Jump to content

Reasoning


Recommended Posts

51zRqmi9mGL._AC_UL320_SR218,320_.jpg

 

I wish this card had a much better rarity. A Super Rare would be something I'd totally settle for.

 

A lot of Kozmo players are teching this now to make any good plays by randomly summoning a Spaceship or Strawman/Farmgirl. Combined with Infernoids being more relevant, calling a number will be much more difficult in the long run. Thoughts?

Link to comment
Share on other sites

I'd like it a lot more in Kozmo if it didn't stop you playing Maxx "C" and, to a lesser extent, Ogre, which to me seem excellent cards. It certainly seems good, but I'm not 100% convinced especially when people start finding ways to match Kozmo and they can't deal with straight-up losing one of their cards anymore.

Link to comment
Share on other sites

I'd like it a lot more in Kozmo if it didn't stop you playing Maxx "C" and, to a lesser extent, Ogre, which to me seem excellent cards. It certainly seems good, but I'm not 100% convinced especially when people start finding ways to match Kozmo and they can't deal with straight-up losing one of their cards anymore.

 

It also prevents Juragedo and Honest to some extent as well. I guess people now just want to get immediate spaceships on board rather than slow setup with Farmgirl, but it has some of its own benefits. Hand Traps in Kozmo are still very good.

Link to comment
Share on other sites

Ehh, you can get away with Honest because you just bounce it back and you've basically searched an Honest which is hardly bad. Hitting Juragedo is mediocre, though. The advantage is that it gives a deck which is generally a bit slow to get going early game because it's normally limited to 1 normal summon a bit of extra speed and power, which definitely makes sense, but like I said I value Maxx "C" more.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...