Azure Wolf Posted November 14, 2015 Report Share Posted November 14, 2015 "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand. "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck. "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization.") During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to the hand. Was looking at these and despite Neos and Neo-spacians being fairly bad these fusions are powerful. Magma Neos becomes a ridiculous beater who acts as a Triverr when he gets shuffled into the extra deck, Storm Neos is a Heavy Storm on legs who shuffles everything when he is shuffled into the extra deck, and Chaos Neos is either a Raigeki, a effect negator or a bouncer for you, as well as a mass setter when he is shuffled. With Miracle Contact they are easier to get out though releasing Neo - Signal IRL would help Neo-Spacians a lot. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 14, 2015 Report Share Posted November 14, 2015 Konami making an ignore summon conditions miracle fusion would be nice Link to comment Share on other sites More sharing options...
Airride Posted November 14, 2015 Report Share Posted November 14, 2015 Chaos Neos is definitely the worst of the 3. Storm Neos is alright, and I personally find Magma Neos Hilarious, plus it has (Arguably) the best materials, since Air Hummingbird and Glow Moss are absolute crap (Though Air Neos has the obvious OTKs...) Link to comment Share on other sites More sharing options...
goodfusion Posted November 14, 2015 Report Share Posted November 14, 2015 Konami making an ignore summon conditions miracle fusion would be nice Miracle Contact is more or less that. Anyway, I love these things. However, summoning them without Miracle Contact is difficult. I personally find Pendulum Summoning the materials + Prisma for Neos a pretty nice way of doing it. Crane Crane can be helpful as well. Link to comment Share on other sites More sharing options...
Spinny Posted November 14, 2015 Report Share Posted November 14, 2015 Chaos Neos is definitely the worst of the 3. Storm Neos is alright, and I personally find Magma Neos Hilarious, plus it has (Arguably) the best materials, since Air Hummingbird and Glow Moss are absolute crap (Though Air Neos has the obvious OTKs...)Magma has the worst since Mole is limited btw Link to comment Share on other sites More sharing options...
Spinny Posted November 14, 2015 Report Share Posted November 14, 2015 Konami making an ignore summon conditions miracle fusion would be niceThe deck could have it's own future fusion and still be bad lol. Link to comment Share on other sites More sharing options...
UltimateIRS Posted November 14, 2015 Report Share Posted November 14, 2015 Chaos Neos is definitely the worst of the 3. Storm Neos is alright, and I personally find Magma Neos Hilarious, plus it has (Arguably) the best materials, since Air Hummingbird and Glow Moss are absolute crap (Though Air Neos has the obvious OTKs...) Flare Scarab is absolute crap too. Link to comment Share on other sites More sharing options...
Azure Wolf Posted November 14, 2015 Author Report Share Posted November 14, 2015 Storm Neos in my opinion is the best. It can remove any back row you might face in the Battle Phase then just remove anything left during the End Phase leaving your opponent with barely anything. All Neo-Spacians need is more to search with. They have no means of searching out Miracle Contact and can't really use Neos Alius except with CoTH. Magma Neos is harder to bring out due to Grand Mole being limited and only being searchable by Cross Porter or Sphere of Chaos, with the later being a complete waste of space, which is why Neo-Signal getting released IRL would be a boon. Link to comment Share on other sites More sharing options...
UltimateIRS Posted November 14, 2015 Report Share Posted November 14, 2015 Storm Neos in my opinion is the best. It can remove any back row you might face in the Battle Phase then just remove anything left during the End Phase leaving your opponent with barely anything. All Neo-Spacians need is more to search with. They have no means of searching out Miracle Contact and can't really use Neos Alius except with CoTH. Magma Neos is harder to bring out due to Grand Mole being limited and only being searchable by Cross Porter or Sphere of Chaos, with the later being a complete waste of space, which is why Neo-Signal getting released IRL would be a boon. Actually all the Neo-Spacians can be searched with Fusion Reserve/Conscription. Link to comment Share on other sites More sharing options...
goodfusion Posted November 14, 2015 Report Share Posted November 14, 2015 To be honest, the only really sucky Neo-Spacians in my opinion are Glow Moss and Flare Scarab.Mole is obviously very nice, being non-targeting, non-destruction reuasable removal. Dolphin can discard a card from your opponent's hand as well as burn them slightly. Air Hummingbird often won't gain you many LP, but turn 1 it can bring you up by 2500 which can be really crucial at times. Panther obviously depends on what there is to copy, however if you get the chance to copy the effect of a powerful card like Judgement Dragon or BLS:EotB it can really swing the game. I think Chrysalis support would be cute. Link to comment Share on other sites More sharing options...
Airride Posted November 14, 2015 Report Share Posted November 14, 2015 Flare Scarab is absolute crap too.Eh, that's fair. Toss Up between Storm and Magma for best materials, but Shadow panther is neat in some situations, and shodow neos is alright. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 14, 2015 Report Share Posted November 14, 2015 Surprised grand mole is still limited. Cards been at three for two years in OCG Link to comment Share on other sites More sharing options...
Toffee. Posted November 15, 2015 Report Share Posted November 15, 2015 You know what honestly would have been really nice? If Storm Neos only blew up your opponent's Spell/Traps. Cuz' also blowing up your own Neospace is... Really stupid. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 15, 2015 Report Share Posted November 15, 2015 Convert Contact? It's not too hard to get a Prisma in hand then. The problem is it's a fair bit of investment to just eat a veiler or Notice :/ Link to comment Share on other sites More sharing options...
Toffee. Posted November 15, 2015 Report Share Posted November 15, 2015 The problem is it's a fair bit of investment to just eat a veiler or Notice :/I'd be more concerned with speed vs dead draws, instead of stuff your opponent just-so-happens to have. Link to comment Share on other sites More sharing options...
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