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[Leaderboard] Striker vs Giga


Nathanael D. Striker

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Rules:
All Leaderboard rules apply.
PM the card to me.

Cards are due by 7:23pm PST on 11/14
First to 3 votes or most by 8:26pm PST on 11/14 wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
My opponent and I have the right to refuse votes, but must explain why we don't accept it.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Create a monster that can Special Summon itself from the hand.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A

Anti-Revolution Riot Squad

Level 2 EARTH

Warrior/Effect

During either player's turn, when your opponent activates a card or effect that destroys a card(s) they control: You can Special Summon this card from your hand. During the turn this card is Special Summoned: Negate the effects of monsters destroyed by card effects.

700/900


Card B

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When exactly 1 monster you control and no other monsters is destroyed (by battle or by card effect); you can Special Summon this card (from your hand). You can only use this effect of "Anuku, Guardian of the Netherworld" once per turn. Once per turn, during either player's turn: You can target 1 Level 4 or lower monster you control; send that target to the Graveyard, and if you do, Special Summon 1 other monster from your Graveyard with the same Level and Attribute as the target, except "Anuku, Guardian of the Netherworld".

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So, at Card A we have an anti-self destruction card, and Card B allows for swapping monsters you control. Both interesting effects.

 

Card A I find is a more widely usable and generic card than Card B, but Card B has more...well, not powerful, but focused...effect, allowing you to get specific monsters for either an Xyz or Synchro. Card B is usable in decks which focus on using Specific cards to Xyz summon (i.e. Star Drawing) or Synchro decks with similar levels and attributes. The problem, however, comes from requiring a likeness to send to the Graveyard first. That limits it quite a bit, but that's not entirely a bad thing.

 

Card A...well...the question is not whether the effect works, because it's a generic anti-self destruction card. The question here is whether it's balanced or not. I think so, considering although the effect CAN be powerful, it doesn't do a full lockdown like the newer "C" cards, and not many powerful decks rely on this. The Rank and Level don't allow you to Rank 4 like crazy, and EARTH narrows down the possible other uses as well.

 

Imma vote for Card B. I find both cards useful, but I think Card B's effect is more interesting and would lead to some nice combinations. whereas Card A is just the sorta card you would side.

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Card A is cute, but is a side deck card. It is picky and has poor stats. Very little use can be found with this card other than being a gimmicky play. (not a very versatile one at that)

 

Card B has many uses. Provides an extra wall, allows recycling of monsters. It is also gimmicky as such terms as card A.

 

My vote is for card C (if allowed) otherwise, card B. For the pure reason of possible main deck.

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Suppose Card A can be used as a sort of anti-Igknight side or something (or whatever destroys their own cards nowadays).

That, and it prevents floaters from going off, so suppose that's useful (though it hurts you as well, but that's kinda obvious).

 

Card B can SS itself when another monster is either killed in battle or via sweep removal, and can potentially bring out a higher Level monster by sending a smaller one to the Graveyard. Has to be same Type though, but you can probably still trigger it somehow.

 

(I know there are a few Decks that are mostly mono-Type and Attribute though; whether or not those Decks have room for this card is another story.)

 

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I don't really like Card C votes unless I have to, so voting for card B here.

 

Basically, I feel it has more utility and while this can bring out high Levels with a simple send, it's situational so I don't foresee to be abused too much. Most you'd probably get is likely another Level 4 or something (or Xyz for certain Decks).

 

A is interesting, but overall, outside of Igknights and a few other things (I don't know if the former is still relevant nowadays, not taking into account the recent RoTA hit), not sure if you'd want to use this outside the Side Deck. I do appreciate it shutting off floaters and whatever else likes to trigger in the grave though, but the SS condition makes it difficult to use otherwise.

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Well, first of all both cards are very good in my opinion and well made, so congrats to both for creating good cards. 

That being said, according to me Card A takes my vote for being a better card than Card B for the following 3 Reasons :

1) Card A is more flexible in terms of it's summon than Card B since exactly 1 card being destroyed wont happen often since prominent board wipes exist and many cards do not even destroy that much now, but Card A solves that problem by being flexible with so many pendulum decks running around.

2) Card A can stop grave spam decks such as YZ and even annoying graydle and other cards with pop effects and also the pressure exerted by Card A on the field also prevents the opponent from playing as they desire (it is a nice roadblock) and can give them complete dead turns if they focus on pop oriented combos while there are much better spam and recycle alternatives available than Card b

3) The main reason i vote for Card A is that this thing can also be chained to brutal combo cards such as wavering eyes and prevent cards like ariadne to go off protecting brutal curbstomps.

 

Overall, Card A gets my vote for being a better card overall.

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Card B has worrisome interactions with Pendulums do to it being able to proc off Luster, Ignister and other things. Even Pendulum Wizard can trigger its effect. Speaking of Wizard, yeah, this triggers that, too, for essentially no cost. PePe did not need another way to proc Wizard, ffs. A card with targeting and destruction immunity should not really summon itself from hand, especially off things you can proc yourself.

 

Card A is an interesting side tech choice against PePe and Igknights, and is definitely rather cute. That said, the type lets it down. A card like this being Psychic would benefit it greatly, as you can E-Tele it to a Higu/Ariadne pop and run what is essentially 6 lockdowns. There is room for improvement, but overall it is much better designed than card B.

 

Vote for A.

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I think I'll go with B. As solid as A is, the problem with it is that it stops accessory problems, but not the problems themselves. If used against PePe for instance, it will stop Plushfire and Ariadne, but that's it. It won't stop the cards that are the actual problems, which is Luster Pendulum, Pendulum Wizard, and Wavering Eyes. Pendulum Wizard and Luster are the problems with the deck, and you only serve to BARELY slow down PePe/PurePal because you won't be hitting them where it hurts, just an extra boost at best. This card only truly hurts the likes of Yang Zing, who nuke almost always by Dark Hole or Torrential Tribute. Chaining this card to those sorts of backrow will do nothing except get it obliterated. It's a cute idea, the problem is that it doesn't hit main problems, just the lesser ones.

 

Card B isn't as solid, but it has some utility. I almost feel it was made a Spellcaster instead of a Zombie as a form of balance, since this guy could very easily have some stupid plays with Zombies. Even now he kinda does, since he could swap GobZom with a Zombie Master and net a search for his troubles. As is, he'd somewhat fit into Archfiends, by wit of swapping Genesis and Empress Archfiends at will.... Wait, just noticed that this guy is during either player's turn? So, this guy will just allow free dodging on targeting effects, even though they'd probably target him anyways. Hmm, that makes things troubling.

 

Hmm, on the balance of power, A stops Yang Zing, Ariadne and Plushfire, as well as the Igknights (because Igknight destroy themselves for a search). YZ and Igknights aren't much of a threat, but killing Ariadne/Plushfire effects would be useful. And card B can have some pretty potent utility in the right deck, including how it can dodge during either player's turn.

 

Okay, yeah, I've changed my mind. B is a bit on the strong side, since dodging during your opponent's turn is and always will be a bullshit concept. My vote is for card A.

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Suppose Card A can be used as a sort of anti-Igknight side or something (or whatever destroys their own cards nowadays).

That, and it prevents floaters from going off, so suppose that's useful (though it hurts you as well, but that's kinda obvious).

 

Card B can SS itself when another monster is either killed in battle or via sweep removal, and can potentially bring out a higher Level monster by sending a smaller one to the Graveyard. Has to be same Type though, but you can probably still trigger it somehow.

 

(I know there are a few Decks that are mostly mono-Type and Attribute though; whether or not those Decks have room for this card is another story.)

 

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I don't really like Card C votes unless I have to, so voting for card B here.

 

Basically, I feel it has more utility and while this can bring out high Levels with a simple send, it's situational so I don't foresee to be abused too much. Most you'd probably get is likely another Level 4 or something (or Xyz for certain Decks).

 

A is interesting, but overall, outside of Igknights and a few other things (I don't know if the former is still relevant nowadays, not taking into account the recent RoTA hit), not sure if you'd want to use this outside the Side Deck. I do appreciate it shutting off floaters and whatever else likes to trigger in the grave though, but the SS condition makes it difficult to use otherwise.

Gonna step in here because I honestly don't care if people know which card is mine.

 

The reasoning you used was horribly flawed.

 

The best deck in OCG (and easily the strongest deck in either format since... probably dragon rulers) is called EmEm. It revolves around using Shining Dracoslayer Luster Pendulum, Wavering Eyes, and Performapal Pendulum Wizard to destroy cards like Ariadne the Absolver and Performage Plushfire, netting ridiculous plusses and consistent backrow, locking the opponent out of the game turn 1, before OTKing on their second turn.

 

Unless valid reasoning is provided, I'm not going to accept this vote for now.

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I mentioned that point due to their Scale destruction mechanics, however I may be wrong on this.

I also said "other Decks", not just those guys in particular. (EmEm was included in there, among whatever else is still relevant).

 

I didn't say stuff on them specifically because I am not familiar with how they function in OCG.

(However, the basic guide helped)

 

With that in mind, Card A does have another viable use as a tech against them (although again, due to not knowing how said Deck worked at the time of voting), I didn't say it explicitly. Upon further review, I'll change my vote to card A (although at this point, it already has 3 votes, so my changing won't do anything; assuming Striker accepts the final result as-is).

 

[A reminder that I can override vote decisions if needed, but I'd rather not do it unless absolutely necessary]

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