulders is a NO Okay, thanks for the heads up, all edited! Link to comment Share on other sites More sharing options...
Dova Posted January 27, 2016 Report Share Posted January 27, 2016 Would like to change the text for Leviathan Carideas from:Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by banishing 1 "Leviathan" card from your hand. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. If this card is Summoned while you control another "Leviathan" monster and you have no cards in your Graveyard: You can reveal any number of "Leviathan" cards in your hand, shuffle them into your Deck, then draw an equal number of cards +1. You can only use this effect of "Leviathan Carideas" once per turn. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.toCannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by banishing 1 "Leviathan" card from your hand. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. If this card is Summoned while you control another "Leviathan" monster and you have no cards in your Graveyard: You can reveal any number of "Leviathan" and/or "the Deep" cards in your hand, shuffle them into your Deck, then draw an equal number of cards +1. You can only use this effect of "Leviathan Carideas" once per turn. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster. Link to comment Share on other sites More sharing options...
mikel. Posted January 27, 2016 Report Share Posted January 27, 2016 Mendacious Level 4 / Psychic / Dark / Effect1900/1100During your Main Phase 2: You can discard this card to the Graveyard; this card in the Graveyard gains the following effect:● During either player's Damage Step, when a DARK monster you control battles: You can banish this card from your Graveyard and pay any number of LP in multiples of 1000; your battling monster gains 500 ATK for each 1000 LP paid. You can only use this effect of "Mendacious" once per Duel. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted January 27, 2016 Report Share Posted January 27, 2016 Mendacious Level 4 / Psychic / Dark / Effect1900/1100During your Main Phase 2: You can discard this card to the Graveyard; this card in the Graveyard gains the following effect:● During either player's Damage Step, when a DARK monster you control battles: You can banish this card from your Graveyard and pay any number of LP in multiples of 1000; your battling monster gains 500 ATK for each 1000 LP paid. You can only use this effect of "Mendacious" once per Duel.Tbh I'm gonna let ya go back to the drawing board on this one. Pretty underwhelming imo. I can somewhat see where this is going, but it's so slow and high cost that it isn't close to worth it Link to comment Share on other sites More sharing options...
VampireofDarkness Posted January 27, 2016 Report Share Posted January 27, 2016 Alright, so here's an oldie! Submitted this archetype in april of last year, so I thought I'd re-visit it and tweak it for my introductory deck! I've also included the images as well, incase you need them as reference. Also some generics thrown in for good measure:[spoiler=Synthetical Archetype (15/15)][spoiler=Synthetical Aggro]You may only activate the effects of "Synthetical Aggro" Once per Turn. You can Discard this card. While this card is in your Graveyard, You may apply either effect:*You can Target 1 monster your Opponent controls; Banish "Synthetical" card(s) (including this card) from your Graveyard equal to that monster's level or rank, and if you do, Shuffle it into the Deck.*During your Main Phase, except the Turn "Synthetical Aggro" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Anxiety]You may only activate the effects of "Synthetical Anxiety" Once per Turn. You can Discard this card. While this card is in your Graveyard, You may apply either effect:*During your Main Phase, You can send 1 "Synthetical" monster from your Deck to the Graveyard.*During your Main Phase, except the Turn "Synthetical Anxiety" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Bliss]You may only activate the effects of "Synthetical Bliss" Once per Turn. You can Discard this card. While this card is in your Graveyard, You may apply either effect:*When your Opponent declares an attack: You can Banish 1 other "Synthetical" monster from your Graveyard; Negate that attack.*During your Main Phase, except the Turn "Synthetical Bliss" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Destiny]You may only activate the effects of "Synthetical Destiny" Once per Turn. You can Discard this card. While this card is in your Graveyard, You may apply either effect:*You can Banish this card; return 1 of your Banished "Synthetical" monsters to the Graveyard.*During your Main Phase, except the Turn "Synthetical Destiny" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Luxuary]You may only activate the effects of "Synthetical Luxuary" Once per Turn. You can Discard this card. While this card is in your Graveyard, You may apply either effect:*While you control no monsters: You can Banish this card and 1 other "Synthetical" card (from your Graveyard); Add 1 "Synthetical" Spell/Trap card from your Graveyard to your Hand.*During your Main Phase, except the Turn "Synthetical Luxuary" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Seldom]You may only activate the effects of "Synthetical Seldom" Once per Turn. You can Discard this card. While this card is in your Graveyard, apply the following effects:*Your Opponent cannot Banish other "Synthetical" monsters from your Graveyard, and any "Synthetical" monster you control is unaffected by an Opponent's effect(s) that would Banish that card being sent to the Graveyard.*During your Main Phase, except the Turn "Synthetical Seldom" was Sent to the Graveyard: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck; Fusion Summon that monster by Banishing "Synthetical" effect monsters (including this card) from your Graveyard, whose combined levels are equal to the level of the revealed monster. [spoiler=Synthetical Authority]3 "Synthetical" cardsMust first be Fusion Summoned. During your Main Phase, except during the Turn "Synthetical Authority" was sent to the Graveyard: You can Banish this card (from your Graveyard), then Target 1 face-up "Synthetical" Fusion monster; increase its ATK by 800 until the End Phase. If this card is Fusion Summoned by the effect(s) of a "Synthetical" card, You can apply either effect:* Target 1 Face-up card your Opponent controls; Destroy that Target, and if you do, return 1 banished "Synthetical" card to the Graveyard.* Target 1 card on the Field; Banish that Target. [spoiler=Synthetical Consensus]2 "Synthetical" cardsMust first be Fusion Summoned. If this card is Fusion Summoned by the effect(s) of a "Synthetical" card while your Opponent controls a monster Special Summoned from the Extra Deck: You can reveal 1 "Synthetical" Fusion monster from your Extra Deck, whose level is less than or equal to the highest level monster your Opponent controls; Banish "Synthetical" monsters from your Deck, equal to the level of the revealed monster, and if you do, Special Summon it (This Special Summoning is treated as a Fusion Summoning). During your Main Phase, except the Turn "Synthetical Consensus" was sent to the Graveyard: You can Banish this card (from your Graveyard), then Target 1 Face-up "Synthetical" Fusion Summoned monster you control; Shuffle that Target back into the Extra Deck, and if you do, Special Summon 1 "Synthetical" monster with a different name from your Extra Deck, ignoring its Summoning Conditions (This Special Summon is treated as a Fusion Summon). You may only activate each effect of "Synthetical Consensus" Once per Duel. [spoiler=Synthetical Heavenly]3 "Synthetical" cardsMust first be Fusion Summoned. If this card is Fusion Summoned by the effect(s) of a "Synthetical" card: You can target 2 of your Banished lvl. 1 "Synthetical" monsters; Special Summon those Targets. Then, immediately after this effect resolves, Xyz Summon 1 "Synthetical" monster, using monsters you control as Xyz Materials (If Xyz Materials attached to that card are Detached, they are Banished). During your Main Phase, except the Turn "Synthetical Heavenly" was sent to the Graveyard: You can Banish this card and 1 other "Synthetical" monster from your Graveyard; add 1 "Synthetical" Spell/Trap card from your Deck to your Hand. You may only activate this effect of "Synthetical Heavenly" Once per Turn. [spoiler=Synthetical Liberty]2 Lvl. 1 "Synthetical" monstersWhile this card has Xyz Materials, all other "Synthetical" monsters you control gain 500 ATK & DEF. This card cannot be Destroyed while you control another "Synthetical" monster. Once per Turn, you can Detach 1 Xyz Material; Excavate the top 3 cards of your Deck. For each "Synthetical" card excavated by this effect, you can send an equal number of "Synthetical" monster(s) from your Deck to the Graveyard. You may only control 1 "Synthetical Liberty". [spoiler=Synthetical Sanctity]4 "Synthetical" cardsMust first be Fusion Summoned. If this card is Fusion Summoned by the effect(s) of a "Synthetical" card: You can Target any number of card(s) in the Graveyard(s), up to the number of "Synthetical" cards used for this card's Fusion Summoning; Banish those Targets. This card can attack monsters equal to the number of "Synthetical" monsters you control. During your Main Phase, except the Turn "Synthetical Sanctity" was sent to the Graveyard: You can Banish this card (from your Graveyard), then Target 1 other "Synthetical" Fusion monster in your Graveyard or Banished Zone that was originally Fusion Summoned; Special Summon that Target. You may only activate this effect of "Synthetical Sanctity" Once per Turn. [spoiler=Synthetical Cultivation]You may only activate 1 "Synthetical Consensus" per Turn. Once per Turn, You may apply one of the following effects, based on the number of "Synthetical" monsters currently in your Graveyard:4 or Less: Send 2 "Synthetical" monsters from your Deck to the Graveyard.5 or More: Banish 1 "Synthetical" monsters from your Deck. [spoiler=Synthetical Feasting Ground]All monsters in your Graveyard are also treated as "Synthetical" monsters. Once per Turn, You can target 1 "Synthetical" monster in your Graveyard; Banish it, and if you do, send 2 "Synthetical" cards from your Deck to the Graveyard. You may only activate this effect of "Synthetical Feasting Grounds" Once per Turn. [spoiler=Synthetical Fusion]Fusion Summon 1 "Synthetical" monster, using monsters from your hand or your side of the Field as Fusion Materials. You may also Banish "Synthetical" monsters from your Graveyard, and treat those Banished monsters as Fusion Materials. You may only activate 1 "Synthetical Fusion" per Turn. [spoiler=Synthetical Plains]You may only activate the effects of "Synthetical Plains" Once per Turn. You can Discard 1 card; activate any of the following effect(s) in any order, so long as the number of "Synthetical" monsters currently in your Graveyard and that you control are less than or equal to the number shown:3) Send 1 "Synthetical" cards from your Deck to the Graveyard.6) Return 2 Banished "Synthetical" monsters to the Graveyard.9) Target 3 of your Banished "Synthetical" monsters; shuffle those targets into the Deck, then draw 1 card.12) Banish 1 "Synthetical" monster from your Extra Deck. [spoiler=Generics (3/10)][spoiler=Archer of Bound Souls]You cannot Xyz Summon while this card is face-up on your side of the Field. If you control an Xyz monster: Banish this card. When this card is Normal Summoned: you can Target 1 Non-Tuner monster in the Graveyard(s), whose level is less than or equal to this card's current level; Special Summon that Target. You may only control 1 "Archer of Bound Souls". [spoiler=Seductress of Bound Souls]You cannot Xyz Summon while this card is face-up on your side of the Field. If you control an Xyz monster: Banish this card. If this card is Summoned: You can target 1 face-up Xyz monster your Opponent controls; send it to the Graveyard. The effect(s) of Xyz monsters, as well as detached Xyz Materials, cannot be activated. You may only control 1 "Seductress of Bound Souls". [spoiler=Xyz Repent]You may only activate this card if you do not control an Xyz monster(s). Target 1 Xyz monster your Opponent controls; Banish all Xyz Materials from that monster, and if you do, negate its effect(s). You may only activate 1 "Xyz Repent" per Turn. I hope you do realize in the initial post there was a format written for all of these. If you could adhere to that, it would be much appreciated. I did look these over though, Aggro looked somewhat concerning cause it does flat out shuffle out the Graveyard, but the way this Deck works I'm not quite sure it is an issue.Generics wise, Seductress needs a Hard OPT and Archer I am slightly concerned over considering it is basically a more versatile Junk Synchron, albeit with the inability to actually make a full Synchro Summon. I might have to see it in action first. Link to comment Share on other sites More sharing options...
~~~~ Posted January 27, 2016 Report Share Posted January 27, 2016 Mendacious Level 4 / Psychic / Dark / Effect1900/1100During your Main Phase 2: You can discard this card to the Graveyard; this card in the Graveyard gains the following effect:● During either player's Damage Step, when a DARK monster you control battles: You can banish this card from your Graveyard and pay any number of LP in multiples of 1000; your battling monster gains 500 ATK for each 1000 LP paid. You can only use this effect of "Mendacious" once per Duel.Maybe just banish from Graveyard, without having to be discarded first? And maybe gain ~750-1000 ATK for every 1000LP paid. Link to comment Share on other sites More sharing options...
VCR_CAT Posted January 27, 2016 Report Share Posted January 27, 2016 Reposting because I made 4 new generics because of the unaccepted Wyrm Rulers >:/My other generics in the set are in there too, along with an addition to Deep Crystal Dragon. [spoiler=Monster Fest]B-DroneLevel 1 / EARTH / Machine / Tuner / EffectATK 0 / DEF 0If this card is in your Graveyard: You can target 1 Level 7 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. You can only use this effect of "B-Drone" once per turn. Junkyard GolemLevel 8 / EARTH / Machine / EffectATK 2800 / DEF 1700If you control a face-up Tuner Monster, you can Special Summon this card from your hand. If this card is Special Summoned by its own effect, its original ATK becomes 1700. Once per turn, you can target 1 Tuner Monster on the field: Subtract that target's Level from this card's Level. Twilight Reaper of the EndLevel 8 / DARK / Fiend / EffectATK 2800 / DEF 2500Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can banish 1 LIGHT or 1 DARK monster from your Graveyard, then activate the appropriate effect:● LIGHT: Target 1 Spell or Trap Card your opponent controls; Send it to the Graveyard.● DARK: Target 1 monster your opponent controls; Send it to the Graveyard.This card cannot attack the turn you use its effect. You can only control 1 face-up "Twilight Reaper of the End". Divisa - Ruler of the Beginning and EndLevel 12 / LIGHT / Fairy / Fusion / EffectATK ? / DEF ?"Dawn Crusader of the Beginning" + "Twilight Reaper of the End"Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard while you have exactly 7 cards banished. (You do not use "Polymerization".) This card is also DARK-Attribute while face-up on the field. This card's original ATK and DEF are equal to the number of your cards that are currently banished x500. Once per turn, you can banish 1 LIGHT and 1 DARK monster from your Graveyard: Banish all monsters your opponent controls in face-up Attack Position. You cannot conduct your Battle Phase the turn you use this effect. Once per turn, if this card would be affected by an opponent's activated card effect, it is not. Stratofortress TitaniaRank 7 / WIND / Machine / Xyz / EffectATK 2500 / DEF 8002 Level 7 monstersIf this card would be destroyed by the effect of a Spell or Trap Card, you can detach 1 Xyz Material from this card instead. At the end of each turn, you can Special Summon 1 "Raid Token" (Machine-Type/WIND/Level 5/ATK 2000/DEF 0) in Attack Position. While you control a "Raid Token", your opponent cannot attack other monsters, except "Raid Token"s. If this card is destroyed and sent to the Graveyard, destroy all "Raid Token"s you control. Deep Crystal DragonLevel 9 / EARTH / Dragon / Synchro / EffectATK 2900 / DEF 26001 Tuner + 2 or more non-Tuner MonstersYour opponent cannot activate cards or effects in response to this card's Synchro Summon. Once per turn, you can banish 1 Spell or Trap Card from your Graveyard, then activate the appropriate effect:● Spell Card: Destroy 1 Spell or Trap Card your opponent controls.● Trap Card: Destroy the next monster your opponent Special Summons. Heaven's Gate DragonLevel 8 / LIGHT / Wyrm / Fusion / EffectATK 2700 / DEF 17002 LIGHT monsters with different namesWhen another LIGHT monster you control battles: At the start of the Damage Step; You can double that monster's ATK until the end of the turn, then halve its ATK during the next turn. Halve any battle damage your opponent takes for the rest of the turn you activate this effect. You can only activate this effect of "Heaven's Gate Dragon" once per turn. If a face-up LIGHT monster you control would be destroyed by your opponent's card effect, you can banish this face-up card instead. Thunderhead DragonLevel 8 / WIND / Wyrm / Fusion / EffectATK 0 / DEF 02 or more WIND monsters with different namesWhen this card is Fusion Summoned, it gains ATK and DEF equal to the number of of Fusion Material Monsters used for its Fusion Summon x1000. Once per turn, you can target 1 card your opponent controls: Destroy it, and if you do, inflict damage to your opponent equal to the number of Fusion Material Monsters used for this card's Fusion Summon x500. Great Tsunami DragonLevel 8 / WATER / Wyrm / Fusion / EffectATK 1500 / DEF 29002 Level 4 or lower WATER monstersOnce per turn, you can target 1 monster your opponent controls: Gain LP equal to the target monster's ATK or DEF (your choice), and if you do, switch it to face-up Defense Position. If the combined Level of the Fusion Material Monsters used for this card's Fusion Summon is 6 or greater, this card gains 1000 ATK. Dark Abyss DragonLevel 8 / DARK / Wyrm / Fusion / EffectATK 3000 / DEF 20002 DARK monsters with different namesYou can target 1 monster in your Graveyard: Special Summon it in face-up Attack Position, but its effects are negated and it becomes Zombie-Type. If this card is destroyed by your opponent's card (by battle or by card effect) and sent to the Graveyard: During the next Standby Phase; You can Special Summon this card, but its effects are negated and banish it when it leaves the field. You can only use each effect of "Dark Abyss Dragon" once per turn. Link to comment Share on other sites More sharing options...
~~~~ Posted January 28, 2016 Report Share Posted January 28, 2016 Reposting because I made 4 new generics because of the unaccepted Wyrm Rulers >:/My other generics in the set are in there too, along with an addition to Deep Crystal Dragon. [spoiler=Monster Fest]B-DroneLevel 1 / EARTH / Machine / Tuner / EffectATK 0 / DEF 0If this card is in your Graveyard: You can target 1 Level 7 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. You can only use this effect of "B-Drone" once per turn. Junkyard GolemLevel 8 / EARTH / Machine / EffectATK 2800 / DEF 1700If you control a face-up Tuner Monster, you can Special Summon this card from your hand. If this card is Special Summoned by its own effect, its original ATK becomes 1700. Once per turn, you can target 1 Tuner Monster on the field: Subtract that target's Level from this card's Level. Twilight Reaper of the EndLevel 8 / DARK / Fiend / EffectATK 2800 / DEF 2500Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can banish 1 LIGHT or 1 DARK monster from your Graveyard, then activate the appropriate effect:● LIGHT: Target 1 Spell or Trap Card your opponent controls; Send it to the Graveyard.● DARK: Target 1 monster your opponent controls; Send it to the Graveyard.This card cannot attack the turn you use its effect. You can only control 1 face-up "Twilight Reaper of the End". Divisa - Ruler of the Beginning and EndLevel 12 / LIGHT / Fairy / Fusion / EffectATK ? / DEF ?"Dawn Crusader of the Beginning" + "Twilight Reaper of the End"Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard while you have exactly 7 cards banished. (You do not use "Polymerization".) This card is also DARK-Attribute while face-up on the field. This card's original ATK and DEF are equal to the number of your cards that are currently banished x500. Once per turn, you can banish 1 LIGHT and 1 DARK monster from your Graveyard: Banish all monsters your opponent controls in face-up Attack Position. You cannot conduct your Battle Phase the turn you use this effect. Once per turn, if this card would be affected by an opponent's activated card effect, it is not. Stratofortress TitaniaRank 7 / WIND / Machine / Xyz / EffectATK 2500 / DEF 8002 Level 7 monstersIf this card would be destroyed by the effect of a Spell or Trap Card, you can detach 1 Xyz Material from this card instead. At the end of each turn, you can Special Summon 1 "Raid Token" (Machine-Type/WIND/Level 5/ATK 2000/DEF 0) in Attack Position. While you control a "Raid Token", your opponent cannot attack other monsters, except "Raid Token"s. If this card is destroyed and sent to the Graveyard, destroy all "Raid Token"s you control. Deep Crystal DragonLevel 9 / EARTH / Dragon / Synchro / EffectATK 2900 / DEF 26001 Tuner + 2 or more non-Tuner MonstersYour opponent cannot activate cards or effects in response to this card's Synchro Summon. Once per turn, you can banish 1 Spell or Trap Card from your Graveyard, then activate the appropriate effect:● Spell Card: Destroy 1 Spell or Trap Card your opponent controls.● Trap Card: Destroy the next monster your opponent Special Summons. Heaven's Gate DragonLevel 8 / LIGHT / Wyrm / Fusion / EffectATK 2700 / DEF 17002 LIGHT monsters with different namesWhen another LIGHT monster you control battles: At the start of the Damage Step; You can double that monster's ATK until the end of the turn, then halve its ATK during the next turn. Halve any battle damage your opponent takes for the rest of the turn you activate this effect. You can only activate this effect of "Heaven's Gate Dragon" once per turn. If a face-up LIGHT monster you control would be destroyed by your opponent's card effect, you can banish this face-up card instead. Thunderhead DragonLevel 8 / WIND / Wyrm / Fusion / EffectATK 0 / DEF 02 or more WIND monsters with different namesWhen this card is Fusion Summoned, it gains ATK and DEF equal to the number of of Fusion Material Monsters used for its Fusion Summon x1000. Once per turn, you can target 1 card your opponent controls: Destroy it, and if you do, inflict damage to your opponent equal to the number of Fusion Material Monsters used for this card's Fusion Summon x500. Great Tsunami DragonLevel 8 / WATER / Wyrm / Fusion / EffectATK 1500 / DEF 29002 Level 4 or lower WATER monstersOnce per turn, you can target 1 monster your opponent controls: Gain LP equal to the target monster's ATK or DEF (your choice), and if you do, switch it to face-up Defense Position. If the combined Level of the Fusion Material Monsters used for this card's Fusion Summon is 6 or greater, this card gains 1000 ATK. Dark Abyss DragonLevel 8 / DARK / Wyrm / Fusion / EffectATK 3000 / DEF 20002 DARK monsters with different namesYou can target 1 monster in your Graveyard: Special Summon it in face-up Attack Position, but its effects are negated and it becomes Zombie-Type. If this card is destroyed by your opponent's card (by battle or by card effect) and sent to the Graveyard: During the next Standby Phase; You can Special Summon this card, but its effects are negated and banish it when it leaves the field. You can only use each effect of "Dark Abyss Dragon" once per turn. Can I correct your PSCT, before these are accepted into 2099, please? Link to comment Share on other sites More sharing options...
VCR_CAT Posted January 28, 2016 Report Share Posted January 28, 2016 Can I correct your PSCT, before these are accepted into 2099, please? Go right ahead; I know I didn't get it all totally correct, but I haven't bothered to go back and proofread yet. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted January 31, 2016 Report Share Posted January 31, 2016 Do note that Anuku is technically a part of this archetype too, but it's already submitted as a Generic. Anyway, enjoy. [spoiler=Netherworld 15/15]Shaman, Netherworld KnightLevel 7/DARK/Spellcaster/Synchro/Effect2600/01 DARK Tuner + 1 or more non-Tuner Spellcaster-Type monstersDuring either player's Main Phase, you can target 1 DARK Spellcaster-Type monster you control; shuffle that target into the Deck, and if you do, Special Summon 1 DARK Spellcaster-Type monster from your Deck with the same Level as the shuffled monster, but with a different name. You can only use this effect of "Shaman, Netherworld Knight" once per turn. You can only control 1 "Shaman, Netherworld Knight". Shamanuku, Netherworld DruidLevel 4/DARK/Spellcaster/Effect2000/0You can Special Summon this card (from your hand) by shuffling 1 Level 4 Spellcaster-Type monster you control into the Deck. Decrease the ATK of this card by 100 for each monster you control. If this card is Special Summoned by the effect of a Spellcaster-Type monster: You can discard 1 card; your opponent discards 1 random card from their hand. If this card is destroyed (by battle or an opponent's card effect): You can add 1 Level 4 or lower "Netherworld" monster from your Deck to your hand. You can only use each effect of "Shamanuku, Netherworld Druid" once per turn. Netherworld SanctuaryField SpellYou take no battle damage from battles involving DARK Spellcaster-Type monsters. When a DARK Spellcaster-Type monster is Normal Summoned, Trap Cards cannot be activated. Once per turn: You can Special Summon 1 DARK Spellcaster-Type monster from your hand. You must control no monsters to activate and to resolve this effect. Netherworld UnificationNormal TrapTarget 2 DARK Spellcaster-Type monsters. Increase the first target's ATK by the ATK of the second target until the End Phase, and if you do, the second target cannot declare an attack this turn. Mananuka, Lord of the NetherworldLevel 10/DARK/Spellcaster/Synchro/Effect3200/01 DARK Tuner + 1 or more non-Tuner Spellcaster-Type monstersWhen this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower DARK Spellcaster-Type monster from your Deck, and if you do, it cannot declare an attack this turn. If a DARK Spellcaster-Type monster would be targeted (for an attack or an opponent's card effect): You can switch this card to Defense Position; this card becomes the new target. If this card is destroyed (by battle or by an opponent's card effect): You can add 1 Level 4 or lower "Netherworld" monster from your Deck to your hand. Tanuku, Netherworld MagicianLevel 4/DARK/Spellcaster/Effect1500/0If you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Special Summoned monster; destroy it. If this card is destroyed (by battle or by an opponent's card effect): You can add 1 Level 4 or lower "Netherworld" monster from your Deck to your hand. Myram, Netherworld ApprenticeLevel 3/DARK/Spellcaster/Tuner/Effect1000/0You can only Summon 1 "Myram, Netherworld Apprentice" per turn. If you control exactly 1 Level 4 DARK Spellcaster-Type monster and no other monsters; you can Special Summon this card (from your hand). When this card is Normal Summoned: You can target 1 Level 4 Spellcaster-Type monster in your Graveyard; Special Summon it. You must control no Level/Rank 5 or higher monsters to activate and resolve this effect. If this card is destroyed (by battle or by an opponent's card effect): You can add 1 "Netherworld" monster from your Deck to your hand. Netherworld CongregationContinuous TrapDuring your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon 1 "Netherworld" monster. You can only activate this effect of "Netherworld Congregation" once per turn. Shanu, Netherworld ScoutLevel 2/DARK/Spellcaster/Tuner/Effect500/0You cannot Special Summon monsters, except DARK monsters. When this card is Normal Summoned; you can add 1 Level 4 or lower "Netherworld" monster from your Deck to your hand. Once per turn, you can target 1 DARK Spellcaster-Type monster you control, then activate one of the following effects: ● Increase that monster's Level by 1 ● Decrease that monster's Level by 1 ● Increase this card's Level by 2. Umana, Netherworld DefenderLevel 4/DARK/Spellcaster/Effect0/2000You can Special Summon this card (from your hand) by shuffling 1 Level 4 Spellcaster-Type monster you control into the Deck. If this card is Special Summoned by the effect of a Spellcaster-Type monster: You can change it to Defense Position, then target 1 monster your opponent controls; destroy it. If this card is destroyed (by battle or by an opponent's card effect): You can add 1 Level 4 or lower "Netherworld" monster from your Deck to your hand. You can only use each effect of "Umana, Netherworld Defender" once per turn. Panu, Netherworld ChampionLevel 4/DARK/Spellcaster/Effect2100/0You can discard this card; add 1 "Netherworld Sanctuary" from your Deck to your hand. Unless control a "Netherworld Sanctuary", destroy this card. If this card is destroyed, except by its own effect; you can add 1 "Netherworld" monster from your Deck to your hand. You can only use this effect of "Panu, Netherworld Champion" once per turn. Netherworld CommandoContinuous TrapSpecial Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK 1900/DEF 0). (This card is also still a Trap Card.) If an opponent's Spell Card, Trap Card, or monster effect is activated that would target 1 other DARK Spellcaster-Type monster you control: You can change this card to Defense Position; negate that activation, and if you, destroy that card. You can only activate this effect of "Netherworld Commando" once per turn. If this card leaves the field and is sent to the Graveyard: You can add 1 Level 4 or lower DARK Spellcaster-Type monster from your Deck to your hand. Hamanu, Netherworld SageLevel 7/DARK/Spellcaster/Effect2600/0You can Special Summon this card (from your hand) by banishing 2 Spellcaster-Type monsters from your Graveyard. When this card is Special Summoned: You can target 1 Spellcaster-Type monster you control; send it to the Graveyard, then Special Summon 1 other Spellcaster-Type monster with the same Level as the target from your Graveyard. During your End Phase: You can shuffle this card into your Deck; Special Summon 1 Level 7 DARK Spellcaster-Type monster from your Deck, except "Hanamu, Netherworld Sage". You can only use each effect of "Hanamu, Netherworld Sage" once per turn. Darnaku, Netherworld SorcererLevel 7/DARK/Spellcaster/Effect2500/0You can Special Summon this card (from your hand) by shuffling 1 Level 7 or higher Spellcaster-Type monster into the Deck. If this card is Special Summoned by the effect of a Spellcaster-Type monster: You can activate this effect; During the End Phase, you can add 1 Level 7 DARK Spellcaster-Type monster from your Deck to your hand. If this card is destroyed (by battle or by card effect): You can target 1 card on the field; destroy it. Anama, Netherworld SorceressLevel 7/DARK/Spellcaster/Effect2500/0You can Special Summon this card (from your hand) by shuffling 1 Level 7 Spellcaster-Type monster you control. If this If this card is Special Summoned by the effect of a Spellcaster-Type monster: You can activate this effect; During the End Phase, you can add 1 Level 7 DARK Spellcaster-Type monster from your Graveyard to your hand. If this card is destroyed (by battle or by card effect): You can target up to 3 Level 7 Spellcaster-Type monsters in your Graveyard; shuffle that target(s) into the Deck, and if you do, draw 1 card. Edited Netherworld and added 5 more members to make it 15 cards. Enjoy. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted February 10, 2016 Report Share Posted February 10, 2016 I submit..."the Diamond" archetype [spoiler: Diamond] Hyozanryu the Unbound7/LIGHT/Dragon/Ritual2600ATK/2800DEFThis card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of the Diamond Dragon Radiant". You must also Tribute monsters whose total Level equal 7 or more from the field or your hand. When this monster declares an attack send 2 cards from your graveyard to the bottom of your deck to target up to 1 card on the field and return it to its owner's hand. If you have 15 or more cards in your graveyard this monster is unaffected by the effects of your opponents cards. Maiden of the Diamond Princess3/LIGHT/Spellcaster/Effect600ATK/800DEFWhen this monster is special summoned you may add 1 "the Diamond" Ritual monster OR Ritual spell card from your deck to your hand. If you do, you may reveal 1 Normal "Hyozanryu" monster from your hand to add 1 more Ritual monster OR Ritual Spell card from your deck to your hand. Reflection of the Diamond Dragon Asscher7/LIGHT/Dragon/Gemini2100ATK/2800DEFThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, excavate the top 3 cards of your deck, for each " the Diamond" or "Hyozanryu" card revealed destroy 1 card on the field. Send the excavated cards to the graveyard. Servant of the Diamond Dragon Marquise5/LIGHT/Dragon/Effect2400ATK/1000DEFWhen this monster is sent from the deck or hand to the graveyard you can special summon 1 "Hyozanryu" Normal monster or 1 "the Diamond" monster from your graveyard other than "Servant of the Diamond Marquise." You can only use the effect of "Servant of the Diamond Marquise" once per turn. Warrior of the Diamond Cushion5/LIGHT/Warrior/Effect2300ATK/1600/DEFIf you have 10 or more cards in your graveyard you can special summon this monster (from your hand). When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Send the top 3 cards of your deck to the graveyard. If you do, target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target. Wielder of the Diamond Dust Karat4/LIGHT/Warrior/Effect1500ATK/800DEFWhen this monster is sent from the deck to the graveyard you may add 1 "the Diamond" or "Hyozanryu" monster from your deck to your hand other than "Wielder of the Diamond Dust Karat." The effect of "Wielder of the Diamond Dust Karat" can only be used once per turn. Emerald the Diamond Shield Trap CardWhen your opponent declares an attack or targets one of your monsters with a card effect negate that attack or card effect. If you have 10 or more cards in your graveyard the effects of this card cannot be negated. Ritual of the Diamond Dragon RadiantRitual Spell CardThis card is used to Ritual Summon "Hyozanryu the Diamond Unbound". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. If your opponent controls 1 or more monsters special summoned from the Extra Deck you can send "the Diamond" monsters or "Hyozanryu" Normal monsters from your deck to the graveyard instead. The World of the Diamond the RoundField Spell Card If a "the Diamond" or "Hyozanryu" monster you control attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only. Once per turn you can send 1 "the Diamond" monster you control from your field to your graveyard to excavate cards equal to that monsters level. Add 1 of the excavated cards to your hand and send the rest to the graveyard. Link to comment Share on other sites More sharing options...
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