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[Leaderboard] Gadjiltron vs Z-Rin


Nathanael D. Striker

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Rules:
All Leaderboard rules apply.
First to 3 votes or most by 6pm PST on 11/23 wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
The contestants and I have the right to refuse votes, but must explain why we don't accept it.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Create a Synchro or Xyz monster based on a Pokemon of your choice with effects that represent that Pokemon's abilities.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A

GXrBbg4.jpg

3 Level 4 monsters.

This card gains 900 ATK for each Xyz Material(s) on this card. Your opponent cannot move monsters on their field to other place, except when they're destroyed. This card can make up to 3 attacks on monsters during each Battle Phase. If this face-up card would be destroyed: You can detach 1 Xyz Material from this card instead.


Card B

haxorus-b.png

1 Tuner + 1 or more non-Tuner Dinosaur and/or Dragon-Type monsters

(This card is also always treated as Dragon-Type.)
Once per turn, this card cannot be destroyed by card effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Any battle damage this card inflicts cannot be reduced or prevented by card effects. This card can attack all monsters your opponent controls once each. At the end of the Battle Phase where this card attacked 2 or more monsters: Change this card to Defense Position, also its battle position cannot be changed until the end of your next turn, except with card effects.

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Alright so for all intents and purposes let's say haxo is a generic synchro since the requirements is either xyz or synchro. 

 

Dug is a 2700 that prevents the opponent from bouncing and spinning and tributing and synchroing, essentially shutting them down if they aren't playing xyz.dek. It is vulnerable to castel and other non-destruction effs, but being able to survive up to 4 regular hits is something. Also if you can make this on turn 2 you have basically a 1 card OTK. It's cool, and I can see that the effect is based off of arena trap, but it feels like it's another "you can't play" card.

 

Haxo is a 2800 beater w/ piercing and multi-attacks. Not only that, but the damage can't be prevented, making stall cards like 1 day useless against it. it has a goblin attack squad switch once it attacks 2+ in the same turn, but I can see this becoming a problem with cards that make tokens and such for the opponentm like ojama trio. Mold breaker is the ability here, that much is clear.

 

I think I'll go with Card B. It does a bit, but it isn't a play stopper like A is. 

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Alright so for all intents and purposes let's say haxo is a generic synchro since the requirements is either xyz or synchro. 

 

Dug is a 2700 that prevents the opponent from bouncing and spinning and tributing and synchroing, essentially shutting them down if they aren't playing xyz.dek. It is vulnerable to castel and other non-destruction effs, but being able to survive up to 4 regular hits is something. Also if you can make this on turn 2 you have basically a 1 card OTK. It's cool, and I can see that the effect is based off of arena trap, but it feels like it's another "you can't play" card.

 

Haxo is a 2800 beater w/ piercing and multi-attacks. Not only that, but the damage can't be prevented, making stall cards like 1 day useless against it. it has a goblin attack squad switch once it attacks 2+ in the same turn, but I can see this becoming a problem with cards that make tokens and such for the opponentm like ojama trio. Mold breaker is the ability here, that much is clear.

 

I think I'll go with Card B. It does a bit, but it isn't a play stopper like A is. 

This plus now B has a type restriction so is definitely more fair

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Card A becomes a 2700 triple attacker on summon, and locks down Tribute Summons and pretty much making ED monsters.

I know the effect is Arena Trap, but yeah it's essentially a floodgate.

 

Dies to Castel and non-destructive removal, but yeah it does too much, even with reduced mats.

 

In this case, one would need to try killing it four times before it goes (burn off the Xyz mats and then kill), or rather, just Fiendish and be done with it (though that can't be used as a reason for why a card is designed a particular way).

 

That, and 'tellars and other 3-mat Xyz decks still exist (maybe not as powerful as in the past, but still).

 

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Card B is also a multiple attacker, albeit one that can pierce things with 2800 ATK and the opponent can't block the damage (Mold Breaker in action). 

Granted, it will go to Defense Position if it kills 2 or more monsters, but assuming you use this properly, game will probably be over by then.

 

It is also protected from effect destruction once per turn.

 

Dinosaurs aren't really used much nowadays; at least, not for things outside Evols or something Xyz related.

Even with that in mind, I am still iffy about this being a walking OTK machine for the most part (even though Haxorus was known for smashing stuff in Gen 5).

 

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In any case, card B gets my vote because while I have reservations on its abilities, it's less of a pain to deal with than card A.

 

At least you can still make ED plays and all while it's out; just that you'll have to bait the destruction removal and check that your monsters either have enough power to survive the onslaught or you don't have anything for Haxorus to strike. Flavor-wise, it works because as mentioned earlier, Haxorus's sets in competitive OU are generally themed like this.

 

Card A, again, is basically a floodgate for field plays.

 

You can still play stuff from the hand/Graveyard (or just play Xyz/bounce stuff), but yeah. If the ATK/DEF boost per mat was lowered, maybe this would be okay as it'd at least allow the opponent to run it over with common monsters.

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