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Weaken the card above you!


~Faytl~

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Pretty self-explanatory: Whatever card the poster above you leaves, you have to present a weaker version of it, then leave a card for the person below. Note that only actual existing cards are allowed, self-created cards are not. Post the effect and all the fixings of the card in question just to make it easier.

 

Example: Dark Hole

Destroy 1 monster on each side of the field.

 

First card: Ariadne the Absolver

Level 4, LIGHT Fairy, Pend scale 3

Pendulum Effect

You do not pay LP to activate Counter Trap Cards. You do not discard cards to activate Counter Trap Cards.

Monster Effect

If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, have your opponent add 1 of them to your hand, also shuffle the rest back into the Deck.

1700/800

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Ariadne The Absolver

PE: You only pay Half LP cost required to activate Counter Trap Cards.

 

ME: If this is destroyed by battle or by card effect, Your can activate this effect: Your opponent choose 1 Counter Trap Card in your Graveyard;

Add it to your hand.

 

next:

SKill Drain:

Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated).

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Marshmallon

Fairy-type/LIGHT/Level 3/ATK 300/DEF 500

Cannot be destroyed battle. If this Defense Position card is attacked by monster which ATK is higher than this card's DEF, you take damage equal the difference as Battle Damage. If this card is flipped face-up by battle: Both player take 1000 damage.

 

next:

Performage Tricklown

Spellcaster-Type/LIGHT/Level 4/ATK 1600/DEF 1200

 

If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.

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Performage Tricklown

Level 4 LIGHT Spellcaster

1600/1200

Once per turn, if this card is destroyed by battle and sent to the Graveyard: You can Special Summon it, its ATK and DEF become 0, then you take 1000 damage.

 

Next card-

Lord of D.

DARK Spellcaster, level 4, 1200/1100

Dragon-Type monsters on the field cannot be targeted by card effects.

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Lord of D.

Level 4

DARK/Spellcaster

ATK: 1200 DEF: 1100

 

Dragon-Type monsters on the field cannot be targeted by card effects. During each of your Standby Phases, pay 1000 LP or destroy this card.

 

Next card: Five-Headed Dragon

 

Level 12

Dark/Dragon

ATK: 5000 DEF: 5000

 

This card cannot be destroyed by battle by DARK, FIRE, WATER, EARTH, and WIND monsters.

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Five-Headed Dragon

Level 12
Dark/Dragon
ATK: 4500 DEF: 4500

This card cannot be destroyed by battle by DARK, FIRE, WATER, EARTH, and WIND monsters. If this card battles LIGHT monster: Destroy this card

at the start of the damage step. 

 

next:

Trishula, Dragon of the Ice Barrier

 

1 Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and Graveyard. (The card in the hand is chosen at random.)

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Trishula, Dragon of the Ice Barrier
 
1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned: You can banish 1 card from your opponent's hand, field, or Graveyard. (The card in the hand is chosen at random.)
 
Thousand-Eyes Idol
Level 1
ATK: 0 | DEF: 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

 
Thousand-Eyes Restrict
Level 1
ATK: 0 | DEF: 0
"Relinquished" + "Thousand-Eyes Idol"
Other monsters cannot change their battle position or attack. Once per turn, you can equip 1 monster your opponent controls to this card (max 1). This card's ATK and DEF become the same as the equipped monster's. If this card would be destroyed by battle, the equipped monster is destroyed instead.

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Thousand-Eyes Restrict
Level 1
ATK: 0 | DEF: 0
"Relinquished" + "Thousand-Eyes Idol"
Must be Fusion Summoned using the above materials and is cannot be Summoned by other ways.Other monsters cannot change their battle position or attack. Once per turn, you can equip 1  monster your opponent controls to this card (max 1). This card's ATK and DEF become the same as the equipped monster's. If this card would be destroyed by battle, the equipped monster is destroyed instead.

 

next:

 

Odd-Eyes Pendulum Dragon

Dragon-Type/Pendulum/Effect/DARK/Level 7/ATK 2500/DEF 2000

Scale 4/4

 

PE:

You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.

 

ME:

If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.

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Odd-Eyes Pendulum Dragon

Level 7

Scale 4

DARK/Pendulum/Dragon

ATK: 2500 DEF: 2000

 

Pendulum-All battle damage inflicted to either player involving a Pendulum Monster becomes 1000. You can destroy this card; Add 1 Pendulum monster from your Deck with 1000 or less ATK to hand. You can only use this effect of "Odd-Eyes Pendulum Dragon" once per turn.

 

Monster-If this card battles an opponent's monster: Halve the battle damage either player would take.

 

Next: Honest

Level 4

LIGHT/Fairy

ATK: 1100 DEF: 1900

 

During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

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Honest
Level 4
LIGHT/Fairy
ATK: 1100 DEF: 1900

During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to half the ATK of the opponent's monster it is battling, until the end of the Damage Step. 

 

Majesty's Fiend

Level 6
LIGHT/Fiend
ATK: 2400 DEF: 1000

Cannot be Special Summoned. Monster effects cannot be activated.

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Majesty's Fiend

Level 6
LIGHT/Fiend
ATK: 2400 DEF: 1000

Cannot be Summoned or Set. Monster effects cannot be activated.

 

 

 

 

Next Card:

 

Brionac, Dragon of the Ice Barrier

Level 6

WATER

Sea Serpent/Synchro/Effect

2300 atk/1400 def

 

Tuner + 1 or more non-Tuner monsters
You can discard any number of cards to the Graveyard to target the same number of cards on the fieldreturn those targets to the hand.

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Level 10

Machine/EARTH

ATK: 3000 DEF: 2500

 

Cannot be Special Summoned. Can only be Normal Summoned(but not Set) by Tributing 3 "Qli" monsters you control. This card cannot be targeted by card effects. Once per turn: You can target 1 monster your opponent controls; Destroy it.

 

Next: Kozmo Farmgirl

 

Level 3

LIGHT/Psychic

ATK: 1500 DEF: 1200

 

During either player's turn: You can banish this card; Special summon 1 level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. If this card inflicts battle damage to your opponent: you can pay 500 LP; add 1 "Kozmo" card from your deck to hand.

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Level 5
LIGHT/Psychic
ATK: 1500 DEF: 1200

You can banish this card; Special summon 1 level 4 or lower "Kozmo" monster from your hand. If this card inflicts battle damage to your opponent: you can pay 1500 LP; add 1 "Kozmo" card except "Kozmo Farmgirl" from your deck to hand.  You can only the effects of "Kozmo Farmgirl" once per turn and only once that turn.

 

 

Fire Hand
FIRE | Pyro / Effect | 4* 1600/1000


When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.

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