mshends Posted November 18, 2015 Report Share Posted November 18, 2015 https://i.imgur.com/a80uFft.jpgHolding ArmsDARK Level 4 Fiend Effect Monster500/1200(1): When this card is Summoned: Target 1 face-up monster your opponent controls; while this card is face-up, that face-up target cannot attack or activate its effects.(2): While the monster targeted by this card’s (1) effect is face-up on the field, this card cannot be destroyed by battle or card effect. https://i.imgur.com/B4EUeXp.jpgHolding LegsDARK Level 4 Fiend Effect Monster800/600(1): When this card is Summoned: Return all Set Spell and Trap Cards to the hand.(2): You can banish this card from your Graveyard to target 1 Set Spell or Trap Card your opponent controls; that card cannot be activated until the end of your opponent’s next turn. Link to comment Share on other sites More sharing options...
ÆƵ– Posted November 18, 2015 Report Share Posted November 18, 2015 So we get fiendish and giant trunade one arms and legs respectivly? Seems like a great idea lets do it. Link to comment Share on other sites More sharing options...
Magmacore_Soldier Posted November 18, 2015 Report Share Posted November 18, 2015 So wanna put these in a Kaiju build~ Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted November 18, 2015 Report Share Posted November 18, 2015 Talk about lazy artwork, unless I am missing a detail, it looks like they just reversed the artwork. The cards themselves, well I am not sure where they would really fit, I wish they had 0 ATK or DEF so we could ue the Secret Sect Druids with them, but right now, they seem like they wouldn't fit anywhere. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 18, 2015 Report Share Posted November 18, 2015 BDSM how will tcg censor this haha? Link to comment Share on other sites More sharing options...
Toffee. Posted November 18, 2015 Report Share Posted November 18, 2015 Holding Arms is interesting. Legs is a little random. Link to comment Share on other sites More sharing options...
Blake Posted November 18, 2015 Report Share Posted November 18, 2015 Talk about lazy artwork, unless I am missing a detail, it looks like they just reversed the artwork. The cards themselves, well I am not sure where they would really fix, I wish they had 0 ATK or DEF so we could ue the Secret Sect Druids with them, but right now, they seem like they wouldn't fix anywhere.the energy around them is slightly different ... Yeah that's it Link to comment Share on other sites More sharing options...
Sleepy Posted November 19, 2015 Report Share Posted November 19, 2015 the energy around them is slightly different ... Yeah that's it Actually, one of them has more of a solid grip before starting the chains on the sides and the other has the chains coming out straight from the eye.Also, the reflection in the handcuffs is microscopically different.... I think.... Link to comment Share on other sites More sharing options...
vla1ne Posted November 21, 2015 Report Share Posted November 21, 2015 that trunade monster is going to become a massive problem. just for hitting field it bounces any set spells and traps. hand traps are truly the way of the future. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted November 21, 2015 Report Share Posted November 21, 2015 that trunade monster is going to become a massive problem. just for hitting field it bounces any set spells and traps. hand traps are truly the way of the future.I very much doubt that to be the case, I don't see this being played, it takes up a Normal Summon, has bad stats, only really works in Rank 4 Decks that can easily Xyz Summon, but even then, it's kind of weak for such a thing. Link to comment Share on other sites More sharing options...
Tinkerer Posted November 21, 2015 Report Share Posted November 21, 2015 It's really too bad. Cards like these really lose out on their full potential because they lack an all-important archetype name. I mean, the strength of these singles are much higher than most individual cards, but it seems that even that is outclassed by the consistency and synergistic power of an archetype (which, imo, is kinda sad...) Link to comment Share on other sites More sharing options...
vla1ne Posted November 21, 2015 Report Share Posted November 21, 2015 they can both use their effects multiple times though (although i have no idea why that would matter for the trunade one anyways) and both effects are usable upon any form of summon. I'd be more scared if they actually did belong to an archetype, because their consistency would mean fiendish and trunade would be on more consistent legs. Link to comment Share on other sites More sharing options...
Darj Posted November 21, 2015 Report Share Posted November 21, 2015 From these 2, I find Holding Legs more useful. Granted, it's no Denko nor Cold Wave, but it looks like a side deck/meta call option for backrow-focused decks that naturally cannot play Denko to its fullest potential. Then the grave effect adds more prevention, and while temporarily locking a single card may not be that big, it should be welcomed anyway. My first thought after reading Holding Hands was that it is "Invitation to a Dark Sleep" done right. Still, it doesn't look more practical than, let's say, Fiendish Chain. I guess it has cute plays along revival Traps to play it as an pseudo Fiendish Chain, but you would be "jumping through hoops" just to replicate Fiendish, and most likely you will have better things to revive. Link to comment Share on other sites More sharing options...
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