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Triple Neos Fusions


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"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
 
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"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.

 

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"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization.") During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to the hand.
 
Was looking at these and despite Neos and Neo-spacians being fairly bad these fusions are powerful. Magma Neos becomes a ridiculous beater who acts as a Triverr when he gets shuffled into the extra deck, Storm Neos is a Heavy Storm on legs who shuffles everything when he is shuffled into the extra deck, and Chaos Neos is either a Raigeki, a effect negator or a bouncer for you, as well as a mass setter when he is shuffled. With Miracle Contact they are easier to get out though releasing Neo - Signal IRL would help Neo-Spacians a lot. 
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Konami making an ignore summon conditions miracle fusion would be nice

 

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Miracle Contact is more or less that.

 

Anyway, I love these things. However, summoning them without Miracle Contact is difficult. I personally find Pendulum Summoning the materials + Prisma for Neos a pretty nice way of doing it. Crane Crane can be helpful as well.

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Chaos Neos is definitely the worst of the 3. Storm Neos is alright, and I personally find Magma Neos Hilarious, plus it has (Arguably) the best materials, since Air Hummingbird and Glow Moss are absolute crap (Though Air Neos has the obvious OTKs...)

Magma has the worst since Mole is limited btw

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Chaos Neos is definitely the worst of the 3. Storm Neos is alright, and I personally find Magma Neos Hilarious, plus it has (Arguably) the best materials, since Air Hummingbird and Glow Moss are absolute crap (Though Air Neos has the obvious OTKs...)

 

Flare Scarab is absolute crap too.

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Storm Neos in my opinion is the best. It can remove any back row you might face in the Battle Phase then just remove anything left during the End Phase leaving your opponent with barely anything. All Neo-Spacians need is more to search with. They have no means of searching out Miracle Contact and can't really use Neos Alius except with CoTH. Magma Neos is harder to bring out due to Grand Mole being limited and only being searchable by Cross Porter or Sphere of Chaos, with the later being a complete waste of space, which is why Neo-Signal getting released IRL would be a boon.

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Storm Neos in my opinion is the best. It can remove any back row you might face in the Battle Phase then just remove anything left during the End Phase leaving your opponent with barely anything. All Neo-Spacians need is more to search with. They have no means of searching out Miracle Contact and can't really use Neos Alius except with CoTH. Magma Neos is harder to bring out due to Grand Mole being limited and only being searchable by Cross Porter or Sphere of Chaos, with the later being a complete waste of space, which is why Neo-Signal getting released IRL would be a boon.

 

Actually all the Neo-Spacians can be searched with Fusion Reserve/Conscription.

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To be honest, the only really sucky Neo-Spacians in my opinion are Glow Moss and Flare Scarab.

Mole is obviously very nice, being non-targeting, non-destruction reuasable removal. Dolphin can discard a card from your opponent's hand as well as burn them slightly. Air Hummingbird often won't gain you many LP, but turn 1 it can bring you up by 2500 which can be really crucial at times. Panther obviously depends on what there is to copy, however if you get the chance to copy the effect of a powerful card like Judgement Dragon or BLS:EotB it can really swing the game.

 

I think Chrysalis support would be cute.

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