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Compensation of Left Arm


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Hidariude no Daishou / Compensation of Left Arm
Spell Normal
You cannot Set Spell/Trap Cards during the turn you activate this card.
(1) If you have (2?) or more cards in your hand: Banish all cards from your hand; add 1 Spell Card from your Deck to your hand.

 

It is interesting, similar to a lot of cards that add from the Deck to the hand, I suppose it may be useful in Final Countdown since they don't really have a good way to add Final Countdown, the punishment is quite harsh though.

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I did obviously state just to grab it, not what it can be worth, though wavering can go +4 you are still required to get one of the best conditions for wavering eyes, just to get the cost back.

Just side it for Pendulum vs Pendulum. Wavering eyes practically defines those games

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Just side it for Pendulum vs Pendulum. Wavering eyes practically defines those games

A lot easier to play around than you give it credit for. Generally decks than can do things outside of the pendulum summon its not as defining. There are waaaay more variables than "haha wavering for 4." 

 

things like ignister popping your own scales and shuffling the other to deck T1. I've been wavering'd for 4 countless times and still managed to win those games, the only time i achieve it myself is vs Majespecter who don't really run much defense vs it or bad players who have no idea what they are doing.

 

Alchemic magician exists anyway so theres that

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I kind of hate how you can't Set the turn you use this, I feel like banishing all your cards is fine enough for something like that. When you think about it, adding a single Spell Card to the hand won't probably break the game if you're also throwing away all your other cards, with only a few Decks being able to use that to their advantage. If it's so important for them to have a specific Spell Card, the banishing cost should be big enough.

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I kind of hate how you can't Set the turn you use this, I feel like banishing all your cards is fine enough for something like that. When you think about it, adding a single Spell Card to the hand won't probably break the game if you're also throwing away all your other cards, with only a few Decks being able to use that to their advantage. If it's so important for them to have a specific Spell Card, the banishing cost should be big enough.

I think it's so this card doesn't combo with "Card of Demise". I mean, it's not the greatest thing, but Demise could pay back for the cards you'd lose with this.

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Because you have to discard your hand during the End Phase of using Card of Demise. Because you can't set S/Ts the turn you use this, you can't protect them from CoD's discard by setting them. That's what he's getting at I believe. Plus there's the fact that their combined debuffs would prevent you from doing anything during the turn anyways.

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