IQuitDolphin Posted November 26, 2015 Report Share Posted November 26, 2015 When a face-up Attack Position monster your opponent controls just activated an effect (except during the Damage Step): Negate that effect, and if you do, change that monster to face-up Defense Position. ---- Huh, this is an interesting card I found a few minutes ago. How would this work as a Fiendish Chain (or Divine Wrath, is a somewhat better example) vs Kozmo? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 26, 2015 Report Share Posted November 26, 2015 I'm not very clear on how Kozmo functions. Could someone fill me in on how this works better against them vs the actual Fiendish Chain? Link to comment Share on other sites More sharing options...
ihop Posted November 26, 2015 Report Share Posted November 26, 2015 I'm not very clear on how Kozmo functions. Could someone fill me in on how this works better against them vs the actual Fiendish Chain?Doesn't target. Still worse than TTHN but yeah. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted November 26, 2015 Author Report Share Posted November 26, 2015 I really wish this also stops the pilots, but I doubt that. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 26, 2015 Report Share Posted November 26, 2015 Based on rulings and wording, there doesn't seem to be anything that prevents Memory Loss from affecting the pilots, assuming they were in Attack Position when they used their effects. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted November 26, 2015 Author Report Share Posted November 26, 2015 If the pilots are already banished from their effects, then I thought you couldn't use this card as they can't be realistically switched to DEF as they aren't on field. Link to comment Share on other sites More sharing options...
ihop Posted November 26, 2015 Report Share Posted November 26, 2015 The issue, I believe, is that it's no longer in face-up attack position. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 26, 2015 Report Share Posted November 26, 2015 In "Do A, and if you do, do B", both A and B happen simultaneously. A is required for B, but NOT vice-versa. If A does not happen, then stop. If B cannot happen, you still do A. Source EDIT: On the other hand, if the monster has to still be on the field in Attack Position during the response window, well, hopes got dashed there. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted November 26, 2015 Author Report Share Posted November 26, 2015 Hmmm....so this works on pilots? I think this card's usefulness has just increased by 2x. EDIT: NOOOOOOO. NVM Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 26, 2015 Report Share Posted November 26, 2015 Doesn't target. Still worse than TTHN but yeah.Well this would make the ships worthless for a turn and give you enough time to do something about the grave floating unlike TTHN, or were you talking about Rafflesia send TTHN cause that's different Link to comment Share on other sites More sharing options...
Kanashimi Posted November 26, 2015 Report Share Posted November 26, 2015 Ughhh nice card! Really nice! (Time to slay those Majespecter with this!!) Doesn't target (✔)Battle Position Change (✔) Sadly it needs a monster to activate the effect first, and must face-up in Attack Pos . . . . $#@!So yes, either Kozmo ship or Majes would work. Also doesn't Kozmo pilots effect when banish itself is considered as a cost? not effect? I think they resolve their effect in the Banished Zone? Correct me if i'm wrong. Link to comment Share on other sites More sharing options...
Expelsword Posted November 26, 2015 Report Share Posted November 26, 2015 This also works on Infernoids, and almost all of them have 0 DEF to boot. Of course, they can always summon in DEF in the first place, if you catch them with this card. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted November 26, 2015 Report Share Posted November 26, 2015 In "Do A, and if you do, do B", both A and B happen simultaneously. A is required for B, but NOT vice-versa. If A does not happen, then stop. If B cannot happen, you still do A. Source EDIT: On the other hand, if the monster has to still be on the field in Attack Position during the response window, well, hopes got dashed there. This does not negate activation. There will not be an attack position monster that just activated an effect, so this does not work. Link to comment Share on other sites More sharing options...
Sleepy Posted November 26, 2015 Report Share Posted November 26, 2015 This should bothA ) Negate the effect's activationB ) Prevent the monster from manually changing back that turn (provided it wasn't just Summoned).In fact, nowadays it'd probably be fine even if Konami were to make a new version that flat out locked the monster in Defense Position forever AND negated activation. At first sight it does look like a hidden gem though, and we might see it become useful someday. Which it isn't completely worthless but it isn't its time. Link to comment Share on other sites More sharing options...
vla1ne Posted November 27, 2015 Report Share Posted November 27, 2015 it's non targeting negation of monster effects in a format where that's about to become a god send. it's not the best card, but it's definitely unique enough to warrant a side slot imo. Link to comment Share on other sites More sharing options...
玄魔の王 Posted November 29, 2015 Report Share Posted November 29, 2015 If only this were continuous... Link to comment Share on other sites More sharing options...
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