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Reasoning


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iTygRA3.png

 

Who in their right mind calls TWELVE on Reasoning? Anyways, effect is right there, so I shouldn't need to post a picture of the actual card.

 

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So, Kozmos use this, Infernoids use this, some other deck I may not know about uses this; this somewhat helps Infernoids as people no longer blindly call 1 or 4 if played T1 / T2. Plus, it can go the over way around, which helps get out spaceships in Kozmo, which is always a big plus. Discuss?

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It is an interesting card pick for Kozmos and I even felt like playing it in decks different to Kozmo or Infernoids after watching it work, but at the same time I once saw (in DN) a Kozmo player lose because despite playing 2 of these in the same turn, it didn't manage to Summon any Kozmoship but instead it Summoned pilots, also it just so happened to mill a couple of Kozmotowns, then with no Kozmoships at hand to jump to... it was left at a noticeable disadvantage that I dare to say cost it the game; to where I'm going it that, and most likely goes without saying but, the card still has its share of risks in Kozmos in addition to the opponent calling the Level right. I'm no Kozmo player but I would think twice before maining this card, depending on if I want a steady build, or a more turbo/aggressive one.

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I don't use this for COZMOS or burnupnoids i use it in any deck with high level monsters to ss.

 

 

But you know DN is stupid so this is what happens

i mill a level 7 monster they're like

"u can't summon dat" even though they call level 3 or something

or another time they kept thinking the number(level) was the amount of cards i'm supposed to mill >.>

freaking DN man... it sucks

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Any reason why monster gate isn't run in Kozmo?

To clarify, you have to give a normal summon to play it (you haven't solved the fact that it's a shitty normal summon deck lol) and I'm specifically talking about cards that let you play ygo in instance where you couldn't otherwise.

Therefore the dog fighter example for Gate is absolutely awful because you already have a ship in play.

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To clarify, you have to give a normal summon to play it (you haven't solved the fact that it's a shitty normal summon deck lol) and I'm specifically talking about cards that let you play ygo in instance where you couldn't otherwise.

Therefore the dog fighter example for Gate is absolutely awful because you already have a ship in play.

Well ok, I just thought further delinearizing would have uses in case what you currently have gets blown out. Like if we look at Pepe they can easily make Dweller and boost their monsters to over 3k, at which point having multiple dark destroyers on field couldn't hurt. 

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