Jump to content

Memory Loss


Recommended Posts

MemoryLoss-MP14-EN-C-1E.png

 

When a face-up Attack Position monster your opponent controls just activated an effect (except during the Damage Step): Negate that effect, and if you do, change that monster to face-up Defense Position.

 

----

 

Huh, this is an interesting card I found a few minutes ago. How would this work as a Fiendish Chain (or Divine Wrath, is a somewhat better example) vs Kozmo?

Link to comment
Share on other sites

In "Do A, and if you do, do B", both A and B happen simultaneously. A is required for B, but NOT vice-versa. If A does not happen, then stop. If B cannot happen, you still do A.

 

Source

 

EDIT: On the other hand, if the monster has to still be on the field in Attack Position during the response window, well, hopes got dashed there.

Link to comment
Share on other sites

Ughhh nice card! Really nice! (Time to slay those Majespecter with this!!)

 

Doesn't target (✔)

Battle Position Change (✔)

 

Sadly it needs a monster to activate the effect first, and must face-up in Attack Pos . . . . $#@!

So yes, either Kozmo ship or Majes would work.

 

Also doesn't Kozmo pilots effect when banish itself is considered as a cost? not effect? I think they resolve their effect in the Banished Zone? Correct me if i'm wrong.

Link to comment
Share on other sites

In "Do A, and if you do, do B", both A and B happen simultaneously. A is required for B, but NOT vice-versa. If A does not happen, then stop. If B cannot happen, you still do A.

 

Source

 

EDIT: On the other hand, if the monster has to still be on the field in Attack Position during the response window, well, hopes got dashed there.

 

This does not negate activation. There will not be an attack position monster that just activated an effect, so this does not work.

Link to comment
Share on other sites

This should both

A ) Negate the effect's activation

B ) Prevent the monster from manually changing back that turn (provided it wasn't just Summoned).

In fact, nowadays it'd probably be fine even if Konami were to make a new version that flat out locked the monster in Defense Position forever AND negated activation.

 

At first sight it does look like a hidden gem though, and we might see it become useful someday. Which it isn't completely worthless but it isn't its time.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...