Ryusei the Morning Star Posted November 20, 2015 Report Share Posted November 20, 2015 Deck too another hit with the Noden ban, super poly's utility went down a fair bit, but Law Winda is still the best shipped couple since bread and butter Sinister is surprisingly good if only for the discard outlets such as beast, twister and MC2 Omega can help keep DMoC and Sinister even if the latter is forced to be discarded in a position where it's not beneficial. Honestly not sure which region the deck would be better in, I suppose TCG has a bit more consistency in the form of the third games and 3rd bandit T1 power play would likely be monk into Armageddon into chain sending falco squ beast Link to comment Share on other sites More sharing options...
Darj Posted November 20, 2015 Report Share Posted November 20, 2015 Well, you most likely know more than me about Shaddolls in OCG, but still, I'm a bit puzzled by some choices such as Kuribandits and Clowns here: The former don't really get a first turn Fusion Spell to drop a Fusion as soon as possible, and the latter are cute for floating and Rank4s but as LIGHT with no Construct I imagine they can end up getting in the way as dead cards in the hand. Perhaps you could try the Blazeman-Poly engine from that TCG Shaddoll player? As far as I know ROTA isn't banned so you can easily play 1 of it, then add 1 Poly and 1~2 Blazeman to get that Fusion Spell earlier. Monk can also Special Summon Blazeman and trigger its searching effect. And you already have Armageddon for an alternate ROTA target. Not sure of that Trishula in the Extra Deck, either. I know you love it, but at least for me, when I tried it in my TCG Shaddolls, it felt too situational and more of an overkill card that I only could make when I was already winning, and thus I have been using the space for another ED card instead. However, I don't know how much difficulty you have with summoning it so it may deserve its place after all.I don't know what is Omega doing in the Extra Deck. I really don't see Shaddolls going for Synchro8s often, unless you are using Dark Law as material, which seems counterproductive. Instead, I suggest another Synchro7 that isn't a nuke so you can Synchro Summon it with Winda + Falco and remove your own Special Summon lock while retrieving a Shaddoll Fusion Spell to push your game forward (more Special Summons, make Shaddoll on field/hand float, etc.). Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 20, 2015 Author Report Share Posted November 20, 2015 Well, you most likely know more than me about Shaddolls in OCG, but still, I'm a bit puzzled by some choices such as Kuribandits and Clowns here: The former don't really get a first turn Fusion Spell to drop a Fusion as soon as possible, and the latter are cute for floating and Rank4s but as LIGHT with no Construct I imagine they can end up getting in the way as dead cards in the hand. Perhaps you could try the Blazeman-Poly engine from that TCG Shaddoll player? As far as I know ROTA isn't banned so you can easily play 1 of it, then add 1 Poly and 1~2 Blazeman to get that Fusion Spell earlier. Monk can also Special Summon Blazeman and trigger its searching effect. And you already have Armageddon for an alternate ROTA target. Not sure of that Trishula in the Extra Deck, either. I know you love it, but at least for me, when I tried it in my TCG Shaddolls, it felt too situational and more of an overkill card that I only could make when I was already winning, and thus I have been using the space for another ED card instead. However, I don't know how much difficulty you have with summoning it so it may deserve its place after all.I don't know what is Omega doing in the Extra Deck. I really don't see Shaddolls going for Synchro8s often, unless you are using Dark Law as material, which seems counterproductive. Instead, I suggest another Synchro7 that isn't a nuke so you can Synchro Summon it with Winda + Falco and remove your own Special Summon lock while retrieving a Shaddoll Fusion Spell to push your game forward (more Special Summons, make Shaddoll on field/hand float, etc.).Haha, the OCG dolls I knew are kinda gone by now ever since the April Shaddoll massacre. I kinda agree on Bandit with El being limited now, so I can def cut that for Blaze Poly! Thank you! The clown is an alternative for a discard outlet. Like you really don't wanna discard anything except for sinister, DMoC, bulb, or the clowns. DMoC is best in the grave, same with the other cards. Clown makes for easy rank 4 plays, easy synchro plays and maintains advantage. This is vital in a deck like Shaddolls with already struggle against the superior T1 decks. Also realized Grysta is more live too. -2 Bandit +1 Blaze 1 Poly? Trishula might be a bit harder than it was with Noden legal, but 4+4+1 is pretty easy, granted Bandit being cut may change that, the same with 3+4+2 is also not that hard with the clowns Shaddolls can make Omega fairly easily now days especially with law being a 6. The point of Omega is when I'm forced to discard sinister without the turn wait or when I need DMoC a second time in a duel. I can put DMoC in my grave during my opponents SP and CoTH it during his EP Black Rose has an amazing second effect :3 Link to comment Share on other sites More sharing options...
Darj Posted November 20, 2015 Report Share Posted November 20, 2015 Yes, Blazeman conveniently doubles as Egrystal material. -2 Bandit/+1 Poly +1 Blaze seems good to me. Also yes, Black Rose does have a second effect, but it needs Glow Up Bulb in the grave to use it, and you won't want to banish it before using its effect. Thus, it is situational when you may want to remove that Winda from the field to drop a swarm and/or fuse some Shaddolls, without spending your emergency nuke. Trust me, more than once in my tests I desired I had a Synchro7 not named Black Rose to go for and unclog those Shaddolls stuck in my hand or drop a Rank4. Speaking of nukes, no Exciton? I would think it is still handy for removing Pendulum Scales and whatnot. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 20, 2015 Author Report Share Posted November 20, 2015 Yes, Blazeman conveniently doubles as Egrystal material. -2 Bandit/+1 Poly +1 Blaze seems good to me. Also yes, Black Rose does have a second effect, but it needs Glow Up Bulb in the grave to use it, and you won't want to banish it before using its effect. Thus, it is situational when you may want to remove that Winda from the field to drop a swarm and/or fuse some Shaddolls, without spending your emergency nuke. Trust me, more than once in my tests I desired I had a Synchro7 not named Black Rose to go for and unclog those Shaddolls stuck in my hand or drop a Rank4. Speaking of nukes, no Exciton? I would think it is still handy for removing Pendulum Scales and whatnot.Sure! What do you suggest I cut then? Link to comment Share on other sites More sharing options...
Darj Posted November 20, 2015 Report Share Posted November 20, 2015 Personally, I would cut either Trishula, who should become less playable after the bandits are gone, or Omega, whose applications you mentioned feel situational and more of mid-to-late game plays when the duel may as well not reach that point. I insist on adding a second Synchro7 but in the end that's up to you. Decent choices should be Meteorburst for negation during the Battle Phase (you could even do tricks such as going into Battle Phase and play Twin Twister to destroy Ariadnes, Plushfires, etc. in Pendulum Zomes without triggering their effects) and is FIRE for Egrystal, Yazi for an un-targetable beater that doubles as a 1-for-1 and can also search for sided in Night Dragolichs, and... I suppose Clear Wing should be handy against Monarchs and for protecting Dark Law and El-Shaddolls? Not sure on that last one. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 20, 2015 Author Report Share Posted November 20, 2015 Personally, I would cut either Trishula, who should become less playable after the bandits are gone, or Omega, whose applications you mentioned feel situational and more of mid-to-late game plays when the duel may as well not reach that point. I insist on adding a second Synchro7 but in the end that's up to you. Decent choices should be Meteorburst for negation during the Battle Phase (you could even do tricks such as going into Battle Phase and play Twin Twister to destroy Ariadnes, Plushfires, etc. in Pendulum Zomes without triggering their effects) and is FIRE for Egrystal, Yazi for an un-targetable beater that doubles as a 1-for-1 and can also search for sided in Night Dragolichs, and... I suppose Clear Wing should be handy against Monarchs and for protecting Dark Law and El-Shaddolls? Not sure on that last one.Ok, I agree with you on the clown, it's not testing as well as I wanted it to. I think I can cut a good portion of the R4 engine. LIke if I cut the clown, I def can't summon Shock without reaching. Thought on Stein? That is how most OCG Doll decks trish these days since Noden got banned 2+2+5. That being said, MC2 gives me a out to veiler cause you can't waste 5k that easily. As for bandit, back when El was at three, you'd add El or Super Poly in the EP and get field presence off it, doesn't work so well now days Link to comment Share on other sites More sharing options...
Darj Posted November 20, 2015 Report Share Posted November 20, 2015 I got no comments or suggestions on Stein. I rarely play OCG or follow it and its trends as closely so I have no idea on how effective it would be. The above tricks you mention seem cute, though. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 25, 2015 Author Report Share Posted November 25, 2015 I got no comments or suggestions on Stein. I rarely play OCG or follow it and its trends as closely so I have no idea on how effective it would be. The above tricks you mention seem cute, though.Do you think I should cut CoTH? Blazeman is getting veiler'd or Notice'd too damn easily and I can't help but feel my deck has too many discards and not enough outs for it. Sinister is nice, but I can't grantee him without Bandit I was thinking maybe putting in a few maxx c to make Shiki a bit more live as well as add pressure on the opponent Link to comment Share on other sites More sharing options...
Darj Posted November 25, 2015 Report Share Posted November 25, 2015 If Blazeman is getting Veilered/Noticed, wouldn't the same apply to Monk and Stein? To where I'm going is is that I see no reason to cut it just yet when one of your priorities is to get a Fusion Spell as soon as possible; also baiting Veiler/Notices with it doesn't seem that bad when those same cards could have been used against Stein, who is far more punishing when negated. Nephe-Shaddoll Fusion felt too awkward for me when I gave it a try: It needs a Shaddoll on the field to be live and that can be impractical early game, virtually forcing you to spend your Normal Summon on a Shaddoll, which feels sub-optimal. 2 Maxx Cs should be good: provides draw power, and, as you pointed out, discourages/punishes the opponent while doubling as fodder for Shekhinaga. Regarding the discards, I don't know how you could handle it, and I suppose dropping the Mask Change II (Dark Law) techs isn't an option. As for CotH... Shaddolls don't look like a deck that can take a lot of advantage from it (they don't have something like, let's say, Seraph Scepter, who nets you a search when Summoned), except for reviving Dark Magician of Chaos I guess, but it needs to hit the grave first so, in theory, more often than not it will shine on mid-to-late game, when it may be too late. Personally, I would rather run 2 Dark Renewals, if not 3, to pick Magician of Chaos earlier (while taking an opponent's monster and triggering a Shaddoll), before considering CotH. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 28, 2015 Author Report Share Posted November 28, 2015 If Blazeman is getting Veilered/Noticed, wouldn't the same apply to Monk and Stein? To where I'm going is is that I see no reason to cut it just yet when one of your priorities is to get a Fusion Spell as soon as possible; also baiting Veiler/Notices with it doesn't seem that bad when those same cards could have been used against Stein, who is far more punishing when negated. Nephe-Shaddoll Fusion felt too awkward for me when I gave it a try: It needs a Shaddoll on the field to be live and that can be impractical early game, virtually forcing you to spend your Normal Summon on a Shaddoll, which feels sub-optimal. 2 Maxx Cs should be good: provides draw power, and, as you pointed out, discourages/punishes the opponent while doubling as fodder for Shekhinaga. Regarding the discards, I don't know how you could handle it, and I suppose dropping the Mask Change II (Dark Law) techs isn't an option. As for CotH... Shaddolls don't look like a deck that can take a lot of advantage from it (they don't have something like, let's say, Seraph Scepter, who nets you a search when Summoned), except for reviving Dark Magician of Chaos I guess, but it needs to hit the grave first so, in theory, more often than not it will shine on mid-to-late game, when it may be too late. Personally, I would rather run 2 Dark Renewals, if not 3, to pick Magician of Chaos earlier (while taking an opponent's monster and triggering a Shaddoll), before considering CotH.Good point, Stein has been chopped, Ghost Bunny kills Exterio without Law and Veiler Kills Stein without El or MC. It's not good 2 Maxx have been put in, also realize it can function as the other lv 2 needed to Trish if push comes to shove -1 MC2 -1 TT CoTH can help complete Synchros, quick play Winda which can net me a Spell if needed, Armageddon Knight, Can set up the DMoC play as you noted, can complete fusions. ETC Link to comment Share on other sites More sharing options...
Darj Posted November 28, 2015 Report Share Posted November 28, 2015 Hmm... pseudo-Quick Play Winda through Call of the Haunted did sound interesting, and I may have underestimated the application of fulfilling Synchro Summon requirements. I decided to give it a try on Shaddolls after all and it has not disappointed me so far. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 28, 2015 Author Report Share Posted November 28, 2015 Hmm... pseudo-Quick Play Winda through Call of the Haunted did sound interesting, and I may have underestimated the application of fulfilling Synchro Summon requirements. I decided to give it a try on Shaddolls after all and it has not disappointed me so far.Yeah, CoTH arguably won me my game against Spinda due to Winda basically paying for itself. Even if CoTH gets mst'ed you still get a free spell add. I think the deck will be quite good in TCG upon DMoC's unban. Have you considered the Monk-Arma play? More CoTH usage worse case Link to comment Share on other sites More sharing options...
Darj Posted November 28, 2015 Report Share Posted November 28, 2015 To be honest, I have been testing that variant with the Traptrix engine under the TCG banlist, which has less space for techs such as Monk or Armageddon than more "pure" variants, so I cannot really say how effective those cards can be in non-gimmicky Shaddoll decks. Also, a noticeable difference between OCG and TCG regarding Rank4s is that the latter doesn't have Exciton nor Lavalval Chain at their disposal, but on the other hand it still has Norden, so the Armageddon-Monk play doesn't seem as strong. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 29, 2015 Author Report Share Posted November 29, 2015 To be honest, I have been testing that variant with the Traptrix engine under the TCG banlist, which has less space for techs such as Monk or Armageddon than more "pure" variants, so I cannot really say how effective those cards can be in non-gimmicky Shaddoll decks. Also, a noticeable difference between OCG and TCG regarding Rank4s is that the latter doesn't have Exciton nor Lavalval Chain at their disposal, but on the other hand it still has Norden, so the Armageddon-Monk play doesn't seem as strong.How MC2 over here? It seems devastating vs Infernoids atleast Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 29, 2015 Author Report Share Posted November 29, 2015 Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 30, 2015 Author Report Share Posted November 30, 2015 To be honest, I have been testing that variant with the Traptrix engine under the TCG banlist, which has less space for techs such as Monk or Armageddon than more "pure" variants, so I cannot really say how effective those cards can be in non-gimmicky Shaddoll decks. Also, a noticeable difference between OCG and TCG regarding Rank4s is that the latter doesn't have Exciton nor Lavalval Chain at their disposal, but on the other hand it still has Norden, so the Armageddon-Monk play doesn't seem as strong.Solemn Wormed their way back into the main. Multiple DMoC's clogged and weren't needed, same with Water Doll, very meta dependent. Dark Law+Card Destruction is such a potent move, not only does it resolve to be a +0 worse case, but it eradicates so much set up I've been trying out level eater, makes Winda lv 4 and crazy synchro plays Also CoTH on blind Mst to grab any shaddoll works to trigger the doll Link to comment Share on other sites More sharing options...
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