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Battle for the True Ruri II - Raidraptor


Blake

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N2CV6m4.jpg

 

3 Fuzzy L

3 Mimicry L

3 Tribute L

3 Vanishing L

2 Sharp L

2 Singing L

2 Summoner Monk

1 Necro V

3 RUM Soul Shave Force

2 Instant Fusion

2 RR - Nest

2 Swallow's Nest

2 Twin Twister

1 RR - Call

1 Raigeki

2 Icarus Attack

2 Solemn Notice

1 BTH

1 RR - Readiness

1 Solemn Warning

1 Traptrix Trap Hole Nightmare

 

2 Elder Entity Norden

3 Force S

2 Cyber Dragon Infinity

1 Blaze F

1 Castel, the Skyblaster Musketeer

1 Constellar Ptolemy M7

1 Diamond Dire Wolf

1 Ice Beast Zerofyne

1 Revolution F

1 Tiras, Keeper of Genesis

1 Traptrix Rafflesia

 

Been a little over a month since I posted this before, and I changed it a decent amount, so just going to make it anew. Been working on this on/off all day, so here goes.

 

Y'know, this was gonna be my YCMCS deck, if it was "All OCG cards are good, bar Performapal Pendulum Sorceror", just because this deck is better than anything in the TCG, imo. However, neither Force Strix (owl) nor Tribute Lanius are TCG confirmed at this time.

 

Magicians may change that, but this does have a very real means to outplay them. Monarchs are stupid, but they straight-up lose to their Idea being answered. The Kozmo matchup isn't the easiest, though not impossible, and BA seems like a bad matchup.

 

The deck is also fairly good against pendulums, though Ariadne and Plushfire aren't its favorite. You can sheet on Majespecters

 

Can't really play Time-Space, though, because the LP loss costs you games.

 

Biggest issue I have with the deck is that it can be hard to survive without your traps in some matchups, but you can't afford to run too many. At least Rafflesia helps that.

 

Only thing the deck really needs? A way to mill Rank-Up-Magics. Sure, a searcher would be better, but it won't happen. A way to mill them is great, because it makes Raid Force better (it's fine as is, I just kept it out to try Norden) and it makes Necro Vulture, a fine card, leagues better.

 

As I said before, Tribute is your Performapal Skullcrobat Joker. While it can be dead weight the later you go, it is a VERY strong T1 card, and you want to hit it. It tends to be the best setup you get early, and its a decent size for beating/effect for reviving.

 

Sharp is your best single search. If you can't search Vanishing + more, this card is the one that can keep you in the game, when it looks like you're out of it. Both effects are really good. The position swap is both offensive AND defensive, as you can sit a Force Strix down after it takes a swing. Revival is just value. Not the most needed, not the least needed. Sorta comparable to Performapal Friendonkey.

 

Fuzzy is so funking stupid omg. This card was a bit of a "dammit I have to" before, but with the releases of Twin Twister and Soul Shave Force, this card is the bomb, and it would be broken if it had even one less restriction. First turn Fuzzy + L4 -> Owl -> Find advantage and another Fuzzy -> Set backrow and Twister is just really good in most matchups. Being able to consistently sheet out owls for Soul Shave is also good. I'd run 3 twin twister (slightly more live than Icarus), but Norden. Not decided on him yet.

 

Mimicry also has a similar degree of Twin Twister/Icarus Attack synergy, but the issue there is that it can only banish itself the turn it hits the grave. Still a great card, of course, just not as synergetic as Fuzzy in those scenarios.

 

Singing is just a solid name that allows you to devote more, which can lead to quicker Soul Shave Force resolutions.

 

Vanishing is still the best monster, for the purpose of allowing you to quickly make Xyz and your other cards make it efficient.

 

Summoner Monk may as well be a RR with how well he fits in here. He gets you your sheet and helps you set up efficiently, often leading to openings of Owl + Raff.

 

For the Extra Deck...

 

Norden is something that lets you set up Traptrix Rafflesia and Diamond Dire Wolf more easily. Castel, too, but Raff and DDW are much more important. Rafflesia is what keeps decks that can explode ASAP at bay, and DDW is what allows you to go into Soul Shave Force the most efficiently. However, I'm not sure if the main and ED can afford the room for him. Time will tell.

 

The R6s are simply the best it has to offer. Photon Strike Bounzer is usually worse than Cyber Dragon Infinity, Gauntlet Launcher and Number 39: Utopia Beyond are normally worse than Revolution Falcon, and Constellar Ptolemy M7 is the best detach (for Necro/multiple SSF turns) which is both removal and recovery. Revolution helps against Kozmo, though Dog Fighter and Wickedwitch both sheet on it.

 

Ice Beast Zerofyne is a game winner, especially with how much you have face-up yourself, and pushes through sheet like space ships. I really wish I had room for Abyss Dweller... I'd cut Blaze Falcon, but the pseudo-Raigeki is good, and the spot removal is also good. I'd cut Tiras, but the removal/destruction immunity combo is strong.

 

I cut Raidraptor - Nest and Raidraptor - Call down by one each because of needing backrow. I most definitely do not prescribe to the school of thought that "Nest is easily searchible, you only need two," I simply find myself really needing backrow. And yes, it's searchable. I disagree with the logic, but it's how it worked out. Call is just a 4th, worse copy of Fuzzy, usually. Only GOOD if you open it/Foolish/Tribute + Vanishing (if it/foolish, needs more RRs), and that's a triple Owl opening, which may just be better achieved by finding Nest to abuse Fuzzy and Singing for double owl. Still decent in other hands for making sure your T1 owl hits the board, though.

 

Swallow's Nest is normally better than Call. Sure it's a -1, but your cards gain advantage enough, AND it doesn't lock you into Raidraptors for the turn. Just not searchable. Dodging effect hate is nice, though.

 

Icarus Attack is good, but it requires board prescence. I prefer Twin Twister to it, if I'd max one, just due to backrow being a jabroni... and Twister not costing me board prescence.

 

Solemn Notice and Solemn Warning are good cards. I'd run the third Notice, but I'm scared for my LPs, especially if I find them AFTER Soul Shave.

 

Bottomless Trap Hole and Traptrix Trap Hole Nightmare have practical uses, and TTHN can serve as a breakthrough skill for Majespecters, so that's nice.

 

Raidraptor - Readiness is a good card, tbh. While the battle protection isn't the most reliable, it's also not the worst effect, and the grave effect keeps ShipTK and sheet from just ending you. I would run more, but space is too tight.

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ive been in a position to R8 an entire 1 time. And Kali Yuga would have been better then.

 

R8 is not worth it.

I've seen RR run Beatrice. But Idk what that's chances in BOSH are. 

 

Soul Charge is pretty neat if you can summon back CDI or something akin to that

 

Assuming the third notice not being run is due to the lp problem. Still think that TTH is better than TTHN for the near future, granted Kozmo is a thing

 

 

Love the Undertale Reference

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I've seen RR run Beatrice. But Idk what that's chances in BOSH are. 

 

Soul Charge is pretty neat if you can summon back CDI or something akin to that

 

Assuming the third notice not being run is due to the lp problem. Still think that TTH is better than TTHN for the near future, granted Kozmo is a thing

 

 

Love the Undertale Reference

I considered Beatrice, but the issue is... what do you dump?

 

Anything Beatrice does, a tribute does better. Ptolemy is recyclability ($$$) or decent removal ($$$), not a single avenue. LVV Chain is another matter, due to ease of use/ability to stack, but yeah.

 

Soul Charge costs too much, sadly. I'd run Reborn in a heartbeat, though.

 

Third notice is due to a mix of space and the LP thing. Meanwhile, TTH is only good for so long, especially when you consider this deck can't T1 Raff every game, and, as you pointed out, Kozmo exist.

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I considered Beatrice, but the issue is... what do you dump?

 

Anything Beatrice does, a tribute does better. Ptolemy is recyclability ($$$) or decent removal ($$$), not a single avenue. LVV Chain is another matter, due to ease of use/ability to stack, but yeah.

 

Soul Charge costs too much, sadly. I'd run Reborn in a heartbeat, though.

 

Third notice is due to a mix of space and the LP thing. Meanwhile, TTH is only good for so long, especially when you consider this deck can't T1 Raff every game, and, as you pointed out, Kozmo exist.

Galaxy Cyclone, RU Card (necro vulture) or something like BTS as far as I saw. You could also use it for the ass and pilgrim summon

 

Fair enough on the rest. Charge is still basically a 1k reborn which if you can snag a CDI is godly

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