Nathanael D. Striker Posted November 14, 2015 Report Share Posted November 14, 2015 Rules:All Leaderboard rules apply.First to 3 votes or most by 3:30pm PST on 11/16 wins.If there are no votes after the deadline, next vote wins.All voters must elaborate on their votes.The contestants and I have the right to refuse votes, but must explain why we don't accept it.Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)Create an Extra Deck Pendulum monster that has an effect on Summon and a Quick-Effect Pendulum Effect.Rewards:The winner gets a rep from the loser.All voters get a rep for voting.Card ASunlight Pulse WarriorLIGHT, Level 9Scale 5/5Once per turn, during either player's turn: You can target 1 monster you control; it gains 400 ATK and DEF.Warrior/Synchro/Effect1 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned by using a Synchro Monster as a Material: This card gains ATK equal to the combined Levels/Ranks of all monsters your opponent controls × 200. During damage calculation (in either player's turn), if this card battles an opponent's monster: You can pay any amount of LP, up to that monster's ATK; during that damage calculation only, that monster loses ATK and DEF equal to the amount of LP paid. If this card in your Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.ATK 1600/DEF 2600Card BAncient Gear Clockwork GiantEARTHLevel 6Scale 9Pendulum Effect:You can Special Summon "Ancient Gear" monsters, ignoring the Summoning conditions. Once per turn, during either player's turn: You can place this card from your Pendulum Zone face-up in your Extra Deck; Fusion Summon 1 non-Pendulum Fusion monster from your Extra Deck, using monsters, including 1 or more "Ancient Gear" monsters, from your hand or side of the field as Fusion Materials.[Machine/Fusion/Pendulum/Effect]Monster Effect:2 "Ancient Gear" monstersWhen this card is Fusion Summoned: You can add 1 "Geartown" or "Ancient Gear" monster from your Deck or Graveyard to your hand. When an "Ancient Gear" monster you control attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed by your opponent's card (either by battle or card effect): You can place this card in one of your unoccupied Pendulum Zones.2400/2400 Link to comment Share on other sites More sharing options...
Forest Fire Posted November 15, 2015 Report Share Posted November 15, 2015 i think you posted the wrong cards. neither of those are spell/traps and such. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 15, 2015 Author Report Share Posted November 15, 2015 i think you posted the wrong cards. neither of those are spell/traps and such. Or I posted the wrong requirement. Forgot to edit that part. XD Link to comment Share on other sites More sharing options...
UltimateIRS Posted November 15, 2015 Report Share Posted November 15, 2015 It's the right cards, just the wrong requirements. EDIT: Ninja'd. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 15, 2015 Report Share Posted November 15, 2015 Card A isn't very powerful for a generic Level 9, except if you use a Synchro Monster, and even then, it's dependent on the opponent's board.Although you can expect them to have a substantial board up, so stats shouldn't be a problem. Lowering stats is nice when it battles though (assuming you have enough LP), and somewhat compensates for its initial low ATK power.(Heck, you can run over walls if you want to, given it hits DEF as well) Not really sure if most Synchro oriented Decks will want to make this, especially with this as a pseudo-Accel Synchro for the most part.You can opt not to use another Synchro for its summon though, but if you do use one, it can run over more things without needing that ATK/DEF drop as often (or can help push in certain cases). -----Card B helps to recycles AG monsters or their Field Spell, especially given Golem and the like have no SSing clauses.Second effect is probably unnecessary, since most of them already lock S/T cards when they attack (but suppose it helps if one of them got their effects negated). Though, it also lets you SS Golem and the like from the hand/Graveyard if it becomes a Scale, which helps them a bit.Considering how SS-oriented the game has become lately, I think they can get away with having this sort of option. It's also a Super Poly / Dragon Destroyer Fusion for Ultimate Golem (well, not like they have much of a choice for anything else until we get Chaos Giant, whenever that happens), which also helps. ----- I'm giving my vote to card B, since it provides AG a nice boost to their playstyle, and at least tries to make them strong enough to survive the current game. It might not be everything to make them relevant now, but at least it helps them bypass their summon conditions and/or retrieve stuff, which is a start.IMO. the no SS condition hurts their playing nowadays, especially with the new stuff running around which can. Don't get me wrong, I also like card A and it does have its uses, though not really certain if one would realistically use a Synchro Monster to go into this for the added power most of the time. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 15, 2015 Author Report Share Posted November 15, 2015 0-1 B Link to comment Share on other sites More sharing options...
UltimateIRS Posted November 15, 2015 Report Share Posted November 15, 2015 I do not think Sakura's vote in favor of Card B is valid, as he neglects to mention that it is able to use its effect to place itself in the Pendulum Zone even when it is destroyed while in the Pendulum Zone, which effectively makes it unable to be destroyed in the Pendulum Zone. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 16, 2015 Report Share Posted November 16, 2015 Looking at Odd-Eyes Rebellion Dragon, and comparing it to card B; OERD requires it to be in the monster zone to trigger. Card B just needs it to be destroyed regardless; I don't know if the creator forgot to add that part in or intentionally left it out, but yeah, looking it over, it will make it impossible for card B to leave the P-Zone, unless it's used for Ultimate Golem via its own effect. Thought that part was in there when I graded both of them, but supposedly it wasn't.(Might've helped if I had looked at OERD beforehand) -----So yeah, if the creator of B did intend for it to trigger when popped via Wavering/MST or whatever in addition to standard monster destruction, I'm going to have to switch to A on this one. (As mentioned earlier, I still have a bit of skepticism about what Decks will use another Synchro to make it, but it still has its uses otherwise) Link to comment Share on other sites More sharing options...
UltimateIRS Posted November 16, 2015 Report Share Posted November 16, 2015 So yeah, if the creator of B did intend for it to trigger when popped via Wavering/MST or whatever in addition to standard monster destruction, I'm going to have to switch to A on this one. Well it's kinda useless to judge cards unless we assume they're written as intended so... 1-0 Card A? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 16, 2015 Report Share Posted November 16, 2015 As I mentioned, I thought it did have such a clause or it worked like OERD (which it technically does, but without the Monster Zone thing).But yeah, 1-0 A in this case. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 16, 2015 Author Report Share Posted November 16, 2015 Whelp, match is over. 1-0 Cold Sleeper. Link to comment Share on other sites More sharing options...
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