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Eldritch


otakus_are_gay

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Soooooo many card text mistakes, some to the point where cards don't even work. The art is decent, obviously Lovecraft, but some are a different style than others. It's super slow, some cards have overpowered effects, and nobody in this dimension would use poly to play that fusion. As it is right now, the archtype is a mess. Oww and also some or your Spell/Traps don't have the appropriate symbol.

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First of all, what is with your username?

 

And as for your cards:

Ruhtsax, Leper Spawn of the Netherworld - When this card is Ritual Summoned: Destroy all other monsters you control, and if you do, your opponent skips their next Draw Phase.

It's kinda weird to be destroying monsters as a cost, so I made it part of the effect. I guess you could make it a cost, but it just looks awkward. Also, "you control" instead of "your side of the field".

 

Noitaliitum, Embodiment of Hate - While this card is face-up on the field, negate the effects of all Special Summoned monsters on the field, except this card. Once per turn: You can return 1 card from your hand to the bottom of your Deck; destroy 1 Set card on the field.

The negation would include itself, you know. It would negate its own effect, which would lead to it not negating its own effect, and I don't know where you'd end up.

 

Yrohtab, the Creeping Nightmare - When this card attacks or is attacked: Target 1 monster on the field; equip this card to that target. Its effects are negated and its ATK and DEF become 0.

The semicolon in a card effect designates a cost. An effect can't have multiple costs. Also, a colon designates an activation condition. "When this card attacks or is attacked" is an activation condition, so it needs a colon.

 

Seclusion of the Deceased - While this card is face-up on the field, you take no battle damage from battles involving Fiend-Type monsters.

It doesn't make sense for this to be a trigger effect, so I made it continuous instead.

 

Entrapment of Shadows: Tribute 1 Level 7 or higher Fiend-Type Ritual Monster you control; look at your opponent's hand and all of your opponent's Set Spell/Trap cards, and send all Trap cards to the Graveyard.

Same problem - two semicolons. 

 

So yes, you do have OCG mistakes, but they really aren't too bad. I've seen a lot worse; you've actually done very well. The art looks great. Not very Yugioh, but who doesn't have that problem? 

The problem is the whole archetype is not very consistent. The effects are kinda generic and boring, and it can't gain advantage fast enough to actually compete. In fact, it's not even an archetype, and it would work much better if you made it one. That way, if you created a powerful support card, not all Fiend-types would be able to abuse it. I suggest you make it faster, and include effects to get monsters out faster and offset the cost of Ritual Summoning. 

None of the trap cards actually do anything. No one uses Lvl 2 or lower monsters, Self-Burial isn't worth it with how hard it is to summon your monsters, (Plus it's mandatory. Is that intentional? And is it at the start of the damage step or the battle step or what?) and the last trap has a high cost for basically nothing. None of them even help the archetype.

Eldritch Rift has too high of a cost. It could probably get away with being 2000 or something.

Seclusion of the Deceased can destroy without targeting. That's usually quite overpowered, since it doesn't allow your opponent to respond after you choose. In this case it's probably fine, but just keep it in mind. Also, you should include an archetype-specific Fusion spell for it, or allow it to contact fusion, since you can't expect people to run such awkward things as Polymerization or Fusion Gate just to summon it.

 

And you don't have symbols for some of your Spell/Traps, so you might want to fix that.

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Thanks by your detailed criticism.

 

Noitaliitum, Embodiment of Hate - While this card is face-up on the field, negate the effects of all Special Summoned monsters on the field, except this card. Once per turn: You can return 1 card from your hand to the bottom of your Deck; destroy 1 Set card on the field.

The negation would include itself, you know. It would negate its own effect, which would lead to it not negating its own effect, and I don't know where you'd end up.

Does Ritual Summon counts as Special Summon? I wasn't aware of that.

 

The problem is the whole archetype is not very consistent. The effects are kinda generic and boring, and it can't gain advantage fast enough to actually compete. In fact, it's not even an archetype, and it would work much better if you made it one. That way, if you created a powerful support card, not all Fiend-types would be able to abuse it. I suggest you make it faster, and include effects to get monsters out faster and offset the cost of Ritual Summoning.

I purposely didn't made an archetype and added unfocused effects to enhance the chaotic Lovecrafitian feel of the cards. I'll make some more cards and consider your suggestions.

 

None of the trap cards actually do anything. No one uses Lvl 2 or lower monsters, Self-Burial isn't worth it with how hard it is to summon your monsters, (Plus it's mandatory. Is that intentional? And is it at the start of the damage step or the battle step or what?) and the last trap has a high cost for basically nothing. None of them even help the archetype.

Eldritch Rift has too high of a cost. It could probably get away with being 2000 or something.

Seclusion of the Deceased can destroy without targeting. That's usually quite overpowered, since it doesn't allow your opponent to respond after you choose. In this case it's probably fine, but just keep it in mind. Also, you should include an archetype-specific Fusion spell for it, or allow it to contact fusion, since you can't expect people to run such awkward things as Polymerization or Fusion Gate just to summon it.

Sigil was supposed to neutralize annoying monsters like Krebons and Maiden with Eyes of Blue. Entrapment reveals your opponent's hand and protects you against Trap Cards, a very useful effect in my opinion. I think the effect of Seclusion of the Deceased is fair, considering how hard is to summon it.

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