The Warden Posted November 21, 2015 Report Share Posted November 21, 2015 Brought about by a discussion I had, I learned that Igknights could quite possibly be highly useful in regards to aiding the Super Quantum in their fight against injustice, and all that jazz. .:Monsters 31:.2x Igknight Gallant2x Igknight Uzi3x Igknight Cavalier3x Igknight Margrave3x Igknight Templar3x Igknight Paladin3x Igknight Crusader3x Igknight Squire2x Super Quantum Mecha Pilot Red Layer2x Super Quantum Mecha Pilot Green Layer2x Super Quantum Mecha Pilot Blue Layer3x Super Quantum Fairy Alphan .:Spells 9:.1x Reinforcement of the Army1x Soul Charge3x Summoner's Art2x Super Quantum Mecha Ship Magna Carrier2x Ignition Phoenix .:Extra Deck:.1x Super Quantum Mecha Lord Great Magnus1x Constellar Ptolemy M72x Super Quantum Mecha Beast Magnaliger1x Number 61: Volcasaurus1x Dark Rebellion Xyz Dragon1x Number 103: Ragnazero2x Super Quantum Mecha Beat Aeroberos1x Castel, the Skyblaster Musketeer1x Abyss Dweller1x Gagaga Cowboy1x Number 86: Heroic Champion - Rhongomyniad2x Super Quantum Mecha Beast Granpulse Thoughts on improvements would be useful. Link to comment Share on other sites More sharing options...
Toffee. Posted November 22, 2015 Report Share Posted November 22, 2015 Could ditch the Level 6 Igs for Terraforming, One for One, Call of the Haunted, etc, and preferably a 3rd Blue Layer. Link to comment Share on other sites More sharing options...
The Warden Posted November 22, 2015 Author Report Share Posted November 22, 2015 I added them in in the first place for consistency, as the deck kept bombing without such a high monster density. funk if I know why they were what improved the crap draws. Soul Charge has been doing some decent leg work though, which is why the Calls seem superfluous. I'll try to find space for the third Blue, as she does good work. Link to comment Share on other sites More sharing options...
Toffee. Posted November 22, 2015 Report Share Posted November 22, 2015 You'd still want One for One Opening with Alphan is amazing. Link to comment Share on other sites More sharing options...
The Warden Posted November 22, 2015 Author Report Share Posted November 22, 2015 Sounds like a cute idea, and I suppose the deck can afford it if you summon Blue or Red off of Alphan, but I haven't really had much trouble getting him, and I don't think it's that practical relying on a limited card when Blue Layer can do the job just as well. Link to comment Share on other sites More sharing options...
Toffee. Posted November 22, 2015 Report Share Posted November 22, 2015 Sounds like a cute idea, and I suppose the deck can afford it if you summon Blue or Red off of Alphan, but I haven't really had much trouble getting him, and I don't think it's that practical relying on a limited card when Blue Layer can do the job just as well.They pick Blue -> You search stuff/Red revives Green They pick Red -> Blue recycles everything+Alphan They pick Green -> Red revives Blue and Green plays whatever is in your hand It's not a matter of being reliant on Alphan, but it's the fact Alphan is a really prominent play because he enables a lot of things. I mean, the Deck can honestly make a lot of plays outside of Alphan, but still. Link to comment Share on other sites More sharing options...
The Warden Posted November 22, 2015 Author Report Share Posted November 22, 2015 I honestly haven't had a problem with getting Alphan though, especially not to warrant running 141 due to hand advantage sometimes being a problem, especially in regards to the Igknights and Magna Carrier. Plus I have no idea what I'd remove for it. Link to comment Share on other sites More sharing options...
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